David Rowe
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812ab9b7c6
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Merge branch 'master' into 20681
Conflicts:
libraries/entities/src/EntityItemProperties.cpp
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2015-09-18 16:44:04 -07:00 |
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Andrew Meadows
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269e3d7f23
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Merge pull request #5836 from ZappoMan/getEntityPropertiesPerformance
Entities.getEntityProperty() performance improvements
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2015-09-18 15:19:06 -07:00 |
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Brad Davis
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2f0ba40347
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Merge pull request #5844 from ZappoMan/cruftRemovalMachine
Cruft removal machine
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2015-09-18 14:59:16 -07:00 |
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Brad Hefta-Gaub
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d2a468b31d
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Merge pull request #5845 from hyperlogic/tony/vive-controller-offset-fix
Adjust controller offset from 6 inches to 3 inches
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2015-09-18 14:26:27 -07:00 |
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Brad Hefta-Gaub
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020fb25ace
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CR feedback
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2015-09-18 14:24:01 -07:00 |
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Seth Alves
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26c14ab730
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Merge pull request #5847 from ZappoMan/callEntityMethods
fix grab behavior with toys, add better mechanism for toys to detect grab
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2015-09-18 14:21:59 -07:00 |
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Brad Hefta-Gaub
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0d37511071
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add support for scripts to call methods on entity scripts
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2015-09-18 14:06:38 -07:00 |
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David Rowe
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ec146069b1
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Reuse old property enum slots
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2015-09-18 13:06:18 -07:00 |
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David Rowe
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03194437f5
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Merge branch 'master' into 20681
Conflicts:
examples/entityScripts/sprayPaintCan.js
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2015-09-18 12:04:02 -07:00 |
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Brad Hefta-Gaub
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416acb1d4a
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remove call to _entities.render() in displaySide()
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2015-09-18 12:03:58 -07:00 |
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Shared Vive Room
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3c64db5c86
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Adjust controller offset from 6 inches to 3 inches
When using the vive controller the position of your wrist should
match your actual wrist a bit better, unless your name is Shaquille O'Neal.
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2015-09-18 12:02:05 -07:00 |
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Andrew Meadows
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07f3abfc91
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fix bugs
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2015-09-18 12:01:23 -07:00 |
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Brad Hefta-Gaub
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6edc817bf2
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move the best zone logic out of EntityTreeRenderer::render()
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2015-09-18 11:35:50 -07:00 |
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Andrew Meadows
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4cb2249cda
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premature optimization: remove another branch
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2015-09-18 10:16:19 -07:00 |
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Andrew Meadows
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a85afb5280
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simplify logic of RotationAccumulator::add()
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2015-09-18 10:13:21 -07:00 |
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Andrew Meadows
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6ed0a57d9f
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avoid unecessary computation of last absolutePose
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2015-09-18 10:09:23 -07:00 |
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Andrew Meadows
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9e94e7f1d0
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less complicated RotationAccumulator
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2015-09-18 07:11:36 -07:00 |
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David Rowe
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8634b59914
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Make able to emit from within portion of ellipsoid volume
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2015-09-17 23:49:57 -07:00 |
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David Rowe
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9e2b5b75b6
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Make able to emit in specified range of directions
Controlled by polar and azimuth start and finish angles, around point or
from specified part of spheroid surface.
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2015-09-17 22:40:49 -07:00 |
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Andrew Meadows
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b6a153d926
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split RotationAccumulator into its own files
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2015-09-17 22:30:44 -07:00 |
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Andrew Meadows
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420acde720
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blend IK effects between distinct end effectors
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2015-09-17 22:11:59 -07:00 |
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Brad Hefta-Gaub
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4a34b142d1
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remove render element proxies
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2015-09-17 22:05:14 -07:00 |
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David Rowe
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f647dcf147
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Change emitter radiuses to dimensions to match sphere properties
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2015-09-17 21:06:40 -07:00 |
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Brad Hefta-Gaub
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d0a4622427
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removed some debug code
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2015-09-17 21:01:56 -07:00 |
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Brad Hefta-Gaub
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45c34e1617
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only copy properties to the script values for properties that our type actually has
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2015-09-17 20:55:19 -07:00 |
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Brad Hefta-Gaub
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7f9a6d7b8e
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whitespace fixes
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2015-09-17 20:26:50 -07:00 |
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Brad Hefta-Gaub
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6de424237f
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add support for property groups in the desired properties logic
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2015-09-17 20:24:15 -07:00 |
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Brad Hefta-Gaub
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ec86394556
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Merge pull request #5835 from hyperlogic/tony/vive-eye-offset-fix
Fix for getEyePose in OpenVRDisplayPlugin
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2015-09-17 20:22:10 -07:00 |
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Brad Hefta-Gaub
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08babecb75
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add support for mapping EntityPropertyFlags to QScriptValues and wire in desiredProps
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2015-09-17 19:51:21 -07:00 |
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Anthony Thibault
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493819c013
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Merge pull request #5834 from AndrewMeadows/ik-repairs-001
route hand data directly to new anim system
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2015-09-17 17:49:05 -07:00 |
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Brad Hefta-Gaub
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b16dfb8a9e
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whitespace repair
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2015-09-17 17:41:54 -07:00 |
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Brad Hefta-Gaub
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81255c8379
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whitespace repair
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2015-09-17 17:40:41 -07:00 |
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Brad Hefta-Gaub
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4e2cb00ec3
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first cut at only returning type specific properties in getEntityProperties
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2015-09-17 17:33:53 -07:00 |
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Shared Vive Room
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4459708b0e
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Fix for getEyePose in OpenVRDisplayPlugin
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2015-09-17 17:16:12 -07:00 |
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David Rowe
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12e2cf3ce9
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Emit in all directions from a point or the surface of a spheroid
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2015-09-17 17:14:35 -07:00 |
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Brad Hefta-Gaub
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3deaa68b7b
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Merge pull request #5832 from samcake/HMDLightingBug
Fix the lighting issue when the Rear View mirror is enabled
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2015-09-17 16:46:56 -07:00 |
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Andrew Meadows
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4505d5999c
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route hand data differently for new Anim system
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2015-09-17 16:04:00 -07:00 |
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Andrew Meadows
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9746d31f5e
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notes for moving hand updates
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2015-09-17 16:04:00 -07:00 |
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Ryan Huffman
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d0acd74861
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Merge pull request #5833 from birarda/master
fix for some locking races in SendQueue/Connection cleanup
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2015-09-17 15:04:52 -07:00 |
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Stephen Birarda
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285a6cc738
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use erase directly for cleanupConnection
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2015-09-17 14:51:48 -07:00 |
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Howard Stearns
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fb71a85bb8
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Merge pull request #5831 from hyperlogic/tony/anim-qstring
AnimGraph: prefer QString over std::string
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2015-09-17 14:36:39 -07:00 |
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Stephen Birarda
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a914ec82c3
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more comment correctness for Socket
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2015-09-17 14:17:43 -07:00 |
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Stephen Birarda
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1f9bb22b9e
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fix some wording in Socket comment
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2015-09-17 14:17:03 -07:00 |
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Stephen Birarda
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36e2d4fc76
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add check for NotStarted state in PL queue
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2015-09-17 14:16:03 -07:00 |
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Stephen Birarda
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320429fd1e
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2015-09-17 14:15:05 -07:00 |
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Stephen Birarda
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4758dd2a53
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correct locking races in SendQueue/Connection cleanup
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2015-09-17 14:13:24 -07:00 |
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Sam Gateau
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b207d97f72
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Fix the lighting when the rear view mirror is showing up
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2015-09-17 12:28:17 -07:00 |
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Brad Hefta-Gaub
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58e0625192
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Merge pull request #5824 from jherico/marge
Debug Oculus plugin for performance testing
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2015-09-17 11:46:26 -07:00 |
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Anthony J. Thibault
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bef136d811
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AnimGraph: prefer QString over std::string
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2015-09-17 11:21:14 -07:00 |
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Ryan Huffman
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f099e17f43
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Merge pull request #5823 from birarda/master
guard a perpetual AC domain connection if the NL thread is locked
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2015-09-17 09:40:52 -07:00 |
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