Brad Hefta-Gaub
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19012e2f6d
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more windows build fixes isnan
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2014-01-12 22:05:55 -08:00 |
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Philip Rosedale
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0fcc2d8634
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Removed _avatarTouch class
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2013-12-06 15:11:01 -08:00 |
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Andrzej Kapolka
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70ca1106b1
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Working on testing the Leap/Hydra hands against the avatar body.
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2013-12-03 17:28:36 -08:00 |
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Andrzej Kapolka
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2633223f4e
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Compute the bone radii from the vertices. It's more error-prone than I
expected, but it more or less works.
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2013-12-02 18:07:29 -08:00 |
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Andrzej Kapolka
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1706c7c97a
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New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
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2013-11-06 15:51:26 -08:00 |
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Stephen Birarda
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f6c265dcf3
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remove the ground plane
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2013-10-29 15:22:04 -07:00 |
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Andrzej Kapolka
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a33c7ce20c
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More work on extracting rotations.
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2013-10-22 12:54:32 -07:00 |
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LionTurtle
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3b464094d9
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Remove magic numbers, fix spacing, and other code clean up in nudge code.
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2013-09-10 11:09:50 -07:00 |
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LionTurtle
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f41533fee6
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Add nudgeVoxel shading in grid. Fix erase bug.
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2013-09-09 18:23:37 -07:00 |
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LionTurtle
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ac878c9c63
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UI for nudge completed!
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2013-09-09 16:53:31 -07:00 |
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LionTurtle
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d965789812
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Switching nudge to cut/paste implementation. Preliminary.
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2013-09-06 11:40:35 -07:00 |
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LionTurtle
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59943dc2e8
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Merge branch 'nudge'
Conflicts:
interface/src/Menu.cpp
libraries/voxels/src/VoxelTree.h
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2013-09-05 17:58:39 -07:00 |
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LionTurtle
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868ef8bec6
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Add VoxelNudgeMode and preliminary UI grid for nudging.
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2013-09-05 17:42:25 -07:00 |
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Andrzej Kapolka
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2cff4b6b3a
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"Laser pointer" for transmitter.
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2013-08-22 17:09:23 -07:00 |
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Mark Peng
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1790b0595c
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Render other avatar's lookat to point at my camera if the other avatar
is looking at my head.
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2013-08-05 14:26:39 -07:00 |
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Philip Rosedale
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8aa8b5dbfe
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Marker lines all the way out to 128Meters
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2013-08-02 16:03:34 -07:00 |
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Philip Rosedale
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b9a8d6080e
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Render world box goes out to edge of world.
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2013-08-02 15:43:37 -07:00 |
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Philip Rosedale
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ef8daffa4d
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-08-01 15:00:27 -07:00 |
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Philip Rosedale
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fcf20a7ebc
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Sound on click, but not on hover
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2013-08-01 15:00:08 -07:00 |
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Mark Peng
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9ba0e3bb0c
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Add reference lines to mouse voxel when adding/deleting voxels.
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2013-08-01 13:03:17 -07:00 |
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Philip Rosedale
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bc1ac6b455
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turn down collision sounds
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2013-08-01 12:49:10 -07:00 |
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Mark Peng
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0bbea078b5
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Merge remote-tracking branch 'upstream/master'
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2013-07-17 13:52:46 -07:00 |
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Mark Peng
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5ffe3fa4b4
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Rendering of indicator circle in 3D space. Spacing edits in util.
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2013-07-17 13:52:05 -07:00 |
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Philip Rosedale
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59810cac99
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-07-16 16:41:02 -07:00 |
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Philip Rosedale
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192ae63789
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Colliding with ground, voxels makes interesting sounds and flashes your display
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2013-07-16 16:40:50 -07:00 |
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Stephen Birarda
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1b48d4f0fc
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revert removal of extraneous newlines
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2013-07-16 12:46:32 -07:00 |
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Stephen Birarda
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89d3cfdb6f
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remove now extraneous newlines after switch to QDebug
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2013-07-16 11:16:51 -07:00 |
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Stephen Birarda
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afe49bc756
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switch calls to printLog to QDebug
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2013-07-16 11:07:22 -07:00 |
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Mark Peng
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24d32bcdc8
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Fix style mistakes according to code review for eyecontact code.
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2013-07-11 10:40:57 -07:00 |
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Mark Peng
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083e0e9d06
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Merge remote-tracking branch 'upstream/master'
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2013-07-11 10:20:41 -07:00 |
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ZappoMan
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3d3eca9afa
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Merge branch 'master' of https://github.com/worklist/hifi into occlusion_culling
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2013-07-10 17:45:04 -07:00 |
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Mark Peng
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baf9edecc9
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Merge remote-tracking branch 'upstream/master'
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2013-07-10 16:51:53 -07:00 |
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ZappoMan
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6694ef3869
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fixed some compiler warnings
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2013-07-10 16:33:27 -07:00 |
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Mark Peng
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0b334f9e5d
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Make lookAtVectors lock on other avatar's eyes if the mouse is over
the other avatar's head.
Add rayIntersectsSphere function to Util. glm::intersectRaySphere was buggy.
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2013-07-10 15:56:23 -07:00 |
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Philip Rosedale
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2e854b5ed7
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Tune and smooth 'Touch Look' and always turned on, old mouseLook code removed. Add vec3 speed test. Smooth simulation by passing exact deltaTime to update()
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2013-07-10 12:20:26 -07:00 |
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ZappoMan
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abd7dfde8b
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added vector math timing test
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2013-07-10 11:10:03 -07:00 |
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Andrzej Kapolka
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ec0b1a99fb
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Fix iris orientations: start with the head orientation, then rotate onto the
lookat vector. This way, the irises don't rotate around as we yaw.
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2013-06-14 11:23:08 -07:00 |
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Philip Rosedale
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e32f9f387a
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Basic random eye movements added, and fixation on camera in mirror mode.
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2013-06-13 13:50:56 -07:00 |
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Andrzej Kapolka
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52c616b688
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Added configurable lean scale, fixed loadSetting.
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2013-06-12 13:06:28 -07:00 |
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ZappoMan
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27f8f5dcb8
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fix CR feedback
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2013-06-10 14:50:04 -07:00 |
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ZappoMan
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fc3fb7d3f0
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fixed bug with loading of corrupt settings file where NaN returned for avatar position details
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2013-06-10 11:46:06 -07:00 |
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Philip Rosedale
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b5e63fb446
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Added debug->run timing tests option to speed test some common functions (please add some more, bottom of util.cpp
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2013-06-06 17:52:19 -07:00 |
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Philip Rosedale
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b08fe8f915
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merge fixes
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2013-06-06 10:07:50 -07:00 |
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Philip Rosedale
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24dcd14371
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Added sensor fusion for more stable gyro roll, pitch.
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2013-06-05 23:53:01 -07:00 |
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Stephen Birarda
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6c2dcb86c8
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Merge remote-tracking branch 'upstream/master' into synthesis
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2013-06-05 09:55:16 -07:00 |
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ZappoMan
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4f2af717f2
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Fixed merge issue with new orientation vectors, migrated to common identity names
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2013-06-04 17:27:40 -07:00 |
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Andrzej Kapolka
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73f8fca2af
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More work on voxeltars; added rotations.
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2013-06-03 13:00:54 -07:00 |
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Stephen Birarda
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4348702dd2
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Merge remote-tracking branch 'upstream/master' into synthesis
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2013-06-03 11:53:13 -07:00 |
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Stephen Birarda
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2d7c397138
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create a FreeVerb object for each other agent per agent
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2013-05-31 15:47:57 -07:00 |
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Andrzej Kapolka
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3f6cf08b97
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Removed remaining Orientation bits (and class itself), enforce limits on
head yaw/pitch/roll.
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2013-05-30 15:15:12 -07:00 |
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