diff --git a/libraries/render/src/render/CullTask.cpp b/libraries/render/src/render/CullTask.cpp index cf4e825ea3..3fc6bffbd3 100644 --- a/libraries/render/src/render/CullTask.cpp +++ b/libraries/render/src/render/CullTask.cpp @@ -28,7 +28,7 @@ void render::cullItems(const RenderContextPointer& renderContext, const CullFunc RenderArgs* args = renderContext->args; ViewFrustum* frustum = args->_viewFrustum; - details._considered += inItems.size(); + details._considered += (int)inItems.size(); // Culling / LOD for (auto item : inItems) { @@ -59,7 +59,7 @@ void render::cullItems(const RenderContextPointer& renderContext, const CullFunc details._outOfView++; } } - details._rendered += outItems.size(); + details._rendered += (int)outItems.size(); } struct ItemBoundSort { @@ -202,7 +202,7 @@ void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const Re auto& scene = sceneContext->_scene; auto& details = args->_details.edit(_detailType); - details._considered += inSelection.numItems(); + details._considered += (int)inSelection.numItems(); // Eventually use a frozen frustum auto argFrustum = args->_viewFrustum; @@ -325,7 +325,7 @@ void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const Re } } - details._rendered += outItems.size(); + details._rendered += (int)outItems.size(); // Restore frustum if using the frozen one: