Nissim Hadar
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409eade006
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Merge branch 'master' into hazeOnTransparent
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2017-12-14 11:41:53 -08:00 |
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Olivier Prat
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dc55a16834
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Fixed warnings on Mac and Ubuntu
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2017-12-06 18:37:27 +01:00 |
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Olivier Prat
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0b6dcb2717
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Merge branch 'master' of git://github.com/highfidelity/hifi into csm
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2017-12-05 09:18:26 +01:00 |
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Olivier Prat
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d98dfff0a8
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Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage)
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2017-11-17 19:25:21 +01:00 |
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Olivier Prat
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917ce7165c
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Working shadow cascade debugging view in Luci app
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2017-11-16 15:36:48 +01:00 |
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Olivier Prat
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f8c241c429
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Merged disappearing shadow bug fix from pcf branch
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2017-11-16 12:19:19 +01:00 |
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Sam Gateau
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3f5b21ec22
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Merge pull request #11559 from Zvork/bloom
Bloom
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2017-11-15 15:11:31 -08:00 |
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Olivier Prat
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f47a3e7d2c
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Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake
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2017-11-15 09:42:57 +01:00 |
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Olivier Prat
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bf46ccefaf
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-15 08:59:36 +01:00 |
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Olivier Prat
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5102c8e1b1
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Merged with master
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2017-11-14 21:56:00 +01:00 |
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David Back
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4b8021bc4a
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Merge pull request #11802 from dback2/mirrorfanciness2
prevent rendering HUD elements in secondary camera
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2017-11-14 10:49:18 -08:00 |
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Olivier Prat
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74b0b52edb
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Working CSM with smooth blend between cascades. Switched to 4 1024 cascades
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2017-11-14 16:57:22 +01:00 |
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Olivier Prat
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7515c341ad
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Merged with PCF fix with dithered filtering
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2017-11-13 14:47:35 +01:00 |
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Olivier Prat
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dd6b7b04c2
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Merged with master
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2017-11-13 14:33:59 +01:00 |
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Olivier Prat
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fa58cf2e60
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Merged with master
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2017-11-13 14:07:48 +01:00 |
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David Back
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163de649bf
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prevent rendering HUD elements in secondary camera
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2017-11-10 17:44:09 -08:00 |
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Olivier Prat
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103e036b70
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Shadow maps rendered in cascades
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2017-11-10 18:30:37 +01:00 |
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Olivier Prat
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e0b36b800f
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Added Cascade subclass in LightStage Shadow
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2017-11-10 14:55:49 +01:00 |
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Nissim Hadar
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3c5fd73ca8
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Removed unused argument.
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2017-11-08 14:56:21 -08:00 |
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Nissim Hadar
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a8a118582d
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WIP - passing uniform into model translucency shader.
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2017-11-08 09:37:58 -08:00 |
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Nissim Hadar
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3d2c8186e7
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Added Haze model as input to transparency shader.
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2017-11-08 08:01:19 -08:00 |
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Nissim Hadar
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803e5d143d
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Moved Haze pass to be before transparency pass.
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2017-11-07 11:48:46 -08:00 |
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Olivier Prat
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3cc445ff02
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
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Olivier Prat
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9e6472b577
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Added OutlineStyleStage
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2017-11-06 15:55:57 +01:00 |
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Olivier Prat
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fcf1c301b6
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Merge branch 'master' of git://github.com/highfidelity/hifi into bloom
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2017-11-03 18:12:15 +01:00 |
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Olivier Prat
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4b598a6e24
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Working stencil mask with object bounding boxes
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2017-11-03 14:26:36 +01:00 |
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Olivier Prat
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bced566510
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Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo
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2017-10-27 10:45:43 +02:00 |
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Olivier Prat
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ae8a9e68c8
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Added debug tool to view shadow & view frustums
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2017-10-25 11:58:16 +02:00 |
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SamGondelman
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046e5ca716
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fix backwards HUD in mirror mode
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2017-10-24 13:24:09 -07:00 |
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Olivier Prat
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32df0209f3
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-10-19 17:38:05 +02:00 |
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Olivier Prat
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fc66dcfdea
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Added outline to statsGPU script
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2017-10-19 16:52:29 +02:00 |
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Olivier Prat
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25b3549e04
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Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled
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2017-10-18 15:00:53 +02:00 |
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Olivier Prat
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1b67223e0e
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Preparing for multiple outline groups in shader
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2017-10-16 12:38:44 +02:00 |
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Olivier Prat
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e42699c0ea
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Added multiple selections but still only first linked to outline
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2017-10-16 10:57:06 +02:00 |
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Olivier Prat
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2658d65814
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Preparing for outline color mask
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2017-10-13 12:02:21 +02:00 |
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Nissim Hadar
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30fdf9d08e
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Merge branch 'master' into hazeZone
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2017-10-11 22:12:52 -07:00 |
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Nissim Hadar
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7d5a887f43
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Refactoring.
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2017-10-09 17:25:19 -07:00 |
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Olivier Prat
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50ab73009a
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Working threshold mask and debug on Bloom
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2017-10-09 11:09:51 +02:00 |
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Olivier Prat
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98d39ff9e0
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Merged with master
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2017-10-09 09:37:18 +02:00 |
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Olivier Prat
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27a0fb62d3
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Multiple gaussians as Unreal. First draft
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2017-10-09 09:35:38 +02:00 |
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SamGondelman
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b4a3ab9204
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fix debugDeferredLighting
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2017-10-06 15:46:10 -07:00 |
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SamGondelman
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477dfdff1e
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wip hud layering and fix crashes
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2017-10-04 11:45:21 -07:00 |
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SamGondelman
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fa838e4715
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merge from master
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2017-10-03 15:53:33 -07:00 |
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Nissim Hadar
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20a42d6fbd
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Fixed model name string
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2017-10-02 10:11:34 -07:00 |
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Nissim Hadar
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97756146b1
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Attempt to add qml configuration
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2017-10-02 09:09:36 -07:00 |
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Nissim Hadar
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bdd469cec4
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Integrated haze shader into this branch.
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2017-10-01 21:52:34 -07:00 |
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Nissim Hadar
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5a7fed022c
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Merging haze branch.
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2017-09-30 00:04:28 -07:00 |
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SamGondelman
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b59ec07171
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
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Nissim Hadar
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9d0cf16c20
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Fixed Ubuntu warnings.
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2017-09-27 19:33:04 -07:00 |
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Nissim Hadar
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4d8a1db895
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Merge branch 'master' into hazeZone
# Conflicts:
# libraries/entities-renderer/src/RenderableModelEntityItem.cpp
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2017-09-27 17:50:51 -07:00 |
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