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Add particle-based bird
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examples/particleBird.js
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172
examples/particleBird.js
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//
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// particleBird.js
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// hifi
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//
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// This sample script moves a voxel around like a bird and sometimes makes tweeting noises
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//
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function vLength(v) {
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return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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}
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function printVector(v) {
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print(v.x + ", " + v.y + ", " + v.z + "\n");
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}
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// Create a random vector with individual lengths between a,b
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function randVector(a, b) {
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var rval = { x: a + Math.random() * (b - a), y: a + Math.random() * (b - a), z: a + Math.random() * (b - a) };
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return rval;
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}
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function vMinus(a, b) {
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var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
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return rval;
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}
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function vPlus(a, b) {
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var rval = { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
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return rval;
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}
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function vCopy(a, b) {
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a.x = b.x;
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a.y = b.y;
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a.z = b.z;
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return;
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}
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// Returns a vector which is fraction of the way between a and b
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function vInterpolate(a, b, fraction) {
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var rval = { x: a.x + (b.x - a.x) * fraction, y: a.y + (b.y - a.y) * fraction, z: a.z + (b.z - a.z) * fraction };
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return rval;
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}
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// Decide what kind of bird we are
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var tweet;
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var color;
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var size;
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var which = Math.random();
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if (which < 0.2) {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/bushtit_1.raw");
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color = { r: 100, g: 50, b: 120 };
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size = 0.08;
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} else if (which < 0.4) {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/rosyfacedlovebird.raw");
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color = { r: 100, g: 150, b: 75 };
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size = 0.09;
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} else if (which < 0.6) {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/saysphoebe.raw");
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color = { r: 84, g: 121, b: 36 };
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size = 0.05;
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} else if (which < 0.8) {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/mexicanWhipoorwill.raw");
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color = { r: 23, g: 197, b: 230 };
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size = 0.12;
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} else {
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tweet = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/westernscreechowl.raw");
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color = { r: 50, g: 67, b: 144 };
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size = 0.15;
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}
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var startPosition = { x: 0, y: 0, z: 0 };
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var targetPosition = { x: 0, y: 0, z: 0 };
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var range = 0.7; // Over what distance in meters do you want your bird to fly around
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var frame = 0;
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var moving = false;
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var tweeting = 0;
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var moved = false;
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var CHANCE_OF_MOVING = 0.02;
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var CHANCE_OF_TWEETING = 0.01;
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var START_HEIGHT_ABOVE_ME = 2.0;
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var myPosition = MyAvatar.position;
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var properties = {
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position: { x: myPosition.x, y: myPosition.y + START_HEIGHT_ABOVE_ME, z: myPosition.z },
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velocity: { x: 0, y: 0, z: 0 },
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gravity: { x: 0, y: 0, z: 0 },
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radius : 0.1,
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color: { red: 0,
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green: 255,
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blue: 0 },
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lifetime: 60
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};
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position = properties.position;
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var range = 1.0; // Distance around avatar where I can move
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// Create the actual bird
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var particleID = Particles.addParticle(properties);
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function moveBird() {
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myPosition = MyAvatar.position;
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myPosition.y += START_HEIGHT_ABOVE_ME;
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frame++;
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if (frame % 3 == 0) {
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// Tweeting behavior
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if (tweeting == 0) {
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if (Math.random() < CHANCE_OF_TWEETING) {
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//print("tweet!" + "\n");
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var options = new AudioInjectionOptions();
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options.position = position;
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options.volume = 0.75;
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Audio.playSound(tweet, options);
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tweeting = 10;
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}
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} else {
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tweeting -= 1;
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}
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// Moving behavior
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if (moving == false) {
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if (Math.random() < CHANCE_OF_MOVING) {
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targetPosition = randVector(- range, range);
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targetPosition = vPlus(targetPosition, myPosition);
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//printVector(position);
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moving = true;
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}
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}
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if (moving) {
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position = vInterpolate(position, targetPosition, 0.5);
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if (vLength(vMinus(position, targetPosition)) < (size / 5.0)) {
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moved = false;
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moving = false;
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} else {
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moved = true;
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}
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}
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if (moved || (tweeting > 0)) {
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if (tweeting > 0) {
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var newProperties = {
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position: position,
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velocity: { x: 0, y: 0, z: 0 },
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gravity: { x: 0, y: 0, z: 0 },
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radius : size * 1.5,
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color: { red: Math.random() * 255, green: 0, blue: 0 }
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};
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} else {
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var newProperties = {
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position: position,
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velocity: { x: 0, y: 0, z: 0 },
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gravity: { x: 0, y: 0, z: 0 },
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radius : size,
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color: { red: color.r, green: color.g, blue: color.b }
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};
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}
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Particles.editParticle(particleID, newProperties);
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moved = false;
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}
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}
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}
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function killBird() {
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deleteParticle(particleID);
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}
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// register the call back so it fires before each data send
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Agent.willSendVisualDataCallback.connect(moveBird);
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Agent.scriptEnding.connect(killBird);
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