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fix orientation setter in AudioInjector header
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@ -37,7 +37,7 @@ public:
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void setPosition(const glm::vec3& position) { _position = position; }
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const glm::quat& getOrientation() const { return _orientation; }
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void setOperation(const glm::quat& orientation) { _orientation = orientation; }
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void setOrientation(const glm::quat& orientation) { _orientation = orientation; }
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float getRadius() const { return _radius; }
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void setRadius(float radius) { _radius = radius; }
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