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adds menu option to set whether ground plane gets rendered
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15536f1188
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2 changed files with 9 additions and 2 deletions
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@ -1383,11 +1383,16 @@ void Application::initMenu() {
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(_renderAtmosphereOn = renderMenu->addAction("Atmosphere"))->setCheckable(true);
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(_renderAtmosphereOn = renderMenu->addAction("Atmosphere"))->setCheckable(true);
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_renderAtmosphereOn->setChecked(true);
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_renderAtmosphereOn->setChecked(true);
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_renderAtmosphereOn->setShortcut(Qt::SHIFT | Qt::Key_A);
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_renderAtmosphereOn->setShortcut(Qt::SHIFT | Qt::Key_A);
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(_renderGroundPlaneOn = renderMenu->addAction("Ground Plane"))->setCheckable(true);
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_renderGroundPlaneOn->setChecked(true);
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_renderGroundPlaneOn->setShortcut(Qt::SHIFT | Qt::Key_G);
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(_renderAvatarsOn = renderMenu->addAction("Avatars"))->setCheckable(true);
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(_renderAvatarsOn = renderMenu->addAction("Avatars"))->setCheckable(true);
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_renderAvatarsOn->setChecked(true);
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_renderAvatarsOn->setChecked(true);
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(_renderAvatarBalls = renderMenu->addAction("Avatar as Balls"))->setCheckable(true);
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(_renderAvatarBalls = renderMenu->addAction("Avatar as Balls"))->setCheckable(true);
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_renderAvatarBalls->setChecked(false);
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_renderAvatarBalls->setChecked(false);
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(_renderFrameTimerOn = renderMenu->addAction("Show Timer"))->setCheckable(true);
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(_renderFrameTimerOn = renderMenu->addAction("Show Timer"))->setCheckable(true);
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_renderFrameTimerOn->setChecked(false);
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_renderFrameTimerOn->setChecked(false);
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(_renderLookatOn = renderMenu->addAction("Lookat Vectors"))->setCheckable(true);
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(_renderLookatOn = renderMenu->addAction("Lookat Vectors"))->setCheckable(true);
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_renderLookatOn->setChecked(false);
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_renderLookatOn->setChecked(false);
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@ -1913,8 +1918,9 @@ void Application::displaySide(Camera& whichCamera) {
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glPopMatrix();
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glPopMatrix();
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//draw a grid ground plane....
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//draw a grid ground plane....
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drawGroundPlaneGrid(EDGE_SIZE_GROUND_PLANE);
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if (_renderGroundPlaneOn->isChecked()) {
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drawGroundPlaneGrid(EDGE_SIZE_GROUND_PLANE);
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}
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// Draw voxels
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// Draw voxels
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if (_renderVoxels->isChecked()) {
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if (_renderVoxels->isChecked()) {
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_voxels.render(_renderVoxelTextures->isChecked());
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_voxels.render(_renderVoxelTextures->isChecked());
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@ -180,6 +180,7 @@ private:
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QAction* _renderVoxelTextures; // Whether to render noise textures on voxels
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QAction* _renderVoxelTextures; // Whether to render noise textures on voxels
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QAction* _renderStarsOn; // Whether to display the stars
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QAction* _renderStarsOn; // Whether to display the stars
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QAction* _renderAtmosphereOn; // Whether to display the atmosphere
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QAction* _renderAtmosphereOn; // Whether to display the atmosphere
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QAction* _renderGroundPlaneOn; // Whether to display the ground plane
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QAction* _renderAvatarsOn; // Whether to render avatars
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QAction* _renderAvatarsOn; // Whether to render avatars
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QAction* _renderStatsOn; // Whether to show onscreen text overlay with stats
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QAction* _renderStatsOn; // Whether to show onscreen text overlay with stats
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QAction* _renderFrameTimerOn; // Whether to show onscreen text overlay with stats
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QAction* _renderFrameTimerOn; // Whether to show onscreen text overlay with stats
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