Commit graph

22 commits

Author SHA1 Message Date
Sam Gondelman
968ffe7ec3
Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
Sam Gondelman
e534e09801 Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00
Olivier Prat
aa64e51281 Fixed shaders for GLSL 4.1 2018-10-24 11:04:32 +02:00
Olivier Prat
69ace03919 Merged with master 2018-10-24 08:27:39 +02:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Olivier Prat
135e10eaa2 Packed occlusion depth for faster bilateral filtering 2018-09-27 19:51:01 +02:00
Olivier Prat
b1db7ab403 Fixed for stereo rendering with resolution level 0 2018-09-20 10:18:06 +02:00
Olivier Prat
f7379dfcc9 Switched AO buffer to single R8 component 2018-09-18 11:54:39 +02:00
Olivier Prat
f12cd2e55a Merged with master 2018-09-11 10:19:40 +02:00
Bradley Austin Davis
fade3a8de0 Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
Olivier Prat
64a57047ac Merged with master 2018-09-06 12:01:10 +02:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Olivier Prat
5e9355235c First step for HBAO. Not working of course 2018-04-19 17:34:28 +02:00
samcake
4da712fbdf Fixing bad include not respecting filename case (for linux) 2016-08-22 10:36:43 -07:00
samcake
b90e0cfd89 Fixing the stereo issue 2016-08-12 19:18:05 -07:00
sam
db8bf78dd1 Good state 2016-08-08 02:28:25 -07:00
sam
e92e69d963 More changes 2016-08-06 11:54:54 -07:00
sam
92c0fa2e7a Testiung more variations 2016-08-05 09:26:48 -07:00
samcake
b4e5b60656 fixing ao 2016-08-03 15:45:22 -07:00
samcake
4ec971b449 MOre debugging 2016-08-01 23:17:32 -07:00
samcake
beb42332ef save the current state of adding debug and evolving the ao job 2016-07-31 16:05:25 -07:00