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https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
Add TextureType to NetworkTexture for reflection
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a148a69a35
commit
c096b0dfa1
5 changed files with 63 additions and 57 deletions
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@ -380,7 +380,7 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
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_pendingAmbientTexture = false;
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_ambientTexture.clear();
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} else {
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_ambientTexture = textureCache->getTexture(zone->getKeyLightProperties().getAmbientURL(), CUBE_TEXTURE);
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_ambientTexture = textureCache->getTexture(zone->getKeyLightProperties().getAmbientURL(), NetworkTexture::CUBE_TEXTURE);
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_pendingAmbientTexture = true;
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if (_ambientTexture && _ambientTexture->isLoaded()) {
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@ -410,7 +410,7 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
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_skyboxTexture.clear();
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} else {
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// Update the Texture of the Skybox with the one pointed by this zone
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_skyboxTexture = textureCache->getTexture(zone->getSkyboxProperties().getURL(), CUBE_TEXTURE);
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_skyboxTexture = textureCache->getTexture(zone->getSkyboxProperties().getURL(), NetworkTexture::CUBE_TEXTURE);
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_pendingSkyboxTexture = true;
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if (_skyboxTexture && _skyboxTexture->isLoaded()) {
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@ -425,7 +425,7 @@ NetworkMaterial::NetworkMaterial(const FBXMaterial& material, const QUrl& textur
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{
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_textures = Textures(MapChannel::NUM_MAP_CHANNELS);
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if (!material.albedoTexture.filename.isEmpty()) {
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auto map = fetchTextureMap(textureBaseUrl, material.albedoTexture, ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
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auto map = fetchTextureMap(textureBaseUrl, material.albedoTexture, NetworkTexture::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
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_albedoTransform = material.albedoTexture.transform;
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map->setTextureTransform(_albedoTransform);
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@ -442,39 +442,39 @@ NetworkMaterial::NetworkMaterial(const FBXMaterial& material, const QUrl& textur
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if (!material.normalTexture.filename.isEmpty()) {
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auto type = (material.normalTexture.isBumpmap ? BUMP_TEXTURE : NORMAL_TEXTURE);
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auto type = (material.normalTexture.isBumpmap ? NetworkTexture::BUMP_TEXTURE : NetworkTexture::NORMAL_TEXTURE);
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auto map = fetchTextureMap(textureBaseUrl, material.normalTexture, type, MapChannel::NORMAL_MAP);
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setTextureMap(MapChannel::NORMAL_MAP, map);
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}
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if (!material.roughnessTexture.filename.isEmpty()) {
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auto map = fetchTextureMap(textureBaseUrl, material.roughnessTexture, ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
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auto map = fetchTextureMap(textureBaseUrl, material.roughnessTexture, NetworkTexture::ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
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setTextureMap(MapChannel::ROUGHNESS_MAP, map);
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} else if (!material.glossTexture.filename.isEmpty()) {
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auto map = fetchTextureMap(textureBaseUrl, material.glossTexture, GLOSS_TEXTURE, MapChannel::ROUGHNESS_MAP);
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auto map = fetchTextureMap(textureBaseUrl, material.glossTexture, NetworkTexture::GLOSS_TEXTURE, MapChannel::ROUGHNESS_MAP);
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setTextureMap(MapChannel::ROUGHNESS_MAP, map);
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}
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if (!material.metallicTexture.filename.isEmpty()) {
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auto map = fetchTextureMap(textureBaseUrl, material.metallicTexture, METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
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auto map = fetchTextureMap(textureBaseUrl, material.metallicTexture, NetworkTexture::METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
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setTextureMap(MapChannel::METALLIC_MAP, map);
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} else if (!material.specularTexture.filename.isEmpty()) {
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auto map = fetchTextureMap(textureBaseUrl, material.specularTexture, SPECULAR_TEXTURE, MapChannel::METALLIC_MAP);
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auto map = fetchTextureMap(textureBaseUrl, material.specularTexture, NetworkTexture::SPECULAR_TEXTURE, MapChannel::METALLIC_MAP);
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setTextureMap(MapChannel::METALLIC_MAP, map);
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}
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if (!material.occlusionTexture.filename.isEmpty()) {
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auto map = fetchTextureMap(textureBaseUrl, material.occlusionTexture, OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
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auto map = fetchTextureMap(textureBaseUrl, material.occlusionTexture, NetworkTexture::OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
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setTextureMap(MapChannel::OCCLUSION_MAP, map);
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}
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if (!material.emissiveTexture.filename.isEmpty()) {
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auto map = fetchTextureMap(textureBaseUrl, material.emissiveTexture, EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
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auto map = fetchTextureMap(textureBaseUrl, material.emissiveTexture, NetworkTexture::EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
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setTextureMap(MapChannel::EMISSIVE_MAP, map);
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}
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if (!material.lightmapTexture.filename.isEmpty()) {
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auto map = fetchTextureMap(textureBaseUrl, material.lightmapTexture, LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
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auto map = fetchTextureMap(textureBaseUrl, material.lightmapTexture, NetworkTexture::LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
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_lightmapTransform = material.lightmapTexture.transform;
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_lightmapParams = material.lightmapParams;
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map->setTextureTransform(_lightmapTransform);
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@ -496,7 +496,7 @@ void NetworkMaterial::setTextures(const QVariantMap& textureMap) {
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if (!albedoName.isEmpty()) {
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auto url = textureMap.contains(albedoName) ? textureMap[albedoName].toUrl() : QUrl();
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auto map = fetchTextureMap(url, ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
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auto map = fetchTextureMap(url, NetworkTexture::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);
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map->setTextureTransform(_albedoTransform);
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// when reassigning the albedo texture we also check for the alpha channel used as opacity
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map->setUseAlphaChannel(true);
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@ -505,39 +505,39 @@ void NetworkMaterial::setTextures(const QVariantMap& textureMap) {
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if (!normalName.isEmpty()) {
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auto url = textureMap.contains(normalName) ? textureMap[normalName].toUrl() : QUrl();
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auto map = fetchTextureMap(url, NORMAL_TEXTURE, MapChannel::NORMAL_MAP);
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auto map = fetchTextureMap(url, NetworkTexture::NORMAL_TEXTURE, MapChannel::NORMAL_MAP);
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setTextureMap(MapChannel::NORMAL_MAP, map);
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}
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if (!roughnessName.isEmpty()) {
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auto url = textureMap.contains(roughnessName) ? textureMap[roughnessName].toUrl() : QUrl();
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// FIXME: If passing a gloss map instead of a roughmap how do we know?
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auto map = fetchTextureMap(url, ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
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auto map = fetchTextureMap(url, NetworkTexture::ROUGHNESS_TEXTURE, MapChannel::ROUGHNESS_MAP);
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setTextureMap(MapChannel::ROUGHNESS_MAP, map);
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}
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if (!metallicName.isEmpty()) {
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auto url = textureMap.contains(metallicName) ? textureMap[metallicName].toUrl() : QUrl();
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// FIXME: If passing a specular map instead of a metallic how do we know?
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auto map = fetchTextureMap(url, METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
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auto map = fetchTextureMap(url, NetworkTexture::METALLIC_TEXTURE, MapChannel::METALLIC_MAP);
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setTextureMap(MapChannel::METALLIC_MAP, map);
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}
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if (!occlusionName.isEmpty()) {
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auto url = textureMap.contains(occlusionName) ? textureMap[occlusionName].toUrl() : QUrl();
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auto map = fetchTextureMap(url, OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
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auto map = fetchTextureMap(url, NetworkTexture::OCCLUSION_TEXTURE, MapChannel::OCCLUSION_MAP);
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setTextureMap(MapChannel::OCCLUSION_MAP, map);
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}
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if (!emissiveName.isEmpty()) {
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auto url = textureMap.contains(emissiveName) ? textureMap[emissiveName].toUrl() : QUrl();
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auto map = fetchTextureMap(url, EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
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auto map = fetchTextureMap(url, NetworkTexture::EMISSIVE_TEXTURE, MapChannel::EMISSIVE_MAP);
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setTextureMap(MapChannel::EMISSIVE_MAP, map);
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}
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if (!lightmapName.isEmpty()) {
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auto url = textureMap.contains(lightmapName) ? textureMap[lightmapName].toUrl() : QUrl();
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auto map = fetchTextureMap(url, LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
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auto map = fetchTextureMap(url, NetworkTexture::LIGHTMAP_TEXTURE, MapChannel::LIGHTMAP_MAP);
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map->setTextureTransform(_lightmapTransform);
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map->setLightmapOffsetScale(_lightmapParams.x, _lightmapParams.y);
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setTextureMap(MapChannel::LIGHTMAP_MAP, map);
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@ -170,6 +170,8 @@ protected:
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const bool& isOriginal() const { return _isOriginal; }
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private:
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using TextureType = NetworkTexture::Type;
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// Helpers for the ctors
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QUrl getTextureUrl(const QUrl& baseUrl, const FBXTexture& fbxTexture);
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model::TextureMapPointer fetchTextureMap(const QUrl& baseUrl, const FBXTexture& fbxTexture,
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@ -145,60 +145,62 @@ const gpu::TexturePointer& TextureCache::getNormalFittingTexture() {
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/// Extra data for creating textures.
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class TextureExtra {
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public:
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TextureType type;
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NetworkTexture::Type type;
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const QByteArray& content;
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};
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NetworkTexturePointer TextureCache::getTexture(const QUrl& url, TextureType type, const QByteArray& content) {
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NetworkTexturePointer TextureCache::getTexture(const QUrl& url, Type type, const QByteArray& content) {
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TextureExtra extra = { type, content };
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return ResourceCache::getResource(url, QUrl(), content.isEmpty(), &extra).staticCast<NetworkTexture>();
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}
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NetworkTexture::TextureLoaderFunc getTextureLoaderForType(TextureType type) {
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NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type type) {
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using Type = NetworkTexture;
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switch (type) {
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case ALBEDO_TEXTURE: {
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case Type::ALBEDO_TEXTURE: {
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return model::TextureUsage::createAlbedoTextureFromImage;
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break;
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}
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case EMISSIVE_TEXTURE: {
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case Type::EMISSIVE_TEXTURE: {
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return model::TextureUsage::createEmissiveTextureFromImage;
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break;
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}
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case LIGHTMAP_TEXTURE: {
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case Type::LIGHTMAP_TEXTURE: {
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return model::TextureUsage::createLightmapTextureFromImage;
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break;
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}
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case CUBE_TEXTURE: {
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case Type::CUBE_TEXTURE: {
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return model::TextureUsage::createCubeTextureFromImage;
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break;
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}
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case BUMP_TEXTURE: {
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case Type::BUMP_TEXTURE: {
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return model::TextureUsage::createNormalTextureFromBumpImage;
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break;
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}
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case NORMAL_TEXTURE: {
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case Type::NORMAL_TEXTURE: {
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return model::TextureUsage::createNormalTextureFromNormalImage;
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break;
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}
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case ROUGHNESS_TEXTURE: {
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case Type::ROUGHNESS_TEXTURE: {
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return model::TextureUsage::createRoughnessTextureFromImage;
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break;
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}
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case GLOSS_TEXTURE: {
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case Type::GLOSS_TEXTURE: {
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return model::TextureUsage::createRoughnessTextureFromGlossImage;
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break;
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}
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case SPECULAR_TEXTURE: {
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case Type::SPECULAR_TEXTURE: {
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return model::TextureUsage::createMetallicTextureFromImage;
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break;
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}
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case CUSTOM_TEXTURE: {
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case Type::CUSTOM_TEXTURE: {
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Q_ASSERT(false);
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return NetworkTexture::TextureLoaderFunc();
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break;
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}
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case DEFAULT_TEXTURE:
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case Type::DEFAULT_TEXTURE:
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default: {
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return model::TextureUsage::create2DTextureFromImage;
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break;
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@ -207,7 +209,7 @@ NetworkTexture::TextureLoaderFunc getTextureLoaderForType(TextureType type) {
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}
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/// Returns a texture version of an image file
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gpu::TexturePointer TextureCache::getImageTexture(const QString& path, TextureType type) {
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gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type) {
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QImage image = QImage(path);
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auto loader = getTextureLoaderForType(type);
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return gpu::TexturePointer(loader(image, QUrl::fromLocalFile(path).fileName().toStdString()));
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@ -216,13 +218,13 @@ gpu::TexturePointer TextureCache::getImageTexture(const QString& path, TextureTy
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QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
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const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
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const TextureExtra* textureExtra = static_cast<const TextureExtra*>(extra);
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auto type = textureExtra ? textureExtra->type : TextureType::DEFAULT_TEXTURE;
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auto type = textureExtra ? textureExtra->type : Type::DEFAULT_TEXTURE;
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auto content = textureExtra ? textureExtra->content : QByteArray();
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return QSharedPointer<Resource>(new NetworkTexture(url, type, content),
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&Resource::deleter);
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}
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NetworkTexture::NetworkTexture(const QUrl& url, TextureType type, const QByteArray& content) :
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NetworkTexture::NetworkTexture(const QUrl& url, Type type, const QByteArray& content) :
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Resource(url, !content.isEmpty()),
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_type(type)
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{
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@ -26,22 +26,6 @@ namespace gpu {
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class Batch;
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}
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enum TextureType {
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DEFAULT_TEXTURE,
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ALBEDO_TEXTURE,
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NORMAL_TEXTURE,
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BUMP_TEXTURE,
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SPECULAR_TEXTURE,
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METALLIC_TEXTURE = SPECULAR_TEXTURE, // for now spec and metallic texture are the same, converted to grey
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ROUGHNESS_TEXTURE,
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GLOSS_TEXTURE,
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EMISSIVE_TEXTURE,
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CUBE_TEXTURE,
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OCCLUSION_TEXTURE,
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LIGHTMAP_TEXTURE,
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CUSTOM_TEXTURE
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};
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/// A simple object wrapper for an OpenGL texture.
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class Texture {
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public:
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@ -55,11 +39,27 @@ class NetworkTexture : public Resource, public Texture {
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Q_OBJECT
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public:
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enum Type {
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DEFAULT_TEXTURE,
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ALBEDO_TEXTURE,
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NORMAL_TEXTURE,
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BUMP_TEXTURE,
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SPECULAR_TEXTURE,
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METALLIC_TEXTURE = SPECULAR_TEXTURE, // for now spec and metallic texture are the same, converted to grey
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ROUGHNESS_TEXTURE,
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GLOSS_TEXTURE,
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EMISSIVE_TEXTURE,
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CUBE_TEXTURE,
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OCCLUSION_TEXTURE,
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LIGHTMAP_TEXTURE,
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CUSTOM_TEXTURE
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};
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Q_ENUM(Type)
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typedef gpu::Texture* TextureLoader(const QImage& image, const std::string& srcImageName);
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using TextureLoaderFunc = std::function<TextureLoader>;
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NetworkTexture(const QUrl& url, TextureType type, const QByteArray& content);
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NetworkTexture(const QUrl& url, Type type, const QByteArray& content);
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NetworkTexture(const QUrl& url, const TextureLoaderFunc& textureLoader, const QByteArray& content);
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int getOriginalWidth() const { return _originalWidth; }
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@ -82,7 +82,7 @@ protected:
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Q_INVOKABLE void setImage(gpu::TexturePointer texture, int originalWidth, int originalHeight);
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private:
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TextureType _type;
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Type _type;
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TextureLoaderFunc _textureLoader;
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int _originalWidth { 0 };
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int _originalHeight { 0 };
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@ -96,6 +96,8 @@ using NetworkTexturePointer = QSharedPointer<NetworkTexture>;
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class TextureCache : public ResourceCache, public Dependency {
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Q_OBJECT
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SINGLETON_DEPENDENCY
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using Type = NetworkTexture::Type;
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public:
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/// Returns the ID of the permutation/normal texture used for Perlin noise shader programs. This texture
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@ -119,10 +121,10 @@ public:
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const gpu::TexturePointer& getNormalFittingTexture();
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/// Returns a texture version of an image file
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static gpu::TexturePointer getImageTexture(const QString& path, TextureType type = DEFAULT_TEXTURE);
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static gpu::TexturePointer getImageTexture(const QString& path, Type type = Type::DEFAULT_TEXTURE);
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/// Loads a texture from the specified URL.
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NetworkTexturePointer getTexture(const QUrl& url, TextureType type = DEFAULT_TEXTURE,
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NetworkTexturePointer getTexture(const QUrl& url, Type type = Type::DEFAULT_TEXTURE,
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const QByteArray& content = QByteArray());
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protected:
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