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@ -268,8 +268,10 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
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RaycastFunctor callback;
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raycastResult = PolyVox::raycastWithDirection(_volData, start, pvDirection, callback);
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if (raycastResult == PolyVox::RaycastResults::Completed) // the ray completed its path -- nothing was hit.
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if (raycastResult == PolyVox::RaycastResults::Completed) {
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// the ray completed its path -- nothing was hit.
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return false;
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}
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glm::vec4 intersectedWorldPosition = voxelToWorldMatrix() * callback._result;
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