Commit graph

459 commits

Author SHA1 Message Date
Nissim Hadar
7d5a887f43 Refactoring. 2017-10-09 17:25:19 -07:00
Nissim Hadar
e02876f1ea Zone position/direction sent to haze uniform. 2017-10-06 17:24:20 -07:00
Nissim Hadar
320c888ce4 Added checkbox to allow separate control of keylight attenuation. 2017-10-05 20:31:45 -07:00
Nissim Hadar
395d9cbd6b WIP - haze colour. 2017-10-05 12:13:37 -07:00
Nissim Hadar
6dcd8b7b57 Haze Range works. 2017-10-04 21:47:20 -07:00
Nissim Hadar
c1f4735468 Replaced HazeMode with uint8_t in transport protocol. 2017-10-03 19:39:34 -07:00
Nissim Hadar
cdbf067a24 Rename (haze)getParametersBuffer to getHazeParametersBuffer.
Add corrections from Sam
2017-10-02 16:54:02 -07:00
Nissim Hadar
29d5e772d4 Removed "..Is.." from various methods. 2017-10-02 12:42:46 -07:00
Nissim Hadar
93bc3bec52 Removed (unused) _haze. 2017-10-02 12:14:21 -07:00
Nissim Hadar
bdd469cec4 Integrated haze shader into this branch. 2017-10-01 21:52:34 -07:00
Nissim Hadar
ffecf42ebb Some clean-up. 2017-10-01 21:12:29 -07:00
Nissim Hadar
f26345a3f0 Working on adding zone to haze. 2017-09-29 15:15:49 -07:00
Nissim Hadar
4d8a1db895 Merge branch 'master' into hazeZone
# Conflicts:
#	libraries/entities-renderer/src/RenderableModelEntityItem.cpp
2017-09-27 17:50:51 -07:00
Nissim Hadar
55fafeacb1 Implemented HazePropertyGroup and added the haze shader. Shader does not work yet! 2017-09-27 17:43:09 -07:00
Nissim Hadar
eaab056d66 Adding HazeStage 2017-09-27 09:12:57 -07:00
Nissim Hadar
4d501d6510 Adding HazeStage 2017-09-27 08:01:19 -07:00
Bradley Austin Davis
e42068f681 Merge branch 'master' into android_new 2017-09-26 14:31:29 -07:00
Nissim Hadar
27af4685e7 Added range and altitude to UI. 2017-09-25 09:32:52 -07:00
Nissim Hadar
678b4e35b1 Before replacing "Haze Active" checkbox with "Haze Mode" combo. 2017-09-24 14:06:00 -07:00
Nissim Hadar
953ddfdcd3 First version of adding haze to the zone. 2017-09-21 14:54:16 -07:00
Bradley Austin Davis
b93e91b9f3 New android toolchain 2017-09-19 13:45:12 -07:00
SamGondelman
1b85a453ab working on text3d overlays and entities 2017-09-12 16:49:51 -07:00
Seth Alves
a1107deef1 cleanups 2017-07-23 08:21:50 -07:00
Seth Alves
47ea32f4d3 vertex color support in ModelScriptingInterface 2017-07-23 08:06:26 -07:00
Seth Alves
a8698c2fbc EntityScriptingInterface::getMeshes support for Model entities 2017-07-19 08:59:09 -07:00
Brad Davis
28d727153b PR feedback 2017-06-27 19:22:07 -07:00
Brad Davis
8130a91b8c Cleanup entity dependencies 2017-06-27 19:15:49 -07:00
Brad Davis
a69cf31f4b PR feedback and cmake fixes 2017-06-16 16:59:58 -07:00
Sam Cake
d38a396e9d Fixing warning 2017-06-03 08:59:47 -07:00
Sam Cake
f9aa400b95 Refining the stencil configuration and triggering only in hmd mode 2017-06-02 00:22:38 -07:00
samcake
9c1e99fe3f Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
samcake
82d348a2ef Stencil rejection is working, and more cleaning 2017-05-31 16:46:20 -07:00
samcake
8559ed6260 Starting to add the stencil mask for hmd 2017-05-30 16:37:10 -07:00
Sam Cake
5edcc38eba Polishing the scope shaders 2017-05-18 01:06:59 -07:00
samcake
2cd2c95940 Adding more debugging tool 2017-05-16 16:12:31 -07:00
samcake
bbb513220b Moving forward 2017-05-08 17:33:24 -07:00
Sam Cake
d3724116d9 Using the items to pick the key light! 2017-05-08 00:20:20 -07:00
Atlante45
a450f52427 Start to setup image library 2017-04-25 15:56:22 -07:00
Atlante45
2e1355618f Use NVTT to mipmap color textures 2017-04-25 15:56:22 -07:00
Atlante45
0428b22b63 Add nvtt external 2017-04-25 15:56:22 -07:00
samcake
b6504bba56 Moving the num mips per texture to the creator so it s immutable and simpler 2017-03-29 17:58:56 -07:00
samcake
9bc7e41642 Remove extra calls for binding default textures, not needed 2017-03-29 10:57:08 -07:00
Seth Alves
651d87dc2a move Qt-related stuff out of model and into model-networking 2017-03-28 07:53:25 -07:00
Seth Alves
2682586c38 some clean-ups and a bug fix in PolyVox to mesh code 2017-03-27 06:50:06 -07:00
Seth Alves
6e40f03c8e cleanups 2017-03-24 15:08:13 -07:00
Seth Alves
8f7f5efade new javascript call: Model.newMesh() 2017-03-24 12:51:00 -07:00
Seth Alves
bb1c556c91 forgot a file 2017-03-23 11:04:50 -07:00
Seth Alves
f5680def55 Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-2 2017-03-23 09:55:41 -07:00
Seth Alves
ce9bb439b3 change Model api in anticipation of more than just PolyVox being able to give meshes to javascript 2017-03-23 09:55:30 -07:00
Brad Davis
85c80f3be8 Merge remote-tracking branch 'upstream/master' into smarter_textures
Conflicts:
	libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00