From eae3336f5735b38775088a6b97d887cfbb18d8f5 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Mon, 20 Jan 2020 15:06:32 +1300 Subject: [PATCH] Fix up docs links --- .../hifi/avatarPackager/AvatarPackagerApp.qml | 2 +- .../qml/hifi/avatarPackager/AvatarProject.qml | 2 +- .../qml/hifi/avatarapp/MessageBoxes.qml | 2 +- .../qml/hifi/commerce/checkout/Checkout.qml | 2 +- .../qml/hifi/commerce/purchases/Purchases.qml | 2 +- interface/src/Application.cpp | 2 +- interface/src/avatar/AvatarDoctor.cpp | 2 +- interface/src/avatar/MyAvatar.h | 14 +++++++------- .../src/avatars-renderer/Avatar.h | 4 ++-- .../src/avatars-renderer/ScriptAvatar.h | 4 ++-- libraries/avatars/src/AvatarData.h | 18 +++++++++--------- libraries/avatars/src/ScriptAvatarData.h | 8 ++++---- libraries/image/src/image/TextureProcessing.h | 2 +- libraries/midi/src/Midi.h | 2 +- libraries/script-engine/src/ScriptEngine.h | 2 +- libraries/script-engine/src/Vec3.h | 2 +- 16 files changed, 35 insertions(+), 35 deletions(-) diff --git a/interface/resources/qml/hifi/avatarPackager/AvatarPackagerApp.qml b/interface/resources/qml/hifi/avatarPackager/AvatarPackagerApp.qml index 278ce36362..9158e25f75 100644 --- a/interface/resources/qml/hifi/avatarPackager/AvatarPackagerApp.qml +++ b/interface/resources/qml/hifi/avatarPackager/AvatarPackagerApp.qml @@ -229,7 +229,7 @@ Item { } function openDocs() { - Qt.openUrlExternally("https://docs.highfidelity.com/create/avatars/package-avatar.html"); + Qt.openUrlExternally("https://docs.projectathena.dev/create/avatars/package-avatar.html"); } function openVideo() { diff --git a/interface/resources/qml/hifi/avatarPackager/AvatarProject.qml b/interface/resources/qml/hifi/avatarPackager/AvatarProject.qml index e5bffa7829..5dd2dd0bd6 100644 --- a/interface/resources/qml/hifi/avatarPackager/AvatarProject.qml +++ b/interface/resources/qml/hifi/avatarPackager/AvatarProject.qml @@ -326,7 +326,7 @@ Item { text: "This item is not for sale yet, learn more." onLinkActivated: { - Qt.openUrlExternally("https://docs.highfidelity.com/sell/add-item/upload-avatar.html"); + Qt.openUrlExternally("https://docs.projectathena.dev/sell/add-item/upload-avatar.html"); } } diff --git a/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml b/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml index 7d25438a1f..decb5e0807 100644 --- a/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml +++ b/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml @@ -7,7 +7,7 @@ MessageBox { popup.onButton2Clicked = callback; popup.titleText = 'Specify Avatar URL' popup.bodyText = 'This will not overwrite your existing favorite if you are wearing one.
' + - '' + + '' + 'Learn to make a custom avatar by opening this link on your desktop.' + '' popup.inputText.visible = true; diff --git a/interface/resources/qml/hifi/commerce/checkout/Checkout.qml b/interface/resources/qml/hifi/commerce/checkout/Checkout.qml index 41ac9232e2..315fc540dd 100644 --- a/interface/resources/qml/hifi/commerce/checkout/Checkout.qml +++ b/interface/resources/qml/hifi/commerce/checkout/Checkout.qml @@ -778,7 +778,7 @@ Rectangle { lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " + "If you want to save the state of the content in this domain, create a backup before proceeding.

" + "For more information about backing up and restoring content, " + - "" + + "" + "click here to open info on your desktop browser."; lightboxPopup.button1text = "CANCEL"; lightboxPopup.button1method = function() { diff --git a/interface/resources/qml/hifi/commerce/purchases/Purchases.qml b/interface/resources/qml/hifi/commerce/purchases/Purchases.qml index 85e5211649..40365ef9e7 100644 --- a/interface/resources/qml/hifi/commerce/purchases/Purchases.qml +++ b/interface/resources/qml/hifi/commerce/purchases/Purchases.qml @@ -602,7 +602,7 @@ Rectangle { lightboxPopup.bodyText = "Rezzing this content set will replace the existing environment and all of the items in this domain. " + "If you want to save the state of the content in this domain, create a backup before proceeding.

" + "For more information about backing up and restoring content, " + - "
" + + "" + "click here to open info on your desktop browser."; lightboxPopup.button1text = "CANCEL"; lightboxPopup.button1method = function() { diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 36f1f4132a..776f78774c 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -7749,7 +7749,7 @@ bool Application::askToReplaceDomainContent(const QString& url) { static const QString infoText = simpleWordWrap("Your domain's content will be replaced with a new content set. " "If you want to save what you have now, create a backup before proceeding. For more information about backing up " "and restoring content, visit the documentation page at: ", MAX_CHARACTERS_PER_LINE) + - "\nhttps://docs.highfidelity.com/create-and-explore/start-working-in-your-sandbox/restoring-sandbox-content"; + "\nhttps://docs.projectathena.dev/host/maintain-domain.html"; ModalDialogListener* dig = OffscreenUi::asyncQuestion("Are you sure you want to replace this domain's content set?", infoText, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); diff --git a/interface/src/avatar/AvatarDoctor.cpp b/interface/src/avatar/AvatarDoctor.cpp index 4ff6fb7553..3c56170825 100644 --- a/interface/src/avatar/AvatarDoctor.cpp +++ b/interface/src/avatar/AvatarDoctor.cpp @@ -55,7 +55,7 @@ static QStringList HAND_MAPPING_SUFFIXES = { "HandThumb1", }; -const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.highfidelity.com/create/avatars/package-avatar.html"); +const QUrl PACKAGE_AVATAR_DOCS_BASE_URL = QUrl("https://docs.projectathena.dev/create/avatars/package-avatar.html"); AvatarDoctor::AvatarDoctor(const QUrl& avatarFSTFileUrl) : _avatarFSTFileUrl(avatarFSTFileUrl) { diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 0f46af458e..8ab532358b 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -654,7 +654,7 @@ public: *

Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target * rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different, * the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see - * Avatar Standards.

+ * Avatar Standards.

* @function MyAvatar.overrideAnimation * @param {string} url - The URL to the animation file. Animation files may be in glTF or FBX format, but only need to * contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs @@ -762,7 +762,7 @@ public: *

Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target * rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different, * the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see - * Avatar Standards. + * Avatar Standards. * @function MyAvatar.overrideRoleAnimation * @param {string} role - The animation role to override * @param {string} url - The URL to the animation file. Animation files need to be in glTF or FBX format, but only need to @@ -1920,7 +1920,7 @@ public: /**jsdoc * Enables and disables flow simulation of physics on the avatar's hair, clothes, and body parts. See - * {@link https://docs.highfidelity.com/create/avatars/add-flow.html|Add Flow to Your Avatar} for more + * {@link https://docs.projectathena.dev/create/avatars/add-flow.html|Add Flow to Your Avatar} for more * information. * @function MyAvatar.useFlow * @param {boolean} isActive - true if flow simulation is enabled on the joint, false if it isn't. @@ -2284,7 +2284,7 @@ public slots: /**jsdoc * Gets the URL of the override animation graph. - *

See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *

See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.

* @function MyAvatar.getAnimGraphOverrideUrl * @returns {string} The URL of the override animation graph JSON file. "" if there is no override animation @@ -2294,7 +2294,7 @@ public slots: /**jsdoc * Sets the animation graph to use in preference to the default animation graph. - *

See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *

See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.

* @function MyAvatar.setAnimGraphOverrideUrl * @param {string} url - The URL of the animation graph JSON file to use. Set to "" to clear an override. @@ -2303,7 +2303,7 @@ public slots: /**jsdoc * Gets the URL of animation graph (i.e., the avatar animation JSON) that's currently being used for avatar animations. - *

See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *

See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.

* @function MyAvatar.getAnimGraphUrl * @returns {string} The URL of the current animation graph JSON file. @@ -2314,7 +2314,7 @@ public slots: /**jsdoc * Sets the current animation graph (i.e., the avatar animation JSON) to use for avatar animations and makes it the default. - *

See {@link https://docs.highfidelity.com/create/avatars/custom-animations.html|Custom Avatar Animations} for + *

See {@link https://docs.projectathena.dev/create/avatars/custom-animations.html|Custom Avatar Animations} for * information on animation graphs.

* @function MyAvatar.setAnimGraphUrl * @param {string} url - The URL of the animation graph JSON file to use. diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h index 2c36a92b0f..cd1fc7c7fc 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h @@ -207,7 +207,7 @@ public: /**jsdoc * Gets the default rotation of a joint (in the current avatar) relative to its parent. *

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function MyAvatar.getDefaultJointRotation * @param {number} index - The joint index. * @returns {Quat} The default rotation of the joint if the joint index is valid, otherwise {@link Quat(0)|Quat.IDENTITY}. @@ -218,7 +218,7 @@ public: * Gets the default translation of a joint (in the current avatar) relative to its parent, in model coordinates. *

Warning: These coordinates are not necessarily in meters.

*

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function MyAvatar.getDefaultJointTranslation * @param {number} index - The joint index. * @returns {Vec3} The default translation of the joint (in model coordinates) if the joint index is valid, otherwise diff --git a/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h b/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h index abc15ae11b..b5fdad078e 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h +++ b/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h @@ -87,7 +87,7 @@ public slots: /**jsdoc * Gets the default rotation of a joint in the avatar relative to its parent. *

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function ScriptAvatar.getDefaultJointRotation * @param {number} index - The joint index. * @returns {Quat} The default rotation of the joint if avatar data are available and the joint index is valid, otherwise @@ -99,7 +99,7 @@ public slots: * Gets the default translation of a joint in the avatar relative to its parent, in model coordinates. *

Warning: These coordinates are not necessarily in meters.

*

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function ScriptAvatar.getDefaultJointTranslation * @param {number} index - The joint index. * @returns {Vec3} The default translation of the joint (in model coordinates) if avatar data are available and the joint diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 40e3a056da..fac23a5f96 100755 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -796,7 +796,7 @@ public: * @param {Quat} rotation - The rotation of the joint relative to its parent. * @param {Vec3} translation - The translation of the joint relative to its parent, in model coordinates. * @example Set your avatar to it's default T-pose for a while.
- * Avatar in T-pose + * Avatar in T-pose * // Set all joint translations and rotations to defaults. * var i, length, rotation, translation; * for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) { @@ -860,7 +860,7 @@ public: /**jsdoc * Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. + * Avatar Standards. * @function Avatar.getJointRotation * @param {number} index - The index of the joint. * @returns {Quat} The rotation of the joint relative to its parent. @@ -871,7 +871,7 @@ public: * Gets the translation of a joint relative to its parent, in model coordinates. *

Warning: These coordinates are not necessarily in meters.

*

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function Avatar.getJointTranslation * @param {number} index - The index of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates. @@ -904,7 +904,7 @@ public: * @param {string} name - The name of the joint. * @param {Quat} rotation - The rotation of the joint relative to its parent. * @example Set your avatar to its default T-pose then rotate its right arm.
- * Avatar in T-pose with arm rotated + * Avatar in T-pose with arm rotated * // Set all joint translations and rotations to defaults. * var i, length, rotation, translation; * for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) { @@ -939,7 +939,7 @@ public: * @param {Vec3} translation - The translation of the joint relative to its parent, in model coordinates. * @example Stretch your avatar's neck. Depending on the avatar you are using, you will either see a gap between * the head and body or you will see the neck stretched.
- * Avatar with neck stretched + * Avatar with neck stretched * // Stretch your avatar's neck. * MyAvatar.setJointTranslation("Neck", Vec3.multiply(2, MyAvatar.getJointTranslation("Neck"))); * @@ -981,7 +981,7 @@ public: /**jsdoc * Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. + * Avatar Standards. * @function Avatar.getJointRotation * @param {string} name - The name of the joint. * @returns {Quat} The rotation of the joint relative to its parent. @@ -996,7 +996,7 @@ public: * Gets the translation of a joint relative to its parent, in model coordinates. *

Warning: These coordinates are not necessarily in meters.

*

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function Avatar.getJointTranslation * @param {number} name - The name of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates. @@ -1041,7 +1041,7 @@ public: * @param {Quat[]} jointRotations - The rotations for all joints in the avatar. The values are in the same order as the * array returned by {@link MyAvatar.getJointNames}, or {@link Avatar.getJointNames} if using the Avatar API. * @example Set your avatar to its default T-pose then rotate its right arm.
- * Avatar in T-pose + * Avatar in T-pose * // Set all joint translations and rotations to defaults. * var i, length, rotation, translation; * for (i = 0, length = MyAvatar.getJointNames().length; i < length; i++) { @@ -1138,7 +1138,7 @@ public: * set hasScriptedBlendshapes back to false when the animation is complete. * @function Avatar.setBlendshape * @param {string} name - The name of the blendshape, per the - * {@link https://docs.highfidelity.com/create/avatars/avatar-standards.html#blendshapes Avatar Standards}. + * {@link https://docs.projectathena.dev/create/avatars/avatar-standards.html#blendshapes Avatar Standards}. * @param {number} value - A value between 0.0 and 1.0. * @example Open your avatar's mouth wide. * MyAvatar.hasScriptedBlendshapes = true; diff --git a/libraries/avatars/src/ScriptAvatarData.h b/libraries/avatars/src/ScriptAvatarData.h index 128bf9aef7..bddbf5f887 100644 --- a/libraries/avatars/src/ScriptAvatarData.h +++ b/libraries/avatars/src/ScriptAvatarData.h @@ -117,7 +117,7 @@ public: /**jsdoc * Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. + * Avatar Standards. * @function ScriptAvatar.getJointRotation * @param {number} index - The index of the joint. * @returns {Quat} The rotation of the joint relative to its parent, or {@link Quat(0)|Quat.IDENTITY} if the avatar data @@ -129,7 +129,7 @@ public: * Gets the translation of a joint relative to its parent, in model coordinates. *

Warning: These coordinates are not necessarily in meters.

*

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function ScriptAvatar.getJointTranslation * @param {number} index - The index of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates, or {@link Vec3(0)|Vec3.ZERO} @@ -139,7 +139,7 @@ public: /**jsdoc * Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. + * Avatar Standards. * @function ScriptAvatar.getJointRotation * @param {string} name - The name of the joint. * @returns {Quat} The rotation of the joint relative to its parent, or {@link Quat(0)|Quat.IDENTITY} if the avatar data @@ -151,7 +151,7 @@ public: * Gets the translation of a joint relative to its parent, in model coordinates. *

Warning: These coordinates are not necessarily in meters.

*

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function ScriptAvatar.getJointTranslation * @param {number} name - The name of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates, or {@link Vec3(0)|Vec3.ZERO} diff --git a/libraries/image/src/image/TextureProcessing.h b/libraries/image/src/image/TextureProcessing.h index c1817a08a6..677d48c61f 100644 --- a/libraries/image/src/image/TextureProcessing.h +++ b/libraries/image/src/image/TextureProcessing.h @@ -33,7 +33,7 @@ namespace TextureUsage { /**jsdoc *

Describes the type of texture.

*

See also: {@link Material} and - * {@link https://docs.highfidelity.com/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}.

+ * {@link https://docs.projectathena.dev/create/3d-models/pbr-materials-guide.html|PBR Materials Guide}.

* * * diff --git a/libraries/midi/src/Midi.h b/libraries/midi/src/Midi.h index 5b7c82d6da..986682d7f9 100644 --- a/libraries/midi/src/Midi.h +++ b/libraries/midi/src/Midi.h @@ -23,7 +23,7 @@ /**jsdoc * The Midi API provides the ability to connect Interface with musical instruments and other external or virtual * devices via the MIDI protocol. For further information and examples, see the tutorial: - * Use MIDI to Control Your Environment. + * Use MIDI to Control Your Environment. * *

Note: Only works on Windows.

* diff --git a/libraries/script-engine/src/ScriptEngine.h b/libraries/script-engine/src/ScriptEngine.h index 71af673e6c..4265390995 100644 --- a/libraries/script-engine/src/ScriptEngine.h +++ b/libraries/script-engine/src/ScriptEngine.h @@ -417,7 +417,7 @@ public: /**jsdoc * Provides access to methods or objects provided in an external JavaScript or JSON file. - * See {@link https://docs.highfidelity.com/script/js-tips.html} for further details. + * See {@link https://docs.projectathena.dev/script/js-tips.html} for further details. * @function Script.require * @param {string} module - The module to use. May be a JavaScript file, a JSON file, or the name of a system module such * as "appUi" (i.e., the "appUi.js" system module JavaScript file). diff --git a/libraries/script-engine/src/Vec3.h b/libraries/script-engine/src/Vec3.h index 86df912d0e..a8fe51efe8 100644 --- a/libraries/script-engine/src/Vec3.h +++ b/libraries/script-engine/src/Vec3.h @@ -24,7 +24,7 @@ /**jsdoc * The Vec3 API provides facilities for generating and manipulating 3-dimensional vectors. High Fidelity uses a * right-handed Cartesian coordinate system where the y-axis is the "up" and the negative z-axis is the "front" direction. - * High Fidelity coordinate system + * High Fidelity coordinate system * * @namespace Vec3 * @variation 0
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