Howard Stearns
eb9e54de41
Make AnimVariantXXX.xxx consistent.
2015-10-29 19:45:23 -07:00
Howard Stearns
d491ddc3d6
comment.
2015-10-29 19:43:57 -07:00
Howard Stearns
1918f1835c
Tolerate AnimVars that are float when we want int, and vice versa.
2015-10-29 19:37:13 -07:00
Howard Stearns
f7d558a252
comment
2015-10-29 19:26:54 -07:00
Howard Stearns
dcc173c93a
comment.
2015-10-29 19:21:24 -07:00
Howard Stearns
5d1ba90f1e
More readable code.
2015-10-29 19:18:34 -07:00
Howard Stearns
502cc7f580
Don't copy while converting.
2015-10-29 16:44:01 -07:00
Howard Stearns
303491817b
assert to get hard error in dev, warning and no-op in release.
2015-10-29 16:35:59 -07:00
Howard Stearns
4083c5c71b
Handle wrapping of very long-lived sessions.
2015-10-29 10:31:36 -07:00
Howard Stearns
d79d0bc5c5
Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars
2015-10-29 08:25:41 -07:00
Howard Stearns
697b9fb60b
Merge pull request #6205 from hyperlogic/tony/eye-lookat-fix
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Fixes locally rendered eye gaze
2015-10-28 21:39:54 -07:00
Anthony J. Thibault
5e73af9272
Rig: Removed dt from updateFromEyeParameters()
2015-10-28 18:10:41 -07:00
Anthony J. Thibault
b3734b5ddb
Rig: removed redundant method updateEyeJoints()
...
Instead we call updateEyeJoint() twice, once for each eye.
2015-10-28 10:46:09 -07:00
Anthony J. Thibault
ae8938cadc
Fix for local eye tracking in AnimGraph
...
Also moved Rig::updateAnimations() now occurs after
Rig::updateFromHeadParameters() and Rig::updateFromHandParameters().
This should remove a frame of lag for head and hand IK targets.
Rig::updateFromEyeParameters() occurs after Rig::updateAnimations().
But now the eye JointStates are re-computed, this is the actual
fix for the local eye tracking issue.
2015-10-27 18:30:35 -07:00
Anthony J. Thibault
485e36d824
Bug fix for hand IK when using the Owen avatar.
...
The IK was assiming that the "Hips" bone index was always 0.
This was not the case for Owen. Now we lookup the Hips index
and cache it for use during the hipsOffset computation.
2015-10-26 17:17:46 -07:00
Howard Stearns
4b4907c9ef
Allow multiple scripts to register, and allow them to specify the specific anim vars they are interested in.
2015-10-26 10:04:55 -07:00
Howard Stearns
e11b0add9a
Update safety trampoline with correct arguments.
2015-10-24 15:29:49 -07:00
Howard Stearns
84cfeaec13
Linux QT wants .h-less headers.
2015-10-22 17:01:06 -07:00
howard-stearns
92ddedd44b
Make msvc happy.
2015-10-22 16:44:15 -07:00
Howard Stearns
2b7ceffd64
Get rid of globalObject().property("MyAvatar").property("animationStateHandlerResult").
2015-10-22 16:23:09 -07:00
Howard Stearns
913842ac30
Thread check, for consistency.
2015-10-22 15:31:17 -07:00
Howard Stearns
ecc920199d
Return id suitable for use with remover, per comments.
2015-10-22 15:24:24 -07:00
Howard Stearns
1d0464ede5
Name change and thread checks per comments.
2015-10-22 15:15:10 -07:00
Howard Stearns
759e652506
Thread test per comments.
2015-10-22 15:13:14 -07:00
Howard Stearns
30429e8138
Don't use late-breaking results that got reported after the handler was removed.
2015-10-22 11:43:22 -07:00
Howard Stearns
b5ccd49959
Make ubuntu happy.
2015-10-22 11:42:50 -07:00
Howard Stearns
9fd61907f5
Call back to Javascript asynchronously, so that we don't block and the script's engine doesn't have thread conflicts.
2015-10-21 20:50:07 -07:00
Howard Stearns
3d2f00c609
Cleaner intgerface, including cleanup.
2015-10-20 17:01:45 -07:00
Howard Stearns
4c6867bb9c
Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars
2015-10-20 12:17:00 -07:00
Andrew Meadows
341bc3666f
Merge pull request #6093 from sethalves/hold-action-changes
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Hold action changes
2015-10-20 09:19:48 -07:00
Howard Stearns
2213a4bb02
Do not set (just rightHand) anim var if a script has done so.
2015-10-19 20:09:48 -07:00
Andrew Meadows
917bfbf64e
hack to reduce hand influence of hips in HMD mode
2015-10-19 15:19:32 -07:00
Howard Stearns
38a967ac54
Allow compiler after someone broke things.
2015-10-16 16:28:11 -07:00
Howard Stearns
91c2d31118
Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars
2015-10-16 15:51:09 -07:00
Howard Stearns
f25cc93936
Initial prototype of exposing anim vars to javascript.
2015-10-16 10:48:36 -07:00
Seth Alves
462918ffcf
cleanups
2015-10-15 14:55:17 -07:00
Seth Alves
4903db45b1
give other avatars an anim-skeleton
2015-10-15 14:21:06 -07:00
Seth Alves
a70ba4cd5a
add some accessors
2015-10-15 11:42:53 -07:00
Anthony J. Thibault
e484a904a2
Rotate the avatar to align with the HMD while moving
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MyAvatar: refactored updateFromHMDSensorMatrix() a bit by splitting it into several methods, because
it was getting quite large and becoming hard to follow.
* beginStraighteningLean() - can be called when we would like to trigger a re-centering action.
* shouldBeginStraighteningLean() - contains some of the logic to decide if we should begin a re-centering action.
for now it encapulates the capsule check.
* processStraighteningLean() - performs the actual re-centering calculation.
New code was added to MyAvatar::updateFromHMDSensorMatrix() to trigger re-centering when the avatar speed rises
over a threshold.
Secondly the Rig::computeMotionAnimationState() state machine for animGraph added a state change hysteresis
of 100ms. This hysteresis should help smooth over two issues.
1) When the delta position is 0, because the physics timestep was not evaluated.
2) During re-centering due to desired motion, the avatar velocity can fluctuate causing undesired animation state fluctuation.
2015-10-13 17:36:00 -07:00
Andrew Meadows
8ebdd25b71
more cleanup
2015-10-12 14:07:23 -07:00
Andrew Meadows
22786dea7d
cleanup
2015-10-12 13:35:26 -07:00
Andrew Meadows
44243aaa52
remove some debug code
2015-10-12 11:39:54 -07:00
U-GAPOS\andrew
f01847de14
experimental HMD hips tracking
2015-10-12 11:39:54 -07:00
Andrew Meadows
35d2a5b5ea
track tipRotation for HmdHead target
2015-10-12 11:39:54 -07:00
Andrew Meadows
5f1068c404
cleanup and optimization of IK loop
2015-10-12 11:39:54 -07:00
Andrew Meadows
6a96d5f0c5
don't bother to create targets with bad types
2015-10-12 11:39:54 -07:00
Andrew Meadows
bc48f70877
move IKTarget into its own files
2015-10-12 11:39:54 -07:00
Andrew Meadows
56f038d5a7
simpler logic for tracking hips offset
2015-10-12 11:39:54 -07:00
Andrew Meadows
03eaa95258
initial hip translation from IK
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works for 2D 3rd person but probably not well for HMD
2015-10-12 11:39:54 -07:00
Brad Davis
6f5f6450df
Cleanup CMake files
2015-10-11 00:01:03 -07:00