Seth Alves
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b69cba1aba
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respond to code-review
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2015-04-25 10:50:18 -07:00 |
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Seth Alves
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0fb1a83e3b
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quiet compiler, remove some trailing control-Ms
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2015-04-25 09:20:00 -07:00 |
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Sam Gateau
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8b97d2585a
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fixing syntax issues
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2015-04-15 10:16:04 -07:00 |
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Sam Gateau
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598abe6722
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Cleaning up Frambuffer.h
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2015-04-14 18:48:06 -07:00 |
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Sam Gateau
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fec52f6b10
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Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
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2015-04-14 18:27:24 -07:00 |
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Sam Gateau
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87030236cb
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working version with the gpu::SAmpler and the gpu::Framebuffer
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2015-04-14 15:53:24 -07:00 |
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Sam Gateau
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c34c5f6075
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adding the Fremabuffer to be used for shadows and main rendering
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2015-04-14 08:47:52 -07:00 |
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Sam Gateau
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51ce3129b9
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connecting the dots for a framebuffer GLBackend, need to be tested
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2015-04-13 12:22:08 -07:00 |
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Sam Gateau
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05689c0413
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Bringin the Framebuffer to GLBackend and refining the interface
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2015-04-13 11:13:30 -07:00 |
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Sam Gateau
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69484ad00b
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Creating the Framebuffer class and the companion Swapbuffer
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2015-04-12 17:36:45 -07:00 |
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Andrew Meadows
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e9159304d2
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Merge pull request #4617 from sethalves/acceleration-and-owner-in-wire-protocol
Acceleration and owner in wire protocol
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2015-04-10 09:07:47 -07:00 |
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David Rowe
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ae3d606e95
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Replace try with nothrow
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2015-04-09 10:01:31 -07:00 |
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David Rowe
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b2dd53ac43
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Coding standard
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2015-04-09 08:37:24 -07:00 |
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David Rowe
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e768852645
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Fix catching bad_alloc
Non-allocation wasn't caught on Windows; it just crashed.
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2015-04-08 20:02:22 -07:00 |
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Seth Alves
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2448051c75
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Merge branch 'master' of github.com:highfidelity/hifi into acceleration-and-owner-in-wire-protocol
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2015-04-08 15:39:40 -07:00 |
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Seth Alves
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5c709e2638
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quiet compiler
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2015-04-08 15:39:07 -07:00 |
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samcake
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4fb5c8f907
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fix the rendering bug on mac release due to the State::DepthTest not properly aligned to 4bytes. Improved the glCheckError for knowing where the error comes from.
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2015-04-08 11:04:13 -07:00 |
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Andrew Meadows
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a47170b02c
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Merge pull request #4601 from samcake/temp1
Introducing gpu::State and using it in the Model rendering path and more...
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2015-04-07 12:48:42 -07:00 |
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Seth Alves
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ef5dffecf6
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fix filenames in comments
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2015-04-07 10:03:14 -07:00 |
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Seth Alves
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9014397167
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try again without macro
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2015-04-07 09:59:04 -07:00 |
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Sam Gateau
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7f46736bb4
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playing with the shadwos
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2015-04-06 17:17:25 -07:00 |
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Seth Alves
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8bd77fbcc7
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separate out logging for fbx and gpu libraries
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2015-04-06 16:52:31 -07:00 |
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Sam Gateau
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07e7f6ea1d
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FIx review comments
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2015-04-06 15:40:29 -07:00 |
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Sam Gateau
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00817ab64f
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MErging with origin/orange, brinign the fix for shadows
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2015-04-05 18:36:39 -07:00 |
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Sam Gateau
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6f5c411a46
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Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
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2015-04-03 10:32:20 -07:00 |
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Sam Gateau
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9b63739a72
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Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
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2015-03-31 17:35:34 -07:00 |
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Sam Gateau
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d4dac0477b
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changed again the state field storage for hopefully the better by using the Cache class and compressing it
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2015-03-31 09:47:56 -07:00 |
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samcake
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1a18719031
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and make it compile on mac... remove the field map from state just because it's unecessary
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2015-03-30 21:53:59 -07:00 |
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Sam Gateau
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ee4b9a483b
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found the issue brekaing the render, i didn't do the Blend enable sync properly
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2015-03-30 18:04:44 -07:00 |
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Sam Gateau
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ee3ec3fe1a
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found the issue brekaing the render, i didn't do the Blend enable sync properly
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2015-03-30 17:28:58 -07:00 |
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Sam Gateau
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2a58a65a8f
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back to the office monday morning, State almost working in the full piupeline
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2015-03-30 10:10:39 -07:00 |
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Sam Gateau
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ce659e6307
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Introducing the gl state capture in order to resync the gpu::state with the true gl state
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2015-03-29 10:15:18 -07:00 |
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Sam Gateau
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21b5d6f404
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refining the state interface and the GLBackend for it with a true cache
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2015-03-28 11:26:06 -07:00 |
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Sam Gateau
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9c44100bb8
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cleaning the State class code
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2015-03-27 10:33:29 -07:00 |
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Sam Gateau
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c9e0360394
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using gpu::Pipeline it s mostly working but still glUniforms to get rid of
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2015-03-26 13:48:49 -07:00 |
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Sam Gateau
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1746c1de46
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t :wq
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-03-25 16:27:32 -07:00 |
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Sam Gateau
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045dbb11a3
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Putting the GLERRORCHECK only in debug
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2015-03-25 11:07:19 -07:00 |
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Sam Gateau
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c9377d0811
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the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctly
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2015-03-25 10:16:18 -07:00 |
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Sam Gateau
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6284159892
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Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline
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2015-03-24 14:58:41 -07:00 |
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Sam Gateau
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19a96c4815
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Adding the State to gpu and wiring the pipeline in glBackend to potentially make it work soon :)
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2015-03-23 22:33:25 -07:00 |
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Sam Gateau
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69667fb5ca
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making the state work
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2015-03-23 10:21:35 -07:00 |
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Sam Gateau
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07bcd115c2
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trying to remove useless glsl code for Legacy path
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2015-03-20 13:28:42 -07:00 |
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Sam Gateau
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5063159581
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cleaning code for review
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2015-03-20 12:00:16 -07:00 |
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Sam Gateau
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fdbf4e5288
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cleaning code for review
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2015-03-20 11:55:00 -07:00 |
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samcake
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d2868bcafc
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fixing the shader for mac
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2015-03-19 16:00:47 -07:00 |
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Sam Gateau
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619a323196
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Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
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2015-03-19 14:46:50 -07:00 |
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Sam Gateau
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b33ba64e05
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trying to tweek the transform equation to find the intel bug
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2015-03-18 17:20:27 -07:00 |
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samcake
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0f22d64802
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compilation on MacOSX
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2015-03-18 16:28:42 -07:00 |
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Sam Gateau
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414315b6e0
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Since glProgramUniform is not supported on MAc we need a workaround...
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2015-03-18 16:15:06 -07:00 |
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Sam Gateau
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b5eb4a7f5b
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Since glProgramUniform is not supported on MAc we need a workaround...
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2015-03-18 16:12:47 -07:00 |
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