samcake
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0ad7bacf02
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Changing diffuse to albedo and breaking everything...
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2016-02-15 21:50:10 -08:00 |
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Zach Pomerantz
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d9132f3973
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Clean up geometry instanced calls
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2016-02-05 11:22:45 -08:00 |
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Zach Pomerantz
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44d297e7e2
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Differentiate named calls by pipeline
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2016-02-04 15:32:47 -08:00 |
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Zach Pomerantz
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f0797d8ea0
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Move instanced pipeline setup to lambda from batch
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2016-02-04 15:32:28 -08:00 |
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Zach Pomerantz
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cb06d4a9e4
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Fix -Wunused-variable for geometry solid stream formats
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2016-02-04 10:13:35 -08:00 |
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Zach Pomerantz
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a790b09892
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Supply normals to GeometryCache draw calls
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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d14ce8a9fe
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Pass an explicit pipeline to render.*Instance calls
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2016-02-03 19:18:56 -08:00 |
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Atlante45
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a5603140de
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Fix for mac
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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7e8ea4dc77
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Update primitive instance rendering calls
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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ccb183e518
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Unify Named/Normal calls
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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741c22c0ac
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Move SimpleProgramKey to cpp
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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1789878be1
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Remove dead code
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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c30569cd55
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Naming coding standard
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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205c14eb43
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Remove unused headers
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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11dc3cd261
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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ce51350b65
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
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Bradley Austin Davis
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011a43d5f2
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Add sphere and cube triangle counts to displayed stats
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2015-12-08 11:08:22 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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Brad Davis
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5cbb2562cd
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Move GL utilities out to their own library
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2015-10-27 15:53:42 -07:00 |
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samcake
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c75c31ddc8
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Fixing the index Offset issue with instanced shapes from Geometry cache
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2015-10-06 18:04:08 -07:00 |
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samcake
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8735aa8003
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Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
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2015-09-23 12:19:17 -07:00 |
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Brad Hefta-Gaub
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17a3fd159a
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apparently unix doesn't like the generic type version of sqrt()
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2015-09-22 21:43:09 -07:00 |
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Brad Hefta-Gaub
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cd9aad4f41
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more warnings fixes
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2015-09-22 21:28:45 -07:00 |
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Brad Hefta-Gaub
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5b00783f18
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more warnings fixes
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2015-09-22 20:54:36 -07:00 |
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Brad Hefta-Gaub
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6f7e13b3c1
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more warning fixes
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2015-09-22 17:26:45 -07:00 |
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Brad Hefta-Gaub
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efda121619
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fix a bunch of warnings on windows
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2015-09-22 16:40:17 -07:00 |
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Brad Davis
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deaa4a747b
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Batch side implementation of multi-draw indirect
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2015-09-22 15:56:58 -07:00 |
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samcake
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910038cf82
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Merging
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2015-09-21 17:47:23 -07:00 |
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Bradley Austin Davis
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b3aeaba5f4
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CR feedback
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2015-09-21 15:44:47 -07:00 |
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Bradley Austin Davis
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e12e4ece34
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Fixing lighting and atmosphere
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2015-09-21 13:51:08 -07:00 |
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Bradley Austin Davis
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e024d23366
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Instancing work, second pass
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2015-09-21 13:27:02 -07:00 |
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samcake
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d3b1bcb86d
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Redistributing the files to create the model-networking lib and separate that from the redner-utils
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2015-09-21 13:21:35 -07:00 |
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samcake
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6a714f405c
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Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
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2015-09-21 00:53:48 -07:00 |
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samcake
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3614812681
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MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce
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2015-09-20 23:31:59 -07:00 |
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samcake
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c9cb768945
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2015-09-19 09:00:19 -07:00 |
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samcake
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9a8dc6ca5d
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Fix compilation issues on mac
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2015-09-19 08:59:47 -07:00 |
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samcake
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8941741508
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Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
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2015-09-18 18:47:18 -07:00 |
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Brad Davis
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8a703d0363
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Instanced rendering, first pass
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2015-09-18 16:29:29 -07:00 |
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Sam Gateau
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9074d0d6e1
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very first version of the TextureStorage working
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2015-09-14 09:29:46 -07:00 |
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Sam Gateau
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c37cdce750
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Merging back with master
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2015-09-10 17:53:50 -07:00 |
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Stephen Birarda
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b8bf9a1104
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fix OBJReader loading with URL
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2015-09-08 14:51:51 -07:00 |
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Sam Gateau
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4e944645fe
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more cleaning for showing a cleaner pr
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2015-08-28 16:58:36 -07:00 |
|
Sam Gateau
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b845fcaff9
|
Cleanup
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2015-08-28 16:38:07 -07:00 |
|
Sam Gateau
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85f230bf17
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Getting rid of the NetworkMEshPart and simplifying the thinking around the MOdel regarding its RenderItems
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2015-08-28 08:12:50 -07:00 |
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Sam Gateau
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f6953f8e02
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REfining th eTextureMap design but still with the issue of the lightmapped model
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2015-08-27 09:52:07 -07:00 |
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Ryan Huffman
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269d5bb6da
|
Resolve bugs with *Cache changes
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2015-08-26 14:04:55 -07:00 |
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Sam Gateau
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1e9fce2a61
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Drafting the materials for FBXReader
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2015-08-25 22:12:51 -07:00 |
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Thijs Wenker
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0f8cf80d45
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Merge branch 'master' of https://github.com/worklist/hifi into 20660
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2015-08-23 19:53:50 +02:00 |
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Nex Pro
|
ad315cf68a
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Merge branch '20660' of github.com:thoys/hifi into 20660
Conflicts:
interface/src/Util.cpp
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2015-08-23 16:30:46 +01:00 |
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Nex Pro
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1f08444369
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Modified the world box to render axes in negative space
Also Modified renderDashedLine to accept params for dash len and gap len so we can display negative axes as dashed lines with 500mm dashes and gaps.
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2015-08-23 16:21:20 +01:00 |
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