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https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
add local gravity option parameter for MyAvatar
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parent
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commit
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8 changed files with 56 additions and 33 deletions
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@ -188,17 +188,18 @@ function update(deltaTime) {
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ray = { origin: MyAvatar.position, direction: DOWN };
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var intersection = Voxels.findRayIntersection(ray);
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if (intersection.intersects) {
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if (!(MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_GRAVITY)) {
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if (!(MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY)) {
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var v = intersection.voxel;
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var maxCorner = Vec3.sum({ x: v.x, y: v.y, z: v.z }, {x: v.s, y: v.s, z: v.s });
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var distance = lastPosition.y - maxCorner.y;
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if ((gravityOnExpiry < now) && (distance < MAX_VOXEL_SCAN_DISTANCE)) {
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MyAvatar.motionBehaviors = MyAvatar.motionBehaviors | AVATAR_MOTION_OBEY_GRAVITY;
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// NOTE: setting the gravity automatically sets the AVATAR_MOTION_OBEY_LOCAL_GRAVITY behavior bit.
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MyAvatar.gravity = DOWN;
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}
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}
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} else {
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if (MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_GRAVITY) {
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MyAvatar.motionBehaviors = MyAvatar.motionBehaviors & ~AVATAR_MOTION_OBEY_GRAVITY;
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if (MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY) {
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MyAvatar.motionBehaviors = MyAvatar.motionBehaviors & ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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}
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gravityOnExpiry = now + EXPIRY_PERIOD;
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}
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@ -216,9 +217,9 @@ function update(deltaTime) {
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collisionOnExpiry = now + EXPIRY_PERIOD;
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}
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if (speed > MAX_WALKING_SPEED) {
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if (MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_GRAVITY) {
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if (MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY) {
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// turn off gravity
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MyAvatar.motionBehaviors = MyAvatar.motionBehaviors & ~AVATAR_MOTION_OBEY_GRAVITY;
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MyAvatar.motionBehaviors = MyAvatar.motionBehaviors & ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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}
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}
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if (speed > MAX_COLLIDABLE_SPEED) {
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@ -857,7 +857,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
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case Qt::Key_G:
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if (isShifted) {
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Menu::getInstance()->triggerOption(MenuOption::ObeyGravity);
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Menu::getInstance()->triggerOption(MenuOption::ObeyEnvironmentalGravity);
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}
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break;
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@ -188,7 +188,7 @@ Menu::Menu() :
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addDisabledActionAndSeparator(editMenu, "Physics");
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QObject* avatar = appInstance->getAvatar();
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ObeyGravity, Qt::SHIFT | Qt::Key_G, true,
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addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ObeyEnvironmentalGravity, Qt::SHIFT | Qt::Key_G, true,
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avatar, SLOT(updateMotionBehaviors()));
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@ -315,7 +315,7 @@ namespace MenuOption {
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const QString GoTo = "Go To...";
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const QString GoToDomain = "Go To Domain...";
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const QString GoToLocation = "Go To Location...";
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const QString ObeyGravity = "Obey Gravity";
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const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
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const QString HandsCollideWithSelf = "Collide With Self";
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const QString HeadMouse = "Head Mouse";
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const QString IncreaseAvatarSize = "Increase Avatar Size";
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@ -125,10 +125,8 @@ void MyAvatar::update(float deltaTime) {
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head->setAudioLoudness(audio->getLastInputLoudness());
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head->setAudioAverageLoudness(audio->getAudioAverageInputLoudness());
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if (_motionBehaviors & AVATAR_MOTION_OBEY_GRAVITY) {
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setGravity(Application::getInstance()->getEnvironment()->getGravity(getPosition()));
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} else {
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setGravity(glm::vec3(0.0f, 0.0f, 0.0f));
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if (_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY) {
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_gravity = Application::getInstance()->getEnvironment()->getGravity(getPosition());
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}
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simulate(deltaTime);
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@ -463,6 +461,27 @@ void MyAvatar::renderHeadMouse() const {
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*/
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}
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void MyAvatar::setLocalGravity(glm::vec3 gravity) {
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_motionBehaviors |= AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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// Environmental and Local gravities are incompatible. Since Local is being set here
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// the environmental setting must be removed.
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_motionBehaviors &= ~AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY;
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setGravity(gravity);
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}
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void MyAvatar::setGravity(const glm::vec3& gravity) {
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_gravity = gravity;
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getHead()->setGravity(_gravity);
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// use the gravity to determine the new world up direction, if possible
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float gravityLength = glm::length(gravity);
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if (gravityLength > EPSILON) {
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_worldUpDirection = _gravity / -gravityLength;
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} else {
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_worldUpDirection = DEFAULT_UP_DIRECTION;
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}
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}
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void MyAvatar::saveData(QSettings* settings) {
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settings->beginGroup("Avatar");
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@ -1046,19 +1065,6 @@ void MyAvatar::maybeUpdateBillboard() {
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sendBillboardPacket();
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}
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void MyAvatar::setGravity(glm::vec3 gravity) {
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_gravity = gravity;
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getHead()->setGravity(_gravity);
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// use the gravity to determine the new world up direction, if possible
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float gravityLength = glm::length(gravity);
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if (gravityLength > EPSILON) {
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_worldUpDirection = _gravity / -gravityLength;
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} else {
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_worldUpDirection = DEFAULT_UP_DIRECTION;
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}
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}
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void MyAvatar::goHome() {
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qDebug("Going Home!");
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setPosition(START_LOCATION);
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@ -1147,8 +1153,13 @@ void MyAvatar::goToLocationFromResponse(const QJsonObject& jsonObject) {
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void MyAvatar::updateMotionBehaviors() {
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_motionBehaviors = 0;
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if (Menu::getInstance()->isOptionChecked(MenuOption::ObeyGravity)) {
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_motionBehaviors |= AVATAR_MOTION_OBEY_GRAVITY;
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if (Menu::getInstance()->isOptionChecked(MenuOption::ObeyEnvironmentalGravity)) {
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_motionBehaviors |= AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY;
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// Environmental and Local gravities are incompatible. Environmental setting trumps local.
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_motionBehaviors &= ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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}
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if (! (_motionBehaviors & (AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY | AVATAR_MOTION_OBEY_LOCAL_GRAVITY))) {
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_gravity = glm::vec3(0.0f);
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}
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}
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@ -1164,7 +1175,14 @@ void MyAvatar::setCollisionGroups(quint32 collisionGroups) {
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void MyAvatar::setMotionBehaviors(quint32 flags) {
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_motionBehaviors = flags;
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Menu* menu = Menu::getInstance();
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menu->setIsOptionChecked(MenuOption::ObeyGravity, (bool)(_motionBehaviors & AVATAR_MOTION_OBEY_GRAVITY));
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menu->setIsOptionChecked(MenuOption::ObeyEnvironmentalGravity, (bool)(_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY));
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// Environmental and Local gravities are incompatible. Environmental setting trumps local.
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if (_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY) {
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_motionBehaviors &= ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
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setGravity(Application::getInstance()->getEnvironment()->getGravity(getPosition()));
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} else if (! (_motionBehaviors & (AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY | AVATAR_MOTION_OBEY_LOCAL_GRAVITY))) {
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_gravity = glm::vec3(0.0f);
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}
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}
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void MyAvatar::applyCollision(const glm::vec3& contactPoint, const glm::vec3& penetration) {
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@ -29,6 +29,7 @@ class MyAvatar : public Avatar {
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Q_OBJECT
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Q_PROPERTY(bool shouldRenderLocally READ getShouldRenderLocally WRITE setShouldRenderLocally)
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Q_PROPERTY(quint32 motionBehaviors READ getMotionBehaviors WRITE setMotionBehaviors)
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Q_PROPERTY(glm::vec3 gravity READ getGravity WRITE setLocalGravity)
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public:
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MyAvatar();
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@ -50,8 +51,7 @@ public:
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void setMousePressed(bool mousePressed) { _mousePressed = mousePressed; }
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void setVelocity(const glm::vec3 velocity) { _velocity = velocity; }
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void setLeanScale(float scale) { _leanScale = scale; }
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void setGravity(glm::vec3 gravity);
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void setMoveTarget(const glm::vec3 moveTarget);
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void setLocalGravity(glm::vec3 gravity);
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void setShouldRenderLocally(bool shouldRender) { _shouldRender = shouldRender; }
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// getters
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@ -121,6 +121,7 @@ private:
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bool _shouldJump;
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float _driveKeys[MAX_DRIVE_KEYS];
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glm::vec3 _gravity;
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glm::vec3 _environmentGravity;
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float _distanceToNearestAvatar; // How close is the nearest avatar?
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// motion stuff
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@ -149,6 +150,7 @@ private:
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void updateCollisionSound(const glm::vec3& penetration, float deltaTime, float frequency);
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void updateChatCircle(float deltaTime);
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void maybeUpdateBillboard();
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void setGravity(const glm::vec3& gravity);
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};
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#endif // hifi_MyAvatar_h
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@ -51,7 +51,8 @@ typedef unsigned long long quint64;
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#include "HandData.h"
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// avatar motion behaviors
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const quint32 AVATAR_MOTION_OBEY_GRAVITY = 1U << 0;
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const quint32 AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY = 1U << 0;
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const quint32 AVATAR_MOTION_OBEY_LOCAL_GRAVITY = 1U << 1;
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// First bitset
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const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
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@ -239,7 +239,8 @@ void ScriptEngine::init() {
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globalObject.setProperty("COLLISION_GROUP_VOXELS", _engine.newVariant(QVariant(COLLISION_GROUP_VOXELS)));
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globalObject.setProperty("COLLISION_GROUP_PARTICLES", _engine.newVariant(QVariant(COLLISION_GROUP_PARTICLES)));
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globalObject.setProperty("AVATAR_MOTION_OBEY_GRAVITY", _engine.newVariant(QVariant(AVATAR_MOTION_OBEY_GRAVITY)));
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globalObject.setProperty("AVATAR_MOTION_OBEY_LOCAL_GRAVITY", _engine.newVariant(QVariant(AVATAR_MOTION_OBEY_LOCAL_GRAVITY)));
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globalObject.setProperty("AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY", _engine.newVariant(QVariant(AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY)));
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// let the VoxelPacketSender know how frequently we plan to call it
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_voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
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