Merge pull request #10659 from samcake/orange

simple Render Engine refactors coming from the Spectator Cam project
This commit is contained in:
Brad Davis 2017-06-12 20:31:07 -07:00 committed by GitHub
commit db8bdbc0a6
12 changed files with 90 additions and 33 deletions

View file

@ -1,14 +1,16 @@
{
"RenderShadowTask": {
"Enabled": {
"enabled": true
}
},
"RenderDeferredTask": {
"AmbientOcclusion": {
"RenderMainView": {
"RenderShadowTask": {
"Enabled": {
"enabled": true
}
},
"RenderDeferredTask": {
"AmbientOcclusion": {
"Enabled": {
"enabled": true
}
}
}
}
}

View file

@ -114,6 +114,7 @@
#include <render/RenderFetchCullSortTask.h>
#include <RenderDeferredTask.h>
#include <RenderForwardTask.h>
#include <RenderViewTask.h>
#include <ResourceCache.h>
#include <ResourceRequest.h>
#include <SandboxUtils.h>
@ -1866,15 +1867,9 @@ void Application::initializeGL() {
// Set up the render engine
render::CullFunctor cullFunctor = LODManager::shouldRender;
_renderEngine->addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
const auto items = _renderEngine->addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
assert(items.canCast<RenderFetchCullSortTask::Output>());
static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
if (QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD)) {
_renderEngine->addJob<RenderForwardTask>("Forward", items);
} else {
_renderEngine->addJob<RenderDeferredTask>("RenderDeferredTask", items);
}
bool isDeferred = !QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD);
_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, isDeferred);
_renderEngine->load();
_renderEngine->registerScene(_main3DScene);
@ -5076,7 +5071,7 @@ namespace render {
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
if (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
PerformanceTimer perfTimer("worldBox");
auto& batch = *args->_batch;

View file

@ -110,10 +110,6 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
RenderArgs* args = renderContext->args;
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
return;
}
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.setViewportTransform(args->_viewport);

View file

@ -504,10 +504,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
{
// Framebuffer copy operations cannot function as multipass stereo operations.
batch.enableStereo(false);
// perform deferred lighting, rendering to free fbo
auto framebufferCache = DependencyManager::get<FramebufferCache>();
auto textureCache = DependencyManager::get<TextureCache>();
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();

View file

@ -152,9 +152,9 @@ public:
int numInputLights { 0 };
int numClusteredLights { 0 };
void setNumClusteredLightReferences(int numRefs) { numClusteredLightReferences = numRefs; emit dirty(); }
void setNumInputLights(int numLights) { numInputLights = numLights; emit dirty(); }
void setNumClusteredLights(int numLights) { numClusteredLights = numLights; emit dirty(); }
void setNumClusteredLightReferences(int numRefs) { numClusteredLightReferences = numRefs; }
void setNumInputLights(int numLights) { numInputLights = numLights; }
void setNumClusteredLights(int numLights) { numClusteredLights = numLights; }
int numSceneLights { 0 };
int numFreeSceneLights { 0 };

View file

@ -48,6 +48,7 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext,
RenderArgs* args = renderContext->args;
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
args->_batch = &batch;
batch.enableStereo(false);
glm::ivec4 viewport{0, 0, fbo->getWidth(), fbo->getHeight()};
batch.setViewportTransform(viewport);
@ -114,7 +115,7 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
skinProgram, state);
}
const auto cachedMode = task.addJob<RenderShadowSetup>("Setup");
const auto cachedMode = task.addJob<RenderShadowSetup>("ShadowSetup");
// CPU jobs:
// Fetch and cull the items from the scene
@ -129,7 +130,7 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
// GPU jobs: Render to shadow map
task.addJob<RenderShadowMap>("RenderShadowMap", sortedShapes, shapePlumber);
task.addJob<RenderShadowTeardown>("Teardown", cachedMode);
task.addJob<RenderShadowTeardown>("ShadowTeardown", cachedMode);
}
void RenderShadowTask::configure(const Config& configuration) {

View file

@ -0,0 +1,33 @@
//
// RenderViewTask.cpp
// render-utils/src/
//
// Created by Sam Gateau on 5/25/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderViewTask.h"
#include "RenderShadowTask.h"
#include "RenderDeferredTask.h"
#include "RenderForwardTask.h"
void RenderViewTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, bool isDeferred) {
// auto items = input.get<Input>();
task.addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
assert(items.canCast<RenderFetchCullSortTask::Output>());
if (isDeferred) {
task.addJob<RenderDeferredTask>("RenderDeferredTask", items);
} else {
task.addJob<RenderForwardTask>("Forward", items);
}
}

View file

@ -0,0 +1,31 @@
//
// RenderViewTask.h
// render-utils/src/
//
// Created by Sam Gateau on 5/25/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_RenderViewTask_h
#define hifi_RenderViewTask_h
#include <render/Engine.h>
#include <render/RenderFetchCullSortTask.h>
class RenderViewTask {
public:
using Input = RenderFetchCullSortTask::Output;
using JobModel = render::Task::ModelI<RenderViewTask, Input>;
RenderViewTask() {}
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred);
};
#endif // hifi_RenderViewTask_h

View file

@ -63,6 +63,4 @@ void EngineStats::run(const RenderContextPointer& renderContext) {
config->frameSetPipelineCount = _gpuStats._PSNumSetPipelines;
config->frameSetInputFormatCount = _gpuStats._ISNumFormatChanges;
config->emitDirty();
}

View file

@ -34,6 +34,7 @@ void TaskConfig::connectChildConfig(QConfigPointer childConfig, const std::strin
if (childConfig->metaObject()->indexOfSignal(DIRTY_SIGNAL) != -1) {
// Connect dirty->refresh if defined
QObject::connect(childConfig.get(), SIGNAL(dirty()), this, SLOT(refresh()));
QObject::connect(childConfig.get(), SIGNAL(dirtyEnabled()), this, SLOT(refresh()));
}
}
@ -50,6 +51,7 @@ void TaskConfig::transferChildrenConfigs(QConfigPointer source) {
if (child->metaObject()->indexOfSignal(DIRTY_SIGNAL) != -1) {
// Connect dirty->refresh if defined
QObject::connect(child, SIGNAL(dirty()), this, SLOT(refresh()));
QObject::connect(child, SIGNAL(dirtyEnabled()), this, SLOT(refresh()));
}
}
}

View file

@ -89,7 +89,7 @@ protected:
class JobConfig : public QObject {
Q_OBJECT
Q_PROPERTY(double cpuRunTime READ getCPURunTime NOTIFY newStats()) //ms
Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled)
Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY dirtyEnabled())
double _msCPURunTime{ 0.0 };
public:
@ -99,7 +99,7 @@ public:
JobConfig(bool enabled) : alwaysEnabled{ false }, enabled{ enabled } {}
bool isEnabled() { return alwaysEnabled || enabled; }
void setEnabled(bool enable) { enabled = alwaysEnabled || enable; }
void setEnabled(bool enable) { enabled = alwaysEnabled || enable; emit dirtyEnabled(); }
bool alwaysEnabled{ true };
bool enabled{ true };
@ -121,6 +121,7 @@ public slots:
signals:
void loaded();
void newStats();
void dirtyEnabled();
};
class TaskConfig : public JobConfig {

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@ -170,6 +170,7 @@ protected:
std::string _name = "";
};
// A task is a specialized job to run a collection of other jobs
// It can be created on any type T by aliasing the type JobModel in the class T
// using JobModel = Task::Model<T>