Commit graph

16 commits

Author SHA1 Message Date
Dale Glass
e7591d6794
Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
c6e4e5de37
Revert "Mirrors + Portals" 2024-01-13 11:18:08 +01:00
HifiExperiments
10de1288c2 fix view + projection, texture flipping, billboarding 2023-11-13 14:40:56 -08:00
HifiExperiments
2a27fc4de2 billboarding for model entities 2021-01-13 22:31:21 -08:00
SamGondelman
de90c5088c (✿◠‿◠) 2019-05-16 19:33:07 -07:00
Anthony J. Thibault
86351f19a9 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
Anthony J. Thibault
cf5452313a WIP check in of making the use of dq or mat dynamic per model 2018-02-12 18:44:24 -08:00
SamGondelman
d7f4b033e8 wip finish adding material entity 2018-02-02 16:49:33 -08:00
Anthony J. Thibault
e86fd4f992 Removed SKIN_COMP define, re-enabled cauterization 2018-01-04 16:15:42 -08:00
Anthony J. Thibault
8bdddf7211 Full Dual Quaternion support 2018-01-04 16:15:38 -08:00
Anthony J. Thibault
18113d824c Created Model::TransformComponents class 2018-01-04 16:13:44 -08:00
SamGondelman
69c1c65eb8 get rid of _model completely 2017-12-21 14:08:21 -08:00
Sam Gateau
c11f46a8d3 cleaning more code 2017-11-02 23:35:18 -07:00
Sam Gateau
56510abd1e Trying to set the ClusterBuffer in the render loop instead of the game loop 2017-11-02 03:45:27 -07:00
Andrew Meadows
f7db877b7f payload keeps weak pointer to Model 2017-05-22 17:29:15 -07:00
Brad Davis
2d0bbf70ae Migrate core avatar rendering functionality to library 2017-05-04 14:08:59 -07:00
Renamed from interface/src/avatar/CauterizedMeshPartPayload.h (Browse further)