Commit graph

297 commits

Author SHA1 Message Date
Andrew Meadows
6eb177091b overhaul of MotionState cleanup
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
b34df211df cleanup API for removal from EntitySimulation 2016-01-07 10:19:46 -08:00
Seth Alves
942e77166e merge from upstream 2016-01-05 11:11:19 -08:00
Seth Alves
ef7438958b better debugging prints for model joints 2016-01-04 12:30:55 -08:00
Seth Alves
f5bc58f606 back out off-brand change 2016-01-03 08:00:31 -08:00
Seth Alves
bfa8cc1969 merge from upstream 2016-01-03 06:47:25 -08:00
ericrius1
390dce4613 Adding blacklist 2015-12-24 11:48:40 -08:00
Seth Alves
473212e5b7 try to be more coherent about queryAABox meaning 2015-12-17 14:29:41 -08:00
Seth Alves
45d19167c9 fix a couple of missing-parent bugs 2015-12-16 10:09:46 -08:00
Seth Alves
165c41d843 add a way to remember which entities couldn't be properly placed in octree due to missing parents 2015-12-14 14:19:19 -08:00
Seth Alves
008065ba38 Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-14 09:15:56 -08:00
Seth Alves
c74f8bca49 location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent 2015-12-14 09:13:36 -08:00
Seth Alves
7f11d2a4fe whitespace 2015-12-12 14:45:02 -08:00
Seth Alves
1492fd6090 merge from upstream 2015-12-12 12:37:57 -08:00
Seth Alves
24fb43e8cd first steps toward a puffed-out query-box for child entities 2015-12-12 12:33:14 -08:00
Atlante45
79fdb2e882 Fix warnings on windows 64bit 2015-12-11 16:31:27 -08:00
Seth Alves
920e2941b9 don't crash when a child no longer has a containing element 2015-12-11 15:31:56 -08:00
Seth Alves
6c033d9603 call locationChanged when receiving changing avatar joints over the network. RenderableModelEntityItem uses locationChanged to relay updates to _model 2015-12-11 11:35:42 -08:00
Seth Alves
dbde0b641e Merge branch 'attachments' of github.com:Atlante45/hifi into no-physics-until-ready 2015-12-10 11:38:08 -08:00
Atlante45
6f29d9e7b8 Use strongly typed enum instead of nested alias 2015-12-10 11:10:09 -08:00
Seth Alves
d09f70239c make entity-tree a global. change how network-requests to load model geometry are triggered 2015-12-10 09:03:53 -08:00
Seth Alves
f99812a903 adjust method names to fit convention 2015-12-07 14:31:08 -08:00
Seth Alves
3cc423ca03 remap IDs when importing entities 2015-12-06 17:55:48 -08:00
Seth Alves
138125faab fix-up parentJointIndex in terse logging 2015-12-06 05:42:51 -08:00
Ryan Huffman
89c412c324 Merge branch 'master' of https://github.com/highfidelity/hifi into proto-received-message 2015-12-04 11:38:28 -08:00
Seth Alves
6eae98fb28 merge from upstream 2015-12-02 14:38:26 -08:00
Atlante45
a364e85e1d Remove DeleteHooks 2015-11-25 17:21:56 -08:00
Ryan Huffman
dac491ef41 Merge branch 'master' of https://github.com/highfidelity/hifi into proto-received-message 2015-11-24 09:59:22 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Ryan Huffman
2a416ebc61 Merge branch 'master' of https://github.com/highfidelity/hifi into received-message 2015-11-18 16:52:23 -08:00
Brad Hefta-Gaub
2f3cf82202 don't apply out of order edits to entities that have been deleted 2015-11-18 14:26:18 -08:00
Seth Alves
b062d23f61 bumper is now an equip toggle 2015-11-17 09:51:52 -08:00
Seth Alves
89ed3751ae Merge branch 'master' of github.com:highfidelity/hifi into rework-visual-physics-debug 2015-11-14 14:00:20 -08:00
Seth Alves
7979fb38cf don't always send actiondata along with other physics related properties 2015-11-13 09:25:17 -08:00
Seth Alves
dbaea5770a include action data in properties suppressed by non-simulation ownership 2015-11-12 18:28:26 -08:00
Brad Hefta-Gaub
ecaa50c0ff fix for infinite loop in erase entities special packet 2015-11-12 18:25:18 -08:00
Seth Alves
cffe4551dd merge from upstream 2015-11-11 16:15:07 -08:00
Seth Alves
07f3d8eca0 more debugging prints 2015-11-11 16:03:08 -08:00
Brad Hefta-Gaub
2f903a9513 CR feedback and some cleanup 2015-11-11 14:21:14 -08:00
Brad Hefta-Gaub
bdfe304f7a remove some logging 2015-11-11 14:08:15 -08:00
Brad Hefta-Gaub
040bae6014 more debugging 2015-11-11 12:31:50 -08:00
Brad Hefta-Gaub
866116d285 more debugging 2015-11-11 12:13:47 -08:00
Seth Alves
31ebe5dba1 terse logging for sim ownership 2015-11-11 08:51:10 -08:00
Seth Alves
39b92d2b52 terse log when ownership changes 2015-11-10 17:06:12 -08:00
Brad Hefta-Gaub
3316b63bf6 add a fixme comment 2015-11-10 15:46:53 -08:00
Brad Hefta-Gaub
006a1d60c8 keep some additional erase entities history and send to viewers 2015-11-10 15:31:51 -08:00
Seth Alves
df5d161721 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 15:02:17 -08:00
Seth Alves
5e4f30b2bb improve terse entity logging. change how action data sending is triggered 2015-11-10 13:58:09 -08:00
Seth Alves
4ed8a1e5d1 changes to send an update to entity-server when AvatarActionHold releases an entity 2015-11-06 09:25:53 -08:00
Seth Alves
7b08d047b1 when EntityTree::updateEntityWithElement is called on an entity, call it on all the children of that entity 2015-10-22 16:59:56 -07:00