Olivier Prat
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2960ad845c
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Fixed weird rendering bug.
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2018-01-10 10:55:45 +01:00 |
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Olivier Prat
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cc8a717a81
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Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
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2018-01-10 10:07:32 +01:00 |
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John Conklin II
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fab28e7d44
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Merge pull request #12106 from SamGondelman/overlayFix
Fix avatar texture loading
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2018-01-08 14:01:15 -08:00 |
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SamGondelman
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97c0b33975
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fix avatar texture loading
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2018-01-08 12:50:05 -08:00 |
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Olivier Prat
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c904302057
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Added back multiplication of specular for point / directional / spot lighting by PI as Naty Hoffman recommends. Limited texture LOD of ambient map by LOD computed for filtering to prevent aliasing
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2018-01-08 15:23:39 +01:00 |
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Olivier Prat
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10b39751e1
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Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
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2018-01-08 14:50:05 +01:00 |
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Brad Hefta-Gaub
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6a3609093d
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Merge pull request #12051 from dback2/polyobjimportfixes
Poly obj import fixes
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2018-01-05 13:33:29 -08:00 |
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SamGondelman
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a9d5dda976
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always push default haze to current frame
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2018-01-04 17:54:23 -08:00 |
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David Back
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6b9658f8cf
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merge
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2018-01-04 16:41:58 -08:00 |
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Olivier Prat
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9f04e8597f
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Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
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2018-01-04 08:47:15 +01:00 |
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Olivier Prat
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dcfeed9b2c
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Switched to using getFresnelF0 function in overlay3D model shaders
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2017-12-27 15:52:17 +01:00 |
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Olivier Prat
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93ba9ad3b1
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Adjusted roughness aspect on specular reflection of sky box to more closely match Unity's PBR look especially on high roughness values
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2017-12-26 15:43:23 +01:00 |
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Olivier Prat
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d6b70d459f
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Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
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2017-12-26 14:15:24 +01:00 |
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Sam Gondelman
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2898fa557e
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typo
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2017-12-23 00:53:11 -08:00 |
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David Back
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01fcd453b8
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Merge branch 'master' of https://github.com/highfidelity/hifi into polyobjimportfixes
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2017-12-22 16:41:17 -08:00 |
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SamGondelman
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c38ef77b26
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fix model overlays visibility change
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2017-12-22 15:04:06 -08:00 |
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Sam Gateau
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db4f9909c7
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Merge pull request #12017 from Zvork/glcolor
Removed glColor reset hack in MeshPartPayload
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2017-12-22 14:25:51 -08:00 |
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Sam Gateau
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a2c16ddf6a
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Merge pull request #12026 from SamGondelman/burp3
Remove _model from ModelMeshPartPayload
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2017-12-22 13:50:06 -08:00 |
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Olivier Prat
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a6d5e33eca
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Fixed levels between specular, diffuse, ambient specular, ambiend diffuse and background sky
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2017-12-22 10:39:45 +01:00 |
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David Back
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f800a6d6fc
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scale change
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2017-12-21 17:00:27 -08:00 |
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SamGondelman
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69c1c65eb8
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get rid of _model completely
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2017-12-21 14:08:21 -08:00 |
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David Back
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fd297f1c03
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convert negative relative indices to absolute indices
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2017-12-21 10:36:41 -08:00 |
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Olivier Prat
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cb4d78ce5c
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Fixed bug in specular ambient
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2017-12-21 18:47:18 +01:00 |
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Olivier Prat
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053bd2ba98
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Created SurfaceData structure to centralize computation of frequently used shader temporary values
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2017-12-21 17:41:36 +01:00 |
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Olivier Prat
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5c476dc967
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Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal
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2017-12-21 14:33:00 +01:00 |
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SamGondelman
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2ba3e337db
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cleanup
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2017-12-20 14:18:01 -08:00 |
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SamGondelman
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bd06dc6443
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cleaning up modelmeshpartpayload
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2017-12-20 11:00:14 -08:00 |
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Olivier Prat
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e8b88cd3f8
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Specular lighting comming from ambient sphere map is now multiplied by PI to be at the same level as normal light specular
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2017-12-20 11:14:07 +01:00 |
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Olivier Prat
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0e666ce671
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Metallic value is now continuous and materials can be linearly blended between pure dielectric and pure metal
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2017-12-20 09:34:53 +01:00 |
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Nissim Hadar
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2c6868b03e
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Pass keylight direction as parameter to the shader.
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2017-12-19 11:12:27 -08:00 |
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Olivier Prat
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6968753783
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Added G factor in PBR shading and removed evalPBRShadingGloss
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2017-12-19 17:40:34 +01:00 |
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Olivier Prat
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bd666406f4
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Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends
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2017-12-19 14:17:17 +01:00 |
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Nissim Hadar
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d69297c02e
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Replace evalGlobalLightingAlphaBlended with evalGlobalLightingAlphaBlendedWithHaze in all shaders.
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2017-12-16 00:22:26 -08:00 |
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Nissim Hadar
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82b94eaacd
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Reduced size of parameters in (shader) function call.
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2017-12-14 18:50:41 -08:00 |
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Nissim Hadar
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76af59e331
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Merge branch 'master' into hazeOnTransparent
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2017-12-14 16:31:13 -08:00 |
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Nissim Hadar
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c352d5fc23
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Passed light direction instead of light object into computeHazeColorKeyLightAttenuation .
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2017-12-14 16:23:14 -08:00 |
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Nissim Hadar
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026b19d770
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Set 4th position component from 0.0 to 1.0
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2017-12-14 16:17:50 -08:00 |
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Nissim Hadar
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05e47ae668
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Removed unneeded 'mix'.
Defined EPSILON.
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2017-12-14 16:14:08 -08:00 |
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Nissim Hadar
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d5d4c22a3d
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Removed dual calls to getViewInverse().
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2017-12-14 15:55:31 -08:00 |
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Nissim Hadar
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409eade006
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Merge branch 'master' into hazeOnTransparent
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2017-12-14 11:41:53 -08:00 |
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Nissim Hadar
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79f0124244
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Protect against use of null HazePointer.
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2017-12-13 15:02:03 -08:00 |
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Nissim Hadar
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b4df115507
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Protect against use of null HazePointer.
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2017-12-13 12:53:01 -08:00 |
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Sam Gateau
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a75010fb94
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Merge pull request #11938 from Zvork/csm
Cascaded Shadow Maps and bug fix
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2017-12-14 00:32:43 +07:00 |
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Olivier Prat
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19e240460d
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Slightly optimized matrix operations in LightStage as samcake's remark
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2017-12-13 15:30:57 +01:00 |
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David Rowe
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578c42b4ea
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Merge branch 'master' into 21624
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2017-12-13 09:41:09 +13:00 |
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samcake
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1008175a92
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Removing commented code
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2017-12-11 09:28:33 -08:00 |
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samcake
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b4f7433042
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removing .f for a float in shader
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2017-12-11 09:26:43 -08:00 |
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Olivier Prat
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b9d49318e7
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Fixed bug which culled medium sized objects in shadow maps due to perspective frustum assumed octree selection
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2017-12-11 12:19:10 +01:00 |
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Sam Gateau
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cc4b266647
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Add names to objects of the selection, remove comments in shader and fix one more warning on linux
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2017-12-11 00:31:54 -08:00 |
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Olivier Prat
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a679dc6705
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Merge branch 'master' of git://github.com/highfidelity/hifi into csm
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2017-12-11 08:48:48 +01:00 |
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