Anthony Thibault
fcfb44207f
Merge pull request #6097 from howard-stearns/expose-anim-vars
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Expose animation vars to Javascript
2015-10-30 10:50:42 -07:00
Clément Brisset
a37c94bd3c
Merge pull request #6202 from birarda/asset-parenting
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don't force parenting of AssetUpload/AssetRequest
2015-10-30 09:45:42 -07:00
Brad Hefta-Gaub
126f68114b
Merge pull request #6241 from huffman/fix-physics-substep-warning
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Fix warning in ThreadSafeDynamicsWorld
2015-10-30 09:37:55 -07:00
Ryan Huffman
84869c512b
Fix mis-renamed method names
2015-10-30 09:30:22 -07:00
Ryan Huffman
7a4787a79c
Rename stepSimulation to stepSimulationWithSubstepCallback to fix warning
2015-10-30 09:21:13 -07:00
Brad Hefta-Gaub
43a4f1001d
Merge branch 'master' of https://github.com/highfidelity/hifi into fixWarnings
2015-10-30 08:30:02 -07:00
Brad Davis
fcfab0fc51
Moving SDL2, Sixense and Faceshift to external projects
2015-10-30 00:57:51 -07:00
Brad Hefta-Gaub
a149a2dd60
fix some warnings
2015-10-30 00:19:14 -07:00
Brad Davis
d9c534f404
Merge pull request #6236 from thoys/js-vec3-fixes
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Scripting - Fix Vec3 properties and added multiplyVbyV function
2015-10-29 22:45:25 -07:00
Howard Stearns
96900dab25
Merge pull request #6195 from CrackerHax/master
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Added AvatarList features for creating userlists in AC scripts
2015-10-29 22:11:57 -07:00
Howard Stearns
eb9e54de41
Make AnimVariantXXX.xxx consistent.
2015-10-29 19:45:23 -07:00
Howard Stearns
d491ddc3d6
comment.
2015-10-29 19:43:57 -07:00
Howard Stearns
1918f1835c
Tolerate AnimVars that are float when we want int, and vice versa.
2015-10-29 19:37:13 -07:00
Howard Stearns
f7d558a252
comment
2015-10-29 19:26:54 -07:00
Howard Stearns
dcc173c93a
comment.
2015-10-29 19:21:24 -07:00
Howard Stearns
5d1ba90f1e
More readable code.
2015-10-29 19:18:34 -07:00
Howard Stearns
ada32dd260
typo
2015-10-29 19:17:52 -07:00
Thijs Wenker
35e03d662d
fix the constants of Vec3 , const glm::vec3& UNIT_***() weren't accessible in javascript. Solved it by making them properties that are CONSTANT. Also added function to multiply a vec3 by a vec3 called multiplyVbyV since overloading it over multiply gave me some problems
2015-10-30 00:58:32 +01:00
Howard Stearns
502cc7f580
Don't copy while converting.
2015-10-29 16:44:01 -07:00
Howard Stearns
303491817b
assert to get hard error in dev, warning and no-op in release.
2015-10-29 16:35:59 -07:00
Howard Stearns
6b4b4440e8
Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars
2015-10-29 16:06:24 -07:00
Brad Hefta-Gaub
3c11cf2926
Merge pull request #6226 from kencooke/master
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Workaround for audio having channels swapped under Qt 5.5.1
2015-10-29 13:25:41 -07:00
Ken Cooke
1eabb924f1
Fixed the logic to be correct
2015-10-29 12:53:47 -07:00
Stephen Birarda
fb55f0becb
guard timeElapsed for simulateKinematicMotion to max 1s
2015-10-29 12:50:34 -07:00
Andrew Meadows
0c5b4115ed
Merge pull request #6221 from huffman/physics-substep-fix
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Physics substep fix
2015-10-29 12:39:15 -07:00
Ken Cooke
4d576d7aaf
Fix typo
2015-10-29 12:23:36 -07:00
Ken Cooke
143b9c663f
Quick fix for audio having channels swapped under Qt 5.5.1.
2015-10-29 12:21:28 -07:00
Brad Hefta-Gaub
3bbba99e2b
Merge pull request #6178 from samcake/color
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Refactor the KeyLIght properties in their own group
2015-10-29 10:44:44 -07:00
Howard Stearns
6e4d0043c9
Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars
2015-10-29 10:32:12 -07:00
Howard Stearns
4083c5c71b
Handle wrapping of very long-lived sessions.
2015-10-29 10:31:36 -07:00
Ryan Huffman
49877c2dff
Move _hasOutgoingChanges in onSubStep to previous location
2015-10-29 10:19:18 -07:00
Seth Alves
10717dc364
Merge pull request #6154 from howard-stearns/safe-avatar-list-access
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Safe avatar list access
2015-10-29 10:12:34 -07:00
Andrew Meadows
f9012d5051
Merge pull request #6187 from sethalves/fix-actions-ttl
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fix actions bug
2015-10-29 09:30:21 -07:00
Howard Stearns
d79d0bc5c5
Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars
2015-10-29 08:25:41 -07:00
Brad Hefta-Gaub
d324771f6b
Merge pull request #6219 from howard-stearns/fix-avatar-draw-mesh-toggle
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Fix Developer->Avatar->Draw Mesh
2015-10-28 23:16:51 -07:00
Howard Stearns
697b9fb60b
Merge pull request #6205 from hyperlogic/tony/eye-lookat-fix
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Fixes locally rendered eye gaze
2015-10-28 21:39:54 -07:00
Howard Stearns
5b6a8eddf9
Merge pull request #6216 from hyperlogic/tony/bug-eyed-mery-fix
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FBXReader: More deterministic loading behavior
2015-10-28 21:31:57 -07:00
Howard Stearns
8c395209e8
Fix Developer->Avatar->Draw Mesh
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MyAvatar::setEnableMeshVisible -> Model::setVisibleInScene sets a flag that no one was looking at any more.
2015-10-28 21:23:35 -07:00
Anthony J. Thibault
5e73af9272
Rig: Removed dt from updateFromEyeParameters()
2015-10-28 18:10:41 -07:00
samcake
fd7582ad31
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2015-10-28 17:58:04 -07:00
Anthony J. Thibault
7367f2a28c
FBXReader: remove debugging logs
2015-10-28 17:55:06 -07:00
Atlante45
136747929e
Fix typo
2015-10-28 17:11:46 -07:00
Anthony J. Thibault
5acb088c46
FBXReader: More deterministic loading behavior
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This makes iteration over meshes and connections between them deterministic.
[QHash](http://doc.qt.io/qt-5/qhash.html#details ) and QMultiHash do not guarantee consistent iteration order.
This is problematic for the FBXReader because it could result in different behavior each time a model was loaded.
Specifically, This was causing a bug with some avatars that contained multiple-bind poses.
The bind pose returned to the application from the FBXReader would be different on different runs.
This PR doesn't add support for multiple-bind poses, but it does make the choice of which
bind pose is chosen deterministic.
This non-determinism was the cause of the Mery avatar having "bug-eyes" 1/12 times.
2015-10-28 16:57:27 -07:00
Atlante45
7695afec0a
Fix ScriptEngine crash
2015-10-28 16:43:41 -07:00
samcake
e4aab4bd97
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2015-10-28 15:32:13 -07:00
Brad Hefta-Gaub
61e35d7ada
Merge pull request #6203 from sethalves/fix-action-crash
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adjust locking in EntityItem::getActionDataInternal
2015-10-28 14:02:28 -07:00
Seth Alves
22d6b6df34
make withWriteLock and withTryWriteLock const
2015-10-28 13:49:52 -07:00
Brad Hefta-Gaub
731fab6ffc
Merge pull request #6196 from jherico/gl
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Move GL utilities to their own library
2015-10-28 12:10:52 -07:00
Brad Hefta-Gaub
c5e22a62e8
Merge pull request #6182 from Atlante45/script-engine
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Improved ScriptEngine debug messages
2015-10-28 11:27:30 -07:00
Seth Alves
a1096510e8
put some useless consts back
2015-10-28 10:52:01 -07:00