Commit graph

67 commits

Author SHA1 Message Date
Ryan Huffman
9fd352e1dc Break long lines in TextureCache.h/cpp 2015-01-27 10:27:05 -08:00
Ryan Huffman
1f6932bdcb Update TextureCache to store original image dimensions (pre-scale) 2015-01-27 08:09:20 -08:00
Sam Gateau
c05d627cc1 Clean up 2015-01-23 17:13:26 -08:00
Sam Gateau
4151833549 cleaning up for pull request 2015-01-23 10:49:04 -08:00
Sam Gateau
49dde269a6 experimenting with linear space vs srgb space 2015-01-22 16:27:17 -08:00
Sam Gateau
aecc8b85bd Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-01-22 12:40:30 -08:00
Sam Gateau
1e84f260a9 Removing gl calls for texture from TextureCache 2015-01-21 16:53:35 -08:00
Ryan Huffman
53a70c43e1 Add width and height to NetworkTexture 2015-01-21 15:08:38 -08:00
Sam Gateau
d19bfa69f2 Even more gpu::Texture in the model rnedering 2015-01-21 10:07:10 -08:00
Sam Gateau
4302db109f First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTexture 2015-01-20 16:02:26 -08:00
Atlante45
8415098fc2 Set different caches size depending on cache type 2015-01-12 15:36:36 -08:00
Atlante45
08317b51da Use removeUnusedResources 2015-01-12 11:12:50 -08:00
Sam Gateau
901ea16ba0 clean code 2015-01-05 13:17:12 -08:00
Sam Gateau
458ea6759e Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes 2015-01-05 11:27:29 -08:00
ZappoMan
7b973453b4 move TextureCache to library 2014-12-15 13:14:16 -08:00
ZappoMan
3de3540ebe move back into interface for now 2014-12-15 08:37:33 -08:00
ZappoMan
e253b8afa4 move TextureCache out of interface and Application 2014-12-15 08:14:53 -08:00
Renamed from interface/src/renderer/TextureCache.cpp (Browse further)