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Add simpler RayPick constructor with position/direction values set to default
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14b3093506
commit
b68031b969
2 changed files with 6 additions and 2 deletions
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@ -2271,8 +2271,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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// Setup the mouse ray pick and related operators
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{
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auto mouseRayPick = std::make_shared<RayPick>(glm::vec3(), Vectors::UP,
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PickFilter(PickScriptingInterface::PICK_ENTITIES() | PickScriptingInterface::PICK_INCLUDE_NONCOLLIDABLE()), 0.0f, true);
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auto mouseRayPick = std::make_shared<RayPick>(PickFilter(PickScriptingInterface::PICK_ENTITIES() | PickScriptingInterface::PICK_INCLUDE_NONCOLLIDABLE()), 0.0f, true);
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mouseRayPick->parentTransform = std::make_shared<MouseTransformNode>();
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auto mouseRayPickID = DependencyManager::get<PickManager>()->addPick(PickQuery::Ray, mouseRayPick);
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DependencyManager::get<EntityTreeRenderer>()->setMouseRayPickID(mouseRayPickID);
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@ -70,6 +70,11 @@ public:
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class RayPick : public Pick<PickRay> {
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public:
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RayPick(const PickFilter& filter, float maxDistance, bool enabled) :
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Pick(filter, maxDistance, enabled) {
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_mathPick = PickRay(Vectors::ZERO, Vectors::UP);
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}
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RayPick(glm::vec3 position, glm::vec3 direction, const PickFilter& filter, float maxDistance, bool enabled) :
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Pick(filter, maxDistance, enabled) {
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_mathPick = PickRay(position, direction);
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