Brad Hefta-Gaub
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50eecb15b3
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Merge pull request #4712 from Atlante45/compound_zones_fix
Compound zones fix
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2015-04-28 09:48:05 -07:00 |
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Atlante45
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fe0bd456e1
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Zones now use Models instead of FBXGeometries
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2015-04-28 17:07:40 +02:00 |
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Seth Alves
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2cdbe8bf7b
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merge from upstream
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2015-04-27 09:57:36 -07:00 |
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Seth Alves
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e007617112
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hook up menu-items to control debug rendering of collision hulls and owned simulations
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2015-04-27 09:56:24 -07:00 |
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Seth Alves
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26511575c2
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Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic
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2015-04-27 06:44:59 -07:00 |
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Seth Alves
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0fb1a83e3b
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quiet compiler, remove some trailing control-Ms
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2015-04-25 09:20:00 -07:00 |
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Seth Alves
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48ec0c8339
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formatting, re-enable code that causes an interface to attempt to claim a moving object with no current simulation-owner
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2015-04-25 06:56:19 -07:00 |
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Seth Alves
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ac46f84291
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cleanups
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2015-04-24 18:36:41 -07:00 |
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Seth Alves
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6e6793cbcc
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remove debugging prints
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2015-04-24 15:18:02 -07:00 |
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Atlante45
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a4f03f8b1c
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Zones use avatar position not view frustum
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2015-04-24 22:16:21 +02:00 |
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Seth Alves
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1b84be6e10
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attempting to have visual indicator of simulatorID
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2015-04-24 10:55:43 -07:00 |
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Atlante45
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b776ea8110
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Make ::contains() back into a const
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2015-04-23 19:15:06 +02:00 |
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Atlante45
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83490051d9
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Move shape related contains() to ShapeInfo
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2015-04-23 18:55:20 +02:00 |
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Atlante45
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f494f86ee5
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Handle registration point in transforms
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2015-04-23 17:48:29 +02:00 |
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Atlante45
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99fd590a90
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Update compound shape geometry when async get
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2015-04-23 16:05:06 +02:00 |
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Atlante45
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d18229d52d
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Merge branch 'master' of https://github.com/highfidelity/hifi into zones
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2015-04-23 15:58:57 +02:00 |
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Atlante45
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6be0910966
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Fix contain for collision hulls
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2015-04-23 15:58:18 +02:00 |
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Atlante45
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3a0b5f9d22
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Register RenderableZoneEntityItem in EntityTreeRenderer
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2015-04-23 15:34:03 +02:00 |
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ZappoMan
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fb4e334c70
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implement volume priority for zones
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2015-04-22 12:38:34 -07:00 |
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Atlante45
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287d625c52
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Added RenderableZoneEntities class
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2015-04-22 21:17:12 +02:00 |
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Atlante45
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99b3ef0d75
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Move contain function to FBXGeometry
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2015-04-22 21:17:12 +02:00 |
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Atlante45
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9cec256142
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Rename collisionModelURL members/methods
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2015-04-22 21:16:09 +02:00 |
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Atlante45
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f3fcb749df
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Fix algorithm + add comments
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2015-04-22 21:03:55 +02:00 |
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Atlante45
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955723acf1
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RenderableEntityItem uses collision hull in contains
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2015-04-22 21:03:55 +02:00 |
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ZappoMan
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8366dd02a0
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remove RenderableZoneEntityItem class since zones don't render like other entities
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2015-04-21 15:03:04 -07:00 |
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ZappoMan
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4ce451f984
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wire up zone rendering again
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2015-04-21 14:55:45 -07:00 |
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ZappoMan
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e436c95212
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first cut at reworking zones
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2015-04-21 14:36:13 -07:00 |
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ZappoMan
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8ce4cb628a
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another attempt at zones starting from box
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2015-04-20 18:18:01 -07:00 |
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ZappoMan
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a9c2a6e048
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another attempt at zones starting from box
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2015-04-20 18:17:21 -07:00 |
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Andrew Meadows
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21d669f2f1
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use computed shape type
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2015-04-16 12:13:41 -07:00 |
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Andrew Meadows
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8623a0606c
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remove accidentally commited debug code
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2015-04-14 15:39:24 -07:00 |
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Andrew Meadows
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5b81b5b11b
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removing SHAPE_TYPE_CONVEX_HULL from entities lib
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2015-04-14 14:56:32 -07:00 |
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Seth Alves
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8479f0d4c1
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don't compute shape info until both render and collision geometries are fully loaded
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2015-04-13 09:34:38 -07:00 |
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Seth Alves
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e8ff727c61
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when populating shape-info, give the dimensions of the collision model rather than those of the visual model
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2015-04-07 15:47:13 -07:00 |
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Andrew Meadows
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a47170b02c
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Merge pull request #4601 from samcake/temp1
Introducing gpu::State and using it in the Model rendering path and more...
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2015-04-07 12:48:42 -07:00 |
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Seth Alves
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9014397167
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try again without macro
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2015-04-07 09:59:04 -07:00 |
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Seth Alves
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074e476797
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put entities-renderer logging into its own QLoggingCategory
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2015-04-06 16:30:20 -07:00 |
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Sam Gateau
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ecdffadcb7
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trying to debug the indirect sh lighting going wrong, the noraml on avatar is not correct
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2015-04-06 10:17:31 -07:00 |
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Sam Gateau
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00817ab64f
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MErging with origin/orange, brinign the fix for shadows
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2015-04-05 18:36:39 -07:00 |
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Sam Gateau
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b8db0ff2d7
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getting ready for pr for a few syntax issues
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2015-04-03 17:05:08 -07:00 |
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Sam Gateau
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6f5c411a46
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Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
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2015-04-03 10:32:20 -07:00 |
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Seth Alves
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abf83bcf9e
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Merge branch 'master' of github.com:highfidelity/hifi into island
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2015-04-01 18:26:26 -07:00 |
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Seth Alves
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997f7251c7
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dont need _collisionGeometryScale
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2015-04-01 18:23:43 -07:00 |
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Seth Alves
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81200bb2a0
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save collision hull scaling in model
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2015-04-01 17:49:01 -07:00 |
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ZappoMan
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d87fe9efff
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fix typo
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2015-04-01 14:47:04 -07:00 |
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ZappoMan
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c66db5d8e4
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another approach
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2015-04-01 14:43:27 -07:00 |
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ZappoMan
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d7188bac0b
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another approach
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2015-04-01 14:38:01 -07:00 |
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ZappoMan
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aac824fb99
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fix crash on shutdown
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2015-04-01 13:47:25 -07:00 |
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Sam Gateau
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0d721ec1e9
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merging
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2015-03-31 17:47:05 -07:00 |
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Sam Gateau
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9b63739a72
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Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
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2015-03-31 17:35:34 -07:00 |
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