Bradley Austin Davis
07ee9e901f
Merge pull request #16099 from jherico/fix/wake_crash
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BUGZ-1264: Support platform independent sleep/wake notifications
2019-08-26 16:20:50 -07:00
Sabrina Shanman
0f5ef9ecb3
Merge pull request #16097 from AndrewMeadows/less-MyAvatar-mesh-tunelling
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BUGZ-1325: prevent MyAvatar from tunneling through mesh at high speeds
2019-08-26 16:16:10 -07:00
Shannon Romano
ccfd3e2fb1
Merge pull request #16101 from roxanneskelly/bugz1276
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BUGZ-1276 - crash in soloNodeOfType
2019-08-26 14:07:35 -07:00
Roxanne Skelly
82522b04ab
missing space
2019-08-26 13:20:56 -07:00
Roxanne Skelly
b4679aa44a
BUGZ-1276 - crash in soloNodeOfType
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This is suspected to be a race condition during shutdown
where a static destructor may be called before the ScriptEngine
thread stops running. On OSX there is the possability of this.
2019-08-26 13:05:19 -07:00
Shannon Romano
7466c3f2ca
Merge pull request #16095 from SimonWalton-HiFi/change-of-local-interface
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BUGZ-1317: Improved handling of local-interface addresses
2019-08-26 11:57:57 -07:00
Brad Davis
e1bf3f2540
PR feedback
2019-08-26 11:51:33 -07:00
Brad Davis
dfd78a2662
Support platform independent sleep/wake notifications
2019-08-24 13:16:48 -07:00
Andrew Meadows
8135021b25
watch for tunneling events and interfere before stuck
2019-08-23 17:54:52 -07:00
Clement
a607984d4e
Fix debug builds
2019-08-23 17:04:54 -07:00
Simon Walton
d9558e35c3
Fix typo in last commit; remove useless call of getGuessedLocalAddress; logging tweak
2019-08-23 13:19:31 -07:00
Andrew Meadows
b33e5a60c2
Merge pull request #16086 from AndrewMeadows/opaque-polylines
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BUGZ-1170: improved render bounding box for PolyLines; use opaque pipeline when possible
2019-08-23 11:41:19 -07:00
Shannon Romano
74363a4382
Merge pull request #16065 from luiscuenca/fixDuplicatedJoint
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BUGZ-186: Make sure joint names are unique
2019-08-23 10:55:58 -07:00
Simon Walton
c262b7a3b8
Merge branch 'master' into change-of-local-interface
2019-08-23 09:36:04 -07:00
luiscuenca
07d17343bf
fix warnigns
2019-08-23 07:21:19 -07:00
Simon Walton
6a9e299981
Prefer non-link-local interface addresses; don't change port on initial address change from TCP probe
2019-08-22 17:34:41 -07:00
Shannon Romano
4d71891763
Merge pull request #16072 from luiscuenca/improveSphereCollapsing
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BUGZ-1156: Improve sphere collapsing mode
2019-08-22 16:10:53 -07:00
luiscuenca
4b1b61ae5b
Keep new offset rotation method and resolve duplicates at the end
2019-08-22 13:16:32 -07:00
Zach Fox
330b8ceb91
Merge branch 'master' of github.com:highfidelity/hifi into emojiAppAdd
2019-08-22 10:24:00 -07:00
Andrew Meadows
8957cc5b2b
render opaque PolyLines with opaque pipepline
2019-08-22 08:13:11 -07:00
Andrew Meadows
81eaf157a6
tighter bounding box when rendering PolyLines
2019-08-22 08:13:11 -07:00
Shannon Romano
3b3bce059b
Merge pull request #16080 from roxanneskelly/bugz1275
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BUGZ-1275 Additional Grapics API info was added to the system info, which overflowed the amount of info that could be sent in a packet.
2019-08-21 15:34:31 -07:00
Andrew Meadows
54c69001b9
clarify safeLanding retry rate
2019-08-20 17:33:29 -07:00
Andrew Meadows
7084908df3
add isStuck logging, add assert because singleton
2019-08-20 17:33:29 -07:00
Andrew Meadows
4f0c2c5ee6
remove incorrect assert
2019-08-20 17:33:29 -07:00
Andrew Meadows
434af8bdfb
remove support for sub-contactAddecCallbacks from PhysicsEngine
2019-08-20 17:33:29 -07:00
Andrew Meadows
dba7cadcae
remove cruft
2019-08-20 17:33:29 -07:00
Andrew Meadows
42d2d4bbe5
fix warning in VisualStudio
2019-08-20 17:33:29 -07:00
Andrew Meadows
113d132d8e
use pairwise collision filtering to help unstuck MyAvatar
2019-08-20 17:33:29 -07:00
Andrew Meadows
7cf0899d59
more correct safeLanding trigger
2019-08-20 17:33:29 -07:00
Andrew Meadows
027a9d34d4
fix warning on windows about signed conversion of unsigned int
2019-08-20 17:33:29 -07:00
Andrew Meadows
32400a6baf
improved isStuck detection and MyAvatar::safeLanding() trigger
2019-08-20 17:33:29 -07:00
Andrew Meadows
9382fb8745
more versatile contactAddedCallback support
2019-08-20 17:33:29 -07:00
Roxanne Skelly
8ac185af11
Additional Grapics API info was added to the system info, which
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overflowed the amount of info that could be sent in a packet.
2019-08-20 16:33:29 -07:00
Zach Fox
70b3f44f8c
Merge branch 'master' of github.com:highfidelity/hifi into emojiAppAdd
2019-08-20 14:04:35 -07:00
luiscuenca
4ced14c908
Fix warnings
2019-08-20 13:39:04 -07:00
Anthony Thibault
2b74e2a7fa
Merge pull request #16066 from hyperlogic/bug-fix/sit-bug-fixes
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Avatar sitting bug fixes
2019-08-20 11:09:25 -07:00
luiscuenca
a9ebe22072
improve algorithm and fix issues
2019-08-20 09:15:36 -07:00
RebeccaStankus
e48e733343
Merge branch 'master' of github.com:highfidelity/hifi into emojiAppAdd
2019-08-20 09:01:18 -07:00
Shannon Romano
1569c4049f
Merge pull request #16069 from SimonWalton-HiFi/nonverified-avatar-more-robust
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BUGZ-1247: Better handling of other-avatar verify-failed appearance
2019-08-19 17:32:27 -07:00
Zach Fox
083470e4fe
Ensure that geometryChanged is emitted after docked widget is resized
2019-08-19 16:48:40 -07:00
Simon Walton
abad9868ae
Log when avatar data becomes avatar-failed
2019-08-19 12:12:10 -07:00
luiscuenca
32a43d5549
Remove unused variable
2019-08-19 12:08:46 -07:00
luiscuenca
08e367ffb8
Improve sphere collapsing
2019-08-19 10:53:22 -07:00
Simon Walton
150b4e45d4
More robust handling of the avatar verify-failed property
2019-08-16 17:30:28 -07:00
Anthony J. Thibault
381f7c6bc4
Avatar sitting bug fixes
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* Added seatedToIdle transition, to make transition quicker to better match the capsule physics.
* Made switching into and out of instantly set animVar for the animation graph, previously it was delayed by 100 ms.
* Created "isNotSeated" anim var for exiting the seated state.
* MyAvatar::beginSit & MyAvatar::endSit no longer calls goToPosition, instead MyAvatar::slamPosition is called.
* MyAvatar::slamPosition will cause the AvatarTransit class to NOT play the teleport anticipation/reaction animation.
Note: This does not prevent other clients from interpolating the position when entering the seat, but it prevents the teleport reaction animation from playing.
* Disable leg IK in HMD mode while seated.
2019-08-16 10:57:03 -07:00
Simon Walton
85da916a3b
Merge pull request #16061 from SimonWalton-HiFi/entities-scriptengine-takedown
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BUGZ-984: Wait for client entity-scripts to unload when shutting down
2019-08-16 10:12:38 -07:00
luiscuenca
260ee59585
Make sure joint names are unique
2019-08-15 16:57:17 -07:00
luiscuenca
2ef1c6458a
Fix joint indexing when duplicated joint on skeleton
2019-08-15 14:53:30 -07:00
Anthony Thibault
4d2e7eaaba
Merge pull request #16059 from luiscuenca/fixMultisphereCrash
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BUGZ-1156: Allow collapsing of all multi spheres
2019-08-15 10:40:29 -07:00