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1 changed files with 2 additions and 3 deletions
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@ -267,9 +267,8 @@ glm::mat4 MyAvatar::getSensorToWorldMatrix() const {
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}
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}
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// best called at end of main loop, just before rendering.
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// update sensor to world matrix from current body position and hmd sensor.
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// This is so the correct camera can be used for rendering.
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// best called at start of main loop just after we have a fresh hmd pose.
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// update internal body position from new hmd pose.
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void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
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// update the sensorMatrices based on the new hmd pose
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_hmdSensorMatrix = hmdSensorMatrix;
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