Updated comment

This commit is contained in:
Anthony J. Thibault 2015-07-25 12:24:26 -07:00
parent 3210037bc1
commit ce7e385900

View file

@ -267,9 +267,8 @@ glm::mat4 MyAvatar::getSensorToWorldMatrix() const {
} }
} }
// best called at end of main loop, just before rendering. // best called at start of main loop just after we have a fresh hmd pose.
// update sensor to world matrix from current body position and hmd sensor. // update internal body position from new hmd pose.
// This is so the correct camera can be used for rendering.
void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) { void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
// update the sensorMatrices based on the new hmd pose // update the sensorMatrices based on the new hmd pose
_hmdSensorMatrix = hmdSensorMatrix; _hmdSensorMatrix = hmdSensorMatrix;