ZappoMan
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89101872bb
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move Model and AnimationHandle to libraries
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2014-12-16 14:04:39 -08:00 |
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Andrzej Kapolka
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4a2e68fea4
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Fix for eyes on skeleton (e.g., Mixamo) models.
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2014-09-17 15:36:22 -07:00 |
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Andrew Meadows
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676a8882fe
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fix for no neck motion
FaceModel needs similar override to updateJointState() as SkeletonModel
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2014-05-28 10:43:21 -07:00 |
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Andrew Meadows
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ae3b792a35
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move face/head code from Model into SkeletonModel
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2014-05-27 15:28:41 -07:00 |
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Andrzej Kapolka
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963434f784
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Try using the head neck/eye rotation updates on the skeleton.
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2014-05-02 11:04:52 -07:00 |
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Stephen Birarda
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ae4b8348a2
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
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Stephen Birarda
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6a51df9e38
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initial regex replacement of headers
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2014-04-08 17:30:36 -07:00 |
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Andrew Meadows
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403ad5e984
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removing a warning about hidden virtual override
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2014-04-04 15:18:12 -07:00 |
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Andrzej Kapolka
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62884f1f4f
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Don't use textures/fancy shaders when rendering shadow map. Closes #2270.
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2014-03-24 13:15:03 -07:00 |
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Andrzej Kapolka
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43feef3ebd
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Only update the full set of joints when we've received new data from the
mixer. Closes #2274.
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2014-03-13 12:03:02 -07:00 |
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Andrzej Kapolka
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cd2bd32210
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Delay loading models until we know that we need them (i.e., that we're not
beyond billboard distance). Closes #2121.
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2014-02-27 12:30:46 -08:00 |
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Andrzej Kapolka
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b90c5bdae8
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Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
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2013-12-05 14:00:38 -08:00 |
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Andrzej Kapolka
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1f8bed9d9c
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More transform rejiggery.
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2013-10-22 15:31:27 -07:00 |
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Andrzej Kapolka
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349f7b363a
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More work on custom skeletons.
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2013-10-21 16:14:38 -07:00 |
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Andrzej Kapolka
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7e174093e4
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Factoring the FBX model code out to a shared base class.
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2013-10-18 17:26:03 -07:00 |
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