Commit graph

16577 commits

Author SHA1 Message Date
Brad Davis
252a49eea4 Add a tracker and logging of memory allocated by the GPU library 2016-03-22 22:35:46 -07:00
Brad Davis
3e71316589 Merge pull request #7426 from ZappoMan/avatarIdentityFix
fix to default avatar model
2016-03-22 13:46:52 -07:00
Brad Hefta-Gaub
d372ca47ad Merge pull request #7428 from zzmp/fix/clear-qml-gl
Clear GL error before initializing qml to avoid mystery crash
2016-03-22 13:39:45 -07:00
Zach Pomerantz
e28a876629 Compare gl to GL_NO_ERROR, not GLEW_OK 2016-03-22 13:25:43 -07:00
Zach Pomerantz
471ac80135 Revert most of "Rm extra GL logging" 2016-03-22 13:24:29 -07:00
Brad Hefta-Gaub
361aa3e683 Merge branch 'master' of https://github.com/highfidelity/hifi into avatarIdentityFix 2016-03-22 12:31:19 -07:00
Zach Pomerantz
362e288be8 Rm mystery GL error before qml fbo 2016-03-22 12:05:24 -07:00
Zach Pomerantz
23e3b7e4e3 Rm extra GL logging 2016-03-22 12:04:58 -07:00
Zach Pomerantz
64ced6ee04 Add comment explaining bare glGetError 2016-03-22 12:04:24 -07:00
Brad Hefta-Gaub
691ee87c73 fix to default avatar model 2016-03-22 11:32:38 -07:00
Seth Alves
47fb85eaeb be more defensive in FBXGeometry::convexHullContains 2016-03-22 11:24:12 -07:00
Philip Rosedale
f57332e4be Merge pull request #7421 from ZappoMan/fixBlenderCrashRedux
one more crack at fixing the blender
2016-03-22 09:51:21 -07:00
Andrew Meadows
114cb27c4f Merge pull request #7422 from jherico/tabs
Fix occasional crash on creating overlay tool windows
2016-03-22 09:49:22 -07:00
Brad Davis
28f25489f8 Fix occasional crash on creating overlay tool windows 2016-03-21 19:17:31 -07:00
Brad Hefta-Gaub
513138ca98 one more crack at fixing the blender 2016-03-21 18:28:26 -07:00
Philip Rosedale
6b3a4eb327 Merge pull request #7419 from hyperlogic/tony/no-locks-no-problem
Prevent deadlocks in AvatarUpdate
2016-03-21 17:54:27 -07:00
Seth Alves
eee4abfd95 Merge pull request #7420 from birarda/octree-leak
fix a memory leak in OctreePacketProcessor packet piggybacking
2016-03-21 17:52:04 -07:00
Stephen Birarda
20c923db32 remove leaking unused method from NLPacketList 2016-03-21 17:26:49 -07:00
Chris Collins
277f49ef64 Merge pull request #7410 from hyperlogic/tony/limit-accumulate-time-loops
AnimUtil: prevent accumulateTime from looping forever
2016-03-21 16:39:37 -07:00
Brad Hefta-Gaub
7f3ce6dd26 Merge pull request #7417 from zzmp/fix/skybox-default
Default background behavior to stars
2016-03-21 16:15:06 -07:00
Brad Hefta-Gaub
afa6e6e30a Merge pull request #7414 from zzmp/fix/leaking-reply
Delete used QNetworkReply
2016-03-21 16:06:45 -07:00
Anthony J. Thibault
7cab8f63fb Merge branch 'master' of github.com:highfidelity/hifi into tony/no-locks-no-problem 2016-03-21 16:03:33 -07:00
Brad Hefta-Gaub
8cfa6fc960 Merge pull request #7413 from huffman/fix-emit-audio-packet
Fix audio packet being used in a thread-unsafe way
2016-03-21 15:58:10 -07:00
Chris Collins
6324d0e3be Merge pull request #7393 from ZappoMan/protectMeshBoxes
Fix for crash in recalculateMeshBoxes()
2016-03-21 15:46:28 -07:00
Brad Hefta-Gaub
a6bf84b90e Merge pull request #7399 from zzmp/fix/qml-thread
Move QML rendering to a defined thread
2016-03-21 15:31:42 -07:00
Brad Hefta-Gaub
5f3c29d3e2 Merge pull request #7416 from zzmp/fix/static-cast-network
Static cast avatar network reply
2016-03-21 15:31:20 -07:00
Chris Collins
ed3a9cb24b Merge pull request #7415 from howard-stearns/thread-safe-entityToElementMap
Possible fix for getContainingElement crash.
2016-03-21 15:30:04 -07:00
Zach Pomerantz
2b92756c65 Default bg to SKY_DOME 2016-03-21 15:11:26 -07:00
Anthony J. Thibault
ce47f83288 Prevent deadlock if idle is called during rendering
This extraordinary event can occur if a MessageBox is popped up by the opengl driver.

* removed AvatarData::avatarLock
* removed AvatarUpdate

This code was left over from an earlier avatar threading experiment.

Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Andrew Meadows
0a00436700 Merge pull request #7411 from ZappoMan/fixBlenderCrashRedux
Fix blender crash redux
2016-03-21 15:04:22 -07:00
Brad Hefta-Gaub
d28db7bec6 fix typo 2016-03-21 14:47:53 -07:00
Zach Pomerantz
cc83a9bc36 Actually loop qml render and wake on pause 2016-03-21 14:36:45 -07:00
Stephen Birarda
884df5739d remove comment that indicates that onTimeout is not used 2016-03-21 14:28:55 -07:00
Stephen Birarda
0956649cdb give CongestionControl timeout event from SendQueue 2016-03-21 14:28:55 -07:00
Stephen Birarda
8e97a50957 unlock before de-activating the queue 2016-03-21 14:28:55 -07:00
Stephen Birarda
c65ab5f1ad re-check the timeout guards before acting on timeout 2016-03-21 14:28:55 -07:00
Stephen Birarda
24fd39dfa3 make sure NAKs is empty before append from timeout 2016-03-21 14:28:26 -07:00
Stephen Birarda
4fe9ad94f5 notify on the emptyCondition if an ACK is received 2016-03-21 14:28:26 -07:00
Stephen Birarda
74ae18e514 replace append with insert to work around assert 2016-03-21 14:28:26 -07:00
Stephen Birarda
b059e98ff5 fix units for timeout check on expiry 2016-03-21 14:28:26 -07:00
Stephen Birarda
b7ff94e20d put packets back in the queue if flow window is full 2016-03-21 14:28:26 -07:00
Stephen Birarda
4c5ad8a03e remove first congestion event drops 2016-03-21 14:28:26 -07:00
Stephen Birarda
08dff9c7ac handle expiry check even if a packet was sent 2016-03-21 14:28:26 -07:00
Stephen Birarda
cbcc6e3ef2 fix for last decrease sequence number 2016-03-21 14:28:26 -07:00
Stephen Birarda
93a00c3d5d don't perform a decrease during single packet loss events 2016-03-21 14:28:26 -07:00
Zach Pomerantz
1750b973e0 Static cast avatar network reply 2016-03-21 14:28:15 -07:00
Stephen Birarda
13a906aa20 Merge pull request #7412 from huffman/fix-handshake-packet
Fix handshake packet being used across SendQueues
2016-03-21 14:28:07 -07:00
Stephen Birarda
eb5ecc84ff Merge pull request #7398 from huffman/add-request-handshake
Add HandshakeRequest packet
2016-03-21 14:27:28 -07:00
Ryan Huffman
c515355cff Fix handshakeRequestPacket not being thread safe 2016-03-21 14:07:15 -07:00
howard-stearns
8858559247 Make access to entityToElementMap thread safe. 2016-03-21 14:02:18 -07:00