Commit graph

2276 commits

Author SHA1 Message Date
samcake
ba88db1b14 Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue.... 2016-10-05 18:28:19 -07:00
samcake
8c561eaa44 trying to whipe these buffer cleans but doesn;t seems to make a different in release, it is working clena in debug ... keep on looking 2016-10-04 18:19:42 -07:00
samcake
3e11eb4129 Try avoiding the basd update of the buffer for the grid content 2016-10-04 13:55:53 -07:00
samcake
1c2a672214 Adjust the grid size for mac 2016-10-04 13:29:08 -07:00
samcake
6aa39ec95a Polish the debugging of the light volumes 2016-10-04 11:03:12 -07:00
samcake
a378a6eccb separate the rendering of the light outline from the main rendering and introduce a way to support both platform 2016-10-03 18:28:44 -07:00
samcake
c72b330821 Simple change to the get cluster interface 2016-10-03 15:34:54 -07:00
sam
bda835361a Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-10-03 02:54:11 -07:00
sam
deab1db39a FIxed the flickering bug and make a better debuging view to control the overlap 2016-10-03 02:53:41 -07:00
sam
6f2452815c pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader 2016-10-03 00:08:30 -07:00
sam
9a492b3a88 refining the voxelizatoion, tracking one bug where light flickers 2016-10-02 03:43:55 -07:00
Brad Hefta-Gaub
7ef8e53d03 Merge pull request #8701 from ZappoMan/getShapeKeyCrashFix
add guards to getShapeKey
2016-10-01 20:23:50 -07:00
sam
bd4268ee18 Try to fix the exp2 float version for linux 2016-10-01 17:59:37 -07:00
samcake
bdf2738f21 One more fix for linux build 2016-10-01 17:25:26 -07:00
samcake
89717720f7 CLeaning up code for Linux and Mac 2016-10-01 16:12:45 -07:00
Brad Hefta-Gaub
7fe16442fa make calculateTextureInfo thread safe 2016-10-01 15:47:17 -07:00
samcake
35f0d4b8a2 cleaning for mac 2016-10-01 15:35:59 -07:00
Brad Hefta-Gaub
04f6547940 add guards to getShapeKey 2016-10-01 12:15:03 -07:00
samcake
0475833e3b Friday night state, down to ~3.5ms in hmd 2016-09-30 19:08:00 -07:00
samcake
5b4829e7b6 Brining back support for the ambinet lighting 2016-09-30 16:24:57 -07:00
samcake
337fe155b7 clean up warning and merge with upstream 2016-09-30 11:01:25 -07:00
sam
e143c05ef8 Keep on investigating the shading cost per light 2016-09-30 02:41:21 -07:00
samcake
2a0e67ee2a REvisiting the full lighting code to optimize the perf 2016-09-29 19:06:26 -07:00
samcake
b09151f2a2 Rearrange the light struc description in the shader side, needs the c++ to match now 2016-09-28 18:32:35 -07:00
samcake
cd9dff57be back to normal 2016-09-28 10:03:51 -07:00
samcake
a0862820e6 MOre refinements? 2016-09-27 18:38:15 -07:00
samcake
9b94a025fc Refining the voxelization of the sphere in the view frustum grid 2016-09-26 18:41:53 -07:00
Brad Davis
82db3d5d55 Disable support for framebuffer resizing 2016-09-23 12:04:57 -07:00
Brad Davis
0953027ef3 Identify pre-generated textures 2016-09-23 12:04:56 -07:00
Brad Davis
1ff91219a8 Fix strange artifacts in skybox 2016-09-23 12:04:52 -07:00
samcake
3616a6fc12 Startign implementing the tighter culling for sphere but not done yet 2016-09-14 19:13:53 -07:00
samcake
f789f566e0 Minor fix for compilation 2016-09-14 17:34:17 -07:00
samcake
e0536a84e2 Minor fix for compilation 2016-09-14 17:18:39 -07:00
samcake
fdba78db6f Better vizualization, first set of culling improvment 2016-09-14 16:36:01 -07:00
samcake
af48d4f0bd fetch the cluster content through a function to be able to change the implementation 2016-09-14 09:28:51 -07:00
samcake
c622849481 Splitting the frustum culling test horizontal and vertical 2016-09-13 17:59:06 -07:00
samcake
11c6bb7d80 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-09-13 17:44:42 -07:00
samcake
124060d31a Cleaning up a bit 2016-09-13 17:44:19 -07:00
samcake
fea5f8b03b best state for now 2016-09-13 16:03:57 -07:00
samcake
e8c2dc10f1 best state for now 2016-09-13 14:59:23 -07:00
samcake
e9bf19840c minor fixes on mac 2016-09-13 08:58:07 -07:00
samcake
efc4406b47 Debugging the grid content 2016-09-12 19:46:18 -07:00
David Rowe
0cf3f6e953 Fix texture count and size getting stuck on 0 2016-09-13 13:03:06 +12:00
David Rowe
fe8b3b4d0d Merge branch 'master' into 21040 2016-09-13 09:12:47 +12:00
samcake
821072bb76 REarrange the light stage construction and light frame usage to produce the light clusters 2016-09-12 11:07:55 -07:00
samcake
7a7a60a5c4 INtroducing a true stage for updating the light cluster and ui to debug 2016-09-11 00:17:34 -07:00
samcake
a0d09e3316 Fixing the vizualisation shader for world to cluster space 2016-09-10 10:14:31 -07:00
samcake
108910052a Adding the reverse transformation 2016-09-09 19:00:54 -07:00
David Rowe
68499f49ad Fix count of textures 2016-09-10 10:15:13 +12:00
samcake
9bcaca0577 Developping the Light Clusters, adding visualization 2016-09-08 19:12:11 -07:00