Dale Glass
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e7591d6794
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Revert "Revert "Mirrors + Portals""
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2024-01-13 11:23:36 +01:00 |
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c6e4e5de37
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Revert "Mirrors + Portals"
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2024-01-13 11:18:08 +01:00 |
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HifiExperiments
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10de1288c2
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fix view + projection, texture flipping, billboarding
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2023-11-13 14:40:56 -08:00 |
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HifiExperiments
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2a27fc4de2
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billboarding for model entities
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2021-01-13 22:31:21 -08:00 |
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SamGondelman
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de90c5088c
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(✿◠‿◠)
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2019-05-16 19:33:07 -07:00 |
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Anthony J. Thibault
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86351f19a9
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
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Anthony J. Thibault
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cf5452313a
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WIP check in of making the use of dq or mat dynamic per model
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2018-02-12 18:44:24 -08:00 |
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SamGondelman
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d7f4b033e8
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wip finish adding material entity
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2018-02-02 16:49:33 -08:00 |
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Anthony J. Thibault
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e86fd4f992
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Removed SKIN_COMP define, re-enabled cauterization
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2018-01-04 16:15:42 -08:00 |
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Anthony J. Thibault
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8bdddf7211
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Full Dual Quaternion support
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2018-01-04 16:15:38 -08:00 |
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Anthony J. Thibault
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18113d824c
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Created Model::TransformComponents class
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2018-01-04 16:13:44 -08:00 |
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SamGondelman
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69c1c65eb8
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get rid of _model completely
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2017-12-21 14:08:21 -08:00 |
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Sam Gateau
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c11f46a8d3
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cleaning more code
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2017-11-02 23:35:18 -07:00 |
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Sam Gateau
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56510abd1e
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Trying to set the ClusterBuffer in the render loop instead of the game loop
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2017-11-02 03:45:27 -07:00 |
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Andrew Meadows
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f7db877b7f
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payload keeps weak pointer to Model
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2017-05-22 17:29:15 -07:00 |
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Brad Davis
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2d0bbf70ae
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Migrate core avatar rendering functionality to library
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2017-05-04 14:08:59 -07:00 |
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