Commit graph

8 commits

Author SHA1 Message Date
ZappoMan
22e2fcf746 add some vec2 debugging 2014-12-19 13:46:42 -08:00
Aleric Inglewood
935f28aa35 Type fix. That that even compiled :/ 2014-07-14 21:18:37 +02:00
Aleric Inglewood
13c2c69d06 Fix another typo in previous commit 2014-07-13 20:54:27 +02:00
Aleric Inglewood
ea98b58b40 Debug support: allow printing of glm types to QDebug.
This adds support for serialization to QDebug of
glm::vec3, glm::quat and glm::mat4.

Output example:

qDebug().nospace() << "Calling PhysicsEntity::findRayIntersection(" << origin << ", " << direction << ", &distance) const; numShapes = " << numShapes;
leads to:
[2014-07-13T20:24:47] Calling PhysicsEntity::findRayIntersection({type='glm::vec3', x=5222.45, y=2159.05, z=6527.79}, {type='glm::vec3', x=0, y=-0.119145, z=-0.992877}, &distance) const; numShapes = 0

Note that we explicitly don't return dbg.space() because
we want to be able to print these things comma separated
as follows: {...}, {...}, ...  as opposed to {...} , {...} etc.

I changed the already existing operator<< for Box to
the more general case, where it just prints its members
and doesn't mess with the internals of its members.
The result is more verbose, but also more recognizable when
in the future everything will look the same, allowing
for speed reading the debug output.

The constructor of Box needed to made explicit because
it was too annoying that when one forgets to #include "StreamUtils.h"
that writing a glm::vec3 resulted in printing out a Box,
implicitly converted from the vector.
2014-07-13 20:43:02 +02:00
Andrzej Kapolka
53a2760905 More attachment bits. 2014-05-04 16:24:23 -07:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
Andrew Meadows
06fbd49ffa Adding StreamUtils for common debug output 2014-03-25 15:29:22 -07:00