From eae3336f5735b38775088a6b97d887cfbb18d8f5 Mon Sep 17 00:00:00 2001
From: David Rowe Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
- * Avatar Standards.
' +
- '' +
+ '' +
'Learn to make a custom avatar by opening this link on your desktop.' +
''
popup.inputText.visible = true;
diff --git a/interface/resources/qml/hifi/commerce/checkout/Checkout.qml b/interface/resources/qml/hifi/commerce/checkout/Checkout.qml
index 41ac9232e2..315fc540dd 100644
--- a/interface/resources/qml/hifi/commerce/checkout/Checkout.qml
+++ b/interface/resources/qml/hifi/commerce/checkout/Checkout.qml
@@ -778,7 +778,7 @@ Rectangle {
lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " +
"If you want to save the state of the content in this domain, create a backup before proceeding.
" +
"For more information about backing up and restoring content, " +
- "" +
+ "" +
"click here to open info on your desktop browser.";
lightboxPopup.button1text = "CANCEL";
lightboxPopup.button1method = function() {
diff --git a/interface/resources/qml/hifi/commerce/purchases/Purchases.qml b/interface/resources/qml/hifi/commerce/purchases/Purchases.qml
index 85e5211649..40365ef9e7 100644
--- a/interface/resources/qml/hifi/commerce/purchases/Purchases.qml
+++ b/interface/resources/qml/hifi/commerce/purchases/Purchases.qml
@@ -602,7 +602,7 @@ Rectangle {
lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " +
"If you want to save the state of the content in this domain, create a backup before proceeding.
" +
"For more information about backing up and restoring content, " +
- "" +
+ "" +
"click here to open info on your desktop browser.";
lightboxPopup.button1text = "CANCEL";
lightboxPopup.button1method = function() {
diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp
index 36f1f4132a..776f78774c 100644
--- a/interface/src/Application.cpp
+++ b/interface/src/Application.cpp
@@ -7749,7 +7749,7 @@ bool Application::askToReplaceDomainContent(const QString& url) {
static const QString infoText = simpleWordWrap("Your domain's content will be replaced with a new content set. "
"If you want to save what you have now, create a backup before proceeding. For more information about backing up "
"and restoring content, visit the documentation page at: ", MAX_CHARACTERS_PER_LINE) +
- "\nhttps://docs.highfidelity.com/create-and-explore/start-working-in-your-sandbox/restoring-sandbox-content";
+ "\nhttps://docs.projectathena.dev/host/maintain-domain.html";
ModalDialogListener* dig = OffscreenUi::asyncQuestion("Are you sure you want to replace this domain's content set?",
infoText, QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
diff --git a/interface/src/avatar/AvatarDoctor.cpp b/interface/src/avatar/AvatarDoctor.cpp
index 4ff6fb7553..3c56170825 100644
--- a/interface/src/avatar/AvatarDoctor.cpp
+++ b/interface/src/avatar/AvatarDoctor.cpp
@@ -55,7 +55,7 @@ static QStringList HAND_MAPPING_SUFFIXES = {
"HandThumb1",
};
-const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.highfidelity.com/create/avatars/package-avatar.html");
+const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.projectathena.dev/create/avatars/package-avatar.html");
AvatarDoctor::AvatarDoctor(const QUrl& avatarFSTFileUrl) :
_avatarFSTFileUrl(avatarFSTFileUrl) {
diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h
index 0f46af458e..8ab532358b 100644
--- a/interface/src/avatar/MyAvatar.h
+++ b/interface/src/avatar/MyAvatar.h
@@ -654,7 +654,7 @@ public:
*
Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
- * Avatar Standards.
+ * Avatar Standards.
* @function MyAvatar.overrideRoleAnimation
* @param {string} role - The animation role to override
* @param {string} url - The URL to the animation file. Animation files need to be in glTF or FBX format, but only need to
@@ -1920,7 +1920,7 @@ public:
/**jsdoc
* Enables and disables flow simulation of physics on the avatar's hair, clothes, and body parts. See
- * {@link https://docs.highfidelity.com/create/avatars/add-flow.html|Add Flow to Your Avatar} for more
+ * {@link https://docs.projectathena.dev/create/avatars/add-flow.html|Add Flow to Your Avatar} for more
* information.
* @function MyAvatar.useFlow
* @param {boolean} isActive - true
if flow simulation is enabled on the joint, false
if it isn't.
@@ -2284,7 +2284,7 @@ public slots:
/**jsdoc
* Gets the URL of the override animation graph.
- *
See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *
See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.
* @function MyAvatar.getAnimGraphOverrideUrl * @returns {string} The URL of the override animation graph JSON file.""
if there is no override animation
@@ -2294,7 +2294,7 @@ public slots:
/**jsdoc
* Sets the animation graph to use in preference to the default animation graph.
- * See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *
See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.
* @function MyAvatar.setAnimGraphOverrideUrl * @param {string} url - The URL of the animation graph JSON file to use. Set to""
to clear an override.
@@ -2303,7 +2303,7 @@ public slots:
/**jsdoc
* Gets the URL of animation graph (i.e., the avatar animation JSON) that's currently being used for avatar animations.
- * See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *
See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.
* @function MyAvatar.getAnimGraphUrl * @returns {string} The URL of the current animation graph JSON file. @@ -2314,7 +2314,7 @@ public slots: /**jsdoc * Sets the current animation graph (i.e., the avatar animation JSON) to use for avatar animations and makes it the default. - *See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *
See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.
* @function MyAvatar.setAnimGraphUrl * @param {string} url - The URL of the animation graph JSON file to use. diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h index 2c36a92b0f..cd1fc7c7fc 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h @@ -207,7 +207,7 @@ public: /**jsdoc * Gets the default rotation of a joint (in the current avatar) relative to its parent. *For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function MyAvatar.getDefaultJointRotation * @param {number} index - The joint index. * @returns {Quat} The default rotation of the joint if the joint index is valid, otherwise {@link Quat(0)|Quat.IDENTITY}. @@ -218,7 +218,7 @@ public: * Gets the default translation of a joint (in the current avatar) relative to its parent, in model coordinates. *Warning: These coordinates are not necessarily in meters.
*For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function MyAvatar.getDefaultJointTranslation * @param {number} index - The joint index. * @returns {Vec3} The default translation of the joint (in model coordinates) if the joint index is valid, otherwise diff --git a/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h b/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h index abc15ae11b..b5fdad078e 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h +++ b/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h @@ -87,7 +87,7 @@ public slots: /**jsdoc * Gets the default rotation of a joint in the avatar relative to its parent. *For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function ScriptAvatar.getDefaultJointRotation * @param {number} index - The joint index. * @returns {Quat} The default rotation of the joint if avatar data are available and the joint index is valid, otherwise @@ -99,7 +99,7 @@ public slots: * Gets the default translation of a joint in the avatar relative to its parent, in model coordinates. *Warning: These coordinates are not necessarily in meters.
*For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function ScriptAvatar.getDefaultJointTranslation * @param {number} index - The joint index. * @returns {Vec3} The default translation of the joint (in model coordinates) if avatar data are available and the joint diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 40e3a056da..fac23a5f96 100755 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -796,7 +796,7 @@ public: * @param {Quat} rotation - The rotation of the joint relative to its parent. * @param {Vec3} translation - The translation of the joint relative to its parent, in model coordinates. * @exampleWarning: These coordinates are not necessarily in meters.
*For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function Avatar.getJointTranslation * @param {number} index - The index of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates. @@ -904,7 +904,7 @@ public: * @param {string} name - The name of the joint. * @param {Quat} rotation - The rotation of the joint relative to its parent. * @exampleWarning: These coordinates are not necessarily in meters.
*For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function Avatar.getJointTranslation * @param {number} name - The name of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates. @@ -1041,7 +1041,7 @@ public: * @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the * array returned by {@link MyAvatar.getJointNames}, or {@link Avatar.getJointNames} if using theAvatar
API.
* @example hasScriptedBlendshapes
back to false
when the animation is complete.
* @function Avatar.setBlendshape
* @param {string} name - The name of the blendshape, per the
- * {@link https://docs.highfidelity.com/create/avatars/avatar-standards.html#blendshapes Avatar Standards}.
+ * {@link https://docs.projectathena.dev/create/avatars/avatar-standards.html#blendshapes Avatar Standards}.
* @param {number} value - A value between 0.0
and 1.0
.
* @example Warning: These coordinates are not necessarily in meters.
*For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function ScriptAvatar.getJointTranslation * @param {number} index - The index of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates, or {@link Vec3(0)|Vec3.ZERO} @@ -139,7 +139,7 @@ public: /**jsdoc * Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. + * Avatar Standards. * @function ScriptAvatar.getJointRotation * @param {string} name - The name of the joint. * @returns {Quat} The rotation of the joint relative to its parent, or {@link Quat(0)|Quat.IDENTITY} if the avatar data @@ -151,7 +151,7 @@ public: * Gets the translation of a joint relative to its parent, in model coordinates. *Warning: These coordinates are not necessarily in meters.
*For information on the joint hierarchy used, see - * Avatar Standards.
+ * Avatar Standards. * @function ScriptAvatar.getJointTranslation * @param {number} name - The name of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates, or {@link Vec3(0)|Vec3.ZERO} diff --git a/libraries/image/src/image/TextureProcessing.h b/libraries/image/src/image/TextureProcessing.h index c1817a08a6..677d48c61f 100644 --- a/libraries/image/src/image/TextureProcessing.h +++ b/libraries/image/src/image/TextureProcessing.h @@ -33,7 +33,7 @@ namespace TextureUsage { /**jsdoc *Describes the type of texture.
*See also: {@link Material} and - * {@link https://docs.highfidelity.com/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}.
+ * {@link https://docs.projectathena.dev/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}. *Value | Name | Description |
---|