// // Overlays.cpp // interface/src/ui/overlays // // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include "BillboardOverlay.h" #include "Circle3DOverlay.h" #include "Cube3DOverlay.h" #include "ImageOverlay.h" #include "Line3DOverlay.h" #include "LocalModelsOverlay.h" #include "LocalVoxelsOverlay.h" #include "ModelOverlay.h" #include "Overlays.h" #include "Rectangle3DOverlay.h" #include "Sphere3DOverlay.h" #include "TextOverlay.h" Overlays::Overlays() : _nextOverlayID(1) { } Overlays::~Overlays() { { QWriteLocker lock(&_lock); foreach(Overlay* thisOverlay, _overlays2D) { delete thisOverlay; } _overlays2D.clear(); foreach(Overlay* thisOverlay, _overlays3D) { delete thisOverlay; } _overlays3D.clear(); } if (!_overlaysToDelete.isEmpty()) { QWriteLocker lock(&_deleteLock); do { delete _overlaysToDelete.takeLast(); } while (!_overlaysToDelete.isEmpty()); } } void Overlays::init(QGLWidget* parent) { _parent = parent; } void Overlays::update(float deltatime) { { QWriteLocker lock(&_lock); foreach(Overlay* thisOverlay, _overlays2D) { thisOverlay->update(deltatime); } foreach(Overlay* thisOverlay, _overlays3D) { thisOverlay->update(deltatime); } } if (!_overlaysToDelete.isEmpty()) { QWriteLocker lock(&_deleteLock); do { delete _overlaysToDelete.takeLast(); } while (!_overlaysToDelete.isEmpty()); } } void Overlays::render2D() { QReadLocker lock(&_lock); foreach(Overlay* thisOverlay, _overlays2D) { thisOverlay->render(); } } void Overlays::render3D() { QReadLocker lock(&_lock); if (_overlays3D.size() == 0) { return; } bool myAvatarComputed = false; MyAvatar* avatar = NULL; glm::quat myAvatarRotation; glm::vec3 myAvatarPosition(0.0f); float angle = 0.0f; glm::vec3 axis(0.0f, 1.0f, 0.0f); float myAvatarScale = 1.0f; foreach(Overlay* thisOverlay, _overlays3D) { glPushMatrix(); switch (thisOverlay->getAnchor()) { case Overlay::MY_AVATAR: if (!myAvatarComputed) { avatar = Application::getInstance()->getAvatar(); myAvatarRotation = avatar->getOrientation(); myAvatarPosition = avatar->getPosition(); angle = glm::degrees(glm::angle(myAvatarRotation)); axis = glm::axis(myAvatarRotation); myAvatarScale = avatar->getScale(); myAvatarComputed = true; } glTranslatef(myAvatarPosition.x, myAvatarPosition.y, myAvatarPosition.z); glRotatef(angle, axis.x, axis.y, axis.z); glScalef(myAvatarScale, myAvatarScale, myAvatarScale); break; default: break; } thisOverlay->render(); glPopMatrix(); } } unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) { unsigned int thisID = 0; Overlay* thisOverlay = NULL; bool created = true; if (type == "image") { thisOverlay = new ImageOverlay(); } else if (type == "text") { thisOverlay = new TextOverlay(); } else if (type == "cube") { thisOverlay = new Cube3DOverlay(); } else if (type == "sphere") { thisOverlay = new Sphere3DOverlay(); } else if (type == "circle3d") { thisOverlay = new Circle3DOverlay(); } else if (type == "rectangle3d") { thisOverlay = new Rectangle3DOverlay(); } else if (type == "line3d") { thisOverlay = new Line3DOverlay(); } else if (type == "localvoxels") { thisOverlay = new LocalVoxelsOverlay(); } else if (type == "localmodels") { thisOverlay = new LocalModelsOverlay(Application::getInstance()->getEntityClipboardRenderer()); } else if (type == "model") { thisOverlay = new ModelOverlay(); } else if (type == "billboard") { thisOverlay = new BillboardOverlay(); } else { created = false; } if (created) { thisOverlay->setProperties(properties); thisID = addOverlay(thisOverlay); } return thisID; } unsigned int Overlays::addOverlay(Overlay* overlay) { overlay->init(_parent); QWriteLocker lock(&_lock); unsigned int thisID = _nextOverlayID; _nextOverlayID++; bool is3D = typeid(*overlay) != typeid(ImageOverlay) && typeid(*overlay) != typeid(TextOverlay); if (is3D) { _overlays3D[thisID] = overlay; } else { _overlays2D[thisID] = overlay; } return thisID; } bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) { Overlay* thisOverlay = NULL; QWriteLocker lock(&_lock); if (_overlays2D.contains(id)) { thisOverlay = _overlays2D[id]; } else if (_overlays3D.contains(id)) { thisOverlay = _overlays3D[id]; } if (thisOverlay) { thisOverlay->setProperties(properties); return true; } return false; } void Overlays::deleteOverlay(unsigned int id) { Overlay* overlayToDelete; { QWriteLocker lock(&_lock); if (_overlays2D.contains(id)) { overlayToDelete = _overlays2D.take(id); } else if (_overlays3D.contains(id)) { overlayToDelete = _overlays3D.take(id); } else { return; } } QWriteLocker lock(&_deleteLock); _overlaysToDelete.push_back(overlayToDelete); } unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) { QReadLocker lock(&_lock); QMapIterator i(_overlays2D); i.toBack(); while (i.hasPrevious()) { i.previous(); unsigned int thisID = i.key(); Overlay2D* thisOverlay = static_cast(i.value()); if (thisOverlay->getVisible() && thisOverlay->isLoaded() && thisOverlay->getBounds().contains(point.x, point.y, false)) { return thisID; } } return 0; // not found } RayToOverlayIntersectionResult Overlays::findRayIntersection(const PickRay& ray) { float bestDistance = std::numeric_limits::max(); RayToOverlayIntersectionResult result; QMapIterator i(_overlays3D); i.toBack(); while (i.hasPrevious()) { i.previous(); unsigned int thisID = i.key(); Base3DOverlay* thisOverlay = static_cast(i.value()); if (thisOverlay->getVisible() && !thisOverlay->getIgnoreRayIntersection() && thisOverlay->isLoaded()) { float thisDistance; BoxFace thisFace; if (thisOverlay->findRayIntersection(ray.origin, ray.direction, thisDistance, thisFace)) { if (thisDistance < bestDistance) { bestDistance = thisDistance; result.intersects = true; result.distance = thisDistance; result.face = thisFace; result.overlayID = thisID; result.intersection = ray.origin + (ray.direction * thisDistance); } } } } return result; } RayToOverlayIntersectionResult::RayToOverlayIntersectionResult() : intersects(false), overlayID(-1), distance(0), face(), intersection() { } QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value) { QScriptValue obj = engine->newObject(); obj.setProperty("intersects", value.intersects); obj.setProperty("overlayID", value.overlayID); obj.setProperty("distance", value.distance); QString faceName = ""; // handle BoxFace switch (value.face) { case MIN_X_FACE: faceName = "MIN_X_FACE"; break; case MAX_X_FACE: faceName = "MAX_X_FACE"; break; case MIN_Y_FACE: faceName = "MIN_Y_FACE"; break; case MAX_Y_FACE: faceName = "MAX_Y_FACE"; break; case MIN_Z_FACE: faceName = "MIN_Z_FACE"; break; case MAX_Z_FACE: faceName = "MAX_Z_FACE"; break; default: case UNKNOWN_FACE: faceName = "UNKNOWN_FACE"; break; } obj.setProperty("face", faceName); QScriptValue intersection = vec3toScriptValue(engine, value.intersection); obj.setProperty("intersection", intersection); return obj; } void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, RayToOverlayIntersectionResult& value) { value.intersects = object.property("intersects").toVariant().toBool(); value.overlayID = object.property("overlayID").toVariant().toInt(); value.distance = object.property("distance").toVariant().toFloat(); QString faceName = object.property("face").toVariant().toString(); if (faceName == "MIN_X_FACE") { value.face = MIN_X_FACE; } else if (faceName == "MAX_X_FACE") { value.face = MAX_X_FACE; } else if (faceName == "MIN_Y_FACE") { value.face = MIN_Y_FACE; } else if (faceName == "MAX_Y_FACE") { value.face = MAX_Y_FACE; } else if (faceName == "MIN_Z_FACE") { value.face = MIN_Z_FACE; } else if (faceName == "MAX_Z_FACE") { value.face = MAX_Z_FACE; } else { value.face = UNKNOWN_FACE; }; QScriptValue intersection = object.property("intersection"); if (intersection.isValid()) { vec3FromScriptValue(intersection, value.intersection); } } bool Overlays::isLoaded(unsigned int id) { QReadLocker lock(&_lock); Overlay* overlay = _overlays2D.value(id); if (!overlay) { _overlays3D.value(id); } if (!overlay) { return false; // not found } return overlay->isLoaded(); }