Coding standard cleanup based upon ZappoMan's suggestions.

This commit is contained in:
Geenz 2013-05-29 16:46:47 -04:00
parent 8ac8335776
commit c33d2ee25e
2 changed files with 62 additions and 70 deletions

View file

@ -778,26 +778,22 @@ void Application::wheelEvent(QWheelEvent* event) {
const char AVATAR_DATA_FILENAME[] = "avatar.ifd";
void Application::readSettingsFile()
{
void Application::readSettingsFile() {
FILE* settingsFile = fopen(AVATAR_DATA_FILENAME, "rt");
if (settingsFile)
{
if (settingsFile) {
char line[LINE_MAX];
while (fgets(line, LINE_MAX, settingsFile) != NULL)
{
if (strcmp(line, " \n") > 0)
{
if (strcmp(line, " \n") > 0) {
char *token = NULL;
char *settingLine = NULL;
char *toFree = NULL;
settingLine = strdup(line);
if (settingLine != NULL)
{
if (settingLine != NULL) {
toFree = settingLine;
int i = 0;
@ -835,12 +831,10 @@ void Application::readSettingsFile()
fclose(settingsFile);
}
void Application::saveSettingsFile()
{
void Application::saveSettingsFile() {
FILE* settingsFile = fopen(AVATAR_DATA_FILENAME, "wt");
if (settingsFile)
{
if (settingsFile) {
for (std::map<std::string, std::string>::iterator i = _settingsTable.begin(); i != _settingsTable.end(); i++)
{
fprintf(settingsFile, "\n%s=%s", i->first.data(), i->second.data());
@ -850,109 +844,107 @@ void Application::saveSettingsFile()
fclose(settingsFile);
}
bool Application::getSettingBool(const char *settingName, bool &boolSetting, bool defaultSetting)
{
if (_settingsTable[settingName] != "")
{
bool Application::getSettingBool(const char* setting, bool& value, const bool defaultSetting) const {
std::map<std::string, std::string>::const_iterator iter = _settingsTable.find(setting);
if (iter != _settingsTable.end()) {
int readBool;
int res = sscanf(_settingsTable[settingName].data(), "%d", &readBool);
printLog("Found setting %d times!", res);
int res = sscanf(iter->second.data(), "%d", &readBool);
if (res == 1)
{
if (readBool == 1)
{
boolSetting = true;
const char EXPECTED_ITEMS = 1;
if (res == EXPECTED_ITEMS) {
if (readBool == 1) {
value = true;
} else if (readBool == 0) {
boolSetting = false;
value = false;
}
}
} else {
boolSetting = defaultSetting;
value = defaultSetting;
return false;
}
return true;
}
bool Application::getSettingFloat(const char *settingName, float &floatSetting, float defaultSetting)
{
if (_settingsTable[settingName] != "")
{
bool Application::getSettingFloat(const char* setting, float& value, const float defaultSetting) const {
std::map<std::string, std::string>::const_iterator iter = _settingsTable.find(setting);
if (iter != _settingsTable.end()) {
float readFloat;
int res = sscanf(_settingsTable[settingName].data(), "%f", &readFloat);
printLog("Found setting %d times!", res);
int res = sscanf(iter->second.data(), "%f", &readFloat);
if (res == 1)
{
const char EXPECTED_ITEMS = 1;
if (res == EXPECTED_ITEMS) {
if (!isnan(readFloat)) {
floatSetting = readFloat;
value = readFloat;
} else {
floatSetting = defaultSetting;
value = defaultSetting;
return false;
}
} else {
floatSetting = defaultSetting;
value = defaultSetting;
return false;
}
} else {
floatSetting = defaultSetting;
value = defaultSetting;
return false;
}
return true;
}
bool Application::getSettingVec3(const char *settingName, glm::vec3 &vecSetting, glm::vec3 defaultSetting)
{
if (_settingsTable[settingName] != "")
{
bool Application::getSettingVec3(const char* setting, glm::vec3& value, const glm::vec3& defaultSetting) const {
std::map<std::string, std::string>::const_iterator iter = _settingsTable.find(setting);
if (iter != _settingsTable.end()) {
glm::vec3 readVec;
int res = sscanf(_settingsTable[settingName].data(), "%f,%f,%f", &readVec.x, &readVec.y, &readVec.z);
printLog("Found setting %d times!", res);
int res = sscanf(iter->second.data(), "%f,%f,%f", &readVec.x, &readVec.y, &readVec.z);
if (res == 3)
{
const char EXPECTED_ITEMS = 3;
if (res == EXPECTED_ITEMS) {
if (!isnan(readVec.x) && !isnan(readVec.y) && !isnan(readVec.z)) {
vecSetting = readVec;
value = readVec;
} else {
vecSetting = defaultSetting;
value = defaultSetting;
return false;
}
} else {
vecSetting = defaultSetting;
value = defaultSetting;
return false;
}
} else {
vecSetting = defaultSetting;
value = defaultSetting;
return false;
}
return true;
}
void Application::setSettingBool(const char *settingName, bool boolSetting)
{
char setting[128];
sprintf(setting, "%d", boolSetting);
_settingsTable[settingName] = setting;
const short MAX_SETTINGS_LENGTH = 128;
void Application::setSettingBool(const char* setting, const bool value) {
char settingValues[MAX_SETTINGS_LENGTH];
sprintf(settingValues, "%d", value);
_settingsTable[setting] = settingValues;
}
void Application::setSettingFloat(const char *settingName, float floatSetting)
{
char setting[128];
sprintf(setting, "%f", floatSetting);
_settingsTable[settingName] = setting;
void Application::setSettingFloat(const char* setting, const float value) {
char settingValues[MAX_SETTINGS_LENGTH];
sprintf(settingValues, "%f", value);
_settingsTable[setting] = settingValues;
}
void Application::setSettingVec3(const char *settingName, glm::vec3 vecSetting)
{
char setting[128];
sprintf(setting, "%f,%f,%f", vecSetting.x, vecSetting.y, vecSetting.z);
_settingsTable[settingName] = setting;
void Application::setSettingVec3(const char* setting, const glm::vec3& value) {
char settingValues[MAX_SETTINGS_LENGTH];
sprintf(settingValues, "%f,%f,%f", value.x, value.y, value.z);
_settingsTable[setting] = settingValues;
}
// Every second, check the frame rates and other stuff

View file

@ -73,7 +73,7 @@ public:
@param boolSetting The referenced variable where the setting will be stored.
@param defaultSetting The default setting to assign to boolSetting if this function fails to find the appropriate setting. Defaults to false.
*/
bool getSettingBool(const char* settingName, bool &boolSetting, bool defaultSetting = false);
bool getSettingBool(const char* setting, bool &value, const bool defaultSetting = false) const;
/*!
@fn getSettingFloat
@ -82,7 +82,7 @@ public:
@param floatSetting The referenced variable where the setting will be stored.
@param defaultSetting The default setting to assign to boolSetting if this function fails to find the appropriate setting. Defaults to 0.0f.
*/
bool getSettingFloat(const char* settingName, float &floatSetting, float defaultSetting = 0.0f);
bool getSettingFloat(const char* setting, float &value, const float defaultSetting = 0.0f) const;
/*!
@fn getSettingVec3
@ -91,7 +91,7 @@ public:
@param vecSetting The referenced variable where the setting will be stored.
@param defaultSetting The default setting to assign to boolSetting if this function fails to find the appropriate setting. Defaults to <0.0f, 0.0f, 0.0f>
*/
bool getSettingVec3(const char* settingName, glm::vec3 &vecSetting, glm::vec3 defaultSetting = glm::vec3(0.0f, 0.0f, 0.0f));
bool getSettingVec3(const char* setting, glm::vec3 &value, const glm::vec3& defaultSetting = glm::vec3(0.0f, 0.0f, 0.0f)) const;
/*!
@fn setSettingBool
@ -99,7 +99,7 @@ public:
@param settingName The desired setting to populate a value for.
@param boolSetting The value to set.
*/
void setSettingBool(const char* settingName, bool boolSetting);
void setSettingBool(const char* setting, const bool value);
/*!
@fn setSettingFloat
@ -107,7 +107,7 @@ public:
@param settingName The desired setting to populate a value for.
@param floatSetting The value to set.
*/
void setSettingFloat(const char* settingName, float floatSetting);
void setSettingFloat(const char* setting, const float value);
/*!
@fn setSettingVec3
@ -115,7 +115,7 @@ public:
@param settingName The desired setting to populate a value for.
@param vecSetting The value to set.
*/
void setSettingVec3(const char* settingName, glm::vec3 vecSetting);
void setSettingVec3(const char* setting, const glm::vec3& value);
private slots: