Zach Pomerantz
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e4dabc6be4
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fix task config initialization
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2016-07-14 13:16:19 -07:00 |
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samcake
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3ab56062d4
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Address some warnings and syntax issues
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2016-07-14 12:06:02 -07:00 |
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samcake
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a42f9a5d0e
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FIxing the mini mirror perf issue and the gamma correction
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2016-07-14 10:53:13 -07:00 |
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samcake
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b9a2b2778e
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Adding the support for the subregion in the blur passes to apply it correctly to mini mirror
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2016-07-13 18:53:37 -07:00 |
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samcake
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51594fefa2
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more clean up
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2016-07-12 18:21:31 -07:00 |
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samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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samcake
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fa62a0a73c
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One less warning
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2016-07-07 18:05:36 -07:00 |
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samcake
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8f2bf2b423
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Integrating the scattering to the local lights
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2016-07-06 17:13:16 -07:00 |
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samcake
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2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
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2016-07-01 18:36:51 -07:00 |
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samcake
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ab21a5a5d5
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
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samcake
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d128af48db
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Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
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2016-06-28 13:47:55 -07:00 |
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samcake
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197d49fc03
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introducing the depth aware blur
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2016-06-27 17:04:37 -07:00 |
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samcake
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884b9211c6
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Curvature is looking correct now without artefact, moving on to the lighting
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2016-06-23 17:13:48 -07:00 |
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samcake
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3ec14fd746
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MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
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samcake
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40a4e72f73
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-06-15 15:14:19 -07:00 |
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samcake
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e31a3b4d08
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After trying stop trying to expose a generic [] operator on Varying and Containers
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2016-06-15 15:13:51 -07:00 |
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samcake
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42eaaf742d
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Protoype done
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2016-06-14 18:29:06 -07:00 |
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samcake
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8858f9dc82
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IUse the light stage finally for the scattering prototype
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2016-06-14 09:54:51 -07:00 |
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samcake
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414c43c012
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Current state
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2016-06-13 19:10:50 -07:00 |
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samcake
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f69c72f984
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Fixing the VaryingPair problem
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2016-06-13 10:44:31 -07:00 |
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samcake
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6a5dff06c4
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Pushing a shitty state where the pairs of Varyings don;t get copied correctly
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2016-06-13 09:46:24 -07:00 |
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samcake
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c325cc50dd
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Adding the depth aware blur
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2016-06-11 18:54:22 -07:00 |
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samcake
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28886f6ec3
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Many improvments
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2016-06-10 17:18:12 -07:00 |
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SamGondelman
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8a682450a9
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still trying to fix cmake errors
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2016-06-10 17:01:22 -07:00 |
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samcake
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e69022285e
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A lot more stuff to try to see the skin scattering
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2016-06-08 18:58:50 -07:00 |
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samcake
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75a5f6bd89
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Intoducing the bluring as a separate Job reusable and the first version of curvature
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2016-06-07 18:13:40 -07:00 |
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Seth Alves
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2a5efd3b82
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Merge branch 'master' of github.com:highfidelity/hifi into update-model-meta
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2016-05-16 10:53:39 -07:00 |
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Brad Davis
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9509e32928
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PR feedback
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2016-05-14 08:28:51 -07:00 |
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Seth Alves
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970e7ca17d
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don't crash when a moving model entity is deleted
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2016-05-13 13:32:00 -07:00 |
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samcake
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e40a795a27
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Trying to clean up for pr
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2016-05-10 19:25:22 -07:00 |
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samcake
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303cade547
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Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
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2016-05-10 09:56:05 -07:00 |
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samcake
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8bad58749c
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Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
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2016-05-06 09:51:37 -07:00 |
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Andrew Meadows
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d1591e03b9
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fix typo
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2016-05-05 18:28:27 -07:00 |
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Andrew Meadows
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71b2d647e8
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add locks and explicitly copy ViewFrustums
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2016-05-05 18:28:27 -07:00 |
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Andrew Meadows
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bcf2cc8074
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use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
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2016-05-05 18:28:27 -07:00 |
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Andrew Meadows
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60a72c6660
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getViewFrustum() provides const pointer
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2016-05-05 18:28:27 -07:00 |
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samcake
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e306a24a1b
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INtroducing the unlit mode for fragments
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2016-05-05 17:08:52 -07:00 |
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Brad Hefta-Gaub
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1e30ba43ea
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Merge pull request #7781 from zzmp/log/pipeline-flood
Avoid missing pipeline log flood
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2016-05-05 00:15:10 -07:00 |
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Brad Hefta-Gaub
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bbf358f81d
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Merge pull request #7796 from samcake/blue
Improve Translucent shapes global lighting with support for the ambient map reflection
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2016-05-03 11:14:06 -07:00 |
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Zach Pomerantz
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0bc89d6b18
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Avoid missing pipeline log flood
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2016-05-03 09:39:31 -07:00 |
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samcake
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88f816fab4
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Adding reflection of the ambient map for translucent
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2016-04-28 18:18:18 -07:00 |
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Zach Pomerantz
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2f20e58301
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Avoid crashing on missed pipelines
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2016-04-27 19:54:52 -07:00 |
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samcake
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4202e60ac3
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trying to add the skymap on translucents
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2016-04-26 18:20:15 -07:00 |
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samcake
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5cb346330b
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Merging with master
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2016-04-25 18:48:58 -07:00 |
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samcake
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fd3efa37e3
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Cleanup the shaders to avoid any uniform in genral, fixed a bug woith the emissive params applied twice for model_lightmap.slf
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2016-04-22 10:56:21 -07:00 |
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samcake
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5a67411d75
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Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing
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2016-04-21 18:35:37 -07:00 |
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samcake
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28521aa66a
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REmoving uneeded changes
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2016-04-19 11:01:41 -07:00 |
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samcake
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265f6f1275
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Updating & Merging with master
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2016-04-19 10:05:44 -07:00 |
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Brad Hefta-Gaub
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5d550197bd
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Merge pull request #7697 from samcake/orange
Introduce a simple state sort for drawing opaque items
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2016-04-19 08:41:49 -07:00 |
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