Commit graph

761 commits

Author SHA1 Message Date
David Rowe
c20cd40275 Merge branch 'master' into 20601
Conflicts:
	interface/src/avatar/Head.cpp
2015-07-02 09:51:47 -07:00
David Rowe
026f6d3690 Add mouth as third gaze target in addition to left and right eyes 2015-07-01 21:22:30 -07:00
David Rowe
bc4c635106 Fix gazing at avatar (when no head tracking or HMD)
Randomly look at avatar's left and right eyes if the face is visible.
Otherwise just look at their head.
2015-07-01 18:31:16 -07:00
Brad Hefta-Gaub
af932fde29 Merge pull request #5247 from ericrius1/handRender
Fixed broken rendering of hydra visualization paraphernalia
2015-07-01 16:21:32 -07:00
ericrius1
f49f368ec3 removed dead commented out code 2015-07-01 15:16:34 -07:00
ericrius1
8b00864175 hydra hand spheres and lasers are rendering again 2015-07-01 15:04:19 -07:00
Philip Rosedale
8ed4000560 Merge pull request #5239 from SamGondelman/zooming
DO NOT MERGE - quadratic zooming response
2015-07-01 12:22:23 -07:00
Sam Gondelman
c9d205de3e quadratic zooming response 2015-06-30 14:04:43 -07:00
Anthony J. Thibault
c480c85f85 Fixes for switching between fullAvatar and head & body avatars while in first person.
Need to always add _skeletonModel to the main scene when switching to head/body avatar.
Need to always remove _firstPersonSkeletonModel from main scene when switching to head/body avatar.
2015-06-24 17:35:23 -07:00
Anthony J. Thibault
71639a7466 Fix for switching avatars while mirror is not enabled.
When the avatar is changed via set*URL, we need to set the associated model visibility appropriately.
This way when it gets added to the scene later in preRender, initWhenReady, it will render with the correct visibility settings.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
3853395298 Bug fixes for switching between head/body and full body avatars
The head model visibility is now updated in preRender()
Moved the near clip plane in a bit more
Invalidate head bone vector on LOD switching.
Removed _currentSkeletonModel pointer, instead use _prevShouldDrawHead to detect when we should flip the visibility bit.
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
8f03ead74e Bug fix for two piece avatars.
The head was not rendering
2015-06-24 16:10:47 -07:00
Anthony J. Thibault
99a03bac21 Render a different model when in first person view.
Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Ryan Huffman
4df1bea4ec Merge pull request #5167 from SamGondelman/hmdControls
hmdControls.js for movement when wearing an HMD
2015-06-24 14:40:31 -07:00
Sam Gondelman
a0d4b7ec7c without script, doesn't limit you to constant degree turns 2015-06-19 16:11:43 -07:00
Brad Davis
9bef5f011b Reverting mirror functionality 2015-06-19 00:03:46 -07:00
Brad Davis
48b27acc79 Merge remote-tracking branch 'upstream/master' into overlay
Conflicts:
	interface/src/Application.cpp
	interface/src/ui/ApplicationOverlay.cpp
2015-06-18 18:17:59 -07:00
Seth Alves
b258aeaa3d merge from master 2015-06-18 10:04:14 -07:00
Brad Davis
ae1c9603b9 Merge remote-tracking branch 'upstream/master' into overlay 2015-06-17 15:13:04 -07:00
Seth Alves
508ae276c6 enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
Sam Gondelman
156adb1a98 one more coding standard fix 2015-06-16 11:34:59 -07:00
Brad Davis
ba13b7820c Working on overlay refactor 2015-06-16 09:58:03 -07:00
Brad Davis
00d8fe75ab Breaking up overlay into rendering and compositing classes 2015-06-13 17:36:08 -07:00
Sam Gondelman
72cc070f0a enabled remappable zooming (with keyboard: shift + w, shift + s, and others), switches to first person if you zoom in a lot 2015-06-11 18:24:32 -07:00
ZappoMan
139855f487 handle remove attachment case 2015-06-10 16:13:17 -07:00
ZappoMan
e06422825a mostly getting attachments working again 2015-06-10 15:46:54 -07:00
ZappoMan
e0adb8e38a render avatar attachments as model payload items 2015-06-09 12:57:04 -07:00
ZappoMan
7fde574a2a make model overlays acutally use sub mesh payload items 2015-06-03 16:33:58 -07:00
ZappoMan
a7feca0727 more work on making avatar models (face included) use render payloads 2015-06-02 22:10:00 -07:00
ZappoMan
c9c434bc8c Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-06-02 21:04:33 -07:00
ZappoMan
4ce27f1483 first cut at rendering avatars as individual model items 2015-06-02 16:54:47 -07:00
Sam Gateau
453fa87654 making sure the proj and view matrix are correctly assigned 2015-06-02 14:31:40 -07:00
Ryan Huffman
389d5556f5 Update Avatar*Pointers to use std::*_ptr instead of Q*Pointer 2015-05-27 12:36:55 -07:00
Ryan Huffman
3f22b5f8b3 Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
Brad Davis
41d587bd2e Revert "Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff""
This reverts commit 6e8c067bcb.

Conflicts:
	interface/src/Camera.h
2015-05-12 14:47:44 -07:00
samcake
6e8c067bcb Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff" 2015-05-12 14:34:43 -07:00
Brad Davis
666caf0d59 Working on fixing DK1 and santizing the transform stuff 2015-05-12 00:44:30 -07:00
Stephen Birarda
305835ea79 Merge branch 'master' of https://github.com/highfidelity/hifi into sequence-numbers 2015-05-07 15:38:35 -07:00
Sam Gateau
bba7dcfe5f Try to fix the transform stack issue in 1st person 2015-05-06 23:32:02 -07:00
Bradley Austin Davis
fc73676b4d Merge branch 'master' into plugins_pt1 2015-05-06 11:43:25 -07:00
Clément Brisset
9f8e52652b Merge pull request #4771 from ctrlaltdavid/20526
CR for #20526 - Fix Mixamo avatar clipping in HMD view
2015-05-06 20:17:07 +02:00
Stephen Birarda
5b1514a390 Merge branch 'master' of https://github.com/highfidelity/hifi into sequence-numbers 2015-05-06 10:12:17 -07:00
David Rowe
eb438e9ccb Can use same clipping calc for non-Oculus 2015-05-06 09:58:14 -07:00
Stephen Birarda
6b3cf1ba4a remove dependency of PacketHeaders on NodeList 2015-05-05 12:19:42 -07:00
David Rowe
7afd990e2e Fix Mixamo avatar clipping in HMD view 2015-05-04 22:27:41 -07:00
Brad Davis
302aa9db47 Removing access to the gl widget and display managers 2015-05-02 00:49:52 -07:00
David Rowe
d053379831 Add "Mute Face Tracking" menu item 2015-04-30 23:14:21 -07:00
ZappoMan
664d126465 remove scale from Camera class since it was only used by avatar and was causing problems with no obvious benefit 2015-04-28 16:34:33 -07:00
ZappoMan
aec0bd1693 dont change camera scale with avatar scale 2015-04-28 16:26:17 -07:00
ZappoMan
bfbad539e0 hack test 2015-04-28 14:54:58 -07:00