Commit graph

42 commits

Author SHA1 Message Date
Andrew Meadows
a31a861e19 fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
Seth Alves
2dab3069da fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called. 2017-04-14 11:06:40 -07:00
Seth Alves
2b0315645c actions work again 2017-04-11 21:11:03 -07:00
Seth Alves
74c0a70cb0 rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Andrew Meadows
2bbe2be516 fix spelling: physcis --> physics 2016-12-01 10:50:10 -08:00
Seth Alves
a0771f8ee5 use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
Brad Hefta-Gaub
31f9d592e0 support for larger than 35 minute clock skew 2016-04-20 18:42:00 -07:00
Stephen Birarda
275fa1c5c7 fix for override warnings with clang on OS X 2016-01-15 15:41:34 -08:00
Seth Alves
b873d92469 try harder to ensure that a held object is active in bullet 2016-01-06 14:12:58 -08:00
Seth Alves
d3c57821c0 call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
Seth Alves
d4937071e1 rather than activating rigid body and forcing non-static on deserialize, just force non-static 2015-11-23 12:17:15 -08:00
Seth Alves
b0d24be58f add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets. 2015-11-13 16:02:39 -08:00
Andrew Meadows
f652e983a9 flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00
Seth Alves
0dff037f56 fuck you, const! 2015-10-26 13:55:07 -07:00
Seth Alves
8d0aaed41a fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl' 2015-10-26 13:50:21 -07:00
Seth Alves
f96e9eb1e8 fuck you, const! 2015-10-19 12:04:55 -07:00
Seth Alves
46e5bf0435 take entity-server clock-skew into account when handling action expiration times 2015-10-19 11:59:03 -07:00
Seth Alves
b34ea6ded4 store action lifetime as an expires integer 2015-09-30 13:46:23 -07:00
Seth Alves
7c6846c260 add lifetime and tag arguments to actions 2015-09-30 13:09:41 -07:00
Brad Davis
aa989c3687 Fixing some entity race condition crashes 2015-09-10 20:53:17 -07:00
Andrew Meadows
9ce9c541de fix activation of object when action changes 2015-07-10 18:45:40 -07:00
Andrew Meadows
58c32dbf20 remove whitespace from end of lines 2015-07-08 11:30:04 -07:00
Andrew Meadows
a0a1b01ea9 coalesce dupe action data members: _id and _type 2015-07-07 17:50:08 -07:00
Andrew Meadows
e9df8cacc7 make some arguments const, cleanup some #includes 2015-07-07 17:50:08 -07:00
Andrew Meadows
77bd7b2821 some ObjectAction methods should be const 2015-07-07 17:50:08 -07:00
Seth Alves
5e2f7204b4 responses to code review 2015-07-01 10:29:42 -07:00
Seth Alves
0970f010a4 provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are 2015-06-27 13:31:00 -07:00
Seth Alves
30be515a94 remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entity 2015-06-27 08:53:27 -07:00
Seth Alves
5381e6e9bb entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion 2015-06-19 16:20:07 -07:00
Seth Alves
3c90c851e9 start on code to de/serialize actions 2015-06-18 15:01:34 -07:00
Seth Alves
85564199c6 git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point 2015-06-17 11:22:10 -07:00
Seth Alves
eccf4eb8a8 hold action works 2015-06-10 17:05:49 -07:00
Seth Alves
3dcc6c9b8c make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus. 2015-06-10 12:04:44 -07:00
Seth Alves
b1a209b9db pull some common code out of subclasses and into ObjectAction 2015-06-09 16:17:48 -07:00
Seth Alves
b2db5f7fee update grab.js to use pull-to-point action, various other fixes 2015-06-05 07:10:44 -07:00
Seth Alves
ba42b0dcc4 updateAction and deleteAction 2015-06-04 17:51:59 -07:00
Seth Alves
57d85cece0 get rid of simulation back-pointer in actions 2015-06-04 09:41:32 -07:00
Seth Alves
d634663bb1 simple action is working. destructor sequense is still suspicous 2015-06-03 17:33:55 -07:00
Seth Alves
c8ab22c517 hook up entity-scripting-interface to actions 2015-06-03 11:19:45 -07:00
Seth Alves
d6549948d0 first pass at entity interface to actions 2015-06-02 16:06:27 -07:00
Seth Alves
b24cd82b80 beginnings of ObjectAction class 2015-06-02 13:18:49 -07:00