samcake
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dbc4506cee
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Working on AO
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2015-12-23 17:27:20 -08:00 |
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samcake
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f9070ee989
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
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Zach Pomerantz
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cdcb2d565d
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Use new RenderContext accessors for rendering
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2015-12-18 10:34:39 -08:00 |
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Atlante45
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78b805a19a
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Fix file shader file lookup on windows
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2015-12-17 16:06:55 -08:00 |
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Atlante45
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c0a675dd9e
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Fix msvc warning
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2015-12-17 16:02:49 -08:00 |
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Atlante45
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f41ca9fc50
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More custom debug work
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2015-12-17 15:18:23 -08:00 |
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Atlante45
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d8a389ff92
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First cut at custom pipelines
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2015-12-17 15:18:23 -08:00 |
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Atlante45
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9d6618c341
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Cleanup DebugDeferredBuffer code
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2015-12-17 15:18:23 -08:00 |
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samcake
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d2ebaef69e
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Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
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2015-12-15 18:18:42 -08:00 |
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Atlante45
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acb9e2774e
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Basic implementation of debug zone resizing
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2015-12-04 21:01:53 -08:00 |
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Atlante45
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41af377878
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More g-buffer debugging options
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2015-12-04 21:01:53 -08:00 |
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Atlante45
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b45b1cc513
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More work on live g-buffer debug
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2015-12-04 17:43:00 -08:00 |
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samcake
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119cc733b5
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Merging with master
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2015-12-04 17:17:33 -08:00 |
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Atlante45
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ba2e7e1f29
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Debug diffuse buffer
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2015-12-04 11:15:06 -08:00 |
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Atlante45
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c27944ae28
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Simple normal map debug
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2015-12-04 10:44:23 -08:00 |
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Atlante45
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baf93e8a08
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Add basic DebugDeferredBuffer job
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2015-12-04 10:44:23 -08:00 |
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