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https://github.com/Armored-Dragon/overte.git
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Merge pull request #3592 from samcake/temp0
Rendering resolution can be different than the native window resolution
This commit is contained in:
commit
ff368f9848
9 changed files with 85 additions and 126 deletions
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@ -179,7 +179,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_runningScriptsWidgetWasVisible(false),
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_runningScriptsWidgetWasVisible(false),
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_trayIcon(new QSystemTrayIcon(_window)),
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_trayIcon(new QSystemTrayIcon(_window)),
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_lastNackTime(usecTimestampNow()),
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_lastNackTime(usecTimestampNow()),
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_lastSendDownstreamAudioStats(usecTimestampNow())
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_lastSendDownstreamAudioStats(usecTimestampNow()),
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_renderResolutionScale(1.0f)
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{
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{
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// read the ApplicationInfo.ini file for Name/Version/Domain information
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// read the ApplicationInfo.ini file for Name/Version/Domain information
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QSettings applicationInfo(Application::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
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QSettings applicationInfo(Application::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
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@ -598,7 +599,8 @@ void Application::paintGL() {
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if (OculusManager::isConnected()) {
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if (OculusManager::isConnected()) {
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_textureCache.setFrameBufferSize(OculusManager::getRenderTargetSize());
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_textureCache.setFrameBufferSize(OculusManager::getRenderTargetSize());
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} else {
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} else {
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_textureCache.setFrameBufferSize(_glWidget->getDeviceSize());
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QSize fbSize = _glWidget->getDeviceSize() * _renderResolutionScale;
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_textureCache.setFrameBufferSize(fbSize);
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}
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}
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_LINE_SMOOTH);
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@ -696,6 +698,10 @@ void Application::paintGL() {
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} else {
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} else {
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_glowEffect.prepare();
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_glowEffect.prepare();
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// Viewport is assigned to the size of the framebuffer
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QSize size = Application::getInstance()->getTextureCache()->getPrimaryFramebufferObject()->size();
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glViewport(0, 0, size.width(), size.height());
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glPushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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@ -3087,6 +3093,10 @@ glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) {
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}
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}
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void Application::renderRearViewMirror(const QRect& region, bool billboard) {
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void Application::renderRearViewMirror(const QRect& region, bool billboard) {
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// Grab current viewport to reset it at the end
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int viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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bool eyeRelativeCamera = false;
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bool eyeRelativeCamera = false;
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if (billboard) {
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if (billboard) {
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_mirrorCamera.setFieldOfView(BILLBOARD_FIELD_OF_VIEW); // degees
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_mirrorCamera.setFieldOfView(BILLBOARD_FIELD_OF_VIEW); // degees
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@ -3118,14 +3128,17 @@ void Application::renderRearViewMirror(const QRect& region, bool billboard) {
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// set the bounds of rear mirror view
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// set the bounds of rear mirror view
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if (billboard) {
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if (billboard) {
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glViewport(region.x(), _glWidget->getDeviceHeight() - region.y() - region.height(), region.width(), region.height());
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QSize size = getTextureCache()->getFrameBufferSize();
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glScissor(region.x(), _glWidget->getDeviceHeight() - region.y() - region.height(), region.width(), region.height());
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glViewport(region.x(), size.height() - region.y() - region.height(), region.width(), region.height());
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glScissor(region.x(), size.height() - region.y() - region.height(), region.width(), region.height());
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} else {
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} else {
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// if not rendering the billboard, the region is in device independent coordinates; must convert to device
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// if not rendering the billboard, the region is in device independent coordinates; must convert to device
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QSize size = getTextureCache()->getFrameBufferSize();
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float ratio = QApplication::desktop()->windowHandle()->devicePixelRatio();
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float ratio = QApplication::desktop()->windowHandle()->devicePixelRatio();
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ratio = size.height() / (float)_glWidget->getDeviceHeight();
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int x = region.x() * ratio, y = region.y() * ratio, width = region.width() * ratio, height = region.height() * ratio;
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int x = region.x() * ratio, y = region.y() * ratio, width = region.width() * ratio, height = region.height() * ratio;
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glViewport(x, _glWidget->getDeviceHeight() - y - height, width, height);
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glViewport(x, size.height() - y - height, width, height);
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glScissor(x, _glWidget->getDeviceHeight() - y - height, width, height);
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glScissor(x, size.height() - y - height, width, height);
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}
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}
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bool updateViewFrustum = false;
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bool updateViewFrustum = false;
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updateProjectionMatrix(_mirrorCamera, updateViewFrustum);
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updateProjectionMatrix(_mirrorCamera, updateViewFrustum);
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@ -3193,7 +3206,7 @@ void Application::renderRearViewMirror(const QRect& region, bool billboard) {
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}
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}
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// reset Viewport and projection matrix
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// reset Viewport and projection matrix
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glViewport(0, 0, _glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
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glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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updateProjectionMatrix(_myCamera, updateViewFrustum);
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updateProjectionMatrix(_myCamera, updateViewFrustum);
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}
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}
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@ -4230,3 +4243,7 @@ void Application::takeSnapshot() {
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}
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}
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_snapshotShareDialog->show();
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_snapshotShareDialog->show();
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}
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}
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void Application::setRenderResolutionScale(float scale) {
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_renderResolutionScale = scale;
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}
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@ -301,6 +301,8 @@ public:
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bool isLookingAtMyAvatar(Avatar* avatar);
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bool isLookingAtMyAvatar(Avatar* avatar);
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float getRenderResolutionScale() const { return _renderResolutionScale; }
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signals:
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signals:
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/// Fired when we're simulating; allows external parties to hook in.
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/// Fired when we're simulating; allows external parties to hook in.
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@ -363,6 +365,8 @@ public slots:
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void domainSettingsReceived(const QJsonObject& domainSettingsObject);
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void domainSettingsReceived(const QJsonObject& domainSettingsObject);
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void setRenderResolutionScale(float scale);
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void resetSensors();
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void resetSensors();
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private slots:
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private slots:
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@ -618,6 +622,8 @@ private:
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quint64 _lastNackTime;
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quint64 _lastNackTime;
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quint64 _lastSendDownstreamAudioStats;
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quint64 _lastSendDownstreamAudioStats;
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float _renderResolutionScale;
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};
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};
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#endif // hifi_Application_h
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#endif // hifi_Application_h
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@ -377,7 +377,15 @@ Menu::Menu() :
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false));
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false));
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false));
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shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false));
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QMenu* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
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QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, false));
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false));
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false));
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, true));
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false));
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connect(resolutionMenu, SIGNAL(triggered(QAction*)), this, SLOT(changeRenderResolution(QAction*)));
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, Qt::Key_Asterisk, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, Qt::Key_Asterisk, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu,
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu,
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MenuOption::Voxels,
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MenuOption::Voxels,
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@ -386,11 +394,7 @@ Menu::Menu() :
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appInstance,
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appInstance,
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SLOT(setRenderVoxels(bool)));
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SLOT(setRenderVoxels(bool)));
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableGlowEffect, 0, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableGlowEffect, 0, true);
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addActionToQMenuAndActionHash(renderOptionsMenu,
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MenuOption::GlowMode,
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0,
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appInstance->getGlowEffect(),
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SLOT(cycleRenderMode()));
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Wireframe, Qt::ALT | Qt::Key_W, false);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Wireframe, Qt::ALT | Qt::Key_W, false);
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addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
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addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
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@ -1231,6 +1235,23 @@ void Menu::muteEnvironment() {
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free(packet);
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free(packet);
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}
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}
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void Menu::changeRenderResolution(QAction* action) {
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QString text = action->text();
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if (text == MenuOption::RenderResolutionOne) {
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Application::getInstance()->setRenderResolutionScale(1.f);
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} else if (text == MenuOption::RenderResolutionTwoThird) {
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Application::getInstance()->setRenderResolutionScale(0.666f);
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} else if (text == MenuOption::RenderResolutionHalf) {
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Application::getInstance()->setRenderResolutionScale(0.5f);
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} else if (text == MenuOption::RenderResolutionThird) {
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Application::getInstance()->setRenderResolutionScale(0.333f);
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} else if (text == MenuOption::RenderResolutionQuarter) {
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Application::getInstance()->setRenderResolutionScale(0.25f);
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} else {
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Application::getInstance()->setRenderResolutionScale(1.f);
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}
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}
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void Menu::displayNameLocationResponse(const QString& errorString) {
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void Menu::displayNameLocationResponse(const QString& errorString) {
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if (!errorString.isEmpty()) {
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if (!errorString.isEmpty()) {
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@ -225,6 +225,7 @@ private slots:
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void displayAddressOfflineMessage();
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void displayAddressOfflineMessage();
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void displayAddressNotFoundMessage();
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void displayAddressNotFoundMessage();
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void muteEnvironment();
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void muteEnvironment();
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void changeRenderResolution(QAction* action);
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private:
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private:
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static Menu* _instance;
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static Menu* _instance;
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@ -398,7 +399,6 @@ namespace MenuOption {
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const QString FrustumRenderMode = "Render Mode";
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const QString FrustumRenderMode = "Render Mode";
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const QString Fullscreen = "Fullscreen";
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const QString Fullscreen = "Fullscreen";
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const QString FullscreenMirror = "Fullscreen Mirror";
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const QString FullscreenMirror = "Fullscreen Mirror";
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const QString GlowMode = "Cycle Glow Mode";
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const QString GlowWhenSpeaking = "Glow When Speaking";
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const QString GlowWhenSpeaking = "Glow When Speaking";
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const QString NamesAboveHeads = "Names Above Heads";
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const QString NamesAboveHeads = "Names Above Heads";
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const QString GoToUser = "Go To User";
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const QString GoToUser = "Go To User";
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@ -441,6 +441,12 @@ namespace MenuOption {
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const QString RenderHeadCollisionShapes = "Show Head Collision Shapes";
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const QString RenderHeadCollisionShapes = "Show Head Collision Shapes";
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const QString RenderLookAtVectors = "Show Look-at Vectors";
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const QString RenderLookAtVectors = "Show Look-at Vectors";
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const QString RenderSkeletonCollisionShapes = "Show Skeleton Collision Shapes";
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const QString RenderSkeletonCollisionShapes = "Show Skeleton Collision Shapes";
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const QString RenderResolution = "Scale Resolution";
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const QString RenderResolutionOne = "1";
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const QString RenderResolutionTwoThird = "2/3";
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const QString RenderResolutionHalf = "1/2";
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const QString RenderResolutionThird = "1/3";
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const QString RenderResolutionQuarter = "1/4";
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const QString ResetAvatarSize = "Reset Avatar Size";
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const QString ResetAvatarSize = "Reset Avatar Size";
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const QString ResetSensors = "Reset Sensors";
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const QString ResetSensors = "Reset Sensors";
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const QString RunningScripts = "Running Scripts";
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const QString RunningScripts = "Running Scripts";
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@ -694,7 +694,7 @@ void Avatar::renderDisplayName() {
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if (success) {
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if (success) {
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double textWindowHeight = abs(result1[1] - result0[1]);
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double textWindowHeight = abs(result1[1] - result0[1]);
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float scaleFactor = QApplication::desktop()->windowHandle()->devicePixelRatio() *
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float scaleFactor = Application::getInstance()->getRenderResolutionScale() *
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((textWindowHeight > EPSILON) ? 1.0f / textWindowHeight : 1.0f);
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((textWindowHeight > EPSILON) ? 1.0f / textWindowHeight : 1.0f);
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glScalef(scaleFactor, scaleFactor, 1.0);
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glScalef(scaleFactor, scaleFactor, 1.0);
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@ -23,7 +23,6 @@
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GlowEffect::GlowEffect()
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GlowEffect::GlowEffect()
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: _initialized(false),
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: _initialized(false),
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_renderMode(DIFFUSE_ADD_MODE),
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_isOddFrame(false),
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_isOddFrame(false),
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_isFirstFrame(true),
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_isFirstFrame(true),
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_intensity(0.0f) {
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_intensity(0.0f) {
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@ -41,9 +40,9 @@ GlowEffect::~GlowEffect() {
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}
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}
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QOpenGLFramebufferObject* GlowEffect::getFreeFramebufferObject() const {
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QOpenGLFramebufferObject* GlowEffect::getFreeFramebufferObject() const {
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return (_renderMode == DIFFUSE_ADD_MODE && !_isOddFrame) ?
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return (_isOddFrame ?
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Application::getInstance()->getTextureCache()->getTertiaryFramebufferObject() :
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Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject():
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Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject();
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Application::getInstance()->getTextureCache()->getTertiaryFramebufferObject());
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}
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}
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static ProgramObject* createProgram(const QString& name) {
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static ProgramObject* createProgram(const QString& name) {
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@ -137,31 +136,28 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDepthMask(GL_FALSE);
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QOpenGLFramebufferObject* destFBO = toTexture ?
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QOpenGLFramebufferObject* destFBO = toTexture ?
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Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject() : NULL;
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Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject() : NULL;
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if (!Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect) || (_isEmpty && _renderMode != DIFFUSE_ADD_MODE)) {
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if (!Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect) || _isEmpty) {
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// copy the primary to the screen
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// copy the primary to the screen
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if (QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()) {
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if (destFBO && QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()) {
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QOpenGLFramebufferObject::blitFramebuffer(destFBO, primaryFBO);
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QOpenGLFramebufferObject::blitFramebuffer(destFBO, primaryFBO);
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} else {
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} else {
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maybeBind(destFBO);
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maybeBind(destFBO);
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if (!destFBO) {
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glViewport(0, 0, Application::getInstance()->getGLWidget()->getDeviceWidth(),
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Application::getInstance()->getGLWidget()->getDeviceHeight());
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}
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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glColor3f(1.0f, 1.0f, 1.0f);
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glColor3f(1.0f, 1.0f, 1.0f);
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renderFullscreenQuad();
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renderFullscreenQuad();
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHTING);
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maybeRelease(destFBO);
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maybeRelease(destFBO);
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}
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}
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} else if (_renderMode == ADD_MODE) {
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} else {
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maybeBind(destFBO);
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_addProgram->bind();
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renderFullscreenQuad();
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_addProgram->release();
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maybeRelease(destFBO);
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} else if (_renderMode == DIFFUSE_ADD_MODE) {
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// diffuse into the secondary/tertiary (alternating between frames)
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// diffuse into the secondary/tertiary (alternating between frames)
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QOpenGLFramebufferObject* oldDiffusedFBO =
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QOpenGLFramebufferObject* oldDiffusedFBO =
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Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject();
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Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject();
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@ -197,6 +193,11 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
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destFBO = oldDiffusedFBO;
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destFBO = oldDiffusedFBO;
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}
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}
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maybeBind(destFBO);
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maybeBind(destFBO);
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|
if (!destFBO) {
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glViewport(0, 0,
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Application::getInstance()->getGLWidget()->getDeviceWidth(),
|
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Application::getInstance()->getGLWidget()->getDeviceHeight());
|
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}
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_addSeparateProgram->bind();
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_addSeparateProgram->bind();
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renderFullscreenQuad();
|
renderFullscreenQuad();
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_addSeparateProgram->release();
|
_addSeparateProgram->release();
|
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|
@ -205,70 +206,6 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
|
||||||
|
|
||||||
} else { // _renderMode == BLUR_ADD_MODE || _renderMode == BLUR_PERSIST_ADD_MODE
|
|
||||||
// render the primary to the secondary with the horizontal blur
|
|
||||||
QOpenGLFramebufferObject* secondaryFBO =
|
|
||||||
Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject();
|
|
||||||
secondaryFBO->bind();
|
|
||||||
|
|
||||||
_horizontalBlurProgram->bind();
|
|
||||||
renderFullscreenQuad();
|
|
||||||
_horizontalBlurProgram->release();
|
|
||||||
|
|
||||||
secondaryFBO->release();
|
|
||||||
|
|
||||||
if (_renderMode == BLUR_ADD_MODE) {
|
|
||||||
// render the secondary to the screen with the vertical blur
|
|
||||||
glActiveTexture(GL_TEXTURE1);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, secondaryFBO->texture());
|
|
||||||
|
|
||||||
if (toTexture) {
|
|
||||||
destFBO = Application::getInstance()->getTextureCache()->getTertiaryFramebufferObject();
|
|
||||||
}
|
|
||||||
maybeBind(destFBO);
|
|
||||||
_verticalBlurAddProgram->bind();
|
|
||||||
renderFullscreenQuad();
|
|
||||||
_verticalBlurAddProgram->release();
|
|
||||||
maybeRelease(destFBO);
|
|
||||||
|
|
||||||
} else { // _renderMode == BLUR_PERSIST_ADD_MODE
|
|
||||||
// render the secondary to the tertiary with vertical blur and persistence
|
|
||||||
QOpenGLFramebufferObject* tertiaryFBO =
|
|
||||||
Application::getInstance()->getTextureCache()->getTertiaryFramebufferObject();
|
|
||||||
tertiaryFBO->bind();
|
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
glBlendFunc(GL_ONE_MINUS_CONSTANT_ALPHA, GL_CONSTANT_ALPHA);
|
|
||||||
const float PERSISTENCE_SMOOTHING = 0.9f;
|
|
||||||
glBlendColor(0.0f, 0.0f, 0.0f, _isFirstFrame ? 0.0f : PERSISTENCE_SMOOTHING);
|
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, secondaryFBO->texture());
|
|
||||||
|
|
||||||
_verticalBlurProgram->bind();
|
|
||||||
renderFullscreenQuad();
|
|
||||||
_verticalBlurProgram->release();
|
|
||||||
|
|
||||||
glBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
||||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
|
|
||||||
// now add the tertiary to the primary buffer
|
|
||||||
tertiaryFBO->release();
|
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, primaryFBO->texture());
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE1);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, tertiaryFBO->texture());
|
|
||||||
|
|
||||||
maybeBind(destFBO);
|
|
||||||
_addSeparateProgram->bind();
|
|
||||||
renderFullscreenQuad();
|
|
||||||
_addSeparateProgram->release();
|
|
||||||
maybeRelease(destFBO);
|
|
||||||
}
|
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
@ -286,28 +223,6 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
|
||||||
return destFBO;
|
return destFBO;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GlowEffect::cycleRenderMode() {
|
|
||||||
switch(_renderMode = (RenderMode)((_renderMode + 1) % RENDER_MODE_COUNT)) {
|
|
||||||
case ADD_MODE:
|
|
||||||
qDebug() << "Glow mode: Add";
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BLUR_ADD_MODE:
|
|
||||||
qDebug() << "Glow mode: Blur/add";
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BLUR_PERSIST_ADD_MODE:
|
|
||||||
qDebug() << "Glow mode: Blur/persist/add";
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
case DIFFUSE_ADD_MODE:
|
|
||||||
qDebug() << "Glow mode: Diffuse/add";
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
_isFirstFrame = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Glower::Glower(float amount) {
|
Glower::Glower(float amount) {
|
||||||
Application::getInstance()->getGlowEffect()->begin(amount);
|
Application::getInstance()->getGlowEffect()->begin(amount);
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,17 +51,10 @@ public:
|
||||||
/// \return the framebuffer object to which we rendered, or NULL if to the frame buffer
|
/// \return the framebuffer object to which we rendered, or NULL if to the frame buffer
|
||||||
QOpenGLFramebufferObject* render(bool toTexture = false);
|
QOpenGLFramebufferObject* render(bool toTexture = false);
|
||||||
|
|
||||||
public slots:
|
|
||||||
|
|
||||||
void cycleRenderMode();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
enum RenderMode { ADD_MODE, BLUR_ADD_MODE, BLUR_PERSIST_ADD_MODE, DIFFUSE_ADD_MODE, RENDER_MODE_COUNT };
|
|
||||||
|
|
||||||
bool _initialized;
|
bool _initialized;
|
||||||
|
|
||||||
RenderMode _renderMode;
|
|
||||||
ProgramObject* _addProgram;
|
ProgramObject* _addProgram;
|
||||||
ProgramObject* _horizontalBlurProgram;
|
ProgramObject* _horizontalBlurProgram;
|
||||||
ProgramObject* _verticalBlurAddProgram;
|
ProgramObject* _verticalBlurAddProgram;
|
||||||
|
|
|
@ -210,7 +210,7 @@ QOpenGLFramebufferObject* TextureCache::getPrimaryFramebufferObject() {
|
||||||
|
|
||||||
if (!_primaryFramebufferObject) {
|
if (!_primaryFramebufferObject) {
|
||||||
_primaryFramebufferObject = createFramebufferObject();
|
_primaryFramebufferObject = createFramebufferObject();
|
||||||
|
|
||||||
glGenTextures(1, &_primaryDepthTextureID);
|
glGenTextures(1, &_primaryDepthTextureID);
|
||||||
glBindTexture(GL_TEXTURE_2D, _primaryDepthTextureID);
|
glBindTexture(GL_TEXTURE_2D, _primaryDepthTextureID);
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, _frameBufferSize.width(), _frameBufferSize.height(),
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, _frameBufferSize.width(), _frameBufferSize.height(),
|
||||||
|
|
|
@ -38,6 +38,7 @@ public:
|
||||||
|
|
||||||
/// Sets the desired texture resolution for the framebuffer objects.
|
/// Sets the desired texture resolution for the framebuffer objects.
|
||||||
void setFrameBufferSize(QSize frameBufferSize);
|
void setFrameBufferSize(QSize frameBufferSize);
|
||||||
|
const QSize& getFrameBufferSize() const { return _frameBufferSize; }
|
||||||
|
|
||||||
/// Returns the ID of the permutation/normal texture used for Perlin noise shader programs. This texture
|
/// Returns the ID of the permutation/normal texture used for Perlin noise shader programs. This texture
|
||||||
/// has two lines: the first, a set of random numbers in [0, 255] to be used as permutation offsets, and
|
/// has two lines: the first, a set of random numbers in [0, 255] to be used as permutation offsets, and
|
||||||
|
|
Loading…
Reference in a new issue