Commit graph

41 commits

Author SHA1 Message Date
Andrew Meadows
75508385cf more correct needsToCallUpdate() implementations 2018-04-23 12:08:40 -07:00
Clement
2e8a6e1961 Remove more dead octree code 2018-04-17 18:21:51 -07:00
Andrew Meadows
2750f3ee71 remove unused cruft and avoid useless work 2018-03-09 08:35:18 -08:00
humbletim
a146b778f7 support additional .extraInfo for ray intersections 2017-12-21 12:35:13 -05:00
ZappoMan
b5199220ab cleanup SpatiallyNestable Velocity to match WorldVelocity naming 2017-11-02 17:07:53 -07:00
Daniela
1d6985a9eb Fix Animation hue bug. 2017-10-03 15:25:54 +01:00
Daniela
c22d2add17 Resolve conflict with hifi/master. 2017-09-27 17:06:12 +01:00
Bradley Austin Davis
bc4193f276 Merge branch 'master' into android_new 2017-09-19 14:27:31 -07:00
Bradley Austin Davis
b93e91b9f3 New android toolchain 2017-09-19 13:45:12 -07:00
Daniela
1426e10024 Fix texture loading issue with upstream master. Tune amount of points. 2017-09-19 17:47:00 +01:00
Daniela
42be6434af Merge branch 'master' of https://github.com/highfidelity/hifi 2017-08-31 18:03:39 +01:00
Anthony J. Thibault
c9cdaadeb5 Better scale support in SpatiallyNestable class.
Previously avatar used SpatiallyNestable scale to keep track of model rendering scale.
It now uses a new member variable _modelScale instead. This is important because the
notion of "Avatar" space does NOT include scale, so this is now reflected correctly in
the SpatiallyNestable class.

Similarly, EntityItems no longer stuff dimensions into the SpatiallyNestable scale
field.  a new _dimensions member variable is used instead.  The SpatiallyNestable scale
field for entities should always be one.

Parent joints can now have scale if getAbsoluteJointScaleInObjectFrame() returns a non-zero scale.
This is used in the case of the faux SENSOR_TO_WORLD_MATRIX_INDEX joint.

Overlays now ignore the SpatiallyNestable scale, and render using only orientation, position and dimensions.

Added qDebug stream support for Transform class.
2017-08-30 15:46:36 -07:00
Daniela
58f0601af2 Fix identation. 2017-08-29 17:19:41 +01:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Artur Gomes
03b70ed492 Do not test!
Add color qvector to polyline entity to allow for multiple colors
through the line.
Add some new icons to the tabs of the app.
2017-08-16 18:32:17 +01:00
Delanir
ed5515a2d4 Add new Property to polyline to enable different uv modes. 2 2017-08-16 18:25:00 +01:00
rick@ghostpunch.com
3189cb90e4 Address bug #21448 "Correctly Size Bounding Boxes for Polylines"
Changed PloyLineEntity code to calculate the scale vector
(which PolyLineEntity uses as the bouding box) and the registration point
(the offset of the bounding box from the first point in the Polyline) based
on the points in the PolyLineEntity so the bounding box is just big enough
to contain all the points in the line.
2017-07-25 15:20:11 -04:00
Stephen Birarda
602d65a71a Merge pull request #10001 from birarda/cleanup-ebp
cleanup EncodeBitstreamParams to use nodeData when possible
2017-04-10 15:54:30 -07:00
Brad Davis
cd7c1643a3 More thread safety 2017-04-04 14:03:30 -07:00
Stephen Birarda
53e6a77fcc cleanup EncodeBitstreamParams to use nodeData when possible 2017-03-24 13:41:36 -07:00
Stephen Birarda
b08bfe93f4 change lastViewFrustumSent to lastQuerySent 2017-01-18 14:58:36 -08:00
Seth Alves
6fe35ac0da use smart pointers to avoid leaking EntityTreeElementExtraEncodeData 2016-12-12 16:04:41 -08:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Andrew Meadows
c2317adf06 undo ambitious cleanup (try again another day) 2016-06-03 11:06:36 -07:00
Andrew Meadows
5d9e320dd7 purge SHAPE_TYPE_LINE 2016-06-03 10:47:54 -07:00
ericrius1
3d782f1307 fixed merge conflicts 2015-12-14 10:11:49 -08:00
ericrius1
5f881e7650 polylines now take color as a uniform 2015-12-03 13:46:29 -08:00
ericrius1
71d361ed3b fixed hydra paint, adding more interactive brushes 2015-11-30 17:06:35 -08:00
Seth Alves
ca75802b9c unmangle merge 2015-11-26 06:43:28 -08:00
ericrius1
1409ed2d18 moved logic to build vertices buffer to renderable class, recalculating vertices anytime any of the normals, point, or strokeWidths data changes 2015-11-23 12:28:44 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Ryan Huffman
2fe9af54d4 Add textures property to polyline 2015-11-18 13:59:32 -08:00
Seth Alves
61269c3ce8 fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
Brad Hefta-Gaub
57cc7adbfe standardize somethingChanged - CR feedback 2015-10-07 12:27:12 -07:00
Brad Hefta-Gaub
430cbcca7e first cut at adding surface normals to ray intersection 2015-09-27 21:57:50 -07:00
Brad Hefta-Gaub
4e2cb00ec3 first cut at only returning type specific properties in getEntityProperties 2015-09-17 17:33:53 -07:00
Brad Hefta-Gaub
e1cb041576 first cut at adding desiredProperties to getProperties 2015-09-16 15:00:42 -07:00
Seth Alves
31fcd55d47 octree uses shared pointers 2015-09-08 11:59:48 -07:00
ericrius1
205a2d53b6 no longer returning early on NaN 2015-08-07 16:15:51 -07:00
ericrius1
e4ff3fa9da corrected author name at top of PolyLineEntity.h file 2015-08-03 11:26:48 -07:00
ericrius1
ad54b4c0b0 changed quad entity to PolyLine 2015-07-01 17:18:36 -07:00
Renamed from libraries/entities/src/QuadEntityItem.h (Browse further)