Add simpler RayPick constructor with position/direction values set to default

This commit is contained in:
sabrina-shanman 2018-09-27 10:53:10 -07:00
parent 14b3093506
commit b68031b969
2 changed files with 6 additions and 2 deletions

View file

@ -2271,8 +2271,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// Setup the mouse ray pick and related operators
{
auto mouseRayPick = std::make_shared<RayPick>(glm::vec3(), Vectors::UP,
PickFilter(PickScriptingInterface::PICK_ENTITIES() | PickScriptingInterface::PICK_INCLUDE_NONCOLLIDABLE()), 0.0f, true);
auto mouseRayPick = std::make_shared<RayPick>(PickFilter(PickScriptingInterface::PICK_ENTITIES() | PickScriptingInterface::PICK_INCLUDE_NONCOLLIDABLE()), 0.0f, true);
mouseRayPick->parentTransform = std::make_shared<MouseTransformNode>();
auto mouseRayPickID = DependencyManager::get<PickManager>()->addPick(PickQuery::Ray, mouseRayPick);
DependencyManager::get<EntityTreeRenderer>()->setMouseRayPickID(mouseRayPickID);

View file

@ -70,6 +70,11 @@ public:
class RayPick : public Pick<PickRay> {
public:
RayPick(const PickFilter& filter, float maxDistance, bool enabled) :
Pick(filter, maxDistance, enabled) {
_mathPick = PickRay(Vectors::ZERO, Vectors::UP);
}
RayPick(glm::vec3 position, glm::vec3 direction, const PickFilter& filter, float maxDistance, bool enabled) :
Pick(filter, maxDistance, enabled) {
_mathPick = PickRay(position, direction);