Sam Gondelman
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968ffe7ec3
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
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Sam Gondelman
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e534e09801
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
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SamGondelman
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dc9405775f
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more branching removal
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2018-10-29 16:42:46 -07:00 |
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Olivier Prat
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aa64e51281
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Fixed shaders for GLSL 4.1
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2018-10-24 11:04:32 +02:00 |
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Olivier Prat
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69ace03919
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Merged with master
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2018-10-24 08:27:39 +02:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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Olivier Prat
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135e10eaa2
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Packed occlusion depth for faster bilateral filtering
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2018-09-27 19:51:01 +02:00 |
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Olivier Prat
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b1db7ab403
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Fixed for stereo rendering with resolution level 0
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2018-09-20 10:18:06 +02:00 |
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Olivier Prat
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f7379dfcc9
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Switched AO buffer to single R8 component
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2018-09-18 11:54:39 +02:00 |
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Olivier Prat
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f12cd2e55a
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Merged with master
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2018-09-11 10:19:40 +02:00 |
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Bradley Austin Davis
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fade3a8de0
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
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Olivier Prat
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64a57047ac
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Merged with master
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2018-09-06 12:01:10 +02:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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5e9355235c
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First step for HBAO. Not working of course
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2018-04-19 17:34:28 +02:00 |
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samcake
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4da712fbdf
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Fixing bad include not respecting filename case (for linux)
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2016-08-22 10:36:43 -07:00 |
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samcake
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b90e0cfd89
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Fixing the stereo issue
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2016-08-12 19:18:05 -07:00 |
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sam
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db8bf78dd1
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Good state
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2016-08-08 02:28:25 -07:00 |
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sam
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e92e69d963
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More changes
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2016-08-06 11:54:54 -07:00 |
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sam
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92c0fa2e7a
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Testiung more variations
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2016-08-05 09:26:48 -07:00 |
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samcake
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b4e5b60656
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fixing ao
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2016-08-03 15:45:22 -07:00 |
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samcake
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4ec971b449
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MOre debugging
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2016-08-01 23:17:32 -07:00 |
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samcake
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beb42332ef
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save the current state of adding debug and evolving the ao job
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2016-07-31 16:05:25 -07:00 |
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