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Merge pull request #10659 from samcake/orange
simple Render Engine refactors coming from the Spectator Cam project
This commit is contained in:
commit
db8bdbc0a6
12 changed files with 90 additions and 33 deletions
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@ -1,14 +1,16 @@
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{
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"RenderShadowTask": {
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"Enabled": {
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"enabled": true
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}
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},
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"RenderDeferredTask": {
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"AmbientOcclusion": {
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"RenderMainView": {
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"RenderShadowTask": {
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"Enabled": {
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"enabled": true
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}
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},
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"RenderDeferredTask": {
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"AmbientOcclusion": {
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"Enabled": {
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"enabled": true
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}
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}
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}
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}
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}
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@ -114,6 +114,7 @@
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#include <render/RenderFetchCullSortTask.h>
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#include <RenderDeferredTask.h>
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#include <RenderForwardTask.h>
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#include <RenderViewTask.h>
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#include <ResourceCache.h>
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#include <ResourceRequest.h>
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#include <SandboxUtils.h>
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@ -1866,15 +1867,9 @@ void Application::initializeGL() {
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// Set up the render engine
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render::CullFunctor cullFunctor = LODManager::shouldRender;
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_renderEngine->addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
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const auto items = _renderEngine->addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
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assert(items.canCast<RenderFetchCullSortTask::Output>());
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static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
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if (QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD)) {
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_renderEngine->addJob<RenderForwardTask>("Forward", items);
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} else {
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_renderEngine->addJob<RenderDeferredTask>("RenderDeferredTask", items);
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}
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bool isDeferred = !QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD);
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_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, isDeferred);
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_renderEngine->load();
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_renderEngine->registerScene(_main3DScene);
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@ -5076,7 +5071,7 @@ namespace render {
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template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
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template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
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template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
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if (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
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PerformanceTimer perfTimer("worldBox");
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auto& batch = *args->_batch;
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@ -110,10 +110,6 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
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RenderArgs* args = renderContext->args;
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if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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return;
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}
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gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
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batch.enableStereo(false);
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batch.setViewportTransform(args->_viewport);
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@ -504,10 +504,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
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{
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// Framebuffer copy operations cannot function as multipass stereo operations.
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batch.enableStereo(false);
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// perform deferred lighting, rendering to free fbo
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auto framebufferCache = DependencyManager::get<FramebufferCache>();
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auto textureCache = DependencyManager::get<TextureCache>();
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auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
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@ -152,9 +152,9 @@ public:
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int numInputLights { 0 };
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int numClusteredLights { 0 };
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void setNumClusteredLightReferences(int numRefs) { numClusteredLightReferences = numRefs; emit dirty(); }
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void setNumInputLights(int numLights) { numInputLights = numLights; emit dirty(); }
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void setNumClusteredLights(int numLights) { numClusteredLights = numLights; emit dirty(); }
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void setNumClusteredLightReferences(int numRefs) { numClusteredLightReferences = numRefs; }
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void setNumInputLights(int numLights) { numInputLights = numLights; }
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void setNumClusteredLights(int numLights) { numClusteredLights = numLights; }
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int numSceneLights { 0 };
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int numFreeSceneLights { 0 };
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@ -48,6 +48,7 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext,
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RenderArgs* args = renderContext->args;
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gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
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args->_batch = &batch;
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batch.enableStereo(false);
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glm::ivec4 viewport{0, 0, fbo->getWidth(), fbo->getHeight()};
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batch.setViewportTransform(viewport);
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@ -114,7 +115,7 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
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skinProgram, state);
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}
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const auto cachedMode = task.addJob<RenderShadowSetup>("Setup");
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const auto cachedMode = task.addJob<RenderShadowSetup>("ShadowSetup");
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// CPU jobs:
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// Fetch and cull the items from the scene
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@ -129,7 +130,7 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
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// GPU jobs: Render to shadow map
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task.addJob<RenderShadowMap>("RenderShadowMap", sortedShapes, shapePlumber);
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task.addJob<RenderShadowTeardown>("Teardown", cachedMode);
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task.addJob<RenderShadowTeardown>("ShadowTeardown", cachedMode);
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}
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void RenderShadowTask::configure(const Config& configuration) {
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33
libraries/render-utils/src/RenderViewTask.cpp
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33
libraries/render-utils/src/RenderViewTask.cpp
Normal file
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@ -0,0 +1,33 @@
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//
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// RenderViewTask.cpp
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// render-utils/src/
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//
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// Created by Sam Gateau on 5/25/2017.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderViewTask.h"
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#include "RenderShadowTask.h"
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#include "RenderDeferredTask.h"
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#include "RenderForwardTask.h"
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void RenderViewTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, bool isDeferred) {
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// auto items = input.get<Input>();
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task.addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
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const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
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assert(items.canCast<RenderFetchCullSortTask::Output>());
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if (isDeferred) {
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task.addJob<RenderDeferredTask>("RenderDeferredTask", items);
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} else {
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task.addJob<RenderForwardTask>("Forward", items);
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}
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}
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31
libraries/render-utils/src/RenderViewTask.h
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31
libraries/render-utils/src/RenderViewTask.h
Normal file
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@ -0,0 +1,31 @@
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//
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// RenderViewTask.h
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// render-utils/src/
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//
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// Created by Sam Gateau on 5/25/2017.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#ifndef hifi_RenderViewTask_h
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#define hifi_RenderViewTask_h
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#include <render/Engine.h>
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#include <render/RenderFetchCullSortTask.h>
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class RenderViewTask {
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public:
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using Input = RenderFetchCullSortTask::Output;
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using JobModel = render::Task::ModelI<RenderViewTask, Input>;
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RenderViewTask() {}
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void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred);
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};
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#endif // hifi_RenderViewTask_h
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@ -63,6 +63,4 @@ void EngineStats::run(const RenderContextPointer& renderContext) {
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config->frameSetPipelineCount = _gpuStats._PSNumSetPipelines;
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config->frameSetInputFormatCount = _gpuStats._ISNumFormatChanges;
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config->emitDirty();
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}
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@ -34,6 +34,7 @@ void TaskConfig::connectChildConfig(QConfigPointer childConfig, const std::strin
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if (childConfig->metaObject()->indexOfSignal(DIRTY_SIGNAL) != -1) {
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// Connect dirty->refresh if defined
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QObject::connect(childConfig.get(), SIGNAL(dirty()), this, SLOT(refresh()));
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QObject::connect(childConfig.get(), SIGNAL(dirtyEnabled()), this, SLOT(refresh()));
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}
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}
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@ -50,6 +51,7 @@ void TaskConfig::transferChildrenConfigs(QConfigPointer source) {
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if (child->metaObject()->indexOfSignal(DIRTY_SIGNAL) != -1) {
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// Connect dirty->refresh if defined
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QObject::connect(child, SIGNAL(dirty()), this, SLOT(refresh()));
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QObject::connect(child, SIGNAL(dirtyEnabled()), this, SLOT(refresh()));
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}
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}
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}
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@ -89,7 +89,7 @@ protected:
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class JobConfig : public QObject {
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Q_OBJECT
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Q_PROPERTY(double cpuRunTime READ getCPURunTime NOTIFY newStats()) //ms
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Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled)
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Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY dirtyEnabled())
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double _msCPURunTime{ 0.0 };
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public:
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JobConfig(bool enabled) : alwaysEnabled{ false }, enabled{ enabled } {}
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bool isEnabled() { return alwaysEnabled || enabled; }
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void setEnabled(bool enable) { enabled = alwaysEnabled || enable; }
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void setEnabled(bool enable) { enabled = alwaysEnabled || enable; emit dirtyEnabled(); }
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bool alwaysEnabled{ true };
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bool enabled{ true };
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@ -121,6 +121,7 @@ public slots:
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signals:
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void loaded();
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void newStats();
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void dirtyEnabled();
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};
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class TaskConfig : public JobConfig {
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@ -170,6 +170,7 @@ protected:
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std::string _name = "";
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};
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// A task is a specialized job to run a collection of other jobs
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// It can be created on any type T by aliasing the type JobModel in the class T
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// using JobModel = Task::Model<T>
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