Commit graph

66 commits

Author SHA1 Message Date
samcake
dbc4506cee Working on AO 2015-12-23 17:27:20 -08:00
samcake
f9070ee989 Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
Zach Pomerantz
cdcb2d565d Use new RenderContext accessors for rendering 2015-12-18 10:34:39 -08:00
Atlante45
78b805a19a Fix file shader file lookup on windows 2015-12-17 16:06:55 -08:00
Atlante45
c0a675dd9e Fix msvc warning 2015-12-17 16:02:49 -08:00
Atlante45
f41ca9fc50 More custom debug work 2015-12-17 15:18:23 -08:00
Atlante45
d8a389ff92 First cut at custom pipelines 2015-12-17 15:18:23 -08:00
Atlante45
9d6618c341 Cleanup DebugDeferredBuffer code 2015-12-17 15:18:23 -08:00
samcake
d2ebaef69e Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template 2015-12-15 18:18:42 -08:00
Atlante45
acb9e2774e Basic implementation of debug zone resizing 2015-12-04 21:01:53 -08:00
Atlante45
41af377878 More g-buffer debugging options 2015-12-04 21:01:53 -08:00
Atlante45
b45b1cc513 More work on live g-buffer debug 2015-12-04 17:43:00 -08:00
samcake
119cc733b5 Merging with master 2015-12-04 17:17:33 -08:00
Atlante45
ba2e7e1f29 Debug diffuse buffer 2015-12-04 11:15:06 -08:00
Atlante45
c27944ae28 Simple normal map debug 2015-12-04 10:44:23 -08:00
Atlante45
baf93e8a08 Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00