added the floor at 0.0 in sensor space for oculus. to do: vive

This commit is contained in:
amantley 2018-09-26 18:08:00 -07:00
parent 4f9de1be1c
commit fa9abf0fff
3 changed files with 35 additions and 18 deletions

View file

@ -477,10 +477,20 @@ void MyAvatar::update(float deltaTime) {
auto sensorHeadPoseDebug = getControllerPoseInSensorFrame(controller::Action::HEAD);
glm::vec3 upHead = transformVectorFast(sensorHeadPoseDebug.getMatrix(), glm::vec3(0.0f, 1.0f, 0.0f));
float acosHead = glm::dot(upHead, glm::vec3(0.0f, 1.0f, 0.0f));
qCDebug(interfaceapp) << "sensor space head pos " << sensorHeadPoseDebug.getTranslation().y;
if ((acosHead > 0.98f) && !getIsInSittingState() && (sensorHeadPoseDebug.getTranslation().y < -0.5f)) {
qCDebug(interfaceapp) << "we are going to sitting state because it looks like we should" << sensorHeadPoseDebug.getTranslation().y;
//qCDebug(interfaceapp) << "we are going to sitting state because it looks like we should" << sensorHeadPoseDebug.getTranslation().y;
}
if (!_lastFrameHMDMode && qApp->isHMDMode()) {
// we have entered hmd mode, so make the best guess about sitting or standing
if (sensorHeadPoseDebug.getTranslation().y < 1.3f) {
// then we are sitting.
// setIsInSittingState(true);
} else {
// setIsInSittingState(false);
}
}
// put the average hand azimuth into sensor space.
// then mix it with head facing direction to determine rotation recenter
if (getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND).isValid() && getControllerPoseInAvatarFrame(controller::Action::RIGHT_HAND).isValid()) {
@ -3575,9 +3585,9 @@ glm::vec3 MyAvatar::computeCounterBalance() {
} else if (counterBalancedCg.y < sitSquatThreshold) {
// do a height reset
setResetMode(true);
//_follow.activate(FollowHelper::Vertical);
// _follow.activate(FollowHelper::Vertical);
// disable cg behaviour in this case.
//setIsInSittingState(true);
// setIsInSittingState(true);
}
return counterBalancedCg;
}
@ -4090,7 +4100,7 @@ bool MyAvatar::FollowHelper::shouldActivateVertical(MyAvatar& myAvatar, const gl
return true;
} else if (offset.y > CYLINDER_TOP) {
// if we recenter upwards then no longer in sitting state
myAvatar.setIsInSittingState(false);
// myAvatar.setIsInSittingState(false);
return true;
} else {
return false;
@ -4110,15 +4120,20 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
glm::vec3 headDefaultPos = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Head"));
if (myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD).getTranslation().y < (headDefaultPos.y - 0.05f)) {
_squatCount++;
if ((_squatCount > 300) && !isActive(Vertical) && !isActive(Horizontal)) {
activate(Horizontal);
activate(Vertical);
_squatCount = 0;
if ((_squatCount > 600) && !isActive(Vertical) && !isActive(Horizontal)) {
if (myAvatar.getIsInSittingState()) {
// activate(Horizontal);
activate(Vertical);
_squatCount = 0;
} else {
activate(Horizontal);
_squatCount = 0;
}
}
} else {
_squatCount = 0;
}
if (!isActive(Rotation) && (shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
activate(Rotation);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());

View file

@ -1728,7 +1728,7 @@ private:
std::atomic<bool> _forceActivateVertical { false };
std::atomic<bool> _forceActivateHorizontal { false };
std::atomic<bool> _toggleHipsFollowing { true };
int _squatCount{ 0 };
int _squatCount { 0 };
};
FollowHelper _follow;
@ -1760,6 +1760,7 @@ private:
glm::quat _customListenOrientation;
AtRestDetector _hmdAtRestDetector;
bool _lastFrameHMDMode { false } ;
bool _lastIsMoving { false };
// all poses are in sensor-frame
@ -1804,7 +1805,7 @@ private:
ThreadSafeValueCache<float> _sprintSpeed { AVATAR_SPRINT_SPEED_SCALAR };
float _walkSpeedScalar { AVATAR_WALK_SPEED_SCALAR };
bool _isInWalkingState { false };
bool _isInSittingState { false };
bool _isInSittingState { true };
// load avatar scripts once when rig is ready
bool _shouldLoadScripts { false };

View file

@ -79,18 +79,19 @@ private:
if (!OVR_SUCCESS(ovr_Initialize(&initParams))) {
qCWarning(oculusLog) << "Failed to initialze Oculus SDK" << ovr::getError();
return;
} else {
qCWarning(oculusLog) << "successful init of oculus!!!!!!!!";
ovrTrackingOrigin fred;
fred = ovr_GetTrackingOriginType(session);
qCWarning(oculusLog) << (int)fred;
}
ovrGraphicsLuid luid;
if (!OVR_SUCCESS(ovr_Create(&session, &luid))) {
qCWarning(oculusLog) << "Failed to acquire Oculus session" << ovr::getError();
return;
} else {
qCWarning(oculusLog) << "successful init of oculus!!!!!!!!";
ovrTrackingOrigin fred;
//fred = ovr_GetTrackingOriginType(session);
ovrResult retTrackingType = ovr_SetTrackingOriginType(session, ovrTrackingOrigin::ovrTrackingOrigin_FloorLevel);
fred = ovr_GetTrackingOriginType(session);
qCWarning(oculusLog) << OVR_SUCCESS(retTrackingType) << (int)fred;
}
}