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catching end of texture
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1 changed files with 5 additions and 1 deletions
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@ -101,9 +101,13 @@ void RenderablePolyLineEntityItem::updateGeometry() {
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//head
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//head
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if( i > startHeadIndex) {
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if( i > startHeadIndex) {
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uCoord = float(i - startHeadIndex)/numHeadStrips * headLength + headStart;
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uCoord = float( (i+ 1) - startHeadIndex)/numHeadStrips * headLength + headStart;
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qDebug()<< "ucoord:" << uCoord;
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qDebug()<< "ucoord:" << uCoord;
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}
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}
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//make sure we map to the end of texture;
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// if (i == _normals.size() -1) {
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// uCoord = 1;
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// }
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uv = vec2(uCoord, vCoord);
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uv = vec2(uCoord, vCoord);
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_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_vertices.at(vertexIndex));
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_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_vertices.at(vertexIndex));
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