Brad Hefta-Gaub
0d37511071
add support for scripts to call methods on entity scripts
2015-09-18 14:06:38 -07:00
Seth Alves
b08f567999
put controller specific functions inside the controller object
2015-09-18 09:56:45 -07:00
Seth Alves
b8c8ea2b53
move magic numbers to constant variables, add some comments
2015-09-18 07:20:35 -07:00
Seth Alves
6d7b129b83
rework handControllerGrab.js
2015-09-17 23:15:18 -07:00
Brad Hefta-Gaub
5549f4ec40
Merge pull request #5821 from ericrius1/paintCan
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Paint can tweaks
2015-09-17 11:37:44 -07:00
ericrius1
bbf6e8b599
using relative paths for entity scripts
2015-09-16 13:52:29 -07:00
ericrius1
0b21cc1777
paint can tweaks
2015-09-16 09:59:35 -07:00
Seth Alves
f7193dbb97
if the intersection distance is small, use grab-mode rather than distant-grab-mode
2015-09-15 16:55:51 -07:00
ericrius1
da208526cc
spray can tweaks
2015-09-15 16:48:28 -07:00
ericrius1
9648f56062
some fixups to spray paint script
2015-09-15 15:48:21 -07:00
Seth Alves
e650e40388
try harder to have line rezzed when it's needed. don't ignore entities that are too close when doing line intersection
2015-09-15 11:32:56 -07:00
Seth Alves
7b5d6c20e9
double change in hand rotation before applying it to the object
2015-09-15 11:21:13 -07:00
Seth Alves
99b0046fc7
various adjustments
2015-09-15 10:43:17 -07:00
Seth Alves
d874c9b382
snip out tractor beam
2015-09-14 14:20:49 -07:00
Seth Alves
f4aad05621
reduce radius of hand-intersects-object test. fix lifetime of laser line
2015-09-14 14:07:16 -07:00
Brad Davis
9b81842850
Merge branch 'master' into homer
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Conflicts:
assignment-client/src/octree/OctreeSendThread.cpp
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/EntityTreeElement.h
libraries/entities/src/EntityTreeHeadlessViewer.cpp
libraries/entities/src/RecurseOctreeToMapOperator.cpp
libraries/octree/src/Octree.h
libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Seth Alves
f51f17b267
Merge pull request #5775 from ericrius1/paintCan
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Paint can
2015-09-11 12:34:44 -07:00
ericrius1
0a46db60ac
spawning particles on grab and deleting on release, with a lifetime, for better cleanup of particles
2015-09-11 12:01:01 -07:00
ericrius1
eabdd1f4d9
quick fix for particles hanging around
2015-09-11 11:33:21 -07:00
ericrius1
6e46e3d3b6
cleanup for paintcan
2015-09-11 11:24:53 -07:00
ericrius1
1991ba0eba
absolute path for now- just for testing purposes before merge
2015-09-11 09:37:03 -07:00
Brad Davis
92eeb564fe
PR comments
2015-09-10 20:57:43 -07:00
Brad Davis
aa989c3687
Fixing some entity race condition crashes
2015-09-10 20:53:17 -07:00
Brad Davis
3bc9e8c98d
Fixing some entity race condition crashes
2015-09-10 20:43:41 -07:00
ericrius1
7969fb64ce
tweaking distance threshold
2015-09-10 17:08:52 -07:00
Seth Alves
94dc86833f
Revert "edit.js adjustment"
2015-09-10 17:01:11 -07:00
ericrius1
a1fd867c09
timer fix for reset
2015-09-10 16:46:25 -07:00
ericrius1
510e253575
switching to hosted script for testing
2015-09-10 16:26:57 -07:00
ericrius1
66e4acf651
trying to move to instant reset
2015-09-10 16:21:57 -07:00
Sam Gateau
ae03d32a84
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2015-09-10 15:55:42 -07:00
Sam Gateau
3bf0f388eb
Make the flashlight grab frame work correctly
2015-09-10 15:39:54 -07:00
Philip Rosedale
5955228652
Merge pull request #5769 from sethalves/edit-js-adjustment
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edit.js adjustment
2015-09-10 15:36:35 -07:00
Philip Rosedale
93261976c0
Merge pull request #5763 from hyperlogic/tony/squeeze-hands-improvements
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Improvements to squeezeHands.js
2015-09-10 15:34:52 -07:00
Sam Gateau
d0592d562c
Make the flashlight grab frame work correctly
2015-09-10 15:30:50 -07:00
Seth Alves
698ccc6fb0
don't change camera when edit.js is activated. don't highlight entites I mouse-hover over.
2015-09-10 13:48:36 -07:00
Sam Gateau
38fcb80135
FIx bad relative path
2015-09-10 09:52:52 -07:00
Howard Stearns
d7c1c7593a
Merge pull request #5761 from ZappoMan/preventIncludeRecusion
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prevent Script.include() from including the same file multiple times
2015-09-10 09:22:55 -07:00
Brad Hefta-Gaub
1aa3c746a6
Merge pull request #5762 from samcake/punk
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Adding the flashlight toy script
2015-09-10 09:15:22 -07:00
Brad Hefta-Gaub
edf889a4c8
Merge pull request #5756 from ericrius1/grabChanges
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added lifetime to pointer, default grab behavior now honors objects i…
2015-09-10 09:14:11 -07:00
Brad Hefta-Gaub
f45e182d33
fix CR feedback, add examples
2015-09-10 09:06:56 -07:00
ericrius1
66a4ff752c
cleaning up lifetime calc
2015-09-10 09:01:51 -07:00
ericrius1
9ba681dd7f
fixed way lifetime on pointer entity is updated
2015-09-10 08:59:05 -07:00
samcake
e647bfc19b
Update flashlight.js
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modify the path to be relative
2015-09-09 22:41:09 -07:00
Anthony J. Thibault
839047e583
Improvements to squeezeHands.js
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* Account for controller dead spot. This helps us to see first few frames of the opening animation
and the last few frames of the closing animation
* Added a small amount of smoothing on the triggers
* Fixed bug when controllers were closed quickly and the animation frame was never getting set,
because frame and lastFrame were equal.
* Changed animation urls to Ozan's latest.
2015-09-09 21:46:35 -07:00
Sam Gateau
0a0a9805f6
Fixing the url behavior
2015-09-09 18:11:00 -07:00
Sam Gateau
8360fceadf
Fixing the url behavior
2015-09-09 18:09:52 -07:00
Sam Gateau
6aebda86f4
Creating the flashlight script files
2015-09-09 17:24:20 -07:00
Brad Hefta-Gaub
0023016447
Merge pull request #5757 from ZappoMan/breakdanceToy
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added some debugging to breakdance toy
2015-09-09 14:56:08 -07:00
Brad Hefta-Gaub
62bf6c7c6f
added some debugging to breakdance toy
2015-09-09 14:55:39 -07:00
Brad Hefta-Gaub
ec93fc1b05
added some debugging to breakdance toy
2015-09-09 14:24:52 -07:00