Ryan Huffman
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9fd352e1dc
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Break long lines in TextureCache.h/cpp
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2015-01-27 10:27:05 -08:00 |
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Ryan Huffman
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1f6932bdcb
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Update TextureCache to store original image dimensions (pre-scale)
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2015-01-27 08:09:20 -08:00 |
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Sam Gateau
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c05d627cc1
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Clean up
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2015-01-23 17:13:26 -08:00 |
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Sam Gateau
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4151833549
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cleaning up for pull request
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2015-01-23 10:49:04 -08:00 |
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Sam Gateau
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49dde269a6
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experimenting with linear space vs srgb space
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2015-01-22 16:27:17 -08:00 |
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Sam Gateau
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aecc8b85bd
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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2015-01-22 12:40:30 -08:00 |
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Sam Gateau
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1e84f260a9
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Removing gl calls for texture from TextureCache
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2015-01-21 16:53:35 -08:00 |
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Ryan Huffman
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53a70c43e1
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Add width and height to NetworkTexture
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2015-01-21 15:08:38 -08:00 |
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Sam Gateau
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d19bfa69f2
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Even more gpu::Texture in the model rnedering
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2015-01-21 10:07:10 -08:00 |
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Sam Gateau
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4302db109f
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First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTexture
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2015-01-20 16:02:26 -08:00 |
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Atlante45
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8415098fc2
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Set different caches size depending on cache type
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2015-01-12 15:36:36 -08:00 |
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Atlante45
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08317b51da
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Use removeUnusedResources
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2015-01-12 11:12:50 -08:00 |
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Sam Gateau
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901ea16ba0
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clean code
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2015-01-05 13:17:12 -08:00 |
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Sam Gateau
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458ea6759e
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Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes
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2015-01-05 11:27:29 -08:00 |
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ZappoMan
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7b973453b4
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move TextureCache to library
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2014-12-15 13:14:16 -08:00 |
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ZappoMan
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3de3540ebe
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move back into interface for now
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2014-12-15 08:37:33 -08:00 |
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ZappoMan
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e253b8afa4
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move TextureCache out of interface and Application
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2014-12-15 08:14:53 -08:00 |
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