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made UNIT_SCALE const
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@ -100,7 +100,7 @@ void ScriptableAvatar::update(float deltatime) {
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const float frameFraction = glm::fract(currentFrame);
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std::vector<AnimPose> poses = _animSkeleton->getRelativeDefaultPoses();
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float UNIT_SCALE = 0.01f;
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const float UNIT_SCALE = 0.01f;
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for (int i = 0; i < animationJointNames.size(); i++) {
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const QString& name = animationJointNames[i];
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