David Rowe
c20cd40275
Merge branch 'master' into 20601
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Conflicts:
interface/src/avatar/Head.cpp
2015-07-02 09:51:47 -07:00
David Rowe
026f6d3690
Add mouth as third gaze target in addition to left and right eyes
2015-07-01 21:22:30 -07:00
David Rowe
bc4c635106
Fix gazing at avatar (when no head tracking or HMD)
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Randomly look at avatar's left and right eyes if the face is visible.
Otherwise just look at their head.
2015-07-01 18:31:16 -07:00
Brad Hefta-Gaub
af932fde29
Merge pull request #5247 from ericrius1/handRender
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Fixed broken rendering of hydra visualization paraphernalia
2015-07-01 16:21:32 -07:00
ericrius1
f49f368ec3
removed dead commented out code
2015-07-01 15:16:34 -07:00
ericrius1
8b00864175
hydra hand spheres and lasers are rendering again
2015-07-01 15:04:19 -07:00
Philip Rosedale
8ed4000560
Merge pull request #5239 from SamGondelman/zooming
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DO NOT MERGE - quadratic zooming response
2015-07-01 12:22:23 -07:00
Sam Gondelman
c9d205de3e
quadratic zooming response
2015-06-30 14:04:43 -07:00
Anthony J. Thibault
c480c85f85
Fixes for switching between fullAvatar and head & body avatars while in first person.
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Need to always add _skeletonModel to the main scene when switching to head/body avatar.
Need to always remove _firstPersonSkeletonModel from main scene when switching to head/body avatar.
2015-06-24 17:35:23 -07:00
Anthony J. Thibault
71639a7466
Fix for switching avatars while mirror is not enabled.
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When the avatar is changed via set*URL, we need to set the associated model visibility appropriately.
This way when it gets added to the scene later in preRender, initWhenReady, it will render with the correct visibility settings.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
3853395298
Bug fixes for switching between head/body and full body avatars
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The head model visibility is now updated in preRender()
Moved the near clip plane in a bit more
Invalidate head bone vector on LOD switching.
Removed _currentSkeletonModel pointer, instead use _prevShouldDrawHead to detect when we should flip the visibility bit.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
8f03ead74e
Bug fix for two piece avatars.
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The head was not rendering
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
99a03bac21
Render a different model when in first person view.
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Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Ryan Huffman
4df1bea4ec
Merge pull request #5167 from SamGondelman/hmdControls
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hmdControls.js for movement when wearing an HMD
2015-06-24 14:40:31 -07:00
Sam Gondelman
a0d4b7ec7c
without script, doesn't limit you to constant degree turns
2015-06-19 16:11:43 -07:00
Brad Davis
9bef5f011b
Reverting mirror functionality
2015-06-19 00:03:46 -07:00
Brad Davis
48b27acc79
Merge remote-tracking branch 'upstream/master' into overlay
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Conflicts:
interface/src/Application.cpp
interface/src/ui/ApplicationOverlay.cpp
2015-06-18 18:17:59 -07:00
Seth Alves
b258aeaa3d
merge from master
2015-06-18 10:04:14 -07:00
Brad Davis
ae1c9603b9
Merge remote-tracking branch 'upstream/master' into overlay
2015-06-17 15:13:04 -07:00
Seth Alves
508ae276c6
enable -Wdouble-promotion
2015-06-16 18:23:10 -07:00
Sam Gondelman
156adb1a98
one more coding standard fix
2015-06-16 11:34:59 -07:00
Brad Davis
ba13b7820c
Working on overlay refactor
2015-06-16 09:58:03 -07:00
Brad Davis
00d8fe75ab
Breaking up overlay into rendering and compositing classes
2015-06-13 17:36:08 -07:00
Sam Gondelman
72cc070f0a
enabled remappable zooming (with keyboard: shift + w, shift + s, and others), switches to first person if you zoom in a lot
2015-06-11 18:24:32 -07:00
ZappoMan
139855f487
handle remove attachment case
2015-06-10 16:13:17 -07:00
ZappoMan
e06422825a
mostly getting attachments working again
2015-06-10 15:46:54 -07:00
ZappoMan
e0adb8e38a
render avatar attachments as model payload items
2015-06-09 12:57:04 -07:00
ZappoMan
7fde574a2a
make model overlays acutally use sub mesh payload items
2015-06-03 16:33:58 -07:00
ZappoMan
a7feca0727
more work on making avatar models (face included) use render payloads
2015-06-02 22:10:00 -07:00
ZappoMan
c9c434bc8c
Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-06-02 21:04:33 -07:00
ZappoMan
4ce27f1483
first cut at rendering avatars as individual model items
2015-06-02 16:54:47 -07:00
Sam Gateau
453fa87654
making sure the proj and view matrix are correctly assigned
2015-06-02 14:31:40 -07:00
Ryan Huffman
389d5556f5
Update Avatar*Pointers to use std::*_ptr instead of Q*Pointer
2015-05-27 12:36:55 -07:00
Ryan Huffman
3f22b5f8b3
Add RenderArgs to more render methods
2015-05-22 15:25:53 -07:00
Brad Davis
41d587bd2e
Revert "Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff""
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This reverts commit 6e8c067bcb
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Conflicts:
interface/src/Camera.h
2015-05-12 14:47:44 -07:00
samcake
6e8c067bcb
Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff"
2015-05-12 14:34:43 -07:00
Brad Davis
666caf0d59
Working on fixing DK1 and santizing the transform stuff
2015-05-12 00:44:30 -07:00
Stephen Birarda
305835ea79
Merge branch 'master' of https://github.com/highfidelity/hifi into sequence-numbers
2015-05-07 15:38:35 -07:00
Sam Gateau
bba7dcfe5f
Try to fix the transform stack issue in 1st person
2015-05-06 23:32:02 -07:00
Bradley Austin Davis
fc73676b4d
Merge branch 'master' into plugins_pt1
2015-05-06 11:43:25 -07:00
Clément Brisset
9f8e52652b
Merge pull request #4771 from ctrlaltdavid/20526
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CR for #20526 - Fix Mixamo avatar clipping in HMD view
2015-05-06 20:17:07 +02:00
Stephen Birarda
5b1514a390
Merge branch 'master' of https://github.com/highfidelity/hifi into sequence-numbers
2015-05-06 10:12:17 -07:00
David Rowe
eb438e9ccb
Can use same clipping calc for non-Oculus
2015-05-06 09:58:14 -07:00
Stephen Birarda
6b3cf1ba4a
remove dependency of PacketHeaders on NodeList
2015-05-05 12:19:42 -07:00
David Rowe
7afd990e2e
Fix Mixamo avatar clipping in HMD view
2015-05-04 22:27:41 -07:00
Brad Davis
302aa9db47
Removing access to the gl widget and display managers
2015-05-02 00:49:52 -07:00
David Rowe
d053379831
Add "Mute Face Tracking" menu item
2015-04-30 23:14:21 -07:00
ZappoMan
664d126465
remove scale from Camera class since it was only used by avatar and was causing problems with no obvious benefit
2015-04-28 16:34:33 -07:00
ZappoMan
aec0bd1693
dont change camera scale with avatar scale
2015-04-28 16:26:17 -07:00
ZappoMan
bfbad539e0
hack test
2015-04-28 14:54:58 -07:00