diff --git a/.github/workflows/master_build.yml b/.github/workflows/master_build.yml
index 2caddef182..ee6ef88d0e 100644
--- a/.github/workflows/master_build.yml
+++ b/.github/workflows/master_build.yml
@@ -83,15 +83,15 @@ jobs:
shell: bash
run: |
echo "${{ steps.buildenv1.outputs.symbols_archive }}"
- echo "ARTIFACT_PATTERN=Vircadia-Alpha-*.$INSTALLER_EXT" >> $GITHUB_ENV
+ echo "ARTIFACT_PATTERN=Vircadia-*.$INSTALLER_EXT" >> $GITHUB_ENV
# Build type variables
echo "GIT_COMMIT_SHORT=${{ steps.buildenv1.outputs.github_sha_short }}" >> $GITHUB_ENV
if [ "${{ matrix.build_type }}" = "full" ]; then
echo "CLIENT_ONLY=FALSE" >> $GITHUB_ENV
- echo "INSTALLER=Vircadia-Alpha-$BUILD_NUMBER-$GIT_COMMIT_SHORT.$INSTALLER_EXT" >> $GITHUB_ENV
+ echo "INSTALLER=Vircadia-$BUILD_NUMBER-$GIT_COMMIT_SHORT.$INSTALLER_EXT" >> $GITHUB_ENV
else
echo "CLIENT_ONLY=TRUE" >> $GITHUB_ENV
- echo "INSTALLER=Vircadia-Alpha-Interface-$BUILD_NUMBER-$GIT_COMMIT_SHORT.$INSTALLER_EXT" >> $GITHUB_ENV
+ echo "INSTALLER=Vircadia-Interface-$BUILD_NUMBER-$GIT_COMMIT_SHORT.$INSTALLER_EXT" >> $GITHUB_ENV
fi
- name: Clear working directory
if: startsWith(matrix.os, 'windows')
diff --git a/.github/workflows/pr_build.yml b/.github/workflows/pr_build.yml
index 8a3dce98ec..9d6984b5b2 100644
--- a/.github/workflows/pr_build.yml
+++ b/.github/workflows/pr_build.yml
@@ -86,9 +86,9 @@ jobs:
echo "${{ steps.buildenv1.outputs.symbols_archive }}"
echo "GIT_COMMIT_SHORT=${{ steps.buildenv1.outputs.github_sha_short }}" >> $GITHUB_ENV
if [[ "${{ matrix.build_type }}" != "android" ]]; then
- echo "ARTIFACT_PATTERN=Vircadia-Alpha-PR${{ github.event.number }}-*.$INSTALLER_EXT" >> $GITHUB_ENV
+ echo "ARTIFACT_PATTERN=Vircadia-PR${{ github.event.number }}-*.$INSTALLER_EXT" >> $GITHUB_ENV
# Build type variables
- echo "INSTALLER=Vircadia-Alpha-$RELEASE_NUMBER-$GIT_COMMIT_SHORT.$INSTALLER_EXT" >> $GITHUB_ENV
+ echo "INSTALLER=Vircadia-$RELEASE_NUMBER-$GIT_COMMIT_SHORT.$INSTALLER_EXT" >> $GITHUB_ENV
else
echo "ARTIFACT_PATTERN=*.$INSTALLER_EXT" >> $GITHUB_ENV
fi
diff --git a/BUILD.md b/BUILD.md
index 2d94d1b5b1..b09700c2e7 100644
--- a/BUILD.md
+++ b/BUILD.md
@@ -59,9 +59,9 @@ You do not need to install vcpkg.
Building the dependencies can be lengthy and the resulting files will be stored in your OS temp directory.
However, those files can potentially get cleaned up by the OS, so in order to avoid this and having to redo the lengthy build step, you can set the following environment variable:
-export HIFI_VCPKG_BASE=/path/to/directory
+ export HIFI_VCPKG_BASE=/path/to/directory
-Where /path/to/directory is the path to a directory where you wish the build files to get stored.
+Where `/path/to/directory` is the path to a directory where you wish the build files to get stored.
#### Generating Build Files
diff --git a/BUILD_WIN.md b/BUILD_WIN.md
index 1035b1c366..96f570981a 100644
--- a/BUILD_WIN.md
+++ b/BUILD_WIN.md
@@ -7,38 +7,41 @@ This is a stand-alone guide for creating your first Vircadia build for Windows 6
Note: We are now using Visual Studio 2017 or 2019 and Qt 5.12.3.
If you are upgrading from previous versions, do a clean uninstall of those versions before going through this guide.
-Note: The prerequisites will require about 10 GB of space on your drive. You will also need a system with at least 8GB of main memory.
+**Note: The prerequisites will require about 10 GB of space on your drive. You will also need a system with at least 8GB of main memory.**
### Step 1. Visual Studio & Python 3.x
If you don’t have Community or Professional edition of Visual Studio, download [Visual Studio Community 2019](https://visualstudio.microsoft.com/vs/). If you have Visual Studio 2017, you are not required to download Visual Studio 2019.
-When selecting components, check "Desktop development with C++". On the right on the Summary toolbar, select the following components.
+When selecting components, check "Desktop development with C++".
-#### If you're installing Visual Studio 2017,
+If you do not already have a Python 3.x development environment installed and want to install it with Visual Studio, check "Python Development". If you already have Visual Studio installed and need to add Python, open the "Add or remove programs" control panel and find the "Microsoft Visual Studio Installer". Select it and click "Modify". In the installer, select "Modify" again, then check "Python Development" and allow the installer to apply the changes.
+
+On the right on the Summary toolbar, select the following components based on your Visual Studio version.
+
+#### If you're installing Visual Studio 2017
* Windows 8.1 SDK and UCRT SDK
* VC++ 2015.3 v14.00 (v140) toolset for desktop
-#### If you're installing Visual Studio 2019,
+#### If you're installing Visual Studio 2019
+* MSVC v142 - VS 2019 C++ X64/x86 build tools
* MSVC v141 - VS 2017 C++ x64/x86 build tools
* MSVC v140 - VS 2015 C++ build tools (v14.00)
-If you do not already have a Python 3.x development environment installed, also check "Python Development" in this screen.
+### Step 1a. Alternate Python
-If you already have Visual Studio installed and need to add Python, open the "Add or remove programs" control panel and find the "Microsoft Visual Studio Installer". Select it and click "Modify". In the installer, select "Modify" again, then check "Python Development" and allow the installer to apply the changes.
-
-### Step 1a. Alternate Python
-
-If you do not wish to use the Python installation bundled with Visual Studio, you can download the installer from [here](https://www.python.org/downloads/). Ensure you get version 3.6.6 or higher.
+If you do not wish to use the Python installation bundled with Visual Studio, you can download the installer from [here](https://www.python.org/downloads/). Ensure that you get version 3.6.6 or higher.
### Step 2. Python Dependencies
-In a command-line that can access Python's pip you will need to run the following command:
+In an administrator command-line that can access Python's pip you will need to run the following command:
`pip install distro`
+If you do not use an administrator command-line, you will get errors.
+
### Step 3. Installing CMake
Download and install the latest version of CMake 3.15.
@@ -46,7 +49,11 @@ Download and install the latest version of CMake 3.15.
Download the file named win64-x64 Installer from the [CMake Website](https://cmake.org/download/). You can access the installer on this [3.15 Version page](https://cmake.org/files/v3.15/). During installation, make sure to check "Add CMake to system PATH for all users" when prompted.
-### Step 4. Create VCPKG environment variable
+### Step 4. Node.JS and NPM
+
+Install version 10.15.0 LTS (or greater) of [Node.JS and NPM]( ).
+
+### Step 5. Create VCPKG environment variable
In the next step, you will use CMake to build Vircadia. By default, the CMake process builds dependency files in Windows' `%TEMP%` directory, which is periodically cleared by the operating system. To prevent you from having to re-build the dependencies in the event that Windows clears that directory, we recommend that you create a `HIFI_VCPKG_BASE` environment variable linked to a directory somewhere on your machine. That directory will contain all dependency files until you manually remove them.
To create this variable:
@@ -65,7 +72,7 @@ To create this variable:
* Set "Variable name" to `HIFI_VCPKG_BOOTSTRAP`
* Set "Variable value" to `1`
-### Step 5. Running CMake to Generate Build Files
+### Step 6. Running CMake to Generate Build Files
Run Command Prompt from Start and run the following commands:
`cd "%VIRCADIA_DIR%"`
@@ -80,7 +87,7 @@ Run `cmake .. -G "Visual Studio 16 2019" -A x64`.
Where `%VIRCADIA_DIR%` is the directory for the Vircadia repository.
-### Step 6. Making a Build
+### Step 7. Making a Build
Open `%VIRCADIA_DIR%\build\vircadia.sln` using Visual Studio.
@@ -88,7 +95,7 @@ Change the Solution Configuration (menu ribbon under the menu bar, next to the g
Run from the menu bar `Build > Build Solution`.
-### Step 7. Testing Interface
+### Step 8. Testing Interface
Create another environment variable (see Step #3)
* Set "Variable name": `_NO_DEBUG_HEAP`
@@ -104,11 +111,11 @@ Note: You can also run Interface by launching it from command line or File Explo
## Troubleshooting
-For any problems after Step #6, first try this:
+For any problems after Step #7, first try this:
* Delete your locally cloned copy of the Vircadia repository
* Restart your computer
* Redownload the [repository](https://github.com/vircadia/vircadia)
-* Restart directions from Step #6
+* Restart directions from Step #7
#### CMake gives you the same error message repeatedly after the build fails
diff --git a/INSTALLER.md b/INSTALLER.md
index 994725ac28..84ee14eaaa 100644
--- a/INSTALLER.md
+++ b/INSTALLER.md
@@ -60,8 +60,8 @@ To produce an executable installer on Windows, the following are required:
1. Copy `Release\ApplicationID.dll` to `C:\Program Files (x86)\NSIS\Plugins\x86-ansi\`
1. Copy `ReleaseUnicode\ApplicationID.dll` to `C:\Program Files (x86)\NSIS\Plugins\x86-unicode\`
-1. [Node.JS and NPM]()
- 1. Install version 10.15.0 LTS
+1. [Node.JS and NPM]( )
+ 1. Install version 10.15.0 LTS (or greater)
##### Code Signing (optional)
diff --git a/LICENSE b/LICENSE
index 8dfe384174..d5ca6ae075 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,5 +1,5 @@
Copyright (c) 2013-2019, High Fidelity, Inc.
-Copyright (c) 2019-2020, Vircadia contributors.
+Copyright (c) 2019-2021, Vircadia contributors.
All rights reserved.
https://vircadia.com
diff --git a/README.md b/README.md
index c7a9ee8d52..d260c76d0d 100644
--- a/README.md
+++ b/README.md
@@ -1,10 +1,10 @@
-# Vircadia
+# Vircadia (Codename Athena)
### What is this?
-Vircadia is a 3D social software project seeking to incrementally bring about a truly free and open metaverse, in desktop and XR.
+Vircadia™ is a 3D social software project seeking to incrementally bring about a truly free and open metaverse, in desktop and XR.
-### [Download](https://vircadia.com/download-vircadia/)
+### [Website](https://vircadia.com/) | [Discord](https://discordapp.com/invite/Pvx2vke) | [Download](https://vircadia.com/download-vircadia/)
### Releases
@@ -12,50 +12,46 @@ Vircadia is a 3D social software project seeking to incrementally bring about a
### How to build the Interface
-[For Windows](https://github.com/vircadia/vircadia/blob/master/BUILD_WIN.md)
-
-[For Mac](https://github.com/vircadia/vircadia/blob/master/BUILD_OSX.md)
-
-[For Linux](https://github.com/vircadia/vircadia/blob/master/BUILD_LINUX.md)
-
-[For Linux - Vircadia Builder](https://github.com/vircadia/vircadia-builder)
+- [For Windows](https://github.com/vircadia/vircadia/blob/master/BUILD_WIN.md)
+- [For Mac](https://github.com/vircadia/vircadia/blob/master/BUILD_OSX.md)
+- [For Linux](https://github.com/vircadia/vircadia/blob/master/BUILD_LINUX.md)
+- [For Linux - Vircadia Builder](https://github.com/vircadia/vircadia-builder)
### How to deploy a Server
-[For Windows and Linux](https://vircadia.com/deploy-a-server/)
+- [For Windows and Linux](https://vircadia.com/deploy-a-server/)
### How to build a Server
-[For Linux - Vircadia Builder](https://github.com/vircadia/vircadia-builder)
+- [For Windows](https://github.com/vircadia/vircadia/blob/master/BUILD_WIN.md)
+- [For Linux](https://github.com/vircadia/vircadia/blob/master/BUILD_LINUX.md)
+- [For Linux - Vircadia Builder](https://github.com/vircadia/vircadia-builder)
### How to generate an Installer
-[For Windows](https://github.com/vircadia/vircadia/blob/master/INSTALLER.md)
+- [For Windows](https://github.com/vircadia/vircadia/blob/master/INSTALLER.md)
+- [For Mac](https://github.com/vircadia/vircadia/blob/master/INSTALLER.md#os-x)
+- [For Linux - AppImage - Vircadia Builder](https://github.com/vircadia/vircadia-builder/blob/master/README.md#building-appimages)
-[For Linux - AppImage - Vircadia Builder](https://github.com/vircadia/vircadia-builder/blob/master/README.md#building-appimages)
-
-### Boot to Metaverse: The Goal
+### Boot to Metaverse: [The Goal](https://vircadia.com/vision/)
Having a place to experience adventure, a place to relax with calm breath, that's a world to live in. An engine to support infinite combinations and possibilities of worlds without censorship and interruption, that's a metaverse. Finding a way to make infinite realities our reality is the dream.
### Boot to Metaverse: The Technicals
-Many developers have had personal combinations of High Fidelity from C++ modifications to different default scripts, all of which are lost to time as their fullest potential is never truly shared and propagated through the system.
+Vircadia consists of many projects and codebases with its unifying structure's goal being a decentralized metaverse.
-The goal of this project is to achieve the metaverse dream through shared contribution and building. Setting goals that are achievable yet meaningful is key to making proper forward progress on the technical front whilst maintaining morale.
+- The Interface (Codename Athena) - You are here!
+- The Server (Codename Athena) - You are also here!
+- The UI Framework (Codename Nyx) - Codebase coming soon.
+- [The Metaverse (Codename Iamus)](https://github.com/vircadia/Iamus/)
+- [The Metaverse Dashboard (Codename Iamus)](https://github.com/vircadia/project-iamus-dashboard/)
+- [The Launcher (Codename Pantheon)](https://github.com/vircadia/pantheon-launcher/)
-### Why High Fidelity's Virtual Reality Platform?
-
-Because of all the options, it is the only starting point that is open-source, cross-platform, fully VR integrated + fully desktop integrated with an aim for quality visuals and performance. It also provides a foundation to build from including components like entity management, full body IK, etc.
-
-WebXR offers the open-source and decentralized aspect but does not have any of the full featured starting points such as avatars, IK, etc. which means that a lot of ground work will have to be laid to make something functional. Far more work will need to be done to create a truly seamless and extensive experience as well.
-
-Platforms like NeosVR or VRChat are not viable from go due to their fundamental closed-source and centralized nature. A metaverse to live in cannot have the keys handed over to any singular entity, if any at all.
-
-We need to do the best we can with what we've got and our best bet as open source developers is to not redesign the wheel if we can help it!
+#### Child Projects
+- [Vircadia Builder for Linux](https://github.com/vircadia/vircadia-builder/)
+- [General Documentation](https://github.com/vircadia/vircadia-docs-sphinx/)
### Contribution
-A special thanks to the contributors of Vircadia.
-
-[Contribution](CONTRIBUTING.md)
+There are many contributors to Vircadia. Code writers, reviewers, testers, documentation writers, modelers, and general supporters of the project are all integral to its development and success towards its goals. Find out how you can [contribute](CONTRIBUTING.md)!
diff --git a/android/build_android.sh b/android/build_android.sh
index 9cf1b9e2ab..d3c79afdbe 100755
--- a/android/build_android.sh
+++ b/android/build_android.sh
@@ -17,7 +17,7 @@ fi
ANDROID_APP=interface
ANDROID_OUTPUT_DIR=./apps/${ANDROID_APP}/build/outputs/apk/${ANDROID_BUILD_TYPE}
ANDROID_OUTPUT_FILE=${ANDROID_APP}-${ANDROID_BUILD_TYPE}.apk
-ANDROID_APK_NAME=Vircadia-Alpha-${ANDROID_APK_SUFFIX}
+ANDROID_APK_NAME=Vircadia-${ANDROID_APK_SUFFIX}
./gradlew -PHIFI_ANDROID_PRECOMPILED=${HIFI_ANDROID_PRECOMPILED} -PVERSION_CODE=${VERSION_CODE} -PRELEASE_NUMBER=${RELEASE_NUMBER} -PRELEASE_TYPE=${RELEASE_TYPE} ${ANDROID_APP}:${ANDROID_BUILD_TARGET}
cp ${ANDROID_OUTPUT_DIR}/${ANDROID_OUTPUT_FILE} ./${ANDROID_APK_NAME}
diff --git a/cmake/installer/installer-header.bmp b/cmake/installer/installer-header.bmp
index de8448ed44..99862ffdb4 100644
Binary files a/cmake/installer/installer-header.bmp and b/cmake/installer/installer-header.bmp differ
diff --git a/cmake/installer/uninstaller-header.bmp b/cmake/installer/uninstaller-header.bmp
index de8448ed44..99862ffdb4 100644
Binary files a/cmake/installer/uninstaller-header.bmp and b/cmake/installer/uninstaller-header.bmp differ
diff --git a/cmake/macros/GenerateInstallers.cmake b/cmake/macros/GenerateInstallers.cmake
index 0442df55cf..640cc1720f 100644
--- a/cmake/macros/GenerateInstallers.cmake
+++ b/cmake/macros/GenerateInstallers.cmake
@@ -31,7 +31,7 @@ macro(GENERATE_INSTALLERS)
set(CPACK_PACKAGE_NAME ${_DISPLAY_NAME})
set(CPACK_PACKAGE_VENDOR "Vircadia")
set(CPACK_PACKAGE_VERSION ${BUILD_VERSION})
- set(CPACK_PACKAGE_FILE_NAME "Vircadia-Alpha${_PACKAGE_NAME_EXTRA}-${BUILD_VERSION}")
+ set(CPACK_PACKAGE_FILE_NAME "Vircadia${_PACKAGE_NAME_EXTRA}-${BUILD_VERSION}")
set(CPACK_NSIS_DISPLAY_NAME ${_DISPLAY_NAME})
set(CPACK_NSIS_PACKAGE_NAME ${_DISPLAY_NAME})
if (PR_BUILD)
diff --git a/cmake/macros/SetPackagingParameters.cmake b/cmake/macros/SetPackagingParameters.cmake
index c9cf91bd3d..9311594938 100644
--- a/cmake/macros/SetPackagingParameters.cmake
+++ b/cmake/macros/SetPackagingParameters.cmake
@@ -23,6 +23,7 @@ macro(SET_PACKAGING_PARAMETERS)
set_from_env(RELEASE_TYPE RELEASE_TYPE "DEV")
set_from_env(RELEASE_NUMBER RELEASE_NUMBER "")
+ set_from_env(RELEASE_NAME RELEASE_NAME "")
set_from_env(STABLE_BUILD STABLE_BUILD 0)
set_from_env(INITIAL_STARTUP_LOCATION INITIAL_STARTUP_LOCATION "")
set_from_env(BYPASS_SIGNING BYPASS_SIGNING 0)
diff --git a/cmake/templates/BuildInfo.h.in b/cmake/templates/BuildInfo.h.in
index 02f6a50919..7f3a63d4b4 100644
--- a/cmake/templates/BuildInfo.h.in
+++ b/cmake/templates/BuildInfo.h.in
@@ -4,6 +4,7 @@
//
// Created by Stephen Birarda on 1/14/16.
// Copyright 2015 High Fidelity, Inc.
+// Copyright 2021 Vircadia contributors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@@ -24,6 +25,7 @@ namespace BuildInfo {
const QString MODIFIED_ORGANIZATION = "@BUILD_ORGANIZATION@";
const QString ORGANIZATION_DOMAIN = "vircadia.com";
const QString VERSION = "@BUILD_VERSION@";
+ const QString RELEASE_NAME = "@RELEASE_NAME@";
const QString BUILD_NUMBER = "@BUILD_NUMBER@";
const QString BUILD_GLOBAL_SERVICES = "@BUILD_GLOBAL_SERVICES@";
const QString BUILD_TIME = "@BUILD_TIME@";
diff --git a/domain-server/resources/web/js/shared.js b/domain-server/resources/web/js/shared.js
index 542771c60e..bec8d19119 100644
--- a/domain-server/resources/web/js/shared.js
+++ b/domain-server/resources/web/js/shared.js
@@ -505,7 +505,7 @@ function createDomainIDPrompt(callback) {
swal({
title: 'Finish Registering Domain',
type: 'input',
- text: 'Enter a label for this machine.This will help you identify which domain ID belongs to which machine.This is a required step for registration.',
+ text: 'Enter a label for this Domain Server.This will help you identify which domain ID belongs to which server.This is a required step for registration.Acceptable characters are [A-Z][a-z0-9]+-_.Vircadia Github."
+ text: "Website "
size: 20
onLinkActivated: {
- About.openUrl("https:/github.com/vircadia/vircadia");
+ About.openUrl("https://vircadia.com");
}
}
- Item { height: 40; width: 1 }
+ RalewayRegular {
+ textFormat: Text.StyledText
+ linkColor: "#00B4EF"
+ color: "white"
+ text: "Source "
+ size: 20
+ onLinkActivated: {
+ About.openUrl("https://github.com/vircadia/vircadia");
+ }
+
+ }
+ Item { height: 25; width: 1 }
Row {
spacing: 5
Image {
@@ -117,7 +133,7 @@ Rectangle {
Item { height: 20; width: 1 }
RalewayRegular {
color: "white"
- text: "© 2019-2020 Vircadia contributors."
+ text: "© 2019 - 2021 Vircadia contributors."
size: 14
}
RalewayRegular {
@@ -135,5 +151,23 @@ Rectangle {
About.openUrl("http://www.apache.org/licenses/LICENSE-2.0.html");
}
}
+ Item { height: 35; width: 1 }
+ RalewayRegular {
+ color: "white"
+ text: "In memoriam,"
+ size: 14
+ }
+ RalewayRegular {
+ color: "white"
+ text: "2012 - 2019 the High Fidelity virtual reality project."
+ size: 14
+ }
+ Item { height: 5; width: 1 }
+ Image {
+ id: hifiLogo
+ width: 200; height: 50
+ fillMode: Image.PreserveAspectFit
+ source: "../../../images/about-highfidelity.png"
+ }
}
}
diff --git a/interface/src/AboutUtil.cpp b/interface/src/AboutUtil.cpp
index b9bea2d85c..d2a00854b5 100644
--- a/interface/src/AboutUtil.cpp
+++ b/interface/src/AboutUtil.cpp
@@ -4,6 +4,7 @@
//
// Created by Vlad Stelmahovsky on 15/5/2018.
// Copyright 2018 High Fidelity, Inc.
+// Copyright 2021 Vircadia contributors.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@@ -40,6 +41,10 @@ QString AboutUtil::getBuildVersion() const {
return BuildInfo::VERSION;
}
+QString AboutUtil::getReleaseName() const {
+ return BuildInfo::RELEASE_NAME;
+}
+
QString AboutUtil::getQtVersion() const {
return qVersion();
}
@@ -57,15 +62,15 @@ void AboutUtil::openUrl(const QString& url) const {
auto tablet = DependencyManager::get()->getTablet("com.highfidelity.interface.tablet.system");
auto hmd = DependencyManager::get();
- auto offscreenUi = DependencyManager::get();
+ auto offscreenUI = DependencyManager::get();
- if (tablet->getToolbarMode()) {
- offscreenUi->load("Browser.qml", [=](QQmlContext* context, QObject* newObject) {
+ if (tablet->getToolbarMode() && offscreenUI) {
+ offscreenUI->load("Browser.qml", [=](QQmlContext* context, QObject* newObject) {
newObject->setProperty("url", url);
});
} else {
- if (!hmd->getShouldShowTablet() && !qApp->isHMDMode()) {
- offscreenUi->load("Browser.qml", [=](QQmlContext* context, QObject* newObject) {
+ if (!hmd->getShouldShowTablet() && !qApp->isHMDMode() && offscreenUI) {
+ offscreenUI->load("Browser.qml", [=](QQmlContext* context, QObject* newObject) {
newObject->setProperty("url", url);
});
} else {
diff --git a/interface/src/AboutUtil.h b/interface/src/AboutUtil.h
index 8cc76dad1e..f072ae8b4a 100644
--- a/interface/src/AboutUtil.h
+++ b/interface/src/AboutUtil.h
@@ -30,12 +30,14 @@
* Read-only.
* @property {string} buildDate - The build date of Interface that is currently running. Read-only.
* @property {string} buildVersion - The build version of Interface that is currently running. Read-only.
+ * @property {string} releaseName - The release codename of the version that Interface is currently running. Read-only.
* @property {string} qtVersion - The Qt version used in Interface that is currently running. Read-only.
*
* @example Report information on the version of Interface currently running.
* print("Interface platform: " + About.platform);
* print("Interface build date: " + About.buildDate);
* print("Interface version: " + About.buildVersion);
+ * print("Interface release name: " + About.releaseName);
* print("Qt version: " + About.qtVersion);
*/
@@ -66,6 +68,7 @@ class AboutUtil : public QObject {
Q_PROPERTY(QString platform READ getPlatformName CONSTANT)
Q_PROPERTY(QString buildDate READ getBuildDate CONSTANT)
Q_PROPERTY(QString buildVersion READ getBuildVersion CONSTANT)
+ Q_PROPERTY(QString releaseName READ getReleaseName CONSTANT)
Q_PROPERTY(QString qtVersion READ getQtVersion CONSTANT)
public:
static AboutUtil* getInstance();
@@ -74,6 +77,7 @@ public:
QString getPlatformName() const { return "Vircadia"; }
QString getBuildDate() const;
QString getBuildVersion() const;
+ QString getReleaseName() const;
QString getQtVersion() const;
public slots:
diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp
index 79a8714dfe..07fecc13dc 100644
--- a/interface/src/Application.cpp
+++ b/interface/src/Application.cpp
@@ -7190,6 +7190,10 @@ void Application::updateWindowTitle() const {
QString buildVersion = " - Vircadia - "
+ (BuildInfo::BUILD_TYPE == BuildInfo::BuildType::Stable ? QString("Version") : QString("Build"))
+ " " + applicationVersion();
+
+ if (BuildInfo::RELEASE_NAME != "") {
+ buildVersion += " - " + BuildInfo::RELEASE_NAME;
+ }
QString connectionStatus = isInErrorState ? " (ERROR CONNECTING)" :
nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED)";
diff --git a/interface/src/Bookmarks.cpp b/interface/src/Bookmarks.cpp
index 9a8d8eb279..263723ebe0 100644
--- a/interface/src/Bookmarks.cpp
+++ b/interface/src/Bookmarks.cpp
@@ -61,7 +61,6 @@ void Bookmarks::deleteBookmark(const QString& bookmarkName) {
void Bookmarks::addBookmarkToFile(const QString& bookmarkName, const QVariant& bookmark) {
Menu* menubar = Menu::getInstance();
if (contains(bookmarkName)) {
- auto offscreenUi = DependencyManager::get();
ModalDialogListener* dlg = OffscreenUi::asyncWarning("Duplicate Bookmark",
"The bookmark name you entered already exists in your list.",
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
diff --git a/interface/src/avatar/AvatarPackager.cpp b/interface/src/avatar/AvatarPackager.cpp
index 90def7ad43..d43b7d9575 100644
--- a/interface/src/avatar/AvatarPackager.cpp
+++ b/interface/src/avatar/AvatarPackager.cpp
@@ -58,7 +58,9 @@ bool AvatarPackager::open() {
if (tablet->getToolbarMode()) {
static const QUrl url{ "hifi/AvatarPackagerWindow.qml" };
- DependencyManager::get()->show(url, "AvatarPackager", packageModelDialogCreated);
+ if (auto offscreenUI = DependencyManager::get()) {
+ offscreenUI->show(url, "AvatarPackager", packageModelDialogCreated);
+ }
return true;
}
diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp
index b3231b906d..0f66f3bb41 100644
--- a/interface/src/avatar/MyAvatar.cpp
+++ b/interface/src/avatar/MyAvatar.cpp
@@ -96,10 +96,8 @@ const float CENTIMETERS_PER_METER = 100.0f;
const QString AVATAR_SETTINGS_GROUP_NAME { "Avatar" };
-static const QString USER_RECENTER_MODEL_FORCE_SIT = QStringLiteral("ForceSit");
-static const QString USER_RECENTER_MODEL_FORCE_STAND = QStringLiteral("ForceStand");
-static const QString USER_RECENTER_MODEL_AUTO = QStringLiteral("Auto");
-static const QString USER_RECENTER_MODEL_DISABLE_HMD_LEAN = QStringLiteral("DisableHMDLean");
+static const QString ALLOW_AVATAR_STANDING_ALWAYS = QStringLiteral("Always");
+static const QString ALLOW_AVATAR_STANDING_WHEN_USER_IS_STANDING = QStringLiteral("UserStanding");
const QString HEAD_BLEND_DIRECTIONAL_ALPHA_NAME = "lookAroundAlpha";
const QString HEAD_BLEND_LINEAR_ALPHA_NAME = "lookBlendAlpha";
@@ -111,30 +109,38 @@ const QString POINT_BLEND_LINEAR_ALPHA_NAME = "pointBlendAlpha";
const QString POINT_REF_JOINT_NAME = "RightShoulder";
const float POINT_ALPHA_BLENDING = 1.0f;
-MyAvatar::SitStandModelType stringToUserRecenterModel(const QString& str) {
- if (str == USER_RECENTER_MODEL_FORCE_SIT) {
- return MyAvatar::ForceSit;
- } else if (str == USER_RECENTER_MODEL_FORCE_STAND) {
- return MyAvatar::ForceStand;
- } else if (str == USER_RECENTER_MODEL_DISABLE_HMD_LEAN) {
- return MyAvatar::DisableHMDLean;
- } else {
- return MyAvatar::Auto;
+const std::array(MyAvatar::AllowAvatarStandingPreference::Count)>
+ MyAvatar::allowAvatarStandingPreferenceStrings = {
+ QStringLiteral("WhenUserIsStanding"),
+ QStringLiteral("Always")
+};
+
+const std::array(MyAvatar::AllowAvatarLeaningPreference::Count)>
+ MyAvatar::allowAvatarLeaningPreferenceStrings = {
+ QStringLiteral("WhenUserIsStanding"),
+ QStringLiteral("Always"),
+ QStringLiteral("Never"),
+ QStringLiteral("AlwaysNoRecenter")
+};
+
+MyAvatar::AllowAvatarStandingPreference stringToAllowAvatarStandingPreference(const QString& str) {
+ for (uint stringIndex = 0; stringIndex < static_cast(MyAvatar::AllowAvatarStandingPreference::Count); stringIndex++) {
+ if (MyAvatar::allowAvatarStandingPreferenceStrings[stringIndex] == str) {
+ return static_cast(stringIndex);
+ }
}
+
+ return MyAvatar::AllowAvatarStandingPreference::Default;
}
-QString userRecenterModelToString(MyAvatar::SitStandModelType model) {
- switch (model) {
- case MyAvatar::ForceSit:
- return USER_RECENTER_MODEL_FORCE_SIT;
- case MyAvatar::ForceStand:
- return USER_RECENTER_MODEL_FORCE_STAND;
- case MyAvatar::DisableHMDLean:
- return USER_RECENTER_MODEL_DISABLE_HMD_LEAN;
- case MyAvatar::Auto:
- default:
- return USER_RECENTER_MODEL_AUTO;
+MyAvatar::AllowAvatarLeaningPreference stringToAllowAvatarLeaningPreference(const QString& str) {
+ for (uint stringIndex = 0; stringIndex < static_cast(MyAvatar::AllowAvatarLeaningPreference::Count); stringIndex++) {
+ if (MyAvatar::allowAvatarLeaningPreferenceStrings[stringIndex] == str) {
+ return static_cast(stringIndex);
+ }
}
+
+ return MyAvatar::AllowAvatarLeaningPreference::Default;
}
static const QStringList TRIGGER_REACTION_NAMES = {
@@ -166,7 +172,7 @@ MyAvatar::MyAvatar(QThread* thread) :
_scriptedMotorFrame(SCRIPTED_MOTOR_CAMERA_FRAME),
_scriptedMotorMode(SCRIPTED_MOTOR_SIMPLE_MODE),
_motionBehaviors(AVATAR_MOTION_DEFAULTS),
- _characterController(std::shared_ptr(this)),
+ _characterController(std::shared_ptr(this), _follow._timeRemaining),
_eyeContactTarget(LEFT_EYE),
_realWorldFieldOfView("realWorldFieldOfView",
DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES),
@@ -214,8 +220,12 @@ MyAvatar::MyAvatar(QThread* thread) :
_analogWalkSpeedSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "analogWalkSpeed", _analogWalkSpeed.get()),
_analogPlusWalkSpeedSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "analogPlusWalkSpeed", _analogPlusWalkSpeed.get()),
_controlSchemeIndexSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "controlSchemeIndex", _controlSchemeIndex),
- _userRecenterModelSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "userRecenterModel", USER_RECENTER_MODEL_AUTO)
-{
+ _allowAvatarStandingPreferenceSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "allowAvatarStandingPreference",
+ allowAvatarStandingPreferenceStrings[static_cast(
+ AllowAvatarStandingPreference::Default)]),
+ _allowAvatarLeaningPreferenceSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "allowAvatarLeaningPreference",
+ allowAvatarLeaningPreferenceStrings[static_cast(
+ AllowAvatarLeaningPreference::Default)]) {
_clientTraitsHandler.reset(new ClientTraitsHandler(this));
// give the pointer to our head to inherited _headData variable from AvatarData
@@ -493,8 +503,15 @@ void MyAvatar::centerBody() {
return;
}
+ centerBodyInternal(false);
+}
+
+// forceFollowYPos (default false): true to force the body matrix to be affected by the HMD's
+// vertical position, even if crouch recentering is disabled.
+void MyAvatar::centerBodyInternal(const bool forceFollowYPos) {
// derive the desired body orientation from the current hmd orientation, before the sensor reset.
- auto newBodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
+ auto newBodySensorMatrix =
+ deriveBodyFromHMDSensor(forceFollowYPos); // Based on current cached HMD position/rotation..
// transform this body into world space
auto worldBodyMatrix = _sensorToWorldMatrix * newBodySensorMatrix;
@@ -571,64 +588,63 @@ void MyAvatar::reset(bool andRecenter, bool andReload, bool andHead) {
}
}
+// Determine if the user is sitting or standing in the real world.
void MyAvatar::updateSitStandState(float newHeightReading, float dt) {
const float STANDING_HEIGHT_MULTIPLE = 1.2f;
const float SITTING_HEIGHT_MULTIPLE = 0.833f;
const float SITTING_TIMEOUT = 4.0f; // 4 seconds
const float STANDING_TIMEOUT = 0.3333f; // 1/3 second
const float SITTING_UPPER_BOUND = 1.52f;
- if (!getIsSitStandStateLocked()) {
- if (!getIsAway() && getControllerPoseInAvatarFrame(controller::Action::HEAD).isValid()) {
- if (getIsInSittingState()) {
- if (newHeightReading > (STANDING_HEIGHT_MULTIPLE * _tippingPoint)) {
- // if we recenter upwards then no longer in sitting state
- _sitStandStateTimer += dt;
- if (_sitStandStateTimer > STANDING_TIMEOUT) {
- _averageUserHeightSensorSpace = newHeightReading;
- _tippingPoint = newHeightReading;
- setIsInSittingState(false);
- }
- } else if (newHeightReading < (SITTING_HEIGHT_MULTIPLE * _tippingPoint)) {
- // if we are mis labelled as sitting but we are standing in the real world this will
- // make sure that a real sit is still recognized so we won't be stuck in sitting unable to change state
- _sitStandStateTimer += dt;
- if (_sitStandStateTimer > SITTING_TIMEOUT) {
- _averageUserHeightSensorSpace = newHeightReading;
- _tippingPoint = newHeightReading;
- // here we stay in sit state but reset the average height
- setIsInSittingState(true);
- }
- } else {
- // sanity check if average height greater than 5ft they are not sitting(or get off your dangerous barstool please)
- if (_averageUserHeightSensorSpace > SITTING_UPPER_BOUND) {
- setIsInSittingState(false);
- } else {
- // tipping point is average height when sitting.
- _tippingPoint = _averageUserHeightSensorSpace;
- _sitStandStateTimer = 0.0f;
- }
+ if (!getIsAway() && _isBodyPartTracked._head) {
+ if (getIsInSittingState()) {
+ if (newHeightReading > (STANDING_HEIGHT_MULTIPLE * _tippingPoint)) {
+ // if we recenter upwards then no longer in sitting state
+ _sitStandStateTimer += dt;
+ if (_sitStandStateTimer > STANDING_TIMEOUT) {
+ _averageUserHeightSensorSpace = newHeightReading;
+ _tippingPoint = newHeightReading;
+ setIsInSittingState(false);
+ }
+ } else if (newHeightReading < (SITTING_HEIGHT_MULTIPLE * _tippingPoint)) {
+ // if we are mis labelled as sitting but we are standing in the real world this will
+ // make sure that a real sit is still recognized so we won't be stuck in sitting unable to change state
+ _sitStandStateTimer += dt;
+ if (_sitStandStateTimer > SITTING_TIMEOUT) {
+ _averageUserHeightSensorSpace = newHeightReading;
+ _tippingPoint = newHeightReading;
+ // here we stay in sit state but reset the average height
+ setIsInSittingState(true);
}
} else {
- // in the standing state
- if (newHeightReading < (SITTING_HEIGHT_MULTIPLE * _tippingPoint)) {
- _sitStandStateTimer += dt;
- if (_sitStandStateTimer > SITTING_TIMEOUT) {
- _averageUserHeightSensorSpace = newHeightReading;
- _tippingPoint = newHeightReading;
- setIsInSittingState(true);
- }
+ // sanity check if average height greater than 5ft they are not sitting(or get off your dangerous barstool please)
+ if (_averageUserHeightSensorSpace > SITTING_UPPER_BOUND) {
+ setIsInSittingState(false);
} else {
- // use the mode height for the tipping point when we are standing.
- _tippingPoint = getCurrentStandingHeight();
+ // tipping point is average height when sitting.
+ _tippingPoint = _averageUserHeightSensorSpace;
_sitStandStateTimer = 0.0f;
}
}
} else {
- //if you are away then reset the average and set state to standing.
- _averageUserHeightSensorSpace = _userHeight.get();
- _tippingPoint = _userHeight.get();
- setIsInSittingState(false);
+ // in the standing state
+ if (newHeightReading < (SITTING_HEIGHT_MULTIPLE * _tippingPoint)) {
+ _sitStandStateTimer += dt;
+ if (_sitStandStateTimer > SITTING_TIMEOUT) {
+ _averageUserHeightSensorSpace = newHeightReading;
+ _tippingPoint = newHeightReading;
+ setIsInSittingState(true);
+ }
+ } else {
+ // use the mode height for the tipping point when we are standing.
+ _tippingPoint = getCurrentStandingHeight();
+ _sitStandStateTimer = 0.0f;
+ }
}
+ } else {
+ //if you are away then reset the average and set state to standing.
+ _averageUserHeightSensorSpace = _userHeight.get();
+ _tippingPoint = _userHeight.get();
+ setIsInSittingState(false);
}
}
@@ -636,17 +652,37 @@ void MyAvatar::update(float deltaTime) {
// update moving average of HMD facing in xz plane.
const float HMD_FACING_TIMESCALE = getRotationRecenterFilterLength();
const float PERCENTAGE_WEIGHT_HEAD_VS_SHOULDERS_AZIMUTH = 0.0f; // 100 percent shoulders
- const float COSINE_THIRTY_DEGREES = 0.866f;
- const float SQUATTY_TIMEOUT = 30.0f; // 30 seconds
const float HEIGHT_FILTER_COEFFICIENT = 0.01f;
float tau = deltaTime / HMD_FACING_TIMESCALE;
setHipToHandController(computeHandAzimuth());
+ // Determine which body parts are under direct control (tracked).
+ {
+ _isBodyPartTracked._leftHand = getControllerPoseInSensorFrame(controller::Action::LEFT_HAND).isValid();
+ _isBodyPartTracked._rightHand = getControllerPoseInSensorFrame(controller::Action::RIGHT_HAND).isValid();
+ _isBodyPartTracked._head = getControllerPoseInSensorFrame(controller::Action::HEAD).isValid();
+
+ // Check for either foot so that if one foot loses tracking, we don't break out of foot-tracking behaviour
+ // (in terms of avatar recentering for example).
+ _isBodyPartTracked._feet = _isBodyPartTracked._head && // Feet can't be tracked unless head is tracked.
+ (getControllerPoseInSensorFrame(controller::Action::LEFT_FOOT).isValid() ||
+ getControllerPoseInSensorFrame(controller::Action::RIGHT_FOOT).isValid());
+
+ _isBodyPartTracked._hips = _isBodyPartTracked._feet && // Hips can't be tracked unless feet are tracked.
+ getControllerPoseInSensorFrame(controller::Action::HIPS).isValid();
+ }
+
+ // Recenter the body when foot tracking starts or ends.
+ if (_isBodyPartTracked._feet != _isBodyPartTracked._feetPreviousUpdate) {
+ centerBodyInternal(false);
+ _isBodyPartTracked._feetPreviousUpdate = _isBodyPartTracked._feet;
+ }
+
// put the average hand azimuth into sensor space.
// then mix it with head facing direction to determine rotation recenter
int spine2Index = _skeletonModel->getRig().indexOfJoint("Spine2");
- if (getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND).isValid() && getControllerPoseInAvatarFrame(controller::Action::RIGHT_HAND).isValid() && !(spine2Index < 0)) {
+ if (_isBodyPartTracked._leftHand && _isBodyPartTracked._rightHand && !(spine2Index < 0)) {
// use the spine for the azimuth origin.
glm::quat spine2Rot = getAbsoluteJointRotationInObjectFrame(spine2Index);
@@ -682,29 +718,6 @@ void MyAvatar::update(float deltaTime) {
setAverageHeadRotation(computeAverageHeadRotation(getControllerPoseInAvatarFrame(controller::Action::HEAD)));
}
- // if the spine is straight and the head is below the default position by 5 cm then increment squatty count.
- const float SQUAT_THRESHOLD = 0.05f;
- glm::vec3 headDefaultPositionAvatarSpace = getAbsoluteDefaultJointTranslationInObjectFrame(getJointIndex("Head"));
- glm::quat spine2OrientationAvatarSpace = getAbsoluteJointRotationInObjectFrame(getJointIndex("Spine2"));
- glm::vec3 upSpine2 = spine2OrientationAvatarSpace * glm::vec3(0.0f, 1.0f, 0.0f);
- if (glm::length(upSpine2) > 0.0f) {
- upSpine2 = glm::normalize(upSpine2);
- }
- float angleSpine2 = glm::dot(upSpine2, glm::vec3(0.0f, 1.0f, 0.0f));
-
- if (getControllerPoseInAvatarFrame(controller::Action::HEAD).getTranslation().y < (headDefaultPositionAvatarSpace.y - SQUAT_THRESHOLD) &&
- (angleSpine2 > COSINE_THIRTY_DEGREES) &&
- (getUserRecenterModel() != MyAvatar::SitStandModelType::ForceStand)) {
-
- _squatTimer += deltaTime;
- if (_squatTimer > SQUATTY_TIMEOUT) {
- _squatTimer = 0.0f;
- _follow._squatDetected = true;
- }
- } else {
- _squatTimer = 0.0f;
- }
-
// put update sit stand state counts here
updateSitStandState(newHeightReading.getTranslation().y, deltaTime);
@@ -832,7 +845,7 @@ void MyAvatar::recalculateChildCauterization() const {
_cauterizationNeedsUpdate = true;
}
-bool MyAvatar::isFollowActive(FollowHelper::FollowType followType) const {
+bool MyAvatar::isFollowActive(CharacterController::FollowType followType) const {
return _follow.isActive(followType);
}
@@ -1277,6 +1290,10 @@ void MyAvatar::resizeAvatarEntitySettingHandles(uint32_t maxIndex) {
void MyAvatar::saveData() {
_dominantHandSetting.set(getDominantHand());
+ _allowAvatarStandingPreferenceSetting.set(
+ allowAvatarStandingPreferenceStrings[static_cast(getAllowAvatarStandingPreference())]);
+ _allowAvatarLeaningPreferenceSetting.set(
+ allowAvatarLeaningPreferenceStrings[static_cast(getAllowAvatarLeaningPreference())]);
_strafeEnabledSetting.set(getStrafeEnabled());
_hmdAvatarAlignmentTypeSetting.set(getHmdAvatarAlignmentType());
_headPitchSetting.set(getHead()->getBasePitch());
@@ -1311,7 +1328,10 @@ void MyAvatar::saveData() {
_analogWalkSpeedSetting.set(getAnalogWalkSpeed());
_analogPlusWalkSpeedSetting.set(getAnalogPlusWalkSpeed());
_controlSchemeIndexSetting.set(getControlSchemeIndex());
- _userRecenterModelSetting.set(userRecenterModelToString(getUserRecenterModel()));
+ _allowAvatarStandingPreferenceSetting.set(
+ allowAvatarStandingPreferenceStrings[static_cast(getAllowAvatarStandingPreference())]);
+ _allowAvatarLeaningPreferenceSetting.set(
+ allowAvatarLeaningPreferenceStrings[static_cast(getAllowAvatarLeaningPreference())]);
auto hmdInterface = DependencyManager::get();
saveAvatarEntityDataToSettings();
@@ -2004,7 +2024,10 @@ void MyAvatar::loadData() {
setUserHeight(_userHeightSetting.get(DEFAULT_AVATAR_HEIGHT));
setTargetScale(_scaleSetting.get());
- setUserRecenterModel(stringToUserRecenterModel(_userRecenterModelSetting.get(USER_RECENTER_MODEL_AUTO)));
+ setAllowAvatarStandingPreference(stringToAllowAvatarStandingPreference(_allowAvatarStandingPreferenceSetting.get(
+ allowAvatarStandingPreferenceStrings[static_cast(AllowAvatarStandingPreference::Default)])));
+ setAllowAvatarLeaningPreference(stringToAllowAvatarLeaningPreference(_allowAvatarLeaningPreferenceSetting.get(
+ allowAvatarLeaningPreferenceStrings[static_cast(AllowAvatarLeaningPreference::Default)])));
setEnableMeshVisible(Menu::getInstance()->isOptionChecked(MenuOption::MeshVisible));
_follow.setToggleHipsFollowing (Menu::getInstance()->isOptionChecked(MenuOption::ToggleHipsFollowing));
@@ -2666,15 +2689,8 @@ controller::Pose MyAvatar::getControllerPoseInAvatarFrame(controller::Action act
}
}
-glm::quat MyAvatar::getOffHandRotation() const {
- auto hand = (getDominantHand() == DOMINANT_RIGHT_HAND) ? controller::Action::LEFT_HAND : controller::Action::RIGHT_HAND;
- auto pose = getControllerPoseInAvatarFrame(hand);
- return pose.rotation;
-}
-
void MyAvatar::updateMotors() {
_characterController.clearMotors();
- glm::quat motorRotation;
const float FLYING_MOTOR_TIMESCALE = 0.05f;
const float WALKING_MOTOR_TIMESCALE = 0.2f;
@@ -2693,35 +2709,17 @@ void MyAvatar::updateMotors() {
}
if (_motionBehaviors & AVATAR_MOTION_ACTION_MOTOR_ENABLED) {
- if (_characterController.getState() == CharacterController::State::Hover ||
- _characterController.computeCollisionMask() == BULLET_COLLISION_MASK_COLLISIONLESS) {
- CameraMode mode = qApp->getCamera().getMode();
- if (!qApp->isHMDMode() && (mode == CAMERA_MODE_FIRST_PERSON_LOOK_AT || mode == CAMERA_MODE_LOOK_AT || mode == CAMERA_MODE_SELFIE)) {
- motorRotation = getLookAtRotation();
- } else {
- motorRotation = getMyHead()->getHeadOrientation();
- }
- } else {
- // non-hovering = walking: follow camera twist about vertical but not lift
- // we decompose camera's rotation and store the twist part in motorRotation
- // however, we need to perform the decomposition in the avatar-frame
- // using the local UP axis and then transform back into world-frame
- glm::quat orientation = getWorldOrientation();
- glm::quat headOrientation = glm::inverse(orientation) * getMyHead()->getHeadOrientation(); // avatar-frame
- glm::quat liftRotation;
- swingTwistDecomposition(headOrientation, Vectors::UNIT_Y, liftRotation, motorRotation);
- motorRotation = orientation * motorRotation;
- }
-
if (_isPushing || _isBraking || !_isBeingPushed) {
- _characterController.addMotor(_actionMotorVelocity, motorRotation, horizontalMotorTimescale, verticalMotorTimescale);
+ _characterController.addMotor(_actionMotorVelocity, Quaternions::IDENTITY, horizontalMotorTimescale,
+ verticalMotorTimescale);
} else {
// _isBeingPushed must be true --> disable action motor by giving it a long timescale,
// otherwise it's attempt to "stand in in place" could defeat scripted motor/thrusts
- _characterController.addMotor(_actionMotorVelocity, motorRotation, INVALID_MOTOR_TIMESCALE);
+ _characterController.addMotor(_actionMotorVelocity, Quaternions::IDENTITY, INVALID_MOTOR_TIMESCALE);
}
}
if (_motionBehaviors & AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED) {
+ glm::quat motorRotation;
if (_scriptedMotorFrame == SCRIPTED_MOTOR_CAMERA_FRAME) {
motorRotation = getMyHead()->getHeadOrientation() * glm::angleAxis(PI, Vectors::UNIT_Y);
} else if (_scriptedMotorFrame == SCRIPTED_MOTOR_AVATAR_FRAME) {
@@ -2759,8 +2757,7 @@ void MyAvatar::prepareForPhysicsSimulation() {
_characterController.setScaleFactor(getSensorToWorldScale());
_characterController.setPositionAndOrientation(getWorldPosition(), getWorldOrientation());
- auto headPose = getControllerPoseInAvatarFrame(controller::Action::HEAD);
- if (headPose.isValid()) {
+ if (_isBodyPartTracked._head) {
_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput());
} else {
_follow.deactivate();
@@ -3757,15 +3754,15 @@ glm::vec3 MyAvatar::scaleMotorSpeed(const glm::vec3 forward, const glm::vec3 rig
if (length > EPSILON) {
direction /= length;
}
- return getSensorToWorldScale() * direction * getSprintSpeed() * _walkSpeedScalar;
+ return direction * getSprintSpeed() * _walkSpeedScalar;
} else {
return Vectors::ZERO;
}
case LocomotionControlsMode::CONTROLS_ANALOG:
case LocomotionControlsMode::CONTROLS_ANALOG_PLUS:
if (zSpeed || xSpeed) {
- glm::vec3 scaledForward = getSensorToWorldScale() * calculateGearedSpeed(zSpeed) * _walkSpeedScalar * ((zSpeed >= stickFullOn) ? getSprintSpeed() : getWalkSpeed()) * forward;
- glm::vec3 scaledRight = getSensorToWorldScale() * calculateGearedSpeed(xSpeed) * _walkSpeedScalar * ((xSpeed > stickFullOn) ? getSprintSpeed() : getWalkSpeed()) * right;
+ glm::vec3 scaledForward = calculateGearedSpeed(zSpeed) * _walkSpeedScalar * ((zSpeed >= stickFullOn) ? getSprintSpeed() : getWalkSpeed()) * forward;
+ glm::vec3 scaledRight = calculateGearedSpeed(xSpeed) * _walkSpeedScalar * ((xSpeed > stickFullOn) ? getSprintSpeed() : getWalkSpeed()) * right;
direction = scaledForward + scaledRight;
return direction;
} else {
@@ -3793,54 +3790,114 @@ glm::vec3 MyAvatar::scaleMotorSpeed(const glm::vec3 forward, const glm::vec3 rig
}
}
-glm::vec3 MyAvatar::calculateScaledDirection(){
+// Calculate the world-space motor velocity for the avatar.
+glm::vec3 MyAvatar::calculateScaledDirection() {
CharacterController::State state = _characterController.getState();
// compute action input
// Determine if we're head or controller relative...
glm::vec3 forward, right;
- if (qApp->isHMDMode()) {
- auto handRotation = getOffHandRotation();
- glm::vec3 controllerForward(0.0f, 1.0f, 0.0f);
- glm::vec3 controllerRight(0.0f, 0.0f, (getDominantHand() == DOMINANT_RIGHT_HAND ? 1.0f : -1.0f));
- glm::vec3 transform;
- switch (getMovementReference()) {
- case LocomotionRelativeMovementMode::MOVEMENT_HAND_RELATIVE:
- forward = (handRotation * controllerForward);
- right = (handRotation * controllerRight);
- break;
- case LocomotionRelativeMovementMode::MOVEMENT_HAND_RELATIVE_LEVELED:
- forward = (handRotation * controllerForward);
- transform = forward - (glm::dot(forward, Vectors::UNIT_Y) * Vectors::UNIT_Y);
- if (glm::length(transform) > EPSILON) {
- forward = glm::normalize(transform);
- } else {
- forward = Vectors::ZERO;
- }
- right = (handRotation * controllerRight);
- transform = right - (glm::dot(right, Vectors::UNIT_Y) * Vectors::UNIT_Y);
- if (glm::length(transform) > EPSILON) {
- right = glm::normalize(transform);
- } else {
- right = Vectors::ZERO;
- }
- break;
- case LocomotionRelativeMovementMode::MOVEMENT_HMD_RELATIVE:
- default:
- forward = IDENTITY_FORWARD;
- right = IDENTITY_RIGHT;
+ int movementReference = getMovementReference();
+ CameraMode cameraMode = qApp->getCamera().getMode();
+
+ bool vectorsAreInAvatarFrame = true;
+ bool removeLocalYComponent = false;
+
+ bool HMDHandRelativeMovement =
+ qApp->isHMDMode() && (movementReference == LocomotionRelativeMovementMode::MOVEMENT_HAND_RELATIVE ||
+ movementReference == LocomotionRelativeMovementMode::MOVEMENT_HAND_RELATIVE_LEVELED);
+
+ bool desktopLookatOrSelfieMode =
+ !qApp->isHMDMode() && (cameraMode == CAMERA_MODE_FIRST_PERSON_LOOK_AT || cameraMode == CAMERA_MODE_LOOK_AT ||
+ cameraMode == CAMERA_MODE_SELFIE);
+
+ bool hoveringOrCollisionless = _characterController.getState() == CharacterController::State::Hover ||
+ _characterController.computeCollisionMask() == BULLET_COLLISION_MASK_COLLISIONLESS;
+
+ if (HMDHandRelativeMovement) {
+ controller::Action directionHand =
+ (getDominantHand() == DOMINANT_RIGHT_HAND) ? controller::Action::LEFT_HAND : controller::Action::RIGHT_HAND;
+ controller::Pose handPoseInAvatarFrame = getControllerPoseInAvatarFrame(directionHand);
+
+ if (handPoseInAvatarFrame.isValid()) {
+ glm::vec3 controllerForward(0.0f, 1.0f, 0.0f);
+ glm::vec3 controllerRight(0.0f, 0.0f, (directionHand == controller::Action::LEFT_HAND) ? 1.0f : -1.0f);
+
+ forward = (handPoseInAvatarFrame.rotation * controllerForward);
+ right = (handPoseInAvatarFrame.rotation * controllerRight);
+
+ removeLocalYComponent = (movementReference == LocomotionRelativeMovementMode::MOVEMENT_HAND_RELATIVE_LEVELED);
+ }
+ } else { // MOVEMENT_HMD_RELATIVE or desktop mode
+ if (qApp->isHMDMode()) {
+ forward = -IDENTITY_FORWARD;
+ right = -IDENTITY_RIGHT;
+ } else {
+ forward = IDENTITY_FORWARD;
+ right = IDENTITY_RIGHT;
+ }
+
+ glm::quat rotation = Quaternions::IDENTITY;
+
+ if (hoveringOrCollisionless && desktopLookatOrSelfieMode) {
+ rotation = getLookAtRotation();
+ removeLocalYComponent = false;
+ vectorsAreInAvatarFrame = false;
+ } else {
+ controller::Pose headPoseLocal = getControllerPoseInAvatarFrame(controller::Action::HEAD);
+ if (headPoseLocal.isValid()) {
+ rotation = headPoseLocal.rotation;
+ }
+ removeLocalYComponent = !hoveringOrCollisionless;
+ }
+
+ forward = rotation * forward;
+ right = rotation * right;
+ }
+
+ if (removeLocalYComponent) {
+ assert(vectorsAreInAvatarFrame);
+
+ auto removeYAndNormalize = [](glm::vec3& vector) {
+ vector.y = 0.f;
+ // Normalize if the remaining components are large enough to get a reliable direction.
+ float length = glm::length(vector);
+ const float MIN_LENGTH_FOR_NORMALIZE = 0.061f; // sin(3.5 degrees)
+ if (length > MIN_LENGTH_FOR_NORMALIZE) {
+ vector /= length;
+ } else {
+ vector = Vectors::ZERO;
+ }
+ };
+
+ removeYAndNormalize(forward);
+ removeYAndNormalize(right);
+ }
+
+ // In HMD, we combine the head pitch into the flying direction even when using hand-relative movement.
+ // Todo: Option to ignore head pitch in hand-relative flying (MOVEMENT_HAND_RELATIVE_LEVELED would then act like MOVEMENT_HAND_RELATIVE when flying).
+ if (HMDHandRelativeMovement && hoveringOrCollisionless) {
+ controller::Pose headPoseLocal = getControllerPoseInAvatarFrame(controller::Action::HEAD);
+
+ if (headPoseLocal.isValid()) {
+ glm::quat headLocalPitchRotation;
+ glm::quat headLocalYawRotation_unused;
+ swingTwistDecomposition(headPoseLocal.rotation, Vectors::UP, headLocalPitchRotation, headLocalYawRotation_unused);
+
+ forward = headLocalPitchRotation * forward;
+ right = headLocalPitchRotation * right;
}
- } else {
- forward = IDENTITY_FORWARD;
- right = IDENTITY_RIGHT;
}
glm::vec3 direction = scaleMotorSpeed(forward, right);
- if (state == CharacterController::State::Hover ||
- _characterController.computeCollisionMask() == BULLET_COLLISION_MASK_COLLISIONLESS) {
- glm::vec3 up = (getDriveKey(TRANSLATE_Y)) * IDENTITY_UP;
+ if (vectorsAreInAvatarFrame) {
+ direction = getWorldOrientation() * direction;
+ }
+
+ if (hoveringOrCollisionless) {
+ glm::vec3 up = getDriveKey(TRANSLATE_Y) * IDENTITY_UP;
direction += up;
}
@@ -4562,7 +4619,7 @@ bool MyAvatar::getFlyingHMDPref() {
}
// Public interface for targetscale
-float MyAvatar::getAvatarScale() {
+float MyAvatar::getAvatarScale() const {
return getTargetScale();
}
@@ -4723,8 +4780,11 @@ void MyAvatar::triggerRotationRecenter() {
_follow.setForceActivateRotation(true);
}
+// Derive the sensor-space matrix for the body, based on the pose of the HMD and hips tracker.
// old school meat hook style
-glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
+// forceFollowYPos (default false): true to force the body matrix to be affected by the HMD's
+// vertical position, even if crouch recentering is disabled.
+glm::mat4 MyAvatar::deriveBodyFromHMDSensor(const bool forceFollowYPos) const {
glm::vec3 headPosition(0.0f, _userHeight.get(), 0.0f);
glm::quat headOrientation;
auto headPose = getControllerPoseInSensorFrame(controller::Action::HEAD);
@@ -4758,10 +4818,33 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
glm::vec3 headToNeck = headOrientation * Quaternions::Y_180 * (localNeck - localHead);
glm::vec3 neckToRoot = headOrientationYawOnly * Quaternions::Y_180 * -localNeck;
- float invSensorToWorldScale = getUserEyeHeight() / getEyeHeight();
- glm::vec3 bodyPos = headPosition + invSensorToWorldScale * (headToNeck + neckToRoot);
+ float worldToSensorScale = getUserEyeHeight() / getEyeHeight();
+ glm::vec3 bodyPos = headPosition + worldToSensorScale * (headToNeck + neckToRoot);
+ glm::quat bodyQuat;
- return createMatFromQuatAndPos(headOrientationYawOnly, bodyPos);
+ controller::Pose hipsControllerPose = getControllerPoseInSensorFrame(controller::Action::HIPS);
+ if (hipsControllerPose.isValid()) {
+ glm::quat hipsOrientation = hipsControllerPose.rotation * Quaternions::Y_180;
+ glm::quat hipsOrientationYawOnly = cancelOutRollAndPitch(hipsOrientation);
+
+ glm::vec3 hipsPos = hipsControllerPose.getTranslation();
+ bodyPos.x = hipsPos.x;
+ bodyPos.z = hipsPos.z;
+
+ bodyQuat = hipsOrientationYawOnly;
+ } else {
+ bodyQuat = headOrientationYawOnly;
+ }
+
+ if (!forceFollowYPos && !getHMDCrouchRecenterEnabled()) {
+ // Set the body's vertical position as if it were standing in its T-pose.
+ float rigToUserScale = getUserEyeHeight() / getUnscaledEyeHeight();
+ bodyPos.y = rigToUserScale * rig.getUnscaledHipsHeight();
+ }
+
+ glm::mat4 bodyMat = createMatFromQuatAndPos(bodyQuat, bodyPos);
+
+ return bodyMat;
}
glm::mat4 MyAvatar::getSpine2RotationRigSpace() const {
@@ -4893,11 +4976,11 @@ glm::vec3 MyAvatar::computeCounterBalance() {
glm::vec3 currentCg = (1.0f / totalMass) * sumOfMoments;
currentCg.y = 0.0f;
// dampening the center of gravity, in effect, limits the value to the perimeter of the base of support
- float baseScale = 1.0f;
+ float baseAndAvatarScale = getAvatarScale();
if (getUserEyeHeight() > 0.0f) {
- baseScale = getUserEyeHeight() / DEFAULT_AVATAR_EYE_HEIGHT;
+ baseAndAvatarScale *= getUserEyeHeight() / DEFAULT_AVATAR_EYE_HEIGHT;
}
- glm::vec3 desiredCg = dampenCgMovement(currentCg, baseScale);
+ glm::vec3 desiredCg = dampenCgMovement(currentCg, baseAndAvatarScale);
// compute hips position to maintain desiredCg
glm::vec3 counterBalancedForHead = (totalMass + DEFAULT_AVATAR_HIPS_MASS) * desiredCg;
@@ -4916,9 +4999,10 @@ glm::vec3 MyAvatar::computeCounterBalance() {
// this is to be sure that the feet don't lift off the floor.
// add 5 centimeters to allow for going up on the toes.
- if (counterBalancedCg.y > (tposeHips.y + 0.05f)) {
+ float maxCounterBalancedCGY = (tposeHips.y + 0.05f) * baseAndAvatarScale;
+ if (counterBalancedCg.y > maxCounterBalancedCGY) {
// if the height is higher than default hips, clamp to default hips
- counterBalancedCg.y = tposeHips.y + 0.05f;
+ counterBalancedCg.y = maxCounterBalancedCGY;
}
return counterBalancedCg;
}
@@ -4949,7 +5033,7 @@ static void drawBaseOfSupport(float baseOfSupportScale, float footLocal, glm::ma
float clampBack = DEFAULT_AVATAR_SUPPORT_BASE_BACK * baseOfSupportScale;
float clampLeft = DEFAULT_AVATAR_SUPPORT_BASE_LEFT * baseOfSupportScale;
float clampRight = DEFAULT_AVATAR_SUPPORT_BASE_RIGHT * baseOfSupportScale;
- float floor = footLocal + 0.05f;
+ float floor = footLocal;
// transform the base of support corners to world space
glm::vec3 frontRight = transformPoint(avatarToWorld, { clampRight, floor, clampFront });
@@ -4980,7 +5064,7 @@ glm::mat4 MyAvatar::deriveBodyUsingCgModel() {
glm::mat4 avatarHeadMat = glm::inverse(avatarToWorldMat) * sensorToWorldMat * sensorHeadMat;
if (_enableDebugDrawBaseOfSupport) {
- float scaleBaseOfSupport = getUserEyeHeight() / DEFAULT_AVATAR_EYE_HEIGHT;
+ float scaleBaseOfSupport = (getUserEyeHeight() / DEFAULT_AVATAR_EYE_HEIGHT) * getAvatarScale();
glm::vec3 rightFootPositionLocal = getAbsoluteJointTranslationInObjectFrame(_skeletonModel->getRig().indexOfJoint("RightFoot"));
drawBaseOfSupport(scaleBaseOfSupport, rightFootPositionLocal.y, avatarToWorldMat);
}
@@ -4996,26 +5080,16 @@ glm::mat4 MyAvatar::deriveBodyUsingCgModel() {
return worldToSensorMat * avatarToWorldMat * avatarHipsMat;
}
-static bool isInsideLine(const glm::vec3& a, const glm::vec3& b, const glm::vec3& c) {
- return (((b.x - a.x) * (c.z - a.z) - (b.z - a.z) * (c.x - a.x)) > 0);
-}
-
-static bool withinBaseOfSupport(const controller::Pose& head) {
- float userScale = 1.0f;
-
- glm::vec3 frontLeft(-DEFAULT_AVATAR_LATERAL_STEPPING_THRESHOLD, 0.0f, -DEFAULT_AVATAR_ANTERIOR_STEPPING_THRESHOLD);
- glm::vec3 frontRight(DEFAULT_AVATAR_LATERAL_STEPPING_THRESHOLD, 0.0f, -DEFAULT_AVATAR_ANTERIOR_STEPPING_THRESHOLD);
- glm::vec3 backLeft(-DEFAULT_AVATAR_LATERAL_STEPPING_THRESHOLD, 0.0f, DEFAULT_AVATAR_POSTERIOR_STEPPING_THRESHOLD);
- glm::vec3 backRight(DEFAULT_AVATAR_LATERAL_STEPPING_THRESHOLD, 0.0f, DEFAULT_AVATAR_POSTERIOR_STEPPING_THRESHOLD);
-
- bool isWithinSupport = false;
- if (head.isValid()) {
- bool withinFrontBase = isInsideLine(userScale * frontLeft, userScale * frontRight, head.getTranslation());
- bool withinBackBase = isInsideLine(userScale * backRight, userScale * backLeft, head.getTranslation());
- bool withinLateralBase = (isInsideLine(userScale * frontRight, userScale * backRight, head.getTranslation()) &&
- isInsideLine(userScale * backLeft, userScale * frontLeft, head.getTranslation()));
- isWithinSupport = (withinFrontBase && withinBackBase && withinLateralBase);
+static bool withinBaseOfSupport(const controller::Pose& head, const float avatarScale) {
+ if (!head.isValid()) {
+ return false;
}
+
+ vec3 headPosScaled = head.getTranslation() / avatarScale;
+ bool isWithinSupport = (headPosScaled.x > -DEFAULT_AVATAR_LATERAL_STEPPING_THRESHOLD) &&
+ (headPosScaled.x < DEFAULT_AVATAR_LATERAL_STEPPING_THRESHOLD) &&
+ (headPosScaled.z > -DEFAULT_AVATAR_ANTERIOR_STEPPING_THRESHOLD) &&
+ (headPosScaled.z < DEFAULT_AVATAR_POSTERIOR_STEPPING_THRESHOLD);
return isWithinSupport;
}
@@ -5031,10 +5105,10 @@ static bool headAngularVelocityBelowThreshold(const controller::Pose& head) {
return isBelowThreshold;
}
-static bool isWithinThresholdHeightMode(const controller::Pose& head, const float& newMode, const float& scale) {
+static bool isWithinThresholdHeightMode(const controller::Pose& head, const float newMode, const float avatarScale) {
bool isWithinThreshold = true;
if (head.isValid()) {
- isWithinThreshold = (head.getTranslation().y - newMode) > (DEFAULT_AVATAR_MODE_HEIGHT_STEPPING_THRESHOLD * scale);
+ isWithinThreshold = head.getTranslation().y > ((DEFAULT_AVATAR_MODE_HEIGHT_STEPPING_THRESHOLD + newMode) * avatarScale);
}
return isWithinThreshold;
}
@@ -5058,7 +5132,7 @@ float MyAvatar::computeStandingHeightMode(const controller::Pose& head) {
modeInMeters = ((float)mode) / CENTIMETERS_PER_METER;
if (!(modeInMeters > getCurrentStandingHeight())) {
// if not greater check for a reset
- if (getResetMode() && getControllerPoseInAvatarFrame(controller::Action::HEAD).isValid()) {
+ if (getResetMode() && _isBodyPartTracked._head) {
setResetMode(false);
float resetModeInCentimeters = glm::floor((head.getTranslation().y - MODE_CORRECTION_FACTOR)*CENTIMETERS_PER_METER);
modeInMeters = (resetModeInCentimeters / CENTIMETERS_PER_METER);
@@ -5115,12 +5189,12 @@ static bool handAngularVelocityBelowThreshold(const controller::Pose& leftHand,
(rightHandXZAngularVelocity < DEFAULT_HANDS_ANGULAR_VELOCITY_STEPPING_THRESHOLD));
}
-static bool headVelocityGreaterThanThreshold(const controller::Pose& head) {
+static bool headVelocityGreaterThanThreshold(const controller::Pose& head, const float avatarScale) {
float headVelocityMagnitude = 0.0f;
if (head.isValid()) {
headVelocityMagnitude = glm::length(head.getVelocity());
}
- return headVelocityMagnitude > DEFAULT_HEAD_VELOCITY_STEPPING_THRESHOLD;
+ return headVelocityMagnitude > (DEFAULT_HEAD_VELOCITY_STEPPING_THRESHOLD * avatarScale);
}
glm::quat MyAvatar::computeAverageHeadRotation(const controller::Pose& head) {
@@ -5144,6 +5218,7 @@ float MyAvatar::getUserHeight() const {
void MyAvatar::setUserHeight(float value) {
_userHeight.set(value);
+ centerBodyInternal(false);
float sensorToWorldScale = getEyeHeight() / getUserEyeHeight();
emit sensorToWorldScaleChanged(sensorToWorldScale);
@@ -5159,16 +5234,45 @@ bool MyAvatar::getIsInWalkingState() const {
return _isInWalkingState;
}
+// Determine if the user is sitting in the real world.
bool MyAvatar::getIsInSittingState() const {
return _isInSittingState.get();
}
+// Deprecated, will be removed.
MyAvatar::SitStandModelType MyAvatar::getUserRecenterModel() const {
- return _userRecenterModel.get();
+ qCDebug(interfaceapp)
+ << "MyAvatar.getUserRecenterModel is deprecated and will be removed.";
+
+ // The legacy SitStandModelType corresponding to each AllowAvatarLeaningPreference.
+ std::array(AllowAvatarLeaningPreference::Count)> legacySitStandModels = {
+ SitStandModelType::Auto, // AllowAvatarLeaningPreference::WhenUserIsStanding
+ SitStandModelType::ForceStand, // AllowAvatarLeaningPreference::Always
+ SitStandModelType::ForceSit, // AllowAvatarLeaningPreference::Never
+ SitStandModelType::DisableHMDLean // AllowAvatarLeaningPreference::AlwaysNoRecenter
+ };
+
+ return legacySitStandModels[static_cast(_allowAvatarLeaningPreference.get())];
}
+// Deprecated, will be removed.
bool MyAvatar::getIsSitStandStateLocked() const {
- return _lockSitStandState.get();
+ qCDebug(interfaceapp) << "MyAvatar.getIsSitStandStateLocked is deprecated and will be removed.";
+
+ // In the old code, the record of the user's sit/stand state was locked except when using
+ // SitStandModelType::Auto or SitStandModelType::DisableHMDLean.
+ return (_allowAvatarStandingPreference.get() != AllowAvatarStandingPreference::WhenUserIsStanding) &&
+ (_allowAvatarLeaningPreference.get() != AllowAvatarLeaningPreference::AlwaysNoRecenter);
+}
+
+// Get the user preference of when MyAvatar may stand.
+MyAvatar::AllowAvatarStandingPreference MyAvatar::getAllowAvatarStandingPreference() const {
+ return _allowAvatarStandingPreference.get();
+}
+
+// Get the user preference of when MyAvatar may lean.
+MyAvatar::AllowAvatarLeaningPreference MyAvatar::getAllowAvatarLeaningPreference() const {
+ return _allowAvatarLeaningPreference.get();
}
float MyAvatar::getWalkSpeed() const {
@@ -5221,59 +5325,61 @@ void MyAvatar::setIsInWalkingState(bool isWalking) {
_isInWalkingState = isWalking;
}
+// Specify whether the user is sitting or standing in the real world.
void MyAvatar::setIsInSittingState(bool isSitting) {
+ // In updateSitStandState, we only change state if this timer is above a threshold (STANDING_TIMEOUT, SITTING_TIMEOUT).
+ // This avoids changing state if the user sits and stands up quickly.
_sitStandStateTimer = 0.0f;
- _squatTimer = 0.0f;
- // on reset height we need the count to be more than one in case the user sits and stands up quickly.
+
_isInSittingState.set(isSitting);
setResetMode(true);
- if (isSitting) {
- setCenterOfGravityModelEnabled(false);
- } else {
- setCenterOfGravityModelEnabled(true);
- }
setSitStandStateChange(true);
}
+// Deprecated, will be removed.
void MyAvatar::setUserRecenterModel(MyAvatar::SitStandModelType modelName) {
-
- _userRecenterModel.set(modelName);
+ qCDebug(interfaceapp)
+ << "MyAvatar.setUserRecenterModel is deprecated and will be removed.";
switch (modelName) {
- case MyAvatar::SitStandModelType::ForceSit:
- setHMDLeanRecenterEnabled(true);
- setIsInSittingState(true);
- setIsSitStandStateLocked(true);
+ case SitStandModelType::ForceSit:
+ setAllowAvatarStandingPreference(AllowAvatarStandingPreference::Always);
+ setAllowAvatarLeaningPreference(AllowAvatarLeaningPreference::Never);
break;
- case MyAvatar::SitStandModelType::ForceStand:
- setHMDLeanRecenterEnabled(true);
- setIsInSittingState(false);
- setIsSitStandStateLocked(true);
+ case SitStandModelType::ForceStand:
+ setAllowAvatarStandingPreference(AllowAvatarStandingPreference::Always);
+ setAllowAvatarLeaningPreference(AllowAvatarLeaningPreference::Always);
break;
- case MyAvatar::SitStandModelType::Auto:
+ case SitStandModelType::Auto:
default:
- setHMDLeanRecenterEnabled(true);
- setIsInSittingState(false);
- setIsSitStandStateLocked(false);
+ setAllowAvatarStandingPreference(AllowAvatarStandingPreference::Always);
+ setAllowAvatarLeaningPreference(AllowAvatarLeaningPreference::WhenUserIsStanding);
break;
- case MyAvatar::SitStandModelType::DisableHMDLean:
- setHMDLeanRecenterEnabled(false);
- setIsInSittingState(false);
- setIsSitStandStateLocked(false);
+ case SitStandModelType::DisableHMDLean:
+ setAllowAvatarStandingPreference(AllowAvatarStandingPreference::WhenUserIsStanding);
+ setAllowAvatarLeaningPreference(AllowAvatarLeaningPreference::AlwaysNoRecenter);
break;
}
}
+// Set the user preference of when the avatar may stand.
+void MyAvatar::setAllowAvatarStandingPreference(const MyAvatar::AllowAvatarStandingPreference preference) {
+ _allowAvatarStandingPreference.set(preference);
+
+ // Set the correct vertical position for the avatar body relative to the HMD,
+ // according to the newly-selected avatar standing preference.
+ centerBodyInternal(false);
+}
+
+// Deprecated, will be removed.
void MyAvatar::setIsSitStandStateLocked(bool isLocked) {
- _lockSitStandState.set(isLocked);
- _sitStandStateTimer = 0.0f;
- _squatTimer = 0.0f;
- _averageUserHeightSensorSpace = _userHeight.get();
- _tippingPoint = _userHeight.get();
- if (!isLocked) {
- // always start the auto transition mode in standing state.
- setIsInSittingState(false);
- }
+ Q_UNUSED(isLocked);
+ qCDebug(interfaceapp) << "MyAvatar.setIsSitStandStateLocked is deprecated and will be removed.";
+}
+
+// Set the user preference of when the avatar may lean.
+void MyAvatar::setAllowAvatarLeaningPreference(const MyAvatar::AllowAvatarLeaningPreference preference) {
+ _allowAvatarLeaningPreference.set(preference);
}
void MyAvatar::setWalkSpeed(float value) {
@@ -5402,10 +5508,12 @@ float MyAvatar::getAnalogPlusSprintSpeed() const {
return _analogPlusSprintSpeed.get();
}
+// Indicate whether the user's real-world sit/stand state has changed or not.
void MyAvatar::setSitStandStateChange(bool stateChanged) {
_sitStandStateChange = stateChanged;
}
+// Determine if the user's real-world sit/stand state has changed.
float MyAvatar::getSitStandStateChange() const {
return _sitStandStateChange;
}
@@ -5499,65 +5607,84 @@ MyAvatar::FollowHelper::FollowHelper() {
}
void MyAvatar::FollowHelper::deactivate() {
- for (int i = 0; i < NumFollowTypes; i++) {
- deactivate((FollowType)i);
+ for (uint i = 0; i < static_cast(CharacterController::FollowType::Count); i++) {
+ deactivate(static_cast(i));
}
}
-void MyAvatar::FollowHelper::deactivate(FollowType type) {
- assert(type >= 0 && type < NumFollowTypes);
+void MyAvatar::FollowHelper::deactivate(CharacterController::FollowType type) {
+ assert(static_cast(type) >= 0 && type < CharacterController::FollowType::Count);
_timeRemaining[(int)type] = 0.0f;
}
-void MyAvatar::FollowHelper::activate(FollowType type) {
- assert(type >= 0 && type < NumFollowTypes);
+// snapFollow: true to snap immediately to the desired transform with regard to 'type',
+// eg. activate(FollowType::Rotation, true) snaps the FollowHelper's rotation immediately
+// to the rotation of its _followDesiredBodyTransform.
+void MyAvatar::FollowHelper::activate(CharacterController::FollowType type, const bool snapFollow) {
+ assert(static_cast(type) >= 0 && type < CharacterController::FollowType::Count);
+
// TODO: Perhaps, the follow time should be proportional to the displacement.
- _timeRemaining[(int)type] = FOLLOW_TIME;
+ _timeRemaining[(int)type] = snapFollow ? CharacterController::FOLLOW_TIME_IMMEDIATE_SNAP : FOLLOW_TIME;
}
-bool MyAvatar::FollowHelper::isActive(FollowType type) const {
- assert(type >= 0 && type < NumFollowTypes);
+bool MyAvatar::FollowHelper::isActive(CharacterController::FollowType type) const {
+ assert(static_cast(type) >= 0 && type < CharacterController::FollowType::Count);
return _timeRemaining[(int)type] > 0.0f;
}
bool MyAvatar::FollowHelper::isActive() const {
- for (int i = 0; i < NumFollowTypes; i++) {
- if (isActive((FollowType)i)) {
+ for (uint i = 0; i < static_cast(CharacterController::FollowType::Count); i++) {
+ if (isActive(static_cast(i))) {
return true;
}
}
return false;
}
-float MyAvatar::FollowHelper::getMaxTimeRemaining() const {
- float max = 0.0f;
- for (int i = 0; i < NumFollowTypes; i++) {
- if (_timeRemaining[i] > max) {
- max = _timeRemaining[i];
+void MyAvatar::FollowHelper::decrementTimeRemaining(float dt) {
+ for (auto& time : _timeRemaining) {
+ if (time == CharacterController::FOLLOW_TIME_IMMEDIATE_SNAP) {
+ time = 0.0f;
+ } else {
+ time -= dt;
}
}
- return max;
}
-void MyAvatar::FollowHelper::decrementTimeRemaining(float dt) {
- for (int i = 0; i < NumFollowTypes; i++) {
- _timeRemaining[i] -= dt;
+// shouldSnapOut: (out) true if the FollowHelper should snap immediately to its desired rotation.
+bool MyAvatar::FollowHelper::shouldActivateRotation(const MyAvatar& myAvatar,
+ const glm::mat4& desiredBodyMatrix,
+ const glm::mat4& currentBodyMatrix,
+ bool& shouldSnapOut) const {
+ // If hips are under direct control (tracked), they give our desired body rotation and we snap to it every frame.
+ if (myAvatar.areHipsTracked()) {
+ shouldSnapOut = true;
+ return true;
+ } else {
+ shouldSnapOut = false;
}
-}
-bool MyAvatar::FollowHelper::shouldActivateRotation(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
const float FOLLOW_ROTATION_THRESHOLD = cosf(myAvatar.getRotationThreshold());
glm::vec2 bodyFacing = getFacingDir2D(currentBodyMatrix);
return glm::dot(-myAvatar.getHeadControllerFacingMovingAverage(), bodyFacing) < FOLLOW_ROTATION_THRESHOLD;
}
-bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
+// Determine if the horizontal following should activate, for a user who is sitting in the real world.
+bool MyAvatar::FollowHelper::shouldActivateHorizontal_userSitting(const MyAvatar& myAvatar,
+ const glm::mat4& desiredBodyMatrix,
+ const glm::mat4& currentBodyMatrix) const {
+ if (!myAvatar.isAllowedToLean()) {
+ controller::Pose currentHeadPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD);
+ if (!withinBaseOfSupport(currentHeadPose, myAvatar.getAvatarScale())) {
+ return true;
+ }
+ }
+
// -z axis of currentBodyMatrix in world space.
glm::vec3 forward = glm::normalize(glm::vec3(-currentBodyMatrix[0][2], -currentBodyMatrix[1][2], -currentBodyMatrix[2][2]));
// x axis of currentBodyMatrix in world space.
glm::vec3 right = glm::normalize(glm::vec3(currentBodyMatrix[0][0], currentBodyMatrix[1][0], currentBodyMatrix[2][0]));
glm::vec3 offset = extractTranslation(desiredBodyMatrix) - extractTranslation(currentBodyMatrix);
- controller::Pose currentHeadPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD);
float forwardLeanAmount = glm::dot(forward, offset);
float lateralLeanAmount = glm::dot(right, offset);
@@ -5567,11 +5694,7 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar,
const float MAX_BACKWARD_LEAN = 0.1f;
bool stepDetected = false;
- if (myAvatar.getIsInSittingState()) {
- if (!withinBaseOfSupport(currentHeadPose)) {
- stepDetected = true;
- }
- } else if (forwardLeanAmount > 0 && forwardLeanAmount > MAX_FORWARD_LEAN) {
+ if (forwardLeanAmount > MAX_FORWARD_LEAN) {
stepDetected = true;
} else if (forwardLeanAmount < 0 && forwardLeanAmount < -MAX_BACKWARD_LEAN) {
stepDetected = true;
@@ -5581,52 +5704,82 @@ bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar,
return stepDetected;
}
-bool MyAvatar::FollowHelper::shouldActivateHorizontalCG(MyAvatar& myAvatar) const {
-
- // get the current readings
- controller::Pose currentHeadPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD);
- controller::Pose currentLeftHandPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND);
- controller::Pose currentRightHandPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::RIGHT_HAND);
- controller::Pose currentHeadSensorPose = myAvatar.getControllerPoseInSensorFrame(controller::Action::HEAD);
-
- bool stepDetected = false;
- float myScale = myAvatar.getAvatarScale();
+// Determine if the horizontal following should activate, for a user who is standing in the real world.
+// resetModeOut: (out) true if setResetMode(true) should be called if this function returns true.
+// goToWalkingStateOut: (out) true if setIsInWalkingState(true) should be called if this function returns true.
+bool MyAvatar::FollowHelper::shouldActivateHorizontal_userStanding(
+ const MyAvatar& myAvatar,
+ bool& resetModeOut,
+ bool& goToWalkingStateOut) const {
if (myAvatar.getIsInWalkingState()) {
- stepDetected = true;
- } else {
- if (!withinBaseOfSupport(currentHeadPose) &&
- headAngularVelocityBelowThreshold(currentHeadPose) &&
- isWithinThresholdHeightMode(currentHeadSensorPose, myAvatar.getCurrentStandingHeight(), myScale) &&
- handDirectionMatchesHeadDirection(currentLeftHandPose, currentRightHandPose, currentHeadPose) &&
- handAngularVelocityBelowThreshold(currentLeftHandPose, currentRightHandPose) &&
- headVelocityGreaterThanThreshold(currentHeadPose) &&
- isHeadLevel(currentHeadPose, myAvatar.getAverageHeadRotation())) {
- // a step is detected
+ return true;
+ }
+
+ controller::Pose currentHeadPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD);
+ bool stepDetected = false;
+ float avatarScale = myAvatar.getAvatarScale();
+
+ if (!withinBaseOfSupport(currentHeadPose, avatarScale)) {
+ if (!myAvatar.isAllowedToLean()) {
stepDetected = true;
- if (glm::length(currentHeadPose.velocity) > DEFAULT_AVATAR_WALK_SPEED_THRESHOLD) {
- myAvatar.setIsInWalkingState(true);
- }
} else {
- glm::vec3 defaultHipsPosition = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Hips"));
- glm::vec3 defaultHeadPosition = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Head"));
- glm::vec3 currentHeadPosition = currentHeadPose.getTranslation();
- float anatomicalHeadToHipsDistance = glm::length(defaultHeadPosition - defaultHipsPosition);
- if (!isActive(Horizontal) &&
- (!isActive(Vertical)) &&
- (glm::length(currentHeadPosition - defaultHipsPosition) > (anatomicalHeadToHipsDistance + (DEFAULT_AVATAR_SPINE_STRETCH_LIMIT * anatomicalHeadToHipsDistance)))) {
- myAvatar.setResetMode(true);
+ // get the current readings
+ controller::Pose currentLeftHandPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::LEFT_HAND);
+ controller::Pose currentRightHandPose = myAvatar.getControllerPoseInAvatarFrame(controller::Action::RIGHT_HAND);
+ controller::Pose currentHeadSensorPose = myAvatar.getControllerPoseInSensorFrame(controller::Action::HEAD);
+
+ if (headAngularVelocityBelowThreshold(currentHeadPose) &&
+ isWithinThresholdHeightMode(currentHeadSensorPose, myAvatar.getCurrentStandingHeight(), avatarScale) &&
+ handDirectionMatchesHeadDirection(currentLeftHandPose, currentRightHandPose, currentHeadPose) &&
+ handAngularVelocityBelowThreshold(currentLeftHandPose, currentRightHandPose) &&
+ headVelocityGreaterThanThreshold(currentHeadPose, avatarScale) &&
+ isHeadLevel(currentHeadPose, myAvatar.getAverageHeadRotation())) {
+ // a step is detected
stepDetected = true;
- if (glm::length(currentHeadPose.velocity) > DEFAULT_AVATAR_WALK_SPEED_THRESHOLD) {
- myAvatar.setIsInWalkingState(true);
+ }
+ }
+ }
+
+ if (!stepDetected) {
+ glm::vec3 defaultHipsPosition = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Hips"));
+ glm::vec3 defaultHeadPosition = myAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(myAvatar.getJointIndex("Head"));
+ glm::vec3 currentHeadPosition = currentHeadPose.getTranslation();
+ float anatomicalHeadToHipsDistance = glm::length(defaultHeadPosition - defaultHipsPosition);
+ if (!isActive(CharacterController::FollowType::Horizontal) && (!isActive(CharacterController::FollowType::Vertical)) &&
+ (glm::length(currentHeadPosition - defaultHipsPosition) >
+ (anatomicalHeadToHipsDistance + (DEFAULT_AVATAR_SPINE_STRETCH_LIMIT * anatomicalHeadToHipsDistance)))) {
+ resetModeOut = true;
+ stepDetected = true;
+ if (currentHeadPose.isValid()) {
+ if (glm::length(currentHeadPose.velocity) > (DEFAULT_AVATAR_WALK_SPEED_THRESHOLD * avatarScale)) {
+ goToWalkingStateOut = true;
}
}
}
}
+
return stepDetected;
}
-bool MyAvatar::FollowHelper::shouldActivateVertical(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
+// Determine if the horizontal following should activate.
+// resetModeOut: (out) true if setResetMode(true) should be called if this function returns true.
+// goToWalkingStateOut: (out) true if setIsInWalkingState(true) should be called if this function returns true.
+bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar,
+ const glm::mat4& desiredBodyMatrix,
+ const glm::mat4& currentBodyMatrix,
+ bool& resetModeOut,
+ bool& goToWalkingStateOut) const {
+ if (myAvatar.getIsInSittingState()) {
+ return shouldActivateHorizontal_userSitting(myAvatar, desiredBodyMatrix, currentBodyMatrix);
+ } else {
+ return shouldActivateHorizontal_userStanding(myAvatar, resetModeOut, goToWalkingStateOut);
+ }
+}
+
+bool MyAvatar::FollowHelper::shouldActivateVertical(const MyAvatar& myAvatar,
+ const glm::mat4& desiredBodyMatrix,
+ const glm::mat4& currentBodyMatrix) const {
const float CYLINDER_TOP = 2.0f;
const float CYLINDER_BOTTOM = -1.5f;
const float SITTING_BOTTOM = -0.02f;
@@ -5638,9 +5791,6 @@ bool MyAvatar::FollowHelper::shouldActivateVertical(const MyAvatar& myAvatar, co
returnValue = true;
} else {
if (myAvatar.getIsInSittingState()) {
- if (myAvatar.getIsSitStandStateLocked()) {
- returnValue = (offset.y > CYLINDER_TOP);
- }
if (offset.y < SITTING_BOTTOM) {
// we recenter more easily when in sitting state.
returnValue = true;
@@ -5648,60 +5798,89 @@ bool MyAvatar::FollowHelper::shouldActivateVertical(const MyAvatar& myAvatar, co
} else {
// in the standing state
returnValue = (offset.y > CYLINDER_TOP) || (offset.y < CYLINDER_BOTTOM);
- // finally check for squats in standing
- if (_squatDetected) {
- returnValue = true;
- }
}
}
return returnValue;
}
-void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix,
- const glm::mat4& currentBodyMatrix, bool hasDriveInput) {
+void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar,
+ const glm::mat4& desiredBodyMatrix,
+ const glm::mat4& currentBodyMatrix,
+ bool hasDriveInput) {
+ if (myAvatar.getHMDLeanRecenterEnabled()) {
- if (myAvatar.getHMDLeanRecenterEnabled() &&
- qApp->getCamera().getMode() != CAMERA_MODE_MIRROR) {
- if (!isActive(Rotation) && (shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
- activate(Rotation);
- myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
- }
- if (myAvatar.getCenterOfGravityModelEnabled()) {
- if (!isActive(Horizontal) && (shouldActivateHorizontalCG(myAvatar) || hasDriveInput)) {
- activate(Horizontal);
- if (myAvatar.getEnableStepResetRotation()) {
- activate(Rotation);
- myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
- }
+ // Rotation recenter
+
+ {
+ bool snapFollow = false;
+ if (!isActive(CharacterController::FollowType::Rotation) &&
+ (shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix, snapFollow) || hasDriveInput)) {
+ activate(CharacterController::FollowType::Rotation, snapFollow);
+ myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
}
+ }
+
+ // Lean recenter
+
+ if ((myAvatar.areFeetTracked() || getForceActivateHorizontal()) && !isActive(CharacterController::FollowType::Horizontal)) {
+ activate(CharacterController::FollowType::Horizontal, myAvatar.areFeetTracked());
+ setForceActivateHorizontal(false);
} else {
- // center of gravity model is not enabled
- if (!isActive(Horizontal) && (shouldActivateHorizontal(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
- activate(Horizontal);
- if (myAvatar.getEnableStepResetRotation() && !myAvatar.getIsInSittingState()) {
- activate(Rotation);
- myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
+ if ((myAvatar.getAllowAvatarLeaningPreference() != MyAvatar::AllowAvatarLeaningPreference::AlwaysNoRecenter) &&
+ qApp->getCamera().getMode() != CAMERA_MODE_MIRROR) {
+
+ bool resetModeOut = false;
+ bool goToWalkingStateOut = false;
+
+ // True if the user can turn their body while sitting (eg. swivel chair).
+ // Todo?: We could expose this as an option.
+ // (Regardless, rotation recentering does kick-in if they turn too far).
+ constexpr bool USER_CAN_TURN_BODY_WHILE_SITTING = false;
+
+ if (!isActive(CharacterController::FollowType::Horizontal) &&
+ (shouldActivateHorizontal(myAvatar, desiredBodyMatrix, currentBodyMatrix, resetModeOut,
+ goToWalkingStateOut) ||
+ hasDriveInput)) {
+ activate(CharacterController::FollowType::Horizontal, false);
+ if (myAvatar.getEnableStepResetRotation() &&
+ (USER_CAN_TURN_BODY_WHILE_SITTING || !myAvatar.getIsInSittingState())) {
+ activate(CharacterController::FollowType::Rotation, false);
+ myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
+ }
+
+ if (resetModeOut) {
+ myAvatar.setResetMode(true);
+ }
+
+ if (goToWalkingStateOut) {
+ myAvatar.setIsInWalkingState(true);
+ }
}
}
}
- if (!isActive(Vertical) && (shouldActivateVertical(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
- activate(Vertical);
- if (_squatDetected) {
- _squatDetected = false;
+
+ // Vertical recenter
+
+ if (myAvatar.getHMDCrouchRecenterEnabled() && qApp->getCamera().getMode() != CAMERA_MODE_MIRROR) {
+ if (!isActive(CharacterController::FollowType::Vertical) &&
+ (shouldActivateVertical(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
+ activate(CharacterController::FollowType::Vertical, false);
}
}
} else {
- if (!isActive(Rotation) && getForceActivateRotation()) {
- activate(Rotation);
+ // Forced activations can be requested by MyAvatar::triggerVerticalRecenter, callable from scripts.
+
+ if (!isActive(CharacterController::FollowType::Rotation) && getForceActivateRotation()) {
+ activate(CharacterController::FollowType::Rotation, true);
myAvatar.setHeadControllerFacingMovingAverage(myAvatar.getHeadControllerFacing());
setForceActivateRotation(false);
}
- if (!isActive(Horizontal) && getForceActivateHorizontal()) {
- activate(Horizontal);
+ if (!isActive(CharacterController::FollowType::Horizontal) && getForceActivateHorizontal()) {
+ activate(CharacterController::FollowType::Horizontal, true);
setForceActivateHorizontal(false);
}
- if (!isActive(Vertical) && getForceActivateVertical()) {
- activate(Vertical);
+ if (!isActive(CharacterController::FollowType::Vertical) && getForceActivateVertical()) {
+ activate(CharacterController::FollowType::Vertical, true);
setForceActivateVertical(false);
}
}
@@ -5721,21 +5900,21 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
// remove scale present from sensorToWorldMatrix
followWorldPose.scale() = glm::vec3(1.0f);
- if (isActive(Rotation)) {
- //use the hmd reading for the hips follow
- followWorldPose.rot() = glmExtractRotation(desiredWorldMatrix);
+ if (isActive(CharacterController::FollowType::Rotation)) {
+ //use the hmd reading for the hips follow
+ followWorldPose.rot() = glmExtractRotation(desiredWorldMatrix);
}
- if (isActive(Horizontal)) {
+ if (isActive(CharacterController::FollowType::Horizontal)) {
glm::vec3 desiredTranslation = extractTranslation(desiredWorldMatrix);
followWorldPose.trans().x = desiredTranslation.x;
followWorldPose.trans().z = desiredTranslation.z;
}
- if (isActive(Vertical)) {
+ if (isActive(CharacterController::FollowType::Vertical)) {
glm::vec3 desiredTranslation = extractTranslation(desiredWorldMatrix);
followWorldPose.trans().y = desiredTranslation.y;
}
- myAvatar.getCharacterController()->setFollowParameters(followWorldPose, getMaxTimeRemaining());
+ myAvatar.getCharacterController()->setFollowParameters(followWorldPose);
}
glm::mat4 MyAvatar::FollowHelper::postPhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& currentBodyMatrix) {
@@ -5755,10 +5934,13 @@ glm::mat4 MyAvatar::FollowHelper::postPhysicsUpdate(MyAvatar& myAvatar, const gl
glm::mat4 newBodyMat = createMatFromQuatAndPos(sensorAngularDisplacement * glmExtractRotation(currentBodyMatrix),
sensorLinearDisplacement + extractTranslation(currentBodyMatrix));
- if (myAvatar.getSitStandStateChange()) {
- myAvatar.setSitStandStateChange(false);
- deactivate(Vertical);
- setTranslation(newBodyMat, extractTranslation(myAvatar.deriveBodyFromHMDSensor()));
+
+ if (myAvatar.getHMDCrouchRecenterEnabled()) {
+ if (myAvatar.getSitStandStateChange()) {
+ myAvatar.setSitStandStateChange(false);
+ deactivate(CharacterController::FollowType::Vertical);
+ setTranslation(newBodyMat, extractTranslation(myAvatar.deriveBodyFromHMDSensor()));
+ }
}
return newBodyMat;
} else {
@@ -6127,7 +6309,7 @@ void MyAvatar::updateHoldActions(const AnimPose& prePhysicsPose, const AnimPose&
}
bool MyAvatar::isRecenteringHorizontally() const {
- return _follow.isActive(FollowHelper::Horizontal);
+ return _follow.isActive(CharacterController::FollowType::Horizontal);
}
const MyHead* MyAvatar::getMyHead() const {
@@ -6583,7 +6765,7 @@ void MyAvatar::beginSit(const glm::vec3& position, const glm::quat& rotation) {
setHMDLeanRecenterEnabled(false);
// Disable movement
setSitDriveKeysStatus(false);
- centerBody();
+ centerBodyInternal(true);
int hipIndex = getJointIndex("Hips");
clearPinOnJoint(hipIndex);
pinJoint(hipIndex, position, rotation);
@@ -6601,7 +6783,7 @@ void MyAvatar::endSit(const glm::vec3& position, const glm::quat& rotation) {
_characterController.setSeated(false);
setCollisionsEnabled(true);
setHMDLeanRecenterEnabled(true);
- centerBody();
+ centerBodyInternal(false);
slamPosition(position);
setWorldOrientation(rotation);
@@ -6906,6 +7088,19 @@ bool MyAvatar::isJumping() {
_characterController.getState() == CharacterController::State::Takeoff) && !isFlying();
}
+// Determine if the avatar is allowed to lean in its current situation.
+bool MyAvatar::isAllowedToLean() const {
+ return (getAllowAvatarLeaningPreference() == MyAvatar::AllowAvatarLeaningPreference::Always) ||
+ ((getAllowAvatarLeaningPreference() == MyAvatar::AllowAvatarLeaningPreference::WhenUserIsStanding) &&
+ !getIsInSittingState());
+}
+
+// Determine if crouch recentering is enabled (making the avatar stand when the user is sitting in the real world).
+bool MyAvatar::getHMDCrouchRecenterEnabled() const {
+ return (!_characterController.getSeated() &&
+ (_allowAvatarStandingPreference.get() == AllowAvatarStandingPreference::Always) && !_isBodyPartTracked._feet);
+}
+
bool MyAvatar::setPointAt(const glm::vec3& pointAtTarget) {
if (QThread::currentThread() != thread()) {
bool result = false;
diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h
index 3140c68f88..3d278cf983 100644
--- a/interface/src/avatar/MyAvatar.h
+++ b/interface/src/avatar/MyAvatar.h
@@ -283,15 +283,16 @@ class MyAvatar : public Avatar {
* the value.
* @property {number} analogPlusSprintSpeed - The sprint (run) speed of your avatar for the "AnalogPlus" control scheme.
* @property {MyAvatar.SitStandModelType} userRecenterModel - Controls avatar leaning and recentering behavior.
- * @property {number} isInSittingState - true
if the user wearing the HMD is determined to be sitting
- * (avatar leaning is disabled, recentering is enabled), false
if the user wearing the HMD is
- * determined to be standing (avatar leaning is enabled, and avatar recenters if it leans too far).
- * If userRecenterModel == 2
(i.e., "auto") the property value automatically updates as the user sits
- * or stands, unless isSitStandStateLocked == true
. Setting the property value overrides the current
- * sitting / standing state, which is updated when the user next sits or stands unless
- * isSitStandStateLocked == true
.
+ * Deprecated: This property is deprecated and will be removed.
+ * @property {boolean} isInSittingState - true
if the user wearing the HMD is determined to be sitting;
+ * false
if the user wearing the HMD is determined to be standing. This can affect whether the avatar
+ * is allowed to stand, lean or recenter its footing, depending on user preferences.
+ * The property value automatically updates as the user sits or stands. Setting the property value overrides the current
+ * sitting / standing state, which is updated when the user next sits or stands.
* @property {boolean} isSitStandStateLocked - true
to lock the avatar sitting/standing state, i.e., use this
* to disable automatically changing state.
+ * Deprecated: This property is deprecated and will be removed.
+ * See also: getUserRecenterModel
and setUserRecenterModel
.
* @property {boolean} allowTeleporting - true
if teleporting is enabled in the Interface settings,
* false
if it isn't. Read-only.
*
@@ -413,8 +414,8 @@ class MyAvatar : public Avatar {
Q_PROPERTY(float walkBackwardSpeed READ getWalkBackwardSpeed WRITE setWalkBackwardSpeed NOTIFY walkBackwardSpeedChanged);
Q_PROPERTY(float sprintSpeed READ getSprintSpeed WRITE setSprintSpeed NOTIFY sprintSpeedChanged);
Q_PROPERTY(bool isInSittingState READ getIsInSittingState WRITE setIsInSittingState);
- Q_PROPERTY(MyAvatar::SitStandModelType userRecenterModel READ getUserRecenterModel WRITE setUserRecenterModel);
- Q_PROPERTY(bool isSitStandStateLocked READ getIsSitStandStateLocked WRITE setIsSitStandStateLocked);
+ Q_PROPERTY(MyAvatar::SitStandModelType userRecenterModel READ getUserRecenterModel WRITE setUserRecenterModel); // Deprecated
+ Q_PROPERTY(bool isSitStandStateLocked READ getIsSitStandStateLocked WRITE setIsSitStandStateLocked); // Deprecated
Q_PROPERTY(bool allowTeleporting READ getAllowTeleporting)
const QString DOMINANT_LEFT_HAND = "left";
@@ -519,6 +520,7 @@ public:
/**jsdoc
* Specifies different avatar leaning and recentering behaviors.
+ * Deprecated: This type is deprecated and will be removed.
*
*
* Value Name Description
@@ -549,6 +551,29 @@ public:
};
Q_ENUM(SitStandModelType)
+ // Note: The option strings in setupPreferences (PreferencesDialog.cpp) must match this order.
+ enum class AllowAvatarStandingPreference : uint {
+ WhenUserIsStanding,
+ Always,
+ Count,
+ Default = Always
+ };
+ Q_ENUM(AllowAvatarStandingPreference)
+
+ // Note: The option strings in setupPreferences (PreferencesDialog.cpp) must match this order.
+ enum class AllowAvatarLeaningPreference : uint {
+ WhenUserIsStanding,
+ Always,
+ Never,
+ AlwaysNoRecenter, // experimental
+ Count,
+ Default = WhenUserIsStanding
+ };
+ Q_ENUM(AllowAvatarLeaningPreference)
+
+ static const std::array allowAvatarStandingPreferenceStrings;
+ static const std::array allowAvatarLeaningPreferenceStrings;
+
explicit MyAvatar(QThread* thread);
virtual ~MyAvatar();
@@ -1417,7 +1442,6 @@ public:
controller::Pose getControllerPoseInSensorFrame(controller::Action action) const;
controller::Pose getControllerPoseInWorldFrame(controller::Action action) const;
controller::Pose getControllerPoseInAvatarFrame(controller::Action action) const;
- glm::quat getOffHandRotation() const;
bool hasDriveInput() const;
@@ -1596,7 +1620,7 @@ public:
* @function MyAvatar.getAvatarScale
* @returns {number} The target scale for the avatar, range 0.005
– 1000.0
.
*/
- Q_INVOKABLE float getAvatarScale();
+ Q_INVOKABLE float getAvatarScale() const;
/**jsdoc
* Sets the target scale of the avatar. The target scale is the desired scale of the avatar without any restrictions on
@@ -1709,7 +1733,7 @@ public:
// derive avatar body position and orientation from the current HMD Sensor location.
// results are in sensor frame (-z forward)
- glm::mat4 deriveBodyFromHMDSensor() const;
+ glm::mat4 deriveBodyFromHMDSensor(const bool forceFollowYPos = false) const;
glm::mat4 getSpine2RotationRigSpace() const;
@@ -1753,10 +1777,14 @@ public:
bool getIsInWalkingState() const;
void setIsInSittingState(bool isSitting);
bool getIsInSittingState() const;
- void setUserRecenterModel(MyAvatar::SitStandModelType modelName);
- MyAvatar::SitStandModelType getUserRecenterModel() const;
- void setIsSitStandStateLocked(bool isLocked);
- bool getIsSitStandStateLocked() const;
+ void setUserRecenterModel(MyAvatar::SitStandModelType modelName); // Deprecated, will be removed.
+ MyAvatar::SitStandModelType getUserRecenterModel() const; // Deprecated, will be removed.
+ void setIsSitStandStateLocked(bool isLocked); // Deprecated, will be removed.
+ bool getIsSitStandStateLocked() const; // Deprecated, will be removed.
+ void setAllowAvatarStandingPreference(const AllowAvatarStandingPreference preference);
+ AllowAvatarStandingPreference getAllowAvatarStandingPreference() const;
+ void setAllowAvatarLeaningPreference(const AllowAvatarLeaningPreference preference);
+ AllowAvatarLeaningPreference getAllowAvatarLeaningPreference() const;
void setWalkSpeed(float value);
float getWalkSpeed() const;
void setWalkBackwardSpeed(float value);
@@ -1989,6 +2017,10 @@ public:
glm::vec3 getLookAtPivotPoint();
glm::vec3 getCameraEyesPosition(float deltaTime);
bool isJumping();
+ bool getHMDCrouchRecenterEnabled() const;
+ bool isAllowedToLean() const;
+ bool areFeetTracked() const { return _isBodyPartTracked._feet; }; // Determine if the feet are under direct control.
+ bool areHipsTracked() const { return _isBodyPartTracked._hips; }; // Determine if the hips are under direct control.
public slots:
@@ -2709,6 +2741,16 @@ private:
bool _isBraking { false };
bool _isAway { false };
+ // Indicates which parts of the body are under direct control (tracked).
+ struct {
+ bool _feet { false }; // Left or right foot.
+ bool _feetPreviousUpdate{ false };// Value of _feet on the previous update.
+ bool _hips{ false };
+ bool _leftHand{ false };
+ bool _rightHand{ false };
+ bool _head{ false };
+ } _isBodyPartTracked;
+
float _boomLength { ZOOM_DEFAULT };
float _yawSpeed; // degrees/sec
float _pitchSpeed; // degrees/sec
@@ -2791,6 +2833,7 @@ private:
void resetLookAtRotation(const glm::vec3& avatarPosition, const glm::quat& avatarOrientation);
void resetPointAt();
static glm::vec3 aimToBlendValues(const glm::vec3& aimVector, const glm::quat& frameOrientation);
+ void centerBodyInternal(const bool forceFollowYPos = false);
// Avatar Preferences
QUrl _fullAvatarURLFromPreferences;
@@ -2841,26 +2884,21 @@ private:
struct FollowHelper {
FollowHelper();
- enum FollowType {
- Rotation = 0,
- Horizontal,
- Vertical,
- NumFollowTypes
- };
- float _timeRemaining[NumFollowTypes];
+ CharacterController::FollowTimePerType _timeRemaining;
void deactivate();
- void deactivate(FollowType type);
- void activate();
- void activate(FollowType type);
+ void deactivate(CharacterController::FollowType type);
+ void activate(CharacterController::FollowType type, const bool snapFollow);
bool isActive() const;
- bool isActive(FollowType followType) const;
- float getMaxTimeRemaining() const;
+ bool isActive(CharacterController::FollowType followType) const;
void decrementTimeRemaining(float dt);
- bool shouldActivateRotation(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const;
+ bool shouldActivateRotation(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix, bool& shouldSnapOut) const;
bool shouldActivateVertical(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const;
- bool shouldActivateHorizontal(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const;
- bool shouldActivateHorizontalCG(MyAvatar& myAvatar) const;
+ bool shouldActivateHorizontal(const MyAvatar& myAvatar,
+ const glm::mat4& desiredBodyMatrix,
+ const glm::mat4& currentBodyMatrix,
+ bool& resetModeOut,
+ bool& goToWalkingStateOut) const;
void prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& bodySensorMatrix, const glm::mat4& currentBodyMatrix, bool hasDriveInput);
glm::mat4 postPhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& currentBodyMatrix);
bool getForceActivateRotation() const;
@@ -2871,16 +2909,23 @@ private:
void setForceActivateHorizontal(bool val);
bool getToggleHipsFollowing() const;
void setToggleHipsFollowing(bool followHead);
- bool _squatDetected { false };
std::atomic _forceActivateRotation { false };
std::atomic _forceActivateVertical { false };
std::atomic _forceActivateHorizontal { false };
std::atomic _toggleHipsFollowing { true };
+
+ private:
+ bool shouldActivateHorizontal_userSitting(const MyAvatar& myAvatar,
+ const glm::mat4& desiredBodyMatrix,
+ const glm::mat4& currentBodyMatrix) const;
+ bool shouldActivateHorizontal_userStanding(const MyAvatar& myAvatar,
+ bool& resetModeOut,
+ bool& goToWalkingStateOut) const;
};
FollowHelper _follow;
- bool isFollowActive(FollowHelper::FollowType followType) const;
+ bool isFollowActive(CharacterController::FollowType followType) const;
bool _goToPending { false };
bool _physicsSafetyPending { false };
@@ -2922,6 +2967,9 @@ private:
bool _centerOfGravityModelEnabled { true };
bool _hmdLeanRecenterEnabled { true };
+ bool _hmdCrouchRecenterEnabled {
+ true
+ }; // Is MyAvatar allowed to recenter vertically (stand) when the user is sitting in the real world.
bool _sprint { false };
AnimPose _prePhysicsRoomPose;
@@ -2953,7 +3001,6 @@ private:
ThreadSafeValueCache _userHeight { DEFAULT_AVATAR_HEIGHT };
float _averageUserHeightSensorSpace { _userHeight.get() };
bool _sitStandStateChange { false };
- ThreadSafeValueCache _lockSitStandState { false };
// max unscaled forward movement speed
ThreadSafeValueCache _defaultWalkSpeed { DEFAULT_AVATAR_MAX_WALKING_SPEED };
@@ -2969,9 +3016,13 @@ private:
float _walkSpeedScalar { AVATAR_WALK_SPEED_SCALAR };
bool _isInWalkingState { false };
ThreadSafeValueCache _isInSittingState { false };
- ThreadSafeValueCache _userRecenterModel { MyAvatar::SitStandModelType::Auto };
+ ThreadSafeValueCache _allowAvatarStandingPreference{
+ MyAvatar::AllowAvatarStandingPreference::Default
+ }; // The user preference of when MyAvatar may stand.
+ ThreadSafeValueCache _allowAvatarLeaningPreference{
+ MyAvatar::AllowAvatarLeaningPreference::Default
+ }; // The user preference of when MyAvatar may lean.
float _sitStandStateTimer { 0.0f };
- float _squatTimer { 0.0f };
float _tippingPoint { _userHeight.get() };
// load avatar scripts once when rig is ready
@@ -3012,7 +3063,8 @@ private:
Setting::Handle _controlSchemeIndexSetting;
std::vector> _avatarEntityIDSettings;
std::vector> _avatarEntityDataSettings;
- Setting::Handle _userRecenterModelSetting;
+ Setting::Handle _allowAvatarStandingPreferenceSetting;
+ Setting::Handle _allowAvatarLeaningPreferenceSetting;
// AvatarEntities stuff:
// We cache the "map of unfortunately-formatted-binary-blobs" because they are expensive to compute
diff --git a/interface/src/avatar/MyCharacterController.cpp b/interface/src/avatar/MyCharacterController.cpp
index 997dcfe685..0d382934b8 100755
--- a/interface/src/avatar/MyCharacterController.cpp
+++ b/interface/src/avatar/MyCharacterController.cpp
@@ -26,7 +26,9 @@ void MyCharacterController::RayShotgunResult::reset() {
walkable = true;
}
-MyCharacterController::MyCharacterController(std::shared_ptr avatar) {
+MyCharacterController::MyCharacterController(std::shared_ptr avatar,
+ const FollowTimePerType& followTimeRemainingPerType) :
+ CharacterController(followTimeRemainingPerType) {
assert(avatar);
_avatar = avatar;
diff --git a/interface/src/avatar/MyCharacterController.h b/interface/src/avatar/MyCharacterController.h
index eefcc92637..b25c2412a0 100644
--- a/interface/src/avatar/MyCharacterController.h
+++ b/interface/src/avatar/MyCharacterController.h
@@ -23,7 +23,7 @@ class DetailedMotionState;
class MyCharacterController : public CharacterController {
public:
- explicit MyCharacterController(std::shared_ptr avatar);
+ explicit MyCharacterController(std::shared_ptr avatar, const FollowTimePerType& followTimeRemainingPerType);
~MyCharacterController ();
void addToWorld() override;
diff --git a/interface/src/avatar/MySkeletonModel.cpp b/interface/src/avatar/MySkeletonModel.cpp
index 6fe199aaba..4984c1d335 100755
--- a/interface/src/avatar/MySkeletonModel.cpp
+++ b/interface/src/avatar/MySkeletonModel.cpp
@@ -65,13 +65,21 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
return result;
}
+ // Use the center-of-gravity model if the user and the avatar are standing, unless flying or walking.
+ // If artificial standing is disabled, use center-of-gravity regardless of the user's sit/stand state.
+ bool useCenterOfGravityModel =
+ myAvatar->getCenterOfGravityModelEnabled() && !isFlying && !myAvatar->getIsInWalkingState() &&
+ (!myAvatar->getHMDCrouchRecenterEnabled() || !myAvatar->getIsInSittingState()) &&
+ myAvatar->getHMDLeanRecenterEnabled() &&
+ (myAvatar->getAllowAvatarLeaningPreference() != MyAvatar::AllowAvatarLeaningPreference::AlwaysNoRecenter);
+
glm::mat4 hipsMat;
- if (myAvatar->getCenterOfGravityModelEnabled() && !isFlying && !(myAvatar->getIsInWalkingState()) && !(myAvatar->getIsInSittingState()) && myAvatar->getHMDLeanRecenterEnabled()) {
+ if (useCenterOfGravityModel) {
// then we use center of gravity model
hipsMat = myAvatar->deriveBodyUsingCgModel();
} else {
// otherwise use the default of putting the hips under the head
- hipsMat = myAvatar->deriveBodyFromHMDSensor();
+ hipsMat = myAvatar->deriveBodyFromHMDSensor(true);
}
glm::vec3 hipsPos = extractTranslation(hipsMat);
glm::quat hipsRot = glmExtractRotation(hipsMat);
@@ -82,7 +90,7 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
// dampen hips rotation, by mixing it with the avatar orientation in sensor space
// turning this off for center of gravity model because it is already mixed in there
- if (!(myAvatar->getCenterOfGravityModelEnabled())) {
+ if (!useCenterOfGravityModel) {
const float MIX_RATIO = 0.5f;
hipsRot = safeLerp(glmExtractRotation(avatarToSensorMat), hipsRot, MIX_RATIO);
}
diff --git a/interface/src/raypick/ParabolaPointer.cpp b/interface/src/raypick/ParabolaPointer.cpp
index 67f0772228..959125ba7c 100644
--- a/interface/src/raypick/ParabolaPointer.cpp
+++ b/interface/src/raypick/ParabolaPointer.cpp
@@ -415,7 +415,7 @@ gpu::PipelinePointer ParabolaPointer::RenderState::ParabolaRenderItem::getParabo
for (auto& key : keys) {
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
- state->setDepthTest(true, true, gpu::LESS_EQUAL);
+ state->setDepthTest(true, !std::get<0>(key), gpu::LESS_EQUAL);
if (std::get<0>(key)) {
PrepareStencil::testMask(*state);
} else {
diff --git a/interface/src/scripting/AssetMappingsScriptingInterface.cpp b/interface/src/scripting/AssetMappingsScriptingInterface.cpp
index c5769ef4bb..5b90474d23 100644
--- a/interface/src/scripting/AssetMappingsScriptingInterface.cpp
+++ b/interface/src/scripting/AssetMappingsScriptingInterface.cpp
@@ -76,8 +76,13 @@ void AssetMappingsScriptingInterface::uploadFile(QString path, QString mapping,
"Use the field below to place your file in a specific folder or to rename it. "
"Specifying a new folder name will automatically create that folder for you.";
- auto offscreenUi = DependencyManager::get();
- auto result = offscreenUi->inputDialog(OffscreenUi::ICON_INFORMATION, "Specify Asset Path",
+ auto offscreenUI = DependencyManager::get();
+ if (!offscreenUI) {
+ completedCallback.call({ -1 });
+ return;
+ }
+
+ auto result = offscreenUI->inputDialog(OffscreenUi::ICON_INFORMATION, "Specify Asset Path",
dropEvent ? dropHelpText : helpText, mapping);
if (!result.isValid() || result.toString() == "") {
@@ -94,7 +99,7 @@ void AssetMappingsScriptingInterface::uploadFile(QString path, QString mapping,
// Check for override
if (isKnownMapping(mapping)) {
auto message = mapping + "\n" + "This file already exists. Do you want to overwrite it?";
- auto button = offscreenUi->messageBox(OffscreenUi::ICON_QUESTION, "Overwrite File", message,
+ auto button = offscreenUI->messageBox(OffscreenUi::ICON_QUESTION, "Overwrite File", message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (button == QMessageBox::No) {
completedCallback.call({ -1 });
diff --git a/interface/src/scripting/DesktopScriptingInterface.cpp b/interface/src/scripting/DesktopScriptingInterface.cpp
index f78f7853ca..e527561b05 100644
--- a/interface/src/scripting/DesktopScriptingInterface.cpp
+++ b/interface/src/scripting/DesktopScriptingInterface.cpp
@@ -99,11 +99,16 @@ void DesktopScriptingInterface::setHUDAlpha(float alpha) {
}
void DesktopScriptingInterface::show(const QString& path, const QString& title) {
+ auto offscreenUI = DependencyManager::get();
+ if (!offscreenUI) {
+ return;
+ }
+
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "show", Qt::QueuedConnection, Q_ARG(QString, path), Q_ARG(QString, title));
return;
}
- DependencyManager::get()->show(path, title);
+ offscreenUI->show(path, title);
}
InteractiveWindowPointer DesktopScriptingInterface::createWindow(const QString& sourceUrl, const QVariantMap& properties) {
diff --git a/interface/src/scripting/HMDScriptingInterface.cpp b/interface/src/scripting/HMDScriptingInterface.cpp
index 8f7ae7c4dc..79c0452a45 100644
--- a/interface/src/scripting/HMDScriptingInterface.cpp
+++ b/interface/src/scripting/HMDScriptingInterface.cpp
@@ -96,8 +96,9 @@ bool HMDScriptingInterface::shouldShowHandControllers() const {
void HMDScriptingInterface::activateHMDHandMouse() {
QWriteLocker lock(&_hmdHandMouseLock);
- auto offscreenUi = DependencyManager::get();
- offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", true);
+ if (auto offscreenUI = DependencyManager::get()) {
+ offscreenUI->getDesktop()->setProperty("hmdHandMouseActive", true);
+ }
_hmdHandMouseCount++;
}
@@ -105,8 +106,9 @@ void HMDScriptingInterface::deactivateHMDHandMouse() {
QWriteLocker lock(&_hmdHandMouseLock);
_hmdHandMouseCount = std::max(_hmdHandMouseCount - 1, 0);
if (_hmdHandMouseCount == 0) {
- auto offscreenUi = DependencyManager::get();
- offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", false);
+ if (auto offscreenUI = DependencyManager::get()) {
+ offscreenUI->getDesktop()->setProperty("hmdHandMouseActive", false);
+ }
}
}
diff --git a/interface/src/scripting/PlatformInfoScriptingInterface.cpp b/interface/src/scripting/PlatformInfoScriptingInterface.cpp
index 9adf514718..c1f325237e 100644
--- a/interface/src/scripting/PlatformInfoScriptingInterface.cpp
+++ b/interface/src/scripting/PlatformInfoScriptingInterface.cpp
@@ -217,7 +217,7 @@ PlatformInfoScriptingInterface::PlatformTier PlatformInfoScriptingInterface::get
}
QStringList PlatformInfoScriptingInterface::getPlatformTierNames() {
- static const QStringList platformTierNames = { "UNKNWON", "LOW", "MID", "HIGH" };
+ static const QStringList platformTierNames = { "UNKNOWN", "LOW", "MID", "HIGH" };
return platformTierNames;
}
diff --git a/interface/src/scripting/WindowScriptingInterface.cpp b/interface/src/scripting/WindowScriptingInterface.cpp
index 14a0d04023..98335e5d3a 100644
--- a/interface/src/scripting/WindowScriptingInterface.cpp
+++ b/interface/src/scripting/WindowScriptingInterface.cpp
@@ -199,9 +199,9 @@ void WindowScriptingInterface::setInterstitialModeEnabled(bool enableInterstitia
DependencyManager::get()->getDomainHandler().setInterstitialModeEnabled(enableInterstitialMode);
}
-bool WindowScriptingInterface::isPointOnDesktopWindow(QVariant point) {
- auto offscreenUi = DependencyManager::get();
- return offscreenUi->isPointOnDesktopWindow(point);
+bool WindowScriptingInterface::isPointOnDesktopWindow(QVariant point) {
+ auto offscreenUI = DependencyManager::get();
+ return offscreenUI ? offscreenUI->isPointOnDesktopWindow(point) : false;
}
/// Makes sure that the reticle is visible, use this in blocking forms that require a reticle and
@@ -553,12 +553,14 @@ int WindowScriptingInterface::openMessageBox(QString title, QString text, int bu
* @typedef {number} Window.MessageBoxButton
*/
int WindowScriptingInterface::createMessageBox(QString title, QString text, int buttons, int defaultButton) {
- auto messageBox = DependencyManager::get()->createMessageBox(OffscreenUi::ICON_INFORMATION, title, text,
- static_cast>(buttons), static_cast(defaultButton));
- connect(messageBox, SIGNAL(selected(int)), this, SLOT(onMessageBoxSelected(int)));
+ if (auto offscreenUI = DependencyManager::get()) {
+ auto messageBox = offscreenUI->createMessageBox(OffscreenUi::ICON_INFORMATION, title, text,
+ static_cast>(buttons), static_cast(defaultButton));
+ connect(messageBox, SIGNAL(selected(int)), this, SLOT(onMessageBoxSelected(int)));
- _lastMessageBoxID += 1;
- _messageBoxes.insert(_lastMessageBoxID, messageBox);
+ _lastMessageBoxID += 1;
+ _messageBoxes.insert(_lastMessageBoxID, messageBox);
+ }
return _lastMessageBoxID;
}
@@ -646,13 +648,17 @@ void WindowScriptingInterface::setActiveDisplayPlugin(int index) {
}
void WindowScriptingInterface::openWebBrowser(const QString& url) {
+ auto offscreenUI = DependencyManager::get();
+ if (!offscreenUI) {
+ return;
+ }
+
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "openWebBrowser", Q_ARG(const QString&, url));
return;
}
- auto offscreenUi = DependencyManager::get();
- offscreenUi->load("Browser.qml", [=](QQmlContext* context, QObject* newObject) {
+ offscreenUI->load("Browser.qml", [=](QQmlContext* context, QObject* newObject) {
if (!url.isEmpty()) {
newObject->setProperty("url", url);
}
diff --git a/interface/src/ui/AnimStats.cpp b/interface/src/ui/AnimStats.cpp
index 2a355e48d1..fff69cb1c0 100644
--- a/interface/src/ui/AnimStats.cpp
+++ b/interface/src/ui/AnimStats.cpp
@@ -67,13 +67,13 @@ void AnimStats::updateStats(bool force) {
// print if we are recentering or not.
_recenterText = "Recenter: ";
- if (myAvatar->isFollowActive(MyAvatar::FollowHelper::Rotation)) {
+ if (myAvatar->isFollowActive(CharacterController::FollowType::Rotation)) {
_recenterText += "Rotation ";
}
- if (myAvatar->isFollowActive(MyAvatar::FollowHelper::Horizontal)) {
+ if (myAvatar->isFollowActive(CharacterController::FollowType::Horizontal)) {
_recenterText += "Horizontal ";
}
- if (myAvatar->isFollowActive(MyAvatar::FollowHelper::Vertical)) {
+ if (myAvatar->isFollowActive(CharacterController::FollowType::Vertical)) {
_recenterText += "Vertical ";
}
emit recenterTextChanged();
diff --git a/interface/src/ui/ApplicationOverlay.cpp b/interface/src/ui/ApplicationOverlay.cpp
index e91b1d725c..144f64c385 100644
--- a/interface/src/ui/ApplicationOverlay.cpp
+++ b/interface/src/ui/ApplicationOverlay.cpp
@@ -100,10 +100,10 @@ void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
// threads, we need to use a sync object to deteremine when
// the current UI texture is no longer being read from, and only
// then release it back to the UI for re-use
- auto offscreenUi = DependencyManager::get();
+ auto offscreenUI = DependencyManager::get();
OffscreenQmlSurface::TextureAndFence newTextureAndFence;
- bool newTextureAvailable = offscreenUi->fetchTexture(newTextureAndFence);
+ bool newTextureAvailable = offscreenUI ? offscreenUI->fetchTexture(newTextureAndFence) : false;
if (newTextureAvailable) {
_uiTexture->setExternalTexture(newTextureAndFence.first, newTextureAndFence.second);
}
diff --git a/interface/src/ui/InteractiveWindow.cpp b/interface/src/ui/InteractiveWindow.cpp
index 0ac1f05737..daf80acf00 100644
--- a/interface/src/ui/InteractiveWindow.cpp
+++ b/interface/src/ui/InteractiveWindow.cpp
@@ -362,10 +362,11 @@ InteractiveWindow::InteractiveWindow(const QString& sourceUrl, const QVariantMap
object->setObjectName("InteractiveWindow");
object->setProperty(SOURCE_PROPERTY, sourceURL);
};
- auto offscreenUi = DependencyManager::get();
- // Build the event bridge and wrapper on the main thread
- offscreenUi->loadInNewContext(CONTENT_WINDOW_QML, objectInitLambda, contextInitLambda);
+ if (auto offscreenUI = DependencyManager::get()) {
+ // Build the event bridge and wrapper on the main thread
+ offscreenUI->loadInNewContext(CONTENT_WINDOW_QML, objectInitLambda, contextInitLambda);
+ }
}
}
diff --git a/interface/src/ui/PreferencesDialog.cpp b/interface/src/ui/PreferencesDialog.cpp
index 79d9ebaa5c..9c53060f31 100644
--- a/interface/src/ui/PreferencesDialog.cpp
+++ b/interface/src/ui/PreferencesDialog.cpp
@@ -422,40 +422,40 @@ void setupPreferences() {
preferences->addPreference(preference);
}
{
- auto getter = [myAvatar]()->int {
- switch (myAvatar->getUserRecenterModel()) {
- case MyAvatar::SitStandModelType::Auto:
- default:
- return 0;
- case MyAvatar::SitStandModelType::ForceSit:
- return 1;
- case MyAvatar::SitStandModelType::ForceStand:
- return 2;
- case MyAvatar::SitStandModelType::DisableHMDLean:
- return 3;
- }
+ IntPreference::Getter getter = [myAvatar]() -> int {
+ return static_cast(myAvatar->getAllowAvatarStandingPreference());
};
- auto setter = [myAvatar](int value) {
- switch (value) {
- case 0:
- default:
- myAvatar->setUserRecenterModel(MyAvatar::SitStandModelType::Auto);
- break;
- case 1:
- myAvatar->setUserRecenterModel(MyAvatar::SitStandModelType::ForceSit);
- break;
- case 2:
- myAvatar->setUserRecenterModel(MyAvatar::SitStandModelType::ForceStand);
- break;
- case 3:
- myAvatar->setUserRecenterModel(MyAvatar::SitStandModelType::DisableHMDLean);
- break;
- }
+
+ IntPreference::Setter setter = [myAvatar](const int& value) {
+ myAvatar->setAllowAvatarStandingPreference(static_cast(value));
};
- auto preference = new RadioButtonsPreference(VR_MOVEMENT, "Auto / Force Sit / Force Stand / Disable Recenter", getter, setter);
+
+ auto preference = new RadioButtonsPreference(VR_MOVEMENT, "Allow my avatar to stand", getter, setter);
QStringList items;
- items << "Auto - turns on avatar leaning when standing in real world" << "Seated - disables all avatar leaning while sitting in real world" << "Standing - enables avatar leaning while sitting in real world" << "Disabled - allows avatar sitting on the floor [Experimental]";
- preference->setHeading("Avatar leaning behavior");
+ items << "When I'm standing"
+ << "Always"; // Must match the order in MyAvatar::AllowAvatarStandingPreference.
+ assert(items.size() == static_cast(MyAvatar::AllowAvatarStandingPreference::Count));
+ preference->setHeading("Allow my avatar to stand:");
+ preference->setItems(items);
+ preferences->addPreference(preference);
+ }
+ {
+ IntPreference::Getter getter = [myAvatar]() -> int {
+ return static_cast(myAvatar->getAllowAvatarLeaningPreference());
+ };
+
+ IntPreference::Setter setter = [myAvatar](const int& value) {
+ myAvatar->setAllowAvatarLeaningPreference(static_cast(value));
+ };
+
+ auto preference = new RadioButtonsPreference(VR_MOVEMENT, "Allow my avatar to lean", getter, setter);
+ QStringList items;
+ items << "When I'm standing"
+ << "Always"
+ << "Never"
+ << "Always, no recenter (Experimental)"; // Must match the order in MyAvatar::AllowAvatarLeaningPreference.
+ assert(items.size() == static_cast(MyAvatar::AllowAvatarLeaningPreference::Count));
+ preference->setHeading("Allow my avatar to lean:");
preference->setItems(items);
preferences->addPreference(preference);
}
diff --git a/interface/src/ui/Stats.h b/interface/src/ui/Stats.h
index 27ab375a42..ebd65de612 100644
--- a/interface/src/ui/Stats.h
+++ b/interface/src/ui/Stats.h
@@ -248,9 +248,9 @@ private: \
* Read-only.
* @property {string} lodStatus - Description of the current LOD.
* Read-only.
- * @property {string} numEntityUpdates - The number of entity updates that happened last frame.
+ * @property {number} numEntityUpdates - The number of entity updates that happened last frame.
* Read-only.
- * @property {string} numNeededEntityUpdates - The total number of entity updates scheduled for last frame.
+ * @property {number} numNeededEntityUpdates - The total number of entity updates scheduled for last frame.
* Read-only.
* @property {string} timingStats - Details of the average time (ms) spent in and number of calls made to different parts of
* the code. Provided only if timingExpanded
is true
. Only the top 10 items are provided if
@@ -547,8 +547,8 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, lodAngle, 0)
STATS_PROPERTY(int, lodTargetFramerate, 0)
STATS_PROPERTY(QString, lodStatus, QString())
- STATS_PROPERTY(int, numEntityUpdates, 0)
- STATS_PROPERTY(int, numNeededEntityUpdates, 0)
+ STATS_PROPERTY(quint64, numEntityUpdates, 0)
+ STATS_PROPERTY(quint64, numNeededEntityUpdates, 0)
STATS_PROPERTY(QString, timingStats, QString())
STATS_PROPERTY(QString, gameUpdateStats, QString())
STATS_PROPERTY(int, serverElements, 0)
diff --git a/interface/src/ui/overlays/Overlays.cpp b/interface/src/ui/overlays/Overlays.cpp
index 5e43c5df8d..e9e310e68b 100644
--- a/interface/src/ui/overlays/Overlays.cpp
+++ b/interface/src/ui/overlays/Overlays.cpp
@@ -1212,8 +1212,8 @@ float Overlays::width() {
return result;
}
- auto offscreenUi = DependencyManager::get();
- return offscreenUi->getWindow()->size().width();
+ auto offscreenUI = DependencyManager::get();
+ return offscreenUI ? offscreenUI->getWindow()->size().width() : -1.0f;
}
float Overlays::height() {
@@ -1224,8 +1224,8 @@ float Overlays::height() {
return result;
}
- auto offscreenUi = DependencyManager::get();
- return offscreenUi->getWindow()->size().height();
+ auto offscreenUI = DependencyManager::get();
+ return offscreenUI ? offscreenUI->getWindow()->size().height() : -1.0f;
}
void Overlays::mousePressOnPointerEvent(const QUuid& id, const PointerEvent& event) {
diff --git a/interface/src/ui/overlays/QmlOverlay.cpp b/interface/src/ui/overlays/QmlOverlay.cpp
index 2afb29bb91..c097e7dd97 100644
--- a/interface/src/ui/overlays/QmlOverlay.cpp
+++ b/interface/src/ui/overlays/QmlOverlay.cpp
@@ -24,13 +24,17 @@ QmlOverlay::QmlOverlay(const QUrl& url, const QmlOverlay* overlay)
}
void QmlOverlay::buildQmlElement(const QUrl& url) {
+ auto offscreenUI = DependencyManager::get();
+ if (!offscreenUI) {
+ return;
+ }
+
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "buildQmlElement", Q_ARG(QUrl, url));
return;
}
- auto offscreenUi = DependencyManager::get();
- offscreenUi->load(url, [=](QQmlContext* context, QObject* object) {
+ offscreenUI->load(url, [=](QQmlContext* context, QObject* object) {
_qmlElement = dynamic_cast(object);
connect(_qmlElement, &QObject::destroyed, this, &QmlOverlay::qmlElementDestroyed);
});
diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp
index 06fe558964..6dc378a32f 100644
--- a/libraries/animation/src/Rig.cpp
+++ b/libraries/animation/src/Rig.cpp
@@ -1855,6 +1855,16 @@ glm::vec3 Rig::deflectHandFromTorso(const glm::vec3& handPosition, const HFMJoin
return position;
}
+// Get the scale factor to convert distances in the geometry frame into the unscaled rig frame.
+// Typically it will be the unit conversion from cm to m.
+float Rig::GetScaleFactorGeometryToUnscaledRig() const {
+ // Normally the model offset transform will contain the avatar scale factor; we explicitly remove it here.
+ AnimPose modelOffsetWithoutAvatarScale(glm::vec3(1.0f), getModelOffsetPose().rot(), getModelOffsetPose().trans());
+ AnimPose geomToRigWithoutAvatarScale = modelOffsetWithoutAvatarScale * getGeometryOffsetPose();
+
+ return geomToRigWithoutAvatarScale.scale().x; // in practice this is always a uniform scale factor.
+}
+
void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnabled, bool hipsEstimated,
bool leftArmEnabled, bool rightArmEnabled, bool headEnabled, float dt,
const AnimPose& leftHandPose, const AnimPose& rightHandPose,
@@ -2703,10 +2713,10 @@ void Rig::computeAvatarBoundingCapsule(
Extents totalExtents;
totalExtents.reset();
- // HACK by convention our Avatars are always modeled such that y=0 is the ground plane.
- // add the zero point so that our avatars will always have bounding volumes that are flush with the ground
+ // HACK by convention our Avatars are always modeled such that y=0 (GEOMETRY_GROUND_Y) is the ground plane.
+ // add the ground point so that our avatars will always have bounding volumes that are flush with the ground
// even if they do not have legs (default robot)
- totalExtents.addPoint(glm::vec3(0.0f));
+ totalExtents.addPoint(glm::vec3(0.0f, GEOMETRY_GROUND_Y, 0.0f));
// To reduce the radius of the bounding capsule to be tight with the torso, we only consider joints
// from the head to the hips when computing the rest of the bounding capsule.
@@ -2747,24 +2757,20 @@ void Rig::initFlow(bool isActive) {
}
}
+// Get the vertical position of eye joints, in the rig coordinate frame, ignoring the avatar scale.
float Rig::getUnscaledEyeHeight() const {
// Normally the model offset transform will contain the avatar scale factor, we explicitly remove it here.
AnimPose modelOffsetWithoutAvatarScale(glm::vec3(1.0f), getModelOffsetPose().rot(), getModelOffsetPose().trans());
AnimPose geomToRigWithoutAvatarScale = modelOffsetWithoutAvatarScale * getGeometryOffsetPose();
- // This factor can be used to scale distances in the geometry frame into the unscaled rig frame.
- // Typically it will be the unit conversion from cm to m.
- float scaleFactor = geomToRigWithoutAvatarScale.scale().x; // in practice this always a uniform scale factor.
+ // Factor to scale distances in the geometry frame into the unscaled rig frame.
+ float scaleFactor = GetScaleFactorGeometryToUnscaledRig();
int headTopJoint = indexOfJoint("HeadTop_End");
int headJoint = indexOfJoint("Head");
int eyeJoint = indexOfJoint("LeftEye") != -1 ? indexOfJoint("LeftEye") : indexOfJoint("RightEye");
int toeJoint = indexOfJoint("LeftToeBase") != -1 ? indexOfJoint("LeftToeBase") : indexOfJoint("RightToeBase");
- // Makes assumption that the y = 0 plane in geometry is the ground plane.
- // We also make that assumption in Rig::computeAvatarBoundingCapsule()
- const float GROUND_Y = 0.0f;
-
// Values from the skeleton are in the geometry coordinate frame.
auto skeleton = getAnimSkeleton();
if (eyeJoint >= 0 && toeJoint >= 0) {
@@ -2772,8 +2778,8 @@ float Rig::getUnscaledEyeHeight() const {
float eyeHeight = skeleton->getAbsoluteDefaultPose(eyeJoint).trans().y - skeleton->getAbsoluteDefaultPose(toeJoint).trans().y;
return scaleFactor * eyeHeight;
} else if (eyeJoint >= 0) {
- // Measure Eye joint to y = 0 plane.
- float eyeHeight = skeleton->getAbsoluteDefaultPose(eyeJoint).trans().y - GROUND_Y;
+ // Measure Eye joint to ground plane.
+ float eyeHeight = skeleton->getAbsoluteDefaultPose(eyeJoint).trans().y - GEOMETRY_GROUND_Y;
return scaleFactor * eyeHeight;
} else if (headTopJoint >= 0 && toeJoint >= 0) {
// Measure from ToeBase joint to HeadTop_End joint, then remove forehead distance.
@@ -2783,19 +2789,36 @@ float Rig::getUnscaledEyeHeight() const {
} else if (headTopJoint >= 0) {
// Measure from HeadTop_End joint to the ground, then remove forehead distance.
const float ratio = DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD / DEFAULT_AVATAR_HEIGHT;
- float headHeight = skeleton->getAbsoluteDefaultPose(headTopJoint).trans().y - GROUND_Y;
+ float headHeight = skeleton->getAbsoluteDefaultPose(headTopJoint).trans().y - GEOMETRY_GROUND_Y;
return scaleFactor * (headHeight - headHeight * ratio);
} else if (headJoint >= 0) {
// Measure Head joint to the ground, then add in distance from neck to eye.
const float DEFAULT_AVATAR_NECK_TO_EYE = DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD - DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD;
const float ratio = DEFAULT_AVATAR_NECK_TO_EYE / DEFAULT_AVATAR_NECK_HEIGHT;
- float neckHeight = skeleton->getAbsoluteDefaultPose(headJoint).trans().y - GROUND_Y;
+ float neckHeight = skeleton->getAbsoluteDefaultPose(headJoint).trans().y - GEOMETRY_GROUND_Y;
return scaleFactor * (neckHeight + neckHeight * ratio);
} else {
return DEFAULT_AVATAR_EYE_HEIGHT;
}
}
+// Get the vertical position of the hips joint, in the rig coordinate frame, ignoring the avatar scale.
+float Rig::getUnscaledHipsHeight() const {
+ // This factor can be used to scale distances in the geometry frame into the unscaled rig frame.
+ float scaleFactor = GetScaleFactorGeometryToUnscaledRig();
+
+ int hipsJoint = indexOfJoint("Hips");
+
+ // Values from the skeleton are in the geometry coordinate frame.
+ if (hipsJoint >= 0) {
+ // Measure hip joint to ground plane.
+ float hipsHeight = getAnimSkeleton()->getAbsoluteDefaultPose(hipsJoint).trans().y - GEOMETRY_GROUND_Y;
+ return scaleFactor * hipsHeight;
+ } else {
+ return DEFAULT_AVATAR_HIPS_HEIGHT;
+ }
+}
+
void Rig::setDirectionalBlending(const QString& targetName, const glm::vec3& blendingTarget, const QString& alphaName, float alpha) {
_animVars.set(targetName, blendingTarget);
_animVars.set(alphaName, alpha);
diff --git a/libraries/animation/src/Rig.h b/libraries/animation/src/Rig.h
index 60a2602316..c58be799cf 100644
--- a/libraries/animation/src/Rig.h
+++ b/libraries/animation/src/Rig.h
@@ -251,6 +251,7 @@ public:
Flow& getFlow() { return _internalFlow; }
float getUnscaledEyeHeight() const;
+ float getUnscaledHipsHeight() const;
void buildAbsoluteRigPoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePosesOut) const;
int getOverrideJointCount() const;
@@ -287,6 +288,11 @@ protected:
glm::vec3 deflectHandFromTorso(const glm::vec3& handPosition, const HFMJointShapeInfo& hipsShapeInfo, const HFMJointShapeInfo& spineShapeInfo,
const HFMJointShapeInfo& spine1ShapeInfo, const HFMJointShapeInfo& spine2ShapeInfo) const;
+ // Get the scale factor to convert distances in the geometry frame into the unscaled rig frame.
+ float GetScaleFactorGeometryToUnscaledRig() const;
+
+ // The ground plane Y position in geometry space.
+ static constexpr float GEOMETRY_GROUND_Y = 0.0f;
AnimPose _modelOffset; // model to rig space
AnimPose _geometryOffset; // geometry to model space (includes unit offset & fst offsets)
diff --git a/libraries/avatars-renderer/src/avatars-renderer/SkeletonModel.cpp b/libraries/avatars-renderer/src/avatars-renderer/SkeletonModel.cpp
index 4950b86f75..15ff09d13d 100644
--- a/libraries/avatars-renderer/src/avatars-renderer/SkeletonModel.cpp
+++ b/libraries/avatars-renderer/src/avatars-renderer/SkeletonModel.cpp
@@ -33,6 +33,7 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent) :
{
// SkeletonModels, and by extention Avatars, use Dual Quaternion skinning.
_useDualQuaternionSkinning = true;
+ _forceOffset = true;
// Avatars all cast shadow
setCanCastShadow(true);
@@ -156,17 +157,13 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
updateAttitude(_owningAvatar->getWorldOrientation());
setBlendshapeCoefficients(_owningAvatar->getHead()->getSummedBlendshapeCoefficients());
+ Parent::simulate(deltaTime, fullUpdate);
if (fullUpdate) {
-
- Parent::simulate(deltaTime, fullUpdate);
-
// let rig compute the model offset
glm::vec3 registrationPoint;
if (_rig.getModelRegistrationPoint(registrationPoint)) {
setOffset(registrationPoint);
}
- } else {
- Parent::simulate(deltaTime, fullUpdate);
}
// FIXME: This texture loading logic should probably live in Avatar, to mirror RenderableModelEntityItem,
diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.h b/libraries/entities-renderer/src/EntityTreeRenderer.h
index f7623aad10..009e5f6c4f 100644
--- a/libraries/entities-renderer/src/EntityTreeRenderer.h
+++ b/libraries/entities-renderer/src/EntityTreeRenderer.h
@@ -136,8 +136,8 @@ public:
static bool addMaterialToAvatar(const QUuid& avatarID, graphics::MaterialLayer material, const std::string& parentMaterialName);
static bool removeMaterialFromAvatar(const QUuid& avatarID, graphics::MaterialPointer material, const std::string& parentMaterialName);
- int getPrevNumEntityUpdates() const { return _prevNumEntityUpdates; }
- int getPrevTotalNeededEntityUpdates() const { return _prevTotalNeededEntityUpdates; }
+ size_t getPrevNumEntityUpdates() const { return _prevNumEntityUpdates; }
+ size_t getPrevTotalNeededEntityUpdates() const { return _prevTotalNeededEntityUpdates; }
signals:
void enterEntity(const EntityItemID& entityItemID);
@@ -253,8 +253,8 @@ private:
ReadWriteLockable _changedEntitiesGuard;
std::unordered_set _changedEntities;
- int _prevNumEntityUpdates { 0 };
- int _prevTotalNeededEntityUpdates { 0 };
+ size_t _prevNumEntityUpdates { 0 };
+ size_t _prevTotalNeededEntityUpdates { 0 };
std::unordered_set _renderablesToUpdate;
std::unordered_map _entitiesInScene;
diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp
index c8cfb6491a..4d3a79c9af 100644
--- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp
+++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp
@@ -149,10 +149,12 @@ void RenderableModelEntityItem::updateModelBounds() {
bool overridingModelTransform = model->isOverridingModelTransformAndOffset();
glm::vec3 scaledDimensions = getScaledDimensions();
glm::vec3 registrationPoint = getRegistrationPoint();
+ bool needsSimulate = false;
if (!overridingModelTransform &&
(model->getScaleToFitDimensions() != scaledDimensions ||
- model->getRegistrationPoint() != registrationPoint ||
- !model->getIsScaledToFit() || _needsToRescaleModel)) {
+ model->getRegistrationPoint() != registrationPoint ||
+ !model->getIsScaledToFit() || _needsToRescaleModel ||
+ _useOriginalPivot == model->getSnapModelToRegistrationPoint())) {
// The machinery for updateModelBounds will give existing models the opportunity to fix their
// translation/rotation/scale/registration. The first two are straightforward, but the latter two
// have guards to make sure they don't happen after they've already been set. Here we reset those guards.
@@ -162,9 +164,9 @@ void RenderableModelEntityItem::updateModelBounds() {
// now recalculate the bounds and registration
model->setScaleToFit(true, scaledDimensions);
- model->setSnapModelToRegistrationPoint(true, registrationPoint);
+ model->setSnapModelToRegistrationPoint(!_useOriginalPivot, registrationPoint);
updateRenderItems = true;
- model->scaleToFit();
+ needsSimulate = true;
_needsToRescaleModel = false;
}
@@ -176,10 +178,11 @@ void RenderableModelEntityItem::updateModelBounds() {
updateRenderItems = true;
}
- if (_needsInitialSimulation || _needsJointSimulation || isAnimatingSomething()) {
+ if (_needsInitialSimulation || _needsJointSimulation || needsSimulate || isAnimatingSomething()) {
// NOTE: on isAnimatingSomething() we need to call Model::simulate() which calls Rig::updateRig()
// TODO: there is opportunity to further optimize the isAnimatingSomething() case.
model->simulate(0.0f);
+ locationChanged();
_needsInitialSimulation = false;
_needsJointSimulation = false;
updateRenderItems = true;
@@ -219,6 +222,16 @@ EntityItemProperties RenderableModelEntityItem::getProperties(const EntityProper
return properties;
}
+glm::vec3 RenderableModelEntityItem::getPivot() const {
+ auto model = getModel();
+ auto pivot = EntityItem::getPivot();
+ if (!model || !model->isLoaded() || !_useOriginalPivot) {
+ return pivot;
+ }
+
+ return pivot + model->getOriginalOffset();
+}
+
bool RenderableModelEntityItem::supportsDetailedIntersection() const {
return true;
}
@@ -443,14 +456,15 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
// multiply each point by scale before handing the point-set off to the physics engine.
// also determine the extents of the collision model.
glm::vec3 registrationOffset = dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint());
+ glm::vec3 offset = model->getSnapModelToRegistrationPoint() ? model->getOffset() : glm::vec3(0.0f);
for (int32_t i = 0; i < pointCollection.size(); i++) {
for (int32_t j = 0; j < pointCollection[i].size(); j++) {
// back compensate for registration so we can apply that offset to the shapeInfo later
- pointCollection[i][j] = scaleToFit * (pointCollection[i][j] + model->getOffset()) - registrationOffset;
+ pointCollection[i][j] = scaleToFit * (pointCollection[i][j] + offset) - registrationOffset;
}
}
- shapeInfo.setParams(type, 0.5f * extents, getCompoundShapeURL());
- adjustShapeInfoByRegistration(shapeInfo);
+ shapeInfo.setParams(type, 0.5f * extents, getCompoundShapeURL() + model->getSnapModelToRegistrationPoint());
+ adjustShapeInfoByRegistration(shapeInfo, model->getSnapModelToRegistrationPoint());
} else if (type >= SHAPE_TYPE_SIMPLE_HULL && type <= SHAPE_TYPE_STATIC_MESH) {
updateModelBounds();
model->updateGeometry();
@@ -682,8 +696,8 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
}
}
- shapeInfo.setParams(type, 0.5f * extents.size(), getModelURL());
- adjustShapeInfoByRegistration(shapeInfo);
+ shapeInfo.setParams(type, 0.5f * extents.size(), getModelURL() + model->getSnapModelToRegistrationPoint());
+ adjustShapeInfoByRegistration(shapeInfo, model->getSnapModelToRegistrationPoint());
} else {
EntityItem::computeShapeInfo(shapeInfo);
}
diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.h b/libraries/entities-renderer/src/RenderableModelEntityItem.h
index 29474742c1..f394d389f5 100644
--- a/libraries/entities-renderer/src/RenderableModelEntityItem.h
+++ b/libraries/entities-renderer/src/RenderableModelEntityItem.h
@@ -42,7 +42,7 @@ protected:
void setModel(const ModelPointer& model);
ModelPointer getModel() const;
- bool _needsInitialSimulation{ true };
+ bool _needsInitialSimulation { true };
private:
ModelPointer _model;
};
@@ -63,6 +63,7 @@ public:
virtual EntityItemProperties getProperties(const EntityPropertyFlags& desiredProperties, bool allowEmptyDesiredProperties) const override;
void updateModelBounds();
+ glm::vec3 getPivot() const override;
virtual bool supportsDetailedIntersection() const override;
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
const glm::vec3& viewFrustumPos, OctreeElementPointer& element, float& distance,
diff --git a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp
index e3a29fc99c..859accf01a 100644
--- a/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp
+++ b/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.cpp
@@ -676,8 +676,10 @@ ShapeType RenderablePolyVoxEntityItem::getShapeType() const {
}
void RenderablePolyVoxEntityItem::setRegistrationPoint(const glm::vec3& value) {
- if (value != _registrationPoint) {
- _shapeReady = false;
+ if (value != getRegistrationPoint()) {
+ withWriteLock([&] {
+ _shapeReady = false;
+ });
EntityItem::setRegistrationPoint(value);
startUpdates();
}
diff --git a/libraries/entities/src/EntityItem.cpp b/libraries/entities/src/EntityItem.cpp
index e5e84abae3..9d3947ab56 100644
--- a/libraries/entities/src/EntityItem.cpp
+++ b/libraries/entities/src/EntityItem.cpp
@@ -1609,8 +1609,13 @@ void EntityItem::recordCreationTime() {
const Transform EntityItem::getTransformToCenter(bool& success) const {
Transform result = getTransform(success);
- if (getRegistrationPoint() != ENTITY_ITEM_HALF_VEC3) { // If it is not already centered, translate to center
- result.postTranslate((ENTITY_ITEM_HALF_VEC3 - getRegistrationPoint()) * getScaledDimensions()); // Position to center
+ glm::vec3 pivot = getPivot();
+ if (pivot != ENTITY_ITEM_ZERO_VEC3) {
+ result.postTranslate(pivot);
+ }
+ glm::vec3 registrationPoint = getRegistrationPoint();
+ if (registrationPoint != ENTITY_ITEM_HALF_VEC3) { // If it is not already centered, translate to center
+ result.postTranslate((ENTITY_ITEM_HALF_VEC3 - registrationPoint) * getScaledDimensions()); // Position to center
}
return result;
}
@@ -1625,15 +1630,16 @@ AACube EntityItem::getMaximumAACube(bool& success) const {
_recalcMaxAACube = false;
// we want to compute the furthestExtent that an entity can extend out from its "position"
// to do this we compute the max of these two vec3s: registration and 1-registration
- // and then scale by dimensions
- glm::vec3 maxExtents = getScaledDimensions() * glm::max(_registrationPoint, glm::vec3(1.0f) - _registrationPoint);
+ // and then scale by dimensions and add the absolute value of the pivot
+ glm::vec3 registrationPoint = getRegistrationPoint();
+ glm::vec3 maxExtents = getScaledDimensions() * glm::max(registrationPoint, glm::vec3(1.0f) - registrationPoint);
// there exists a sphere that contains maxExtents for all rotations
float radius = glm::length(maxExtents);
// put a cube around the sphere
// TODO? replace _maxAACube with _boundingSphereRadius
- glm::vec3 minimumCorner = centerOfRotation - glm::vec3(radius, radius, radius);
+ glm::vec3 minimumCorner = (centerOfRotation + getWorldOrientation() * getPivot()) - glm::vec3(radius, radius, radius);
_maxAACube = AACube(minimumCorner, radius * 2.0f);
}
} else {
@@ -1652,9 +1658,12 @@ AACube EntityItem::getMinimumAACube(bool& success) const {
if (success) {
_recalcMinAACube = false;
glm::vec3 dimensions = getScaledDimensions();
- glm::vec3 unrotatedMinRelativeToEntity = - (dimensions * _registrationPoint);
- glm::vec3 unrotatedMaxRelativeToEntity = dimensions * (glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint);
+ glm::vec3 registrationPoint = getRegistrationPoint();
+ glm::vec3 pivot = getPivot();
+ glm::vec3 unrotatedMinRelativeToEntity = -(dimensions * registrationPoint);
+ glm::vec3 unrotatedMaxRelativeToEntity = dimensions * (ENTITY_ITEM_ONE_VEC3 - registrationPoint);
Extents extents = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
+ extents.shiftBy(pivot);
extents.rotate(getWorldOrientation());
// shift the extents to be relative to the position/registration point
@@ -1682,9 +1691,12 @@ AABox EntityItem::getAABox(bool& success) const {
if (success) {
_recalcAABox = false;
glm::vec3 dimensions = getScaledDimensions();
- glm::vec3 unrotatedMinRelativeToEntity = - (dimensions * _registrationPoint);
- glm::vec3 unrotatedMaxRelativeToEntity = dimensions * (glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint);
+ glm::vec3 registrationPoint = getRegistrationPoint();
+ glm::vec3 pivot = getPivot();
+ glm::vec3 unrotatedMinRelativeToEntity = -(dimensions * registrationPoint);
+ glm::vec3 unrotatedMaxRelativeToEntity = dimensions * (ENTITY_ITEM_ONE_VEC3 - registrationPoint);
Extents extents = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
+ extents.shiftBy(pivot);
extents.rotate(getWorldOrientation());
// shift the extents to be relative to the position/registration point
@@ -1724,12 +1736,22 @@ float EntityItem::getRadius() const {
return 0.5f * glm::length(getScaledDimensions());
}
-void EntityItem::adjustShapeInfoByRegistration(ShapeInfo& info) const {
- if (_registrationPoint != ENTITY_ITEM_DEFAULT_REGISTRATION_POINT) {
- glm::mat4 scale = glm::scale(getScaledDimensions());
- glm::mat4 registration = scale * glm::translate(ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint());
- glm::vec3 regTransVec = glm::vec3(registration[3]); // extract position component from matrix
- info.setOffset(regTransVec);
+void EntityItem::adjustShapeInfoByRegistration(ShapeInfo& info, bool includePivot) const {
+ glm::vec3 offset;
+ glm::vec3 registrationPoint = getRegistrationPoint();
+ if (registrationPoint != ENTITY_ITEM_DEFAULT_REGISTRATION_POINT) {
+ offset += (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - registrationPoint) * getScaledDimensions();
+ }
+
+ if (includePivot) {
+ glm::vec3 pivot = getPivot();
+ if (pivot != ENTITY_ITEM_ZERO_VEC3) {
+ offset += pivot;
+ }
+ }
+
+ if (offset != ENTITY_ITEM_ZERO_VEC3) {
+ info.setOffset(offset);
}
}
@@ -1741,7 +1763,7 @@ bool EntityItem::contains(const glm::vec3& point) const {
// anything with shapeType == SPHERE must collide as a bounding sphere in the world-frame regardless of dimensions
// therefore we must do math using an unscaled localPoint relative to sphere center
glm::vec3 dimensions = getScaledDimensions();
- glm::vec3 localPoint = point - (getWorldPosition() + getWorldOrientation() * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint())));
+ glm::vec3 localPoint = point - (getWorldPosition() + getWorldOrientation() * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()) + getPivot()));
const float HALF_SQUARED = 0.25f;
return glm::length2(localPoint) < HALF_SQUARED * glm::length2(dimensions);
}
@@ -1799,11 +1821,16 @@ float EntityItem::getVolumeEstimate() const {
}
void EntityItem::setRegistrationPoint(const glm::vec3& value) {
- if (value != _registrationPoint) {
- withWriteLock([&] {
+ bool changed = false;
+ withWriteLock([&] {
+ if (value != _registrationPoint) {
_registrationPoint = glm::clamp(value, glm::vec3(ENTITY_ITEM_MIN_REGISTRATION_POINT),
glm::vec3(ENTITY_ITEM_MAX_REGISTRATION_POINT));
- });
+ changed = true;
+ }
+ });
+
+ if (changed) {
dimensionsChanged(); // Registration Point affects the bounding box
markDirtyFlags(Simulation::DIRTY_SHAPE);
}
@@ -2894,11 +2921,9 @@ QString EntityItem::getCollisionSoundURL() const {
}
glm::vec3 EntityItem::getRegistrationPoint() const {
- glm::vec3 result;
- withReadLock([&] {
- result = _registrationPoint;
+ return resultWithReadLock([&] {
+ return _registrationPoint;
});
- return result;
}
float EntityItem::getAngularDamping() const {
diff --git a/libraries/entities/src/EntityItem.h b/libraries/entities/src/EntityItem.h
index 60214cdf87..152e003913 100644
--- a/libraries/entities/src/EntityItem.h
+++ b/libraries/entities/src/EntityItem.h
@@ -204,6 +204,8 @@ public:
virtual glm::vec3 getScaledDimensions() const;
virtual void setScaledDimensions(const glm::vec3& value);
+ virtual glm::vec3 getPivot() const { return glm::vec3(0.0f); } // pivot offset for positioning, mainly for model entities
+
glm::vec3 getUnscaledDimensions() const;
virtual void setUnscaledDimensions(const glm::vec3& value);
@@ -402,7 +404,7 @@ public:
// TODO: get rid of users of getRadius()...
float getRadius() const;
- virtual void adjustShapeInfoByRegistration(ShapeInfo& info) const;
+ virtual void adjustShapeInfoByRegistration(ShapeInfo& info, bool includePivot = true) const;
virtual bool contains(const glm::vec3& point) const;
virtual bool isReadyToComputeShape() const { return !isDead(); }
diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp
index 1e771d8e43..40bde3e9b7 100644
--- a/libraries/entities/src/EntityItemProperties.cpp
+++ b/libraries/entities/src/EntityItemProperties.cpp
@@ -538,6 +538,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_RELAY_PARENT_JOINTS, relayParentJoints);
CHECK_PROPERTY_CHANGE(PROP_GROUP_CULLED, groupCulled);
CHECK_PROPERTY_CHANGE(PROP_BLENDSHAPE_COEFFICIENTS, blendshapeCoefficients);
+ CHECK_PROPERTY_CHANGE(PROP_USE_ORIGINAL_PIVOT, useOriginalPivot);
changedProperties += _animation.getChangedProperties();
// Light
@@ -1004,6 +1005,9 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* @property {string} blendshapeCoefficients - A JSON string of a map of blendshape names to values. Only stores set values.
* When editing this property, only coefficients that you are editing will change; it will not explicitly reset other
* coefficients.
+ * @property {boolean} useOriginalPivot=false - If false
, the model will be centered based on its content,
+ * ignoring any offset in the model itself. If true
, the model will respect its original offset. Currently,
+ * only pivots relative to {x: 0, y: 0, z: 0}
are supported.
* @property {string} textures="" - A JSON string of texture name, URL pairs used when rendering the model in place of the
* model's original textures. Use a texture name from the originalTextures
property to override that texture.
* Only the texture names and URLs to be overridden need be specified; original textures are used where there are no
@@ -1733,6 +1737,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_RELAY_PARENT_JOINTS, relayParentJoints);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_GROUP_CULLED, groupCulled);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_BLENDSHAPE_COEFFICIENTS, blendshapeCoefficients);
+ COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_USE_ORIGINAL_PIVOT, useOriginalPivot);
if (!psuedoPropertyFlagsButDesiredEmpty) {
_animation.copyToScriptValue(_desiredProperties, properties, engine, skipDefaults, defaultEntityProperties);
}
@@ -2139,6 +2144,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(relayParentJoints, bool, setRelayParentJoints);
COPY_PROPERTY_FROM_QSCRIPTVALUE(groupCulled, bool, setGroupCulled);
COPY_PROPERTY_FROM_QSCRIPTVALUE(blendshapeCoefficients, QString, setBlendshapeCoefficients);
+ COPY_PROPERTY_FROM_QSCRIPTVALUE(useOriginalPivot, bool, setUseOriginalPivot);
_animation.copyFromScriptValue(object, _defaultSettings);
// Light
@@ -2431,6 +2437,7 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
COPY_PROPERTY_IF_CHANGED(relayParentJoints);
COPY_PROPERTY_IF_CHANGED(groupCulled);
COPY_PROPERTY_IF_CHANGED(blendshapeCoefficients);
+ COPY_PROPERTY_IF_CHANGED(useOriginalPivot);
_animation.merge(other._animation);
// Light
@@ -2787,6 +2794,7 @@ bool EntityItemProperties::getPropertyInfo(const QString& propertyName, EntityPr
ADD_PROPERTY_TO_MAP(PROP_RELAY_PARENT_JOINTS, RelayParentJoints, relayParentJoints, bool);
ADD_PROPERTY_TO_MAP(PROP_GROUP_CULLED, GroupCulled, groupCulled, bool);
ADD_PROPERTY_TO_MAP(PROP_BLENDSHAPE_COEFFICIENTS, BlendshapeCoefficients, blendshapeCoefficients, QString);
+ ADD_PROPERTY_TO_MAP(PROP_USE_ORIGINAL_PIVOT, UseOriginalPivot, useOriginalPivot, bool);
{ // Animation
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_URL, Animation, animation, URL, url);
ADD_GROUP_PROPERTY_TO_MAP(PROP_ANIMATION_ALLOW_TRANSLATION, Animation, animation, AllowTranslation, allowTranslation);
@@ -3229,6 +3237,7 @@ OctreeElement::AppendState EntityItemProperties::encodeEntityEditPacket(PacketTy
APPEND_ENTITY_PROPERTY(PROP_RELAY_PARENT_JOINTS, properties.getRelayParentJoints());
APPEND_ENTITY_PROPERTY(PROP_GROUP_CULLED, properties.getGroupCulled());
APPEND_ENTITY_PROPERTY(PROP_BLENDSHAPE_COEFFICIENTS, properties.getBlendshapeCoefficients());
+ APPEND_ENTITY_PROPERTY(PROP_USE_ORIGINAL_PIVOT, properties.getUseOriginalPivot());
_staticAnimation.setProperties(properties);
_staticAnimation.appendToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState);
@@ -3716,6 +3725,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_RELAY_PARENT_JOINTS, bool, setRelayParentJoints);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_GROUP_CULLED, bool, setGroupCulled);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_BLENDSHAPE_COEFFICIENTS, QString, setBlendshapeCoefficients);
+ READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_USE_ORIGINAL_PIVOT, bool, setUseOriginalPivot);
properties.getAnimation().decodeFromEditPacket(propertyFlags, dataAt, processedBytes);
}
@@ -4122,6 +4132,7 @@ void EntityItemProperties::markAllChanged() {
_relayParentJointsChanged = true;
_groupCulledChanged = true;
_blendshapeCoefficientsChanged = true;
+ _useOriginalPivotChanged = true;
_animation.markAllChanged();
// Light
@@ -4694,6 +4705,9 @@ QList EntityItemProperties::listChangedProperties() {
if (blendshapeCoefficientsChanged()) {
out += "blendshapeCoefficients";
}
+ if (useOriginalPivotChanged()) {
+ out += "useOriginalPivot";
+ }
getAnimation().listChangedProperties(out);
// Light
diff --git a/libraries/entities/src/EntityItemProperties.h b/libraries/entities/src/EntityItemProperties.h
index e431465884..cc1342cfe0 100644
--- a/libraries/entities/src/EntityItemProperties.h
+++ b/libraries/entities/src/EntityItemProperties.h
@@ -302,6 +302,7 @@ public:
DEFINE_PROPERTY(PROP_RELAY_PARENT_JOINTS, RelayParentJoints, relayParentJoints, bool, ENTITY_ITEM_DEFAULT_RELAY_PARENT_JOINTS);
DEFINE_PROPERTY_REF(PROP_GROUP_CULLED, GroupCulled, groupCulled, bool, false);
DEFINE_PROPERTY_REF(PROP_BLENDSHAPE_COEFFICIENTS, BlendshapeCoefficients, blendshapeCoefficients, QString, "");
+ DEFINE_PROPERTY_REF(PROP_USE_ORIGINAL_PIVOT, UseOriginalPivot, useOriginalPivot, bool, false);
DEFINE_PROPERTY_GROUP(Animation, animation, AnimationPropertyGroup);
// Light
diff --git a/libraries/entities/src/EntityPropertyFlags.h b/libraries/entities/src/EntityPropertyFlags.h
index 6029d9f5ec..11fe2eec76 100644
--- a/libraries/entities/src/EntityPropertyFlags.h
+++ b/libraries/entities/src/EntityPropertyFlags.h
@@ -218,16 +218,17 @@ enum EntityPropertyList {
PROP_RELAY_PARENT_JOINTS = PROP_DERIVED_6,
PROP_GROUP_CULLED = PROP_DERIVED_7,
PROP_BLENDSHAPE_COEFFICIENTS = PROP_DERIVED_8,
+ PROP_USE_ORIGINAL_PIVOT = PROP_DERIVED_9,
// Animation
- PROP_ANIMATION_URL = PROP_DERIVED_9,
- PROP_ANIMATION_ALLOW_TRANSLATION = PROP_DERIVED_10,
- PROP_ANIMATION_FPS = PROP_DERIVED_11,
- PROP_ANIMATION_FRAME_INDEX = PROP_DERIVED_12,
- PROP_ANIMATION_PLAYING = PROP_DERIVED_13,
- PROP_ANIMATION_LOOP = PROP_DERIVED_14,
- PROP_ANIMATION_FIRST_FRAME = PROP_DERIVED_15,
- PROP_ANIMATION_LAST_FRAME = PROP_DERIVED_16,
- PROP_ANIMATION_HOLD = PROP_DERIVED_17,
+ PROP_ANIMATION_URL = PROP_DERIVED_10,
+ PROP_ANIMATION_ALLOW_TRANSLATION = PROP_DERIVED_11,
+ PROP_ANIMATION_FPS = PROP_DERIVED_12,
+ PROP_ANIMATION_FRAME_INDEX = PROP_DERIVED_13,
+ PROP_ANIMATION_PLAYING = PROP_DERIVED_14,
+ PROP_ANIMATION_LOOP = PROP_DERIVED_15,
+ PROP_ANIMATION_FIRST_FRAME = PROP_DERIVED_16,
+ PROP_ANIMATION_LAST_FRAME = PROP_DERIVED_17,
+ PROP_ANIMATION_HOLD = PROP_DERIVED_18,
// Light
PROP_IS_SPOTLIGHT = PROP_DERIVED_0,
diff --git a/libraries/entities/src/EntityTreeElement.cpp b/libraries/entities/src/EntityTreeElement.cpp
index 4387647383..90c185be8b 100644
--- a/libraries/entities/src/EntityTreeElement.cpp
+++ b/libraries/entities/src/EntityTreeElement.cpp
@@ -205,10 +205,7 @@ EntityItemID EntityTreeElement::evalDetailedRayIntersection(const glm::vec3& ori
// (this is faster and more likely to cull results than the filter check below so we do it first)
bool success;
AABox entityBox = entity->getAABox(success);
- if (!success) {
- return;
- }
- if (!entityBox.rayHitsBoundingSphere(origin, direction)) {
+ if (!success || !entityBox.rayHitsBoundingSphere(origin, direction)) {
return;
}
@@ -229,7 +226,7 @@ EntityItemID EntityTreeElement::evalDetailedRayIntersection(const glm::vec3& ori
glm::vec3 dimensions = entity->getScaledDimensions();
glm::vec3 registrationPoint = entity->getRegistrationPoint();
- glm::vec3 corner = -(dimensions * registrationPoint);
+ glm::vec3 corner = -(dimensions * registrationPoint) + entity->getPivot();
AABox entityFrameBox(corner, dimensions);
@@ -280,11 +277,12 @@ bool EntityTreeElement::findSpherePenetration(const glm::vec3& center, float rad
bool result = false;
withReadLock([&] {
foreach(EntityItemPointer entity, _entityItems) {
- glm::vec3 entityCenter = entity->getWorldPosition();
+ bool success;
+ glm::vec3 entityCenter = entity->getCenterPosition(success);
float entityRadius = entity->getRadius();
// don't penetrate yourself
- if (entityCenter == center && entityRadius == radius) {
+ if (!success || (entityCenter == center && entityRadius == radius)) {
return;
}
@@ -352,15 +350,12 @@ EntityItemID EntityTreeElement::evalDetailedParabolaIntersection(const glm::vec3
// (this is faster and more likely to cull results than the filter check below so we do it first)
bool success;
AABox entityBox = entity->getAABox(success);
- if (!success) {
- return;
- }
// Instead of checking parabolaInstersectsBoundingSphere here, we are just going to check if the plane
// defined by the parabola slices the sphere. The solution to parabolaIntersectsBoundingSphere is cubic,
// the solution to which is more computationally expensive than the quadratic AABox::findParabolaIntersection
// below
- if (!entityBox.parabolaPlaneIntersectsBoundingSphere(origin, velocity, acceleration, normal)) {
+ if (!success || !entityBox.parabolaPlaneIntersectsBoundingSphere(origin, velocity, acceleration, normal)) {
return;
}
@@ -381,7 +376,7 @@ EntityItemID EntityTreeElement::evalDetailedParabolaIntersection(const glm::vec3
glm::vec3 dimensions = entity->getScaledDimensions();
glm::vec3 registrationPoint = entity->getRegistrationPoint();
- glm::vec3 corner = -(dimensions * registrationPoint);
+ glm::vec3 corner = -(dimensions * registrationPoint) + entity->getPivot();
AABox entityFrameBox(corner, dimensions);
@@ -451,7 +446,6 @@ void EntityTreeElement::evalEntitiesInSphere(const glm::vec3& position, float ra
bool success;
AABox entityBox = entity->getAABox(success);
-
// if the sphere doesn't intersect with our world frame AABox, we don't need to consider the more complex case
glm::vec3 penetration;
if (success && entityBox.findSpherePenetration(position, radius, penetration)) {
@@ -470,10 +464,9 @@ void EntityTreeElement::evalEntitiesInSphere(const glm::vec3& position, float ra
float entityTrueRadius = dimensions.x / 2.0f;
bool success;
- if (findSphereSpherePenetration(position, radius, entity->getCenterPosition(success), entityTrueRadius, penetration)) {
- if (success) {
- foundEntities.push_back(entity->getID());
- }
+ glm::vec3 center = entity->getCenterPosition(success);
+ if (success && findSphereSpherePenetration(position, radius, center, entityTrueRadius, penetration)) {
+ foundEntities.push_back(entity->getID());
}
} else {
// determine the worldToEntityMatrix that doesn't include scale because
@@ -484,7 +477,7 @@ void EntityTreeElement::evalEntitiesInSphere(const glm::vec3& position, float ra
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 registrationPoint = entity->getRegistrationPoint();
- glm::vec3 corner = -(dimensions * registrationPoint);
+ glm::vec3 corner = -(dimensions * registrationPoint) + entity->getPivot();
AABox entityFrameBox(corner, dimensions);
@@ -505,7 +498,6 @@ void EntityTreeElement::evalEntitiesInSphereWithType(const glm::vec3& position,
bool success;
AABox entityBox = entity->getAABox(success);
-
// if the sphere doesn't intersect with our world frame AABox, we don't need to consider the more complex case
glm::vec3 penetration;
if (success && entityBox.findSpherePenetration(position, radius, penetration)) {
@@ -524,10 +516,9 @@ void EntityTreeElement::evalEntitiesInSphereWithType(const glm::vec3& position,
float entityTrueRadius = dimensions.x / 2.0f;
bool success;
- if (findSphereSpherePenetration(position, radius, entity->getCenterPosition(success), entityTrueRadius, penetration)) {
- if (success) {
- foundEntities.push_back(entity->getID());
- }
+ glm::vec3 center = entity->getCenterPosition(success);
+ if (success && findSphereSpherePenetration(position, radius, center, entityTrueRadius, penetration)) {
+ foundEntities.push_back(entity->getID());
}
} else {
// determine the worldToEntityMatrix that doesn't include scale because
@@ -538,7 +529,7 @@ void EntityTreeElement::evalEntitiesInSphereWithType(const glm::vec3& position,
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 registrationPoint = entity->getRegistrationPoint();
- glm::vec3 corner = -(dimensions * registrationPoint);
+ glm::vec3 corner = -(dimensions * registrationPoint) + entity->getPivot();
AABox entityFrameBox(corner, dimensions);
@@ -581,12 +572,11 @@ void EntityTreeElement::evalEntitiesInSphereWithName(const glm::vec3& position,
// NOTE: entity->getRadius() doesn't return the true radius, it returns the radius of the
// maximum bounding sphere, which is actually larger than our actual radius
float entityTrueRadius = dimensions.x / 2.0f;
-
bool success;
- if (findSphereSpherePenetration(position, radius, entity->getCenterPosition(success), entityTrueRadius, penetration)) {
- if (success) {
- foundEntities.push_back(entity->getID());
- }
+ glm::vec3 center = entity->getCenterPosition(success);
+
+ if (success && findSphereSpherePenetration(position, radius, center, entityTrueRadius, penetration)) {
+ foundEntities.push_back(entity->getID());
}
} else {
// determine the worldToEntityMatrix that doesn't include scale because
@@ -597,7 +587,7 @@ void EntityTreeElement::evalEntitiesInSphereWithName(const glm::vec3& position,
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 registrationPoint = entity->getRegistrationPoint();
- glm::vec3 corner = -(dimensions * registrationPoint);
+ glm::vec3 corner = -(dimensions * registrationPoint) + entity->getPivot();
AABox entityFrameBox(corner, dimensions);
@@ -618,6 +608,7 @@ void EntityTreeElement::evalEntitiesInCube(const AACube& cube, PickFilter search
bool success;
AABox entityBox = entity->getAABox(success);
+
// FIXME - handle entity->getShapeType() == SHAPE_TYPE_SPHERE case better
// FIXME - consider allowing the entity to determine penetration so that
// entities could presumably dull actuall hull testing if they wanted to
@@ -648,6 +639,7 @@ void EntityTreeElement::evalEntitiesInBox(const AABox& box, PickFilter searchFil
bool success;
AABox entityBox = entity->getAABox(success);
+
// FIXME - handle entity->getShapeType() == SHAPE_TYPE_SPHERE case better
// FIXME - consider allowing the entity to determine penetration so that
// entities could presumably dull actuall hull testing if they wanted to
@@ -686,7 +678,7 @@ void EntityTreeElement::evalEntitiesInFrustum(const ViewFrustum& frustum, PickFi
});
}
-void EntityTreeElement::getEntities(EntityItemFilter& filter, QVector& foundEntities) {
+void EntityTreeElement::getEntities(EntityItemFilter& filter, QVector& foundEntities) {
forEachEntity([&](EntityItemPointer entity) {
if (filter(entity)) {
foundEntities.push_back(entity);
diff --git a/libraries/entities/src/ModelEntityItem.cpp b/libraries/entities/src/ModelEntityItem.cpp
index 4716db6a41..61362896ee 100644
--- a/libraries/entities/src/ModelEntityItem.cpp
+++ b/libraries/entities/src/ModelEntityItem.cpp
@@ -73,6 +73,7 @@ EntityItemProperties ModelEntityItem::getProperties(const EntityPropertyFlags& d
COPY_ENTITY_PROPERTY_TO_PROPERTIES(relayParentJoints, getRelayParentJoints);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(groupCulled, getGroupCulled);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(blendshapeCoefficients, getBlendshapeCoefficients);
+ COPY_ENTITY_PROPERTY_TO_PROPERTIES(useOriginalPivot, getUseOriginalPivot);
withReadLock([&] {
_animationProperties.getProperties(properties);
});
@@ -96,6 +97,7 @@ bool ModelEntityItem::setSubClassProperties(const EntityItemProperties& properti
SET_ENTITY_PROPERTY_FROM_PROPERTIES(relayParentJoints, setRelayParentJoints);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(groupCulled, setGroupCulled);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(blendshapeCoefficients, setBlendshapeCoefficients);
+ SET_ENTITY_PROPERTY_FROM_PROPERTIES(useOriginalPivot, setUseOriginalPivot);
withWriteLock([&] {
AnimationPropertyGroup animationProperties = _animationProperties;
@@ -130,6 +132,7 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
READ_ENTITY_PROPERTY(PROP_RELAY_PARENT_JOINTS, bool, setRelayParentJoints);
READ_ENTITY_PROPERTY(PROP_GROUP_CULLED, bool, setGroupCulled);
READ_ENTITY_PROPERTY(PROP_BLENDSHAPE_COEFFICIENTS, QString, setBlendshapeCoefficients);
+ READ_ENTITY_PROPERTY(PROP_USE_ORIGINAL_PIVOT, bool, setUseOriginalPivot);
// grab a local copy of _animationProperties to avoid multiple locks
int bytesFromAnimation;
@@ -169,6 +172,7 @@ EntityPropertyFlags ModelEntityItem::getEntityProperties(EncodeBitstreamParams&
requestedProperties += PROP_RELAY_PARENT_JOINTS;
requestedProperties += PROP_GROUP_CULLED;
requestedProperties += PROP_BLENDSHAPE_COEFFICIENTS;
+ requestedProperties += PROP_USE_ORIGINAL_PIVOT;
requestedProperties += _animationProperties.getEntityProperties(params);
return requestedProperties;
@@ -198,6 +202,7 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
APPEND_ENTITY_PROPERTY(PROP_RELAY_PARENT_JOINTS, getRelayParentJoints());
APPEND_ENTITY_PROPERTY(PROP_GROUP_CULLED, getGroupCulled());
APPEND_ENTITY_PROPERTY(PROP_BLENDSHAPE_COEFFICIENTS, getBlendshapeCoefficients());
+ APPEND_ENTITY_PROPERTY(PROP_USE_ORIGINAL_PIVOT, getUseOriginalPivot());
withReadLock([&] {
_animationProperties.appendSubclassData(packetData, params, entityTreeElementExtraEncodeData, requestedProperties,
@@ -251,6 +256,7 @@ void ModelEntityItem::debugDump() const {
qCDebug(entities) << " model URL:" << getModelURL();
qCDebug(entities) << " compound shape URL:" << getCompoundShapeURL();
qCDebug(entities) << " blendshapeCoefficients:" << getBlendshapeCoefficients();
+ qCDebug(entities) << " useOrigialPivot:" << getUseOriginalPivot();
}
void ModelEntityItem::setShapeType(ShapeType type) {
@@ -713,3 +719,25 @@ QVector ModelEntityItem::getBlendshapeCoefficientVector() {
return _blendshapeCoefficientsVector;
});
}
+
+void ModelEntityItem::setUseOriginalPivot(bool value) {
+ bool changed = false;
+ withWriteLock([&] {
+ if (_useOriginalPivot != value) {
+ _needsRenderUpdate = true;
+ _useOriginalPivot = value;
+ changed = true;
+ }
+ });
+
+ if (changed) {
+ markDirtyFlags(Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS);
+ locationChanged();
+ }
+}
+
+bool ModelEntityItem::getUseOriginalPivot() const {
+ return resultWithReadLock([&] {
+ return _useOriginalPivot;
+ });
+}
diff --git a/libraries/entities/src/ModelEntityItem.h b/libraries/entities/src/ModelEntityItem.h
index b835b48d13..6e92b225a1 100644
--- a/libraries/entities/src/ModelEntityItem.h
+++ b/libraries/entities/src/ModelEntityItem.h
@@ -119,6 +119,9 @@ public:
bool blendshapesChanged() const { return _blendshapesChanged; }
QVector getBlendshapeCoefficientVector();
+ bool getUseOriginalPivot() const;
+ void setUseOriginalPivot(bool useOriginalPivot);
+
private:
void setAnimationSettings(const QString& value); // only called for old bitstream format
bool applyNewAnimationProperties(AnimationPropertyGroup newProperties);
@@ -152,6 +155,7 @@ protected:
bool _relayParentJoints;
bool _groupCulled { false };
QVariantMap _blendshapeCoefficientsMap;
+ bool _useOriginalPivot { false };
ThreadSafeValueCache _compoundShapeURL;
diff --git a/libraries/hfm/src/hfm/HFM.cpp b/libraries/hfm/src/hfm/HFM.cpp
index 8fb0720c0d..dd13d6d4f3 100644
--- a/libraries/hfm/src/hfm/HFM.cpp
+++ b/libraries/hfm/src/hfm/HFM.cpp
@@ -104,7 +104,7 @@ bool HFMModel::convexHullContains(const glm::vec3& point) const {
auto checkEachPrimitive = [=](HFMMesh& mesh, QVector indices, int primitiveSize) -> bool {
// Check whether the point is "behind" all the primitives.
// But first must transform from model-frame into mesh-frame
- glm::vec3 transformedPoint = glm::vec3(glm::inverse(mesh.modelTransform) * glm::vec4(point, 1.0f));
+ glm::vec3 transformedPoint = glm::vec3(glm::inverse(offset * mesh.modelTransform) * glm::vec4(point, 1.0f));
int verticesSize = mesh.vertices.size();
for (int j = 0;
j < indices.size() - 2; // -2 in case the vertices aren't the right size -- we access j + 2 below
diff --git a/libraries/networking/src/udt/PacketHeaders.h b/libraries/networking/src/udt/PacketHeaders.h
index 94fe2ca71f..3fc56db367 100644
--- a/libraries/networking/src/udt/PacketHeaders.h
+++ b/libraries/networking/src/udt/PacketHeaders.h
@@ -283,6 +283,7 @@ enum class EntityVersion : PacketVersion {
ZoneOcclusion,
ModelBlendshapes,
TransparentWeb,
+ UseOriginalPivot,
AllBillboardMode,
// Add new versions above here
diff --git a/libraries/physics/src/CharacterController.cpp b/libraries/physics/src/CharacterController.cpp
index e222692aea..777a3d3f87 100755
--- a/libraries/physics/src/CharacterController.cpp
+++ b/libraries/physics/src/CharacterController.cpp
@@ -107,12 +107,12 @@ CharacterController::CharacterMotor::CharacterMotor(const glm::vec3& vel, const
static uint32_t _numCharacterControllers { 0 };
-CharacterController::CharacterController() {
+CharacterController::CharacterController(const FollowTimePerType& followTimeRemainingPerType) :
+ _followTimeRemainingPerType(followTimeRemainingPerType) {
_floorDistance = _scaleFactor * DEFAULT_AVATAR_FALL_HEIGHT;
_targetVelocity.setValue(0.0f, 0.0f, 0.0f);
_followDesiredBodyTransform.setIdentity();
- _followTimeRemaining = 0.0f;
_state = State::Hover;
_isPushingUp = false;
_rayHitStartTime = 0;
@@ -350,64 +350,103 @@ void CharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar
btVector3 velocity = _rigidBody->getLinearVelocity() - _parentVelocity;
computeNewVelocity(dt, velocity);
- const float MINIMUM_TIME_REMAINING = 0.005f;
- const float MAX_DISPLACEMENT = 0.5f * _radius;
- _followTimeRemaining -= dt;
- if (_followTimeRemaining >= MINIMUM_TIME_REMAINING) {
- btTransform bodyTransform = _rigidBody->getWorldTransform();
+ constexpr float MINIMUM_TIME_REMAINING = 0.005f;
+ static_assert(FOLLOW_TIME_IMMEDIATE_SNAP > MINIMUM_TIME_REMAINING, "The code below assumes this condition is true.");
+ bool hasFollowTimeRemaining = false;
+ for (float followTime : _followTimeRemainingPerType) {
+ if (followTime > MINIMUM_TIME_REMAINING) {
+ hasFollowTimeRemaining = true;
+ break;
+ }
+ }
+
+ if (hasFollowTimeRemaining) {
+ const float MAX_DISPLACEMENT = 0.5f * _radius;
+
+ btTransform bodyTransform = _rigidBody->getWorldTransform();
btVector3 startPos = bodyTransform.getOrigin();
btVector3 deltaPos = _followDesiredBodyTransform.getOrigin() - startPos;
- btVector3 vel = deltaPos / _followTimeRemaining;
- btVector3 linearDisplacement = clampLength(vel * dt, MAX_DISPLACEMENT); // clamp displacement to prevent tunneling.
+
+ btVector3 linearDisplacement(0.0f, 0.0f, 0.0f);
+ {
+ float horizontalTime = _followTimeRemainingPerType[static_cast(FollowType::Horizontal)];
+ float verticalTime = _followTimeRemainingPerType[static_cast(FollowType::Vertical)];
+
+ if (horizontalTime == FOLLOW_TIME_IMMEDIATE_SNAP) {
+ linearDisplacement.setX(deltaPos.x());
+ linearDisplacement.setZ(deltaPos.z());
+ } else if (horizontalTime > MINIMUM_TIME_REMAINING) {
+ linearDisplacement.setX((deltaPos.x() * dt) / horizontalTime);
+ linearDisplacement.setZ((deltaPos.z() * dt) / horizontalTime);
+ }
+
+ if (verticalTime == FOLLOW_TIME_IMMEDIATE_SNAP) {
+ linearDisplacement.setY(deltaPos.y());
+ } else if (verticalTime > MINIMUM_TIME_REMAINING) {
+ linearDisplacement.setY((deltaPos.y() * dt) / verticalTime);
+ }
+
+ linearDisplacement = clampLength(linearDisplacement, MAX_DISPLACEMENT); // clamp displacement to prevent tunneling.
+ }
+
btVector3 endPos = startPos + linearDisplacement;
// resolve the simple linearDisplacement
_followLinearDisplacement += linearDisplacement;
// now for the rotational part...
+
btQuaternion startRot = bodyTransform.getRotation();
- btQuaternion desiredRot = _followDesiredBodyTransform.getRotation();
// startRot as default rotation
btQuaternion endRot = startRot;
- // the dot product between two quaternions is equal to +/- cos(angle/2)
- // where 'angle' is that of the rotation between them
- float qDot = desiredRot.dot(startRot);
+ float rotationTime = _followTimeRemainingPerType[static_cast(FollowType::Rotation)];
+ if (rotationTime > MINIMUM_TIME_REMAINING) {
+ btQuaternion desiredRot = _followDesiredBodyTransform.getRotation();
- // when the abs() value of the dot product is approximately 1.0
- // then the two rotations are effectively adjacent
- const float MIN_DOT_PRODUCT_OF_ADJACENT_QUATERNIONS = 0.99999f; // corresponds to approx 0.5 degrees
- if (fabsf(qDot) < MIN_DOT_PRODUCT_OF_ADJACENT_QUATERNIONS) {
- if (qDot < 0.0f) {
- // the quaternions are actually on opposite hyperhemispheres
- // so we move one to agree with the other and negate qDot
- desiredRot = -desiredRot;
- qDot = -qDot;
+ // the dot product between two quaternions is equal to +/- cos(angle/2)
+ // where 'angle' is that of the rotation between them
+ float qDot = desiredRot.dot(startRot);
+
+ // when the abs() value of the dot product is approximately 1.0
+ // then the two rotations are effectively adjacent
+ const float MIN_DOT_PRODUCT_OF_ADJACENT_QUATERNIONS = 0.99999f; // corresponds to approx 0.5 degrees
+ if (fabsf(qDot) < MIN_DOT_PRODUCT_OF_ADJACENT_QUATERNIONS) {
+ if (qDot < 0.0f) {
+ // the quaternions are actually on opposite hyperhemispheres
+ // so we move one to agree with the other and negate qDot
+ desiredRot = -desiredRot;
+ qDot = -qDot;
+ }
+ btQuaternion deltaRot = desiredRot * startRot.inverse();
+
+ // the axis is the imaginary part, but scaled by sin(angle/2)
+ btVector3 axis(deltaRot.getX(), deltaRot.getY(), deltaRot.getZ());
+ axis /= sqrtf(1.0f - qDot * qDot);
+
+ // compute the angle we will resolve for this dt, but don't overshoot
+ float angle = 2.0f * acosf(qDot);
+
+ if (rotationTime != FOLLOW_TIME_IMMEDIATE_SNAP) {
+ if (dt < rotationTime) {
+ angle *= dt / rotationTime;
+ }
+ }
+
+ // accumulate rotation
+ deltaRot = btQuaternion(axis, angle);
+ _followAngularDisplacement = (deltaRot * _followAngularDisplacement).normalize();
+
+ // in order to accumulate displacement of avatar position, we need to take _shapeLocalOffset into account.
+ btVector3 shapeLocalOffset = glmToBullet(_shapeLocalOffset);
+
+ endRot = deltaRot * startRot;
+ btVector3 swingDisplacement =
+ rotateVector(endRot, -shapeLocalOffset) - rotateVector(startRot, -shapeLocalOffset);
+ _followLinearDisplacement += swingDisplacement;
}
- btQuaternion deltaRot = desiredRot * startRot.inverse();
-
- // the axis is the imaginary part, but scaled by sin(angle/2)
- btVector3 axis(deltaRot.getX(), deltaRot.getY(), deltaRot.getZ());
- axis /= sqrtf(1.0f - qDot * qDot);
-
- // compute the angle we will resolve for this dt, but don't overshoot
- float angle = 2.0f * acosf(qDot);
- if (dt < _followTimeRemaining) {
- angle *= dt / _followTimeRemaining;
- }
-
- // accumulate rotation
- deltaRot = btQuaternion(axis, angle);
- _followAngularDisplacement = (deltaRot * _followAngularDisplacement).normalize();
-
- // in order to accumulate displacement of avatar position, we need to take _shapeLocalOffset into account.
- btVector3 shapeLocalOffset = glmToBullet(_shapeLocalOffset);
-
- endRot = deltaRot * startRot;
- btVector3 swingDisplacement = rotateVector(endRot, -shapeLocalOffset) - rotateVector(startRot, -shapeLocalOffset);
- _followLinearDisplacement += swingDisplacement;
}
_rigidBody->setWorldTransform(btTransform(endRot, endPos));
}
@@ -606,8 +645,7 @@ void CharacterController::setParentVelocity(const glm::vec3& velocity) {
_parentVelocity = glmToBullet(velocity);
}
-void CharacterController::setFollowParameters(const glm::mat4& desiredWorldBodyMatrix, float timeRemaining) {
- _followTimeRemaining = timeRemaining;
+void CharacterController::setFollowParameters(const glm::mat4& desiredWorldBodyMatrix) {
_followDesiredBodyTransform = glmToBullet(desiredWorldBodyMatrix) * btTransform(btQuaternion::getIdentity(), glmToBullet(_shapeLocalOffset));
}
diff --git a/libraries/physics/src/CharacterController.h b/libraries/physics/src/CharacterController.h
index e7ad3ddfa8..8242ae4b97 100755
--- a/libraries/physics/src/CharacterController.h
+++ b/libraries/physics/src/CharacterController.h
@@ -53,7 +53,20 @@ const btScalar MIN_CHARACTER_MOTOR_TIMESCALE = 0.05f;
class CharacterController : public btCharacterControllerInterface {
public:
- CharacterController();
+ enum class FollowType : uint8_t {
+ Rotation,
+ Horizontal,
+ Vertical,
+ Count
+ };
+
+ // Remaining follow time for each FollowType
+ typedef std::array(FollowType::Count)> FollowTimePerType;
+
+ // Follow time value meaning that we should snap immediately to the target.
+ static constexpr float FOLLOW_TIME_IMMEDIATE_SNAP = FLT_MAX;
+
+ CharacterController(const FollowTimePerType& followTimeRemainingPerType);
virtual ~CharacterController();
bool needsRemoval() const;
bool needsAddition() const;
@@ -99,7 +112,8 @@ public:
void getPositionAndOrientation(glm::vec3& position, glm::quat& rotation) const;
void setParentVelocity(const glm::vec3& parentVelocity);
- void setFollowParameters(const glm::mat4& desiredWorldMatrix, float timeRemaining);
+
+ void setFollowParameters(const glm::mat4& desiredWorldMatrix);
float getFollowTime() const { return _followTime; }
glm::vec3 getFollowLinearDisplacement() const;
glm::quat getFollowAngularDisplacement() const;
@@ -144,7 +158,7 @@ public:
void setPendingFlagsUpdateCollisionMask(){ _pendingFlags |= PENDING_FLAG_UPDATE_COLLISION_MASK; }
void setSeated(bool isSeated) { _isSeated = isSeated; }
- bool getSeated() { return _isSeated; }
+ bool getSeated() const { return _isSeated; }
void resetStuckCounter() { _numStuckSubsteps = 0; }
@@ -178,7 +192,7 @@ protected:
btVector3 _preSimulationVelocity;
btVector3 _velocityChange;
btTransform _followDesiredBodyTransform;
- btScalar _followTimeRemaining;
+ const FollowTimePerType& _followTimeRemainingPerType;
btTransform _characterBodyTransform;
btVector3 _position;
btQuaternion _rotation;
diff --git a/libraries/procedural/src/procedural/Procedural.cpp b/libraries/procedural/src/procedural/Procedural.cpp
index 88c111f8fd..66dde1ca56 100644
--- a/libraries/procedural/src/procedural/Procedural.cpp
+++ b/libraries/procedural/src/procedural/Procedural.cpp
@@ -125,7 +125,7 @@ Procedural::Procedural() {
opaqueStencil(_opaqueState);
_transparentState->setCullMode(gpu::State::CULL_NONE);
- _transparentState->setDepthTest(true, true, gpu::LESS_EQUAL);
+ _transparentState->setDepthTest(true, false, gpu::LESS_EQUAL);
_transparentState->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
diff --git a/libraries/render-utils/src/GeometryCache.cpp b/libraries/render-utils/src/GeometryCache.cpp
index ea66ac19ec..325e228120 100644
--- a/libraries/render-utils/src/GeometryCache.cpp
+++ b/libraries/render-utils/src/GeometryCache.cpp
@@ -2027,7 +2027,7 @@ void GeometryCache::useGridPipeline(gpu::Batch& batch, GridBuffer gridBuffer, bo
for (auto& key : keys) {
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
- state->setDepthTest(true, true, gpu::LESS_EQUAL);
+ state->setDepthTest(true, !std::get<0>(key), gpu::LESS_EQUAL);
if (std::get<0>(key)) {
PrepareStencil::testMask(*state);
} else {
@@ -2135,7 +2135,7 @@ gpu::PipelinePointer GeometryCache::getWebBrowserProgram(bool transparent, bool
auto pipeline = (transparent || forward) ? web_browser_forward : web_browser;
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
- state->setDepthTest(true, true, gpu::LESS_EQUAL);
+ state->setDepthTest(true, !transparent, gpu::LESS_EQUAL);
// FIXME: do we need a testMaskDrawNoAA?
PrepareStencil::testMaskDrawShapeNoAA(*state);
state->setBlendFunction(transparent,
@@ -2207,7 +2207,7 @@ gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transp
} else {
state->setCullMode(gpu::State::CULL_BACK);
}
- state->setDepthTest(true, true, gpu::LESS_EQUAL);
+ state->setDepthTest(true, !config.isTransparent(), gpu::LESS_EQUAL);
if (config.hasDepthBias()) {
state->setDepthBias(1.0f);
state->setDepthBiasSlopeScale(1.0f);
diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp
index 234ae203cb..1c9fdc50d6 100644
--- a/libraries/render-utils/src/Model.cpp
+++ b/libraries/render-utils/src/Model.cpp
@@ -331,7 +331,11 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
// extents is the entity relative, scaled, centered extents of the entity
glm::quat rotation = BillboardModeHelpers::getBillboardRotation(_translation, _rotation, _billboardMode, viewFrustumPos);
- glm::mat4 modelToWorldMatrix = createMatFromQuatAndPos(rotation, _translation);
+ glm::mat4 transRot = createMatFromQuatAndPos(rotation, _translation);
+ glm::mat4 modelToWorldMatrix = transRot;
+ if (!_snapModelToRegistrationPoint) {
+ modelToWorldMatrix = modelToWorldMatrix * glm::translate(getOriginalOffset());
+ }
glm::mat4 worldToModelMatrix = glm::inverse(modelToWorldMatrix);
Extents modelExtents = getMeshExtents(); // NOTE: unrotated
@@ -363,8 +367,12 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
calculateTriangleSets(hfmModel);
}
- glm::mat4 meshToModelMatrix = glm::scale(_scale) * glm::translate(_offset);
- glm::mat4 meshToWorldMatrix = modelToWorldMatrix * meshToModelMatrix;
+ glm::mat4 meshToWorldMatrix = transRot;
+ if (_snapModelToRegistrationPoint || _forceOffset) {
+ meshToWorldMatrix = meshToWorldMatrix * (glm::scale(_scale) * glm::translate(_offset));
+ } else {
+ meshToWorldMatrix = meshToWorldMatrix * (glm::scale(_scale) * glm::translate(getNaturalDimensions() * (0.5f - _registrationPoint)));
+ }
glm::mat4 worldToMeshMatrix = glm::inverse(meshToWorldMatrix);
glm::vec3 meshFrameOrigin = glm::vec3(worldToMeshMatrix * glm::vec4(origin, 1.0f));
@@ -487,7 +495,11 @@ bool Model::findParabolaIntersectionAgainstSubMeshes(const glm::vec3& origin, co
// extents is the entity relative, scaled, centered extents of the entity
glm::quat rotation = BillboardModeHelpers::getBillboardRotation(_translation, _rotation, _billboardMode, viewFrustumPos);
- glm::mat4 modelToWorldMatrix = createMatFromQuatAndPos(rotation, _translation);
+ glm::mat4 transRot = createMatFromQuatAndPos(rotation, _translation);
+ glm::mat4 modelToWorldMatrix = transRot;
+ if (!_snapModelToRegistrationPoint) {
+ modelToWorldMatrix = modelToWorldMatrix * glm::translate(getOriginalOffset());
+ }
glm::mat4 worldToModelMatrix = glm::inverse(modelToWorldMatrix);
Extents modelExtents = getMeshExtents(); // NOTE: unrotated
@@ -520,8 +532,12 @@ bool Model::findParabolaIntersectionAgainstSubMeshes(const glm::vec3& origin, co
calculateTriangleSets(hfmModel);
}
- glm::mat4 meshToModelMatrix = glm::scale(_scale) * glm::translate(_offset);
- glm::mat4 meshToWorldMatrix = modelToWorldMatrix * meshToModelMatrix;
+ glm::mat4 meshToWorldMatrix = transRot;
+ if (_snapModelToRegistrationPoint || _forceOffset) {
+ meshToWorldMatrix = meshToWorldMatrix * (glm::scale(_scale) * glm::translate(_offset));
+ } else {
+ meshToWorldMatrix = meshToWorldMatrix * (glm::scale(_scale) * glm::translate(getNaturalDimensions() * (0.5f - _registrationPoint)));
+ }
glm::mat4 worldToMeshMatrix = glm::inverse(meshToWorldMatrix);
glm::vec3 meshFrameOrigin = glm::vec3(worldToMeshMatrix * glm::vec4(origin, 1.0f));
@@ -1188,17 +1204,8 @@ glm::vec3 Model::getNaturalDimensions() const {
}
Extents Model::getMeshExtents() const {
- if (!isLoaded()) {
- return Extents();
- }
- const Extents& extents = getHFMModel().meshExtents;
-
- // even though our caller asked for "unscaled" we need to include any fst scaling, translation, and rotation, which
- // is captured in the offset matrix
- glm::vec3 minimum = glm::vec3(getHFMModel().offset * glm::vec4(extents.minimum, 1.0f));
- glm::vec3 maximum = glm::vec3(getHFMModel().offset * glm::vec4(extents.maximum, 1.0f));
- Extents scaledExtents = { minimum * _scale, maximum * _scale };
- return scaledExtents;
+ Extents extents = getUnscaledMeshExtents();
+ return { extents.minimum * _scale, extents.maximum * _scale };
}
Extents Model::getUnscaledMeshExtents() const {
@@ -1423,6 +1430,15 @@ void Model::snapToRegistrationPoint() {
_snappedToRegistrationPoint = true;
}
+glm::vec3 Model::getOriginalOffset() const {
+ Extents modelMeshExtents = getUnscaledMeshExtents();
+ glm::vec3 dimensions = (modelMeshExtents.maximum - modelMeshExtents.minimum);
+ glm::vec3 offset = modelMeshExtents.minimum + (0.5f * dimensions);
+ glm::mat4 transform = glm::scale(_scale) * glm::translate(offset);
+ return transform[3];
+}
+
+
void Model::setUseDualQuaternionSkinning(bool value) {
_useDualQuaternionSkinning = value;
}
@@ -1443,7 +1459,8 @@ void Model::simulate(float deltaTime, bool fullUpdate) {
snapToRegistrationPoint();
}
// update the world space transforms for all joints
- glm::mat4 parentTransform = glm::scale(_scale) * glm::translate(_offset);
+ glm::mat4 parentTransform = glm::scale(_scale) * ((_snapModelToRegistrationPoint || _forceOffset) ?
+ glm::translate(_offset) : glm::translate(getNaturalDimensions() * (0.5f - _registrationPoint)));
updateRig(deltaTime, parentTransform);
}
}
diff --git a/libraries/render-utils/src/Model.h b/libraries/render-utils/src/Model.h
index 5a8338993a..930f942260 100644
--- a/libraries/render-utils/src/Model.h
+++ b/libraries/render-utils/src/Model.h
@@ -171,6 +171,7 @@ public:
void setSnapModelToRegistrationPoint(bool snapModelToRegistrationPoint, const glm::vec3& registrationPoint);
bool getSnapModelToRegistrationPoint() { return _snapModelToRegistrationPoint; }
+ bool getSnappedToRegistrationPoint() { return _snappedToRegistrationPoint; }
virtual void simulate(float deltaTime, bool fullUpdate = true);
virtual void updateClusterMatrices();
@@ -207,6 +208,7 @@ public:
void setOffset(const glm::vec3& offset);
const glm::vec3& getOffset() const { return _offset; }
+ glm::vec3 getOriginalOffset() const;
void setScaleToFit(bool scaleToFit, float largestDimension = 0.0f, bool forceRescale = false);
void setScaleToFit(bool scaleToFit, const glm::vec3& dimensions, bool forceRescale = false);
@@ -352,6 +354,7 @@ public:
virtual bool replaceScriptableModelMeshPart(scriptable::ScriptableModelBasePointer model, int meshIndex, int partIndex) override;
void scaleToFit();
+ void snapToRegistrationPoint();
bool getUseDualQuaternionSkinning() const { return _useDualQuaternionSkinning; }
void setUseDualQuaternionSkinning(bool value);
@@ -413,14 +416,14 @@ protected:
bool _snapModelToRegistrationPoint; /// is the model's offset automatically adjusted to a registration point in model space
bool _snappedToRegistrationPoint; /// are we currently snapped to a registration point
- glm::vec3 _registrationPoint = glm::vec3(0.5f); /// the point in model space our center is snapped to
+ glm::vec3 _registrationPoint { glm::vec3(0.5f) }; /// the point in model space our center is snapped to
+ bool _forceOffset { false };
std::vector _meshStates;
virtual void initJointStates();
void setScaleInternal(const glm::vec3& scale);
- void snapToRegistrationPoint();
virtual void updateRig(float deltaTime, glm::mat4 parentTransform);
diff --git a/libraries/render-utils/src/text/Font.cpp b/libraries/render-utils/src/text/Font.cpp
index a30bbad0e5..425e4f2da5 100644
--- a/libraries/render-utils/src/text/Font.cpp
+++ b/libraries/render-utils/src/text/Font.cpp
@@ -276,7 +276,7 @@ void Font::setupGPU() {
for (auto& key : keys) {
auto state = std::make_shared();
state->setCullMode(gpu::State::CULL_BACK);
- state->setDepthTest(true, true, gpu::LESS_EQUAL);
+ state->setDepthTest(true, !std::get<0>(key), gpu::LESS_EQUAL);
state->setBlendFunction(std::get<0>(key),
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
diff --git a/libraries/shared/src/AvatarConstants.h b/libraries/shared/src/AvatarConstants.h
index 4a79f6b487..a25142b2ad 100644
--- a/libraries/shared/src/AvatarConstants.h
+++ b/libraries/shared/src/AvatarConstants.h
@@ -20,6 +20,7 @@ const float DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD = 0.11f; // meters
const float DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD = 0.185f; // meters
const float DEFAULT_AVATAR_NECK_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD;
const float DEFAULT_AVATAR_EYE_HEIGHT = DEFAULT_AVATAR_HEIGHT - DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD;
+const float DEFAULT_AVATAR_HIPS_HEIGHT = 1.01327407f; // meters
const float DEFAULT_SPINE2_SPLINE_PROPORTION = 0.71f;
const float DEFAULT_AVATAR_SUPPORT_BASE_LEFT = -0.25f;
const float DEFAULT_AVATAR_SUPPORT_BASE_RIGHT = 0.25f;
diff --git a/libraries/shared/src/LogHandler.cpp b/libraries/shared/src/LogHandler.cpp
index 72d53f0bcb..098e5e9a80 100644
--- a/libraries/shared/src/LogHandler.cpp
+++ b/libraries/shared/src/LogHandler.cpp
@@ -64,6 +64,8 @@ LogHandler::LogHandler() {
_shouldOutputThreadID = true;
} else if (option == "milliseconds") {
_shouldDisplayMilliseconds = true;
+ } else if (option == "keep_repeats") {
+ _keepRepeats = true;
} else if (option != "") {
fprintf(stdout, "Unrecognized option in VIRCADIA_LOG_OPTIONS: '%s'\n", option.toUtf8().constData());
}
@@ -202,7 +204,18 @@ QString LogHandler::printMessage(LogMsgType type, const QMessageLogContext& cont
resetColor = colorReset();
}
- fprintf(stdout, "%s%s%s", color, qPrintable(logMessage), resetColor);
+ if (_keepRepeats || _previousMessage != message) {
+ if (_repeatCount > 0) {
+ fprintf(stdout, "[Previous message was repeated %i times]\n", _repeatCount);
+ }
+
+ fprintf(stdout, "%s%s%s", color, qPrintable(logMessage), resetColor);
+ _repeatCount = 0;
+ } else {
+ _repeatCount++;
+ }
+
+ _previousMessage = message;
#ifdef Q_OS_WIN
// On windows, this will output log lines into the Visual Studio "output" tab
OutputDebugStringA(qPrintable(logMessage));
diff --git a/libraries/shared/src/LogHandler.h b/libraries/shared/src/LogHandler.h
index 7bd5c69c63..71df2a4189 100644
--- a/libraries/shared/src/LogHandler.h
+++ b/libraries/shared/src/LogHandler.h
@@ -67,6 +67,11 @@ private:
bool _shouldOutputThreadID { false };
bool _shouldDisplayMilliseconds { false };
bool _useColor { false };
+ bool _keepRepeats { false };
+
+ QString _previousMessage;
+ int _repeatCount { 0 };
+
int _currentMessageID { 0 };
struct RepeatedMessageRecord {
diff --git a/libraries/ui/src/DockWidget.cpp b/libraries/ui/src/DockWidget.cpp
index 13c4d9a548..f899def2c6 100644
--- a/libraries/ui/src/DockWidget.cpp
+++ b/libraries/ui/src/DockWidget.cpp
@@ -26,14 +26,15 @@ static void quickViewDeleter(QQuickView* quickView) {
}
DockWidget::DockWidget(const QString& title, QWidget* parent) : QDockWidget(title, parent) {
- auto offscreenUi = DependencyManager::get();
- auto qmlEngine = offscreenUi->getSurfaceContext()->engine();
- _quickView = std::shared_ptr(new QQuickView(qmlEngine, nullptr), quickViewDeleter);
- _quickView->setFormat(getDefaultOpenGLSurfaceFormat());
- QWidget* widget = QWidget::createWindowContainer(_quickView.get());
- setWidget(widget);
- QWidget* headerWidget = new QWidget();
- setTitleBarWidget(headerWidget);
+ if (auto offscreenUI = DependencyManager::get()) {
+ auto qmlEngine = offscreenUI->getSurfaceContext()->engine();
+ _quickView = std::shared_ptr(new QQuickView(qmlEngine, nullptr), quickViewDeleter);
+ _quickView->setFormat(getDefaultOpenGLSurfaceFormat());
+ QWidget* widget = QWidget::createWindowContainer(_quickView.get());
+ setWidget(widget);
+ QWidget* headerWidget = new QWidget();
+ setTitleBarWidget(headerWidget);
+ }
}
void DockWidget::setSource(const QUrl& url) {
diff --git a/libraries/ui/src/InfoView.cpp b/libraries/ui/src/InfoView.cpp
index 478401c6f8..c14ff6bf64 100644
--- a/libraries/ui/src/InfoView.cpp
+++ b/libraries/ui/src/InfoView.cpp
@@ -65,17 +65,18 @@ void InfoView::show(const QString& path, bool firstOrChangedOnly, QString urlQue
}
infoVersion.set(version);
}
- auto offscreenUi = DependencyManager::get();
- QString infoViewName(NAME + "_" + path);
- offscreenUi->show(QML, NAME + "_" + path, [=](QQmlContext* context, QObject* newObject){
- QQuickItem* item = dynamic_cast(newObject);
- item->setWidth(1024);
- item->setHeight(720);
- InfoView* newInfoView = newObject->findChild();
- Q_ASSERT(newInfoView);
- newInfoView->parent()->setObjectName(infoViewName);
- newInfoView->setUrl(url);
- });
+ if (auto offscreenUI = DependencyManager::get()) {
+ QString infoViewName(NAME + "_" + path);
+ offscreenUI->show(QML, NAME + "_" + path, [=] (QQmlContext* context, QObject* newObject) {
+ QQuickItem* item = dynamic_cast(newObject);
+ item->setWidth(1024);
+ item->setHeight(720);
+ InfoView* newInfoView = newObject->findChild();
+ Q_ASSERT(newInfoView);
+ newInfoView->parent()->setObjectName(infoViewName);
+ newInfoView->setUrl(url);
+ });
+ }
}
QUrl InfoView::url() {
diff --git a/libraries/ui/src/OffscreenQmlElement.h b/libraries/ui/src/OffscreenQmlElement.h
index 69009533c6..ac1bcb0866 100644
--- a/libraries/ui/src/OffscreenQmlElement.h
+++ b/libraries/ui/src/OffscreenQmlElement.h
@@ -53,25 +53,30 @@ private:
} \
\
void x::show(std::function f) { \
- auto offscreenUi = DependencyManager::get(); \
+ auto offscreenUI = DependencyManager::get(); \
if (!registered) { \
x::registerType(); \
} \
- offscreenUi->show(QML, NAME, f); \
+ if (offscreenUI) { \
+ offscreenUI->show(QML, NAME, f); \
+ } \
} \
\
void x::hide() { \
- auto offscreenUi = DependencyManager::get(); \
- offscreenUi->hide(NAME); \
+ if (auto offscreenUI = DependencyManager::get()) { \
+ offscreenUI->hide(NAME); \
+ } \
} \
\
void x::toggle(std::function f) { \
- auto offscreenUi = DependencyManager::get(); \
- offscreenUi->toggle(QML, NAME, f); \
+ if (auto offscreenUI = DependencyManager::get()) { \
+ offscreenUI->toggle(QML, NAME, f); \
+ } \
} \
void x::load(std::function f) { \
- auto offscreenUi = DependencyManager::get(); \
- offscreenUi->load(QML, f); \
+ if (auto offscreenUI = DependencyManager::get()) { \
+ offscreenUI->load(QML, f); \
+ } \
}
#define HIFI_QML_DEF_LAMBDA(x, f) \
@@ -82,21 +87,25 @@ private:
qmlRegisterType("Hifi", 1, 0, NAME.toLocal8Bit().constData()); \
} \
void x::show() { \
- auto offscreenUi = DependencyManager::get(); \
- offscreenUi->show(QML, NAME, f); \
+ if (auto offscreenUI = DependencyManager::get()) { \
+ offscreenUI->show(QML, NAME, f); \
+ } \
} \
void x::hide() { \
- auto offscreenUi = DependencyManager::get(); \
- offscreenUi->hide(NAME); \
+ if (auto offscreenUI = DependencyManager::get()) { \
+ offscreenUI->hide(NAME); \
+ } \
} \
\
void x::toggle() { \
- auto offscreenUi = DependencyManager::get(); \
- offscreenUi->toggle(QML, NAME, f); \
+ if (auto offscreenUI = DependencyManager::get()) { \
+ offscreenUI->toggle(QML, NAME, f); \
+ } \
} \
void x::load() { \
- auto offscreenUi = DependencyManager::get(); \
- offscreenUi->load(QML, f); \
+ if (auto offscreenUI = DependencyManager::get()) { \
+ offscreenUI->load(QML, f); \
+ } \
}
#endif
diff --git a/libraries/ui/src/OffscreenUi.cpp b/libraries/ui/src/OffscreenUi.cpp
index 34184057e0..26e77dcb5f 100644
--- a/libraries/ui/src/OffscreenUi.cpp
+++ b/libraries/ui/src/OffscreenUi.cpp
@@ -189,10 +189,12 @@ void OffscreenUi::show(const QUrl& url, const QString& name, std::function f) {
@@ -208,11 +210,14 @@ void OffscreenUi::toggle(const QUrl& url, const QString& name, std::functionfindChild(name);
- if (item) {
- return QQmlProperty(item, OFFSCREEN_VISIBILITY_PROPERTY).read().toBool();
- } else {
- return false;
+ auto rootItem = getRootItem();
+ if (rootItem) {
+ QQuickItem* item = rootItem->findChild(name);
+ if (item) {
+ return QQmlProperty(item, OFFSCREEN_VISIBILITY_PROPERTY).read().toBool();
+ }
}
+ return false;
}
class MessageBoxListener : public ModalDialogListener {
@@ -280,12 +287,11 @@ QQuickItem* OffscreenUi::createMessageBox(Icon icon, const QString& title, const
bool invokeResult;
auto tabletScriptingInterface = DependencyManager::get();
TabletProxy* tablet = dynamic_cast(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
- if (tablet->getToolbarMode()) {
+ if (tablet->getToolbarMode() && _desktop) {
invokeResult = QMetaObject::invokeMethod(_desktop, "messageBox",
Q_RETURN_ARG(QVariant, result),
Q_ARG(QVariant, QVariant::fromValue(map)));
- } else {
- QQuickItem* tabletRoot = tablet->getTabletRoot();
+ } else if (QQuickItem* tabletRoot = tablet->getTabletRoot()) {
invokeResult = QMetaObject::invokeMethod(tabletRoot, "messageBox",
Q_RETURN_ARG(QVariant, result),
Q_ARG(QVariant, QVariant::fromValue(map)));
@@ -533,21 +539,21 @@ ModalDialogListener* OffscreenUi::customInputDialogAsync(const Icon icon, const
}
void OffscreenUi::togglePinned() {
- bool invokeResult = QMetaObject::invokeMethod(_desktop, "togglePinned");
+ bool invokeResult = _desktop && QMetaObject::invokeMethod(_desktop, "togglePinned");
if (!invokeResult) {
qWarning() << "Failed to toggle window visibility";
}
}
void OffscreenUi::setPinned(bool pinned) {
- bool invokeResult = QMetaObject::invokeMethod(_desktop, "setPinned", Q_ARG(QVariant, pinned));
+ bool invokeResult = _desktop && QMetaObject::invokeMethod(_desktop, "setPinned", Q_ARG(QVariant, pinned));
if (!invokeResult) {
qWarning() << "Failed to set window visibility";
}
}
void OffscreenUi::setConstrainToolbarToCenterX(bool constrained) {
- bool invokeResult = QMetaObject::invokeMethod(_desktop, "setConstrainToolbarToCenterX", Q_ARG(QVariant, constrained));
+ bool invokeResult = _desktop && QMetaObject::invokeMethod(_desktop, "setConstrainToolbarToCenterX", Q_ARG(QVariant, constrained));
if (!invokeResult) {
qWarning() << "Failed to set toolbar constraint";
}
@@ -575,17 +581,17 @@ QQuickItem* OffscreenUi::createInputDialog(const Icon icon, const QString& title
TabletProxy* tablet = dynamic_cast(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
bool invokeResult;
- if (tablet->getToolbarMode()) {
+ if (tablet->getToolbarMode() && _desktop) {
invokeResult = QMetaObject::invokeMethod(_desktop, "inputDialog",
Q_RETURN_ARG(QVariant, result),
Q_ARG(QVariant, QVariant::fromValue(map)));
- } else {
- QQuickItem* tabletRoot = tablet->getTabletRoot();
+ } else if (QQuickItem* tabletRoot = tablet->getTabletRoot()) {
invokeResult = QMetaObject::invokeMethod(tabletRoot, "inputDialog",
Q_RETURN_ARG(QVariant, result),
Q_ARG(QVariant, QVariant::fromValue(map)));
emit tabletScriptingInterface->tabletNotification();
}
+
if (!invokeResult) {
qWarning() << "Failed to create message box";
return nullptr;
@@ -603,12 +609,11 @@ QQuickItem* OffscreenUi::createCustomInputDialog(const Icon icon, const QString&
TabletProxy* tablet = dynamic_cast(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
bool invokeResult;
- if (tablet->getToolbarMode()) {
+ if (tablet->getToolbarMode() && _desktop) {
invokeResult = QMetaObject::invokeMethod(_desktop, "inputDialog",
Q_RETURN_ARG(QVariant, result),
Q_ARG(QVariant, QVariant::fromValue(map)));
- } else {
- QQuickItem* tabletRoot = tablet->getTabletRoot();
+ } else if (QQuickItem* tabletRoot = tablet->getTabletRoot()) {
invokeResult = QMetaObject::invokeMethod(tabletRoot, "inputDialog",
Q_RETURN_ARG(QVariant, result),
Q_ARG(QVariant, QVariant::fromValue(map)));
@@ -718,7 +723,7 @@ QObject* OffscreenUi::getRootMenu() {
}
void OffscreenUi::unfocusWindows() {
- bool invokeResult = QMetaObject::invokeMethod(_desktop, "unfocusWindows");
+ bool invokeResult = _desktop && QMetaObject::invokeMethod(_desktop, "unfocusWindows");
Q_ASSERT(invokeResult);
}
@@ -752,12 +757,11 @@ QString OffscreenUi::fileDialog(const QVariantMap& properties) {
bool invokeResult;
auto tabletScriptingInterface = DependencyManager::get();
TabletProxy* tablet = dynamic_cast(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
- if (tablet->getToolbarMode()) {
+ if (tablet->getToolbarMode() && _desktop) {
invokeResult = QMetaObject::invokeMethod(_desktop, "fileDialog",
Q_RETURN_ARG(QVariant, buildDialogResult),
Q_ARG(QVariant, QVariant::fromValue(properties)));
- } else {
- QQuickItem* tabletRoot = tablet->getTabletRoot();
+ } else if (QQuickItem* tabletRoot = tablet->getTabletRoot()) {
invokeResult = QMetaObject::invokeMethod(tabletRoot, "fileDialog",
Q_RETURN_ARG(QVariant, buildDialogResult),
Q_ARG(QVariant, QVariant::fromValue(properties)));
@@ -782,12 +786,11 @@ ModalDialogListener* OffscreenUi::fileDialogAsync(const QVariantMap& properties)
bool invokeResult;
auto tabletScriptingInterface = DependencyManager::get();
TabletProxy* tablet = dynamic_cast(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
- if (tablet->getToolbarMode()) {
+ if (tablet->getToolbarMode() && _desktop) {
invokeResult = QMetaObject::invokeMethod(_desktop, "fileDialog",
Q_RETURN_ARG(QVariant, buildDialogResult),
Q_ARG(QVariant, QVariant::fromValue(properties)));
- } else {
- QQuickItem* tabletRoot = tablet->getTabletRoot();
+ } else if (QQuickItem* tabletRoot = tablet->getTabletRoot()) {
invokeResult = QMetaObject::invokeMethod(tabletRoot, "fileDialog",
Q_RETURN_ARG(QVariant, buildDialogResult),
Q_ARG(QVariant, QVariant::fromValue(properties)));
@@ -1003,12 +1006,11 @@ QString OffscreenUi::assetDialog(const QVariantMap& properties) {
bool invokeResult;
auto tabletScriptingInterface = DependencyManager::get();
TabletProxy* tablet = dynamic_cast(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
- if (tablet->getToolbarMode()) {
+ if (tablet->getToolbarMode() && _desktop) {
invokeResult = QMetaObject::invokeMethod(_desktop, "assetDialog",
Q_RETURN_ARG(QVariant, buildDialogResult),
Q_ARG(QVariant, QVariant::fromValue(properties)));
- } else {
- QQuickItem* tabletRoot = tablet->getTabletRoot();
+ } else if (QQuickItem* tabletRoot = tablet->getTabletRoot()) {
invokeResult = QMetaObject::invokeMethod(tabletRoot, "assetDialog",
Q_RETURN_ARG(QVariant, buildDialogResult),
Q_ARG(QVariant, QVariant::fromValue(properties)));
@@ -1034,12 +1036,11 @@ ModalDialogListener *OffscreenUi::assetDialogAsync(const QVariantMap& properties
bool invokeResult;
auto tabletScriptingInterface = DependencyManager::get();
TabletProxy* tablet = dynamic_cast(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
- if (tablet->getToolbarMode()) {
+ if (tablet->getToolbarMode() && _desktop) {
invokeResult = QMetaObject::invokeMethod(_desktop, "assetDialog",
Q_RETURN_ARG(QVariant, buildDialogResult),
Q_ARG(QVariant, QVariant::fromValue(properties)));
- } else {
- QQuickItem* tabletRoot = tablet->getTabletRoot();
+ } else if (QQuickItem* tabletRoot = tablet->getTabletRoot()) {
invokeResult = QMetaObject::invokeMethod(tabletRoot, "assetDialog",
Q_RETURN_ARG(QVariant, buildDialogResult),
Q_ARG(QVariant, QVariant::fromValue(properties)));
diff --git a/libraries/ui/src/QmlFragmentClass.cpp b/libraries/ui/src/QmlFragmentClass.cpp
index fbd045fdb1..1219094afc 100644
--- a/libraries/ui/src/QmlFragmentClass.cpp
+++ b/libraries/ui/src/QmlFragmentClass.cpp
@@ -14,9 +14,6 @@
#include
-#include "OffscreenUi.h"
-
-
std::mutex QmlFragmentClass::_mutex;
std::map QmlFragmentClass::_fragments;
@@ -40,7 +37,6 @@ QScriptValue QmlFragmentClass::internal_constructor(QScriptContext* context, QSc
}
auto properties = parseArguments(context);
- auto offscreenUi = DependencyManager::get();
QmlFragmentClass* retVal = new QmlFragmentClass(restricted, qml.toString());
Q_ASSERT(retVal);
if (QThread::currentThread() != qApp->thread()) {
diff --git a/libraries/ui/src/QmlWebWindowClass.cpp b/libraries/ui/src/QmlWebWindowClass.cpp
index 282161497a..c7851d416f 100644
--- a/libraries/ui/src/QmlWebWindowClass.cpp
+++ b/libraries/ui/src/QmlWebWindowClass.cpp
@@ -14,7 +14,6 @@
#include
#include
-#include "OffscreenUi.h"
static const char* const URL_PROPERTY = "source";
static const char* const SCRIPT_PROPERTY = "scriptUrl";
@@ -22,7 +21,6 @@ static const char* const SCRIPT_PROPERTY = "scriptUrl";
// Method called by Qt scripts to create a new web window in the overlay
QScriptValue QmlWebWindowClass::internal_constructor(QScriptContext* context, QScriptEngine* engine, bool restricted) {
auto properties = parseArguments(context);
- auto offscreenUi = DependencyManager::get();
QmlWebWindowClass* retVal = new QmlWebWindowClass(restricted);
Q_ASSERT(retVal);
if (QThread::currentThread() != qApp->thread()) {
diff --git a/libraries/ui/src/QmlWindowClass.cpp b/libraries/ui/src/QmlWindowClass.cpp
index 13a289a5fd..ae2292dc09 100644
--- a/libraries/ui/src/QmlWindowClass.cpp
+++ b/libraries/ui/src/QmlWindowClass.cpp
@@ -72,7 +72,6 @@ QVariantMap QmlWindowClass::parseArguments(QScriptContext* context) {
// Method called by Qt scripts to create a new web window in the overlay
QScriptValue QmlWindowClass::internal_constructor(QScriptContext* context, QScriptEngine* engine, bool restricted) {
auto properties = parseArguments(context);
- auto offscreenUi = DependencyManager::get();
QmlWindowClass* retVal = new QmlWindowClass(restricted);
Q_ASSERT(retVal);
if (QThread::currentThread() != qApp->thread()) {
@@ -349,7 +348,6 @@ void QmlWindowClass::raise() {
return;
}
- auto offscreenUi = DependencyManager::get();
if (_qmlWindow) {
QMetaObject::invokeMethod(asQuickItem(), "raise", Qt::DirectConnection);
}
diff --git a/libraries/ui/src/ui/TabletScriptingInterface.cpp b/libraries/ui/src/ui/TabletScriptingInterface.cpp
index 040bb750d0..61c74dc17c 100644
--- a/libraries/ui/src/ui/TabletScriptingInterface.cpp
+++ b/libraries/ui/src/ui/TabletScriptingInterface.cpp
@@ -321,8 +321,8 @@ void TabletScriptingInterface::processEvent(const QKeyEvent* event) {
QObject* TabletScriptingInterface::getFlags() {
Q_ASSERT(QThread::currentThread() == qApp->thread());
- auto offscreenUi = DependencyManager::get();
- return offscreenUi->getFlags();
+ auto offscreenUI = DependencyManager::get();
+ return offscreenUI ? offscreenUI->getFlags() : nullptr;
}
//
@@ -364,8 +364,6 @@ void TabletProxy::setToolbarMode(bool toolbarMode) {
_toolbarMode = toolbarMode;
- auto offscreenUi = DependencyManager::get();
-
if (toolbarMode) {
#if !defined(DISABLE_QML)
closeDialog();
@@ -388,13 +386,18 @@ void TabletProxy::setToolbarMode(bool toolbarMode) {
if (_currentPathLoaded != TABLET_HOME_SOURCE_URL) {
loadHomeScreen(true);
}
- //check if running scripts window opened and save it for reopen in Tablet
- if (offscreenUi->isVisible("RunningScripts")) {
- offscreenUi->hide("RunningScripts");
- _showRunningScripts = true;
+
+ auto offscreenUI = DependencyManager::get();
+ if (offscreenUI) {
+ //check if running scripts window opened and save it for reopen in Tablet
+ if (offscreenUI->isVisible("RunningScripts")) {
+ offscreenUI->hide("RunningScripts");
+ _showRunningScripts = true;
+ }
+
+ offscreenUI->hideDesktopWindows();
}
- offscreenUi->hideDesktopWindows();
// destroy desktop window
if (_desktopWindow) {
_desktopWindow->deleteLater();
@@ -577,9 +580,9 @@ void TabletProxy::gotoMenuScreen(const QString& submenu) {
root = _desktopWindow->asQuickItem();
}
- if (root) {
- auto offscreenUi = DependencyManager::get();
- QObject* menu = offscreenUi->getRootMenu();
+ auto offscreenUI = DependencyManager::get();
+ if (root && offscreenUI) {
+ QObject* menu = offscreenUI->getRootMenu();
QMetaObject::invokeMethod(root, "setMenuProperties", Q_ARG(QVariant, QVariant::fromValue(menu)), Q_ARG(const QVariant&, QVariant(submenu)));
QMetaObject::invokeMethod(root, "loadSource", Q_ARG(const QVariant&, QVariant(VRMENU_SOURCE_URL)));
_state = State::Menu;
diff --git a/plugins/openvr/src/OpenVrHelpers.cpp b/plugins/openvr/src/OpenVrHelpers.cpp
index ce7625eedb..eed2242602 100644
--- a/plugins/openvr/src/OpenVrHelpers.cpp
+++ b/plugins/openvr/src/OpenVrHelpers.cpp
@@ -203,14 +203,14 @@ void updateFromOpenVrKeyboardInput() {
}
void finishOpenVrKeyboardInput() {
- auto offscreenUi = DependencyManager::get();
+ auto offscreenUI = DependencyManager::get();
updateFromOpenVrKeyboardInput();
// Simulate an enter press on the top level window to trigger the action
- if (0 == (_currentHints & Qt::ImhMultiLine)) {
+ if (0 == (_currentHints & Qt::ImhMultiLine) && offscreenUI) {
auto keyPress = QKeyEvent(QEvent::KeyPress, Qt::Key_Return, Qt::KeyboardModifiers(), QString("\n"));
auto keyRelease = QKeyEvent(QEvent::KeyRelease, Qt::Key_Return, Qt::KeyboardModifiers());
- qApp->sendEvent(offscreenUi->getWindow(), &keyPress);
- qApp->sendEvent(offscreenUi->getWindow(), &keyRelease);
+ qApp->sendEvent(offscreenUI->getWindow(), &keyPress);
+ qApp->sendEvent(offscreenUI->getWindow(), &keyRelease);
}
}
@@ -221,10 +221,8 @@ void enableOpenVrKeyboard(PluginContainer* container) {
if (disableSteamVrKeyboard) {
return;
}
- auto offscreenUi = DependencyManager::get();
_overlay = vr::VROverlay();
-
auto menu = container->getPrimaryMenu();
auto action = menu->getActionForOption(MenuOption::Overlays);
@@ -282,7 +280,9 @@ void handleOpenVrEvents() {
case vr::VREvent_KeyboardClosed:
_keyboardFocusObject = nullptr;
_keyboardShown = false;
- DependencyManager::get()->unfocusWindows();
+ if (auto offscreenUI = DependencyManager::get()) {
+ offscreenUI->unfocusWindows();
+ }
break;
default:
diff --git a/screenshare/package-lock.json b/screenshare/package-lock.json
index 8195347159..4d0fea0805 100644
--- a/screenshare/package-lock.json
+++ b/screenshare/package-lock.json
@@ -71,27 +71,9 @@
}
},
"@types/node": {
- "version": "10.14.21",
- "resolved": "https://registry.npmjs.org/@types/node/-/node-10.14.21.tgz",
- "integrity": "sha512-nuFlRdBiqbF+PJIEVxm2jLFcQWN7q7iWEJGsBV4n7v1dbI9qXB8im2pMMKMCUZe092sQb5SQft2DHfuQGK5hqQ==",
- "dev": true
- },
- "ajv": {
- "version": "6.10.2",
- "resolved": "https://registry.npmjs.org/ajv/-/ajv-6.10.2.tgz",
- "integrity": "sha512-TXtUUEYHuaTEbLZWIKUr5pmBuhDLy+8KYtPYdcV8qC+pOZL+NKqYwvWSRrVXHn+ZmRRAu8vJTAznH7Oag6RVRw==",
- "dev": true,
- "requires": {
- "fast-deep-equal": "^2.0.1",
- "fast-json-stable-stringify": "^2.0.0",
- "json-schema-traverse": "^0.4.1",
- "uri-js": "^4.2.2"
- }
- },
- "ansi-regex": {
- "version": "2.1.1",
- "resolved": "https://registry.npmjs.org/ansi-regex/-/ansi-regex-2.1.1.tgz",
- "integrity": "sha1-w7M6te42DYbg5ijwRorn7yfWVN8=",
+ "version": "12.19.9",
+ "resolved": "https://registry.npmjs.org/@types/node/-/node-12.19.9.tgz",
+ "integrity": "sha512-yj0DOaQeUrk3nJ0bd3Y5PeDRJ6W0r+kilosLA+dzF3dola/o9hxhMSg2sFvVcA2UHS5JSOsZp4S0c1OEXc4m1Q==",
"dev": true
},
"ansi-styles": {
@@ -102,12 +84,6 @@
"color-convert": "^1.9.0"
}
},
- "array-find-index": {
- "version": "1.0.2",
- "resolved": "https://registry.npmjs.org/array-find-index/-/array-find-index-1.0.2.tgz",
- "integrity": "sha1-3wEKoSh+Fku9pvlyOwqWoexBh6E=",
- "dev": true
- },
"asar": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/asar/-/asar-2.0.1.tgz",
@@ -123,45 +99,12 @@
"tmp-promise": "^1.0.5"
}
},
- "asn1": {
- "version": "0.2.4",
- "resolved": "https://registry.npmjs.org/asn1/-/asn1-0.2.4.tgz",
- "integrity": "sha512-jxwzQpLQjSmWXgwaCZE9Nz+glAG01yF1QnWgbhGwHI5A6FRIEY6IVqtHhIepHqI7/kyEyQEagBC5mBEFlIYvdg==",
- "dev": true,
- "requires": {
- "safer-buffer": "~2.1.0"
- }
- },
- "assert-plus": {
- "version": "1.0.0",
- "resolved": "https://registry.npmjs.org/assert-plus/-/assert-plus-1.0.0.tgz",
- "integrity": "sha1-8S4PPF13sLHN2RRpQuTpbB5N1SU=",
- "dev": true
- },
- "asynckit": {
- "version": "0.4.0",
- "resolved": "https://registry.npmjs.org/asynckit/-/asynckit-0.4.0.tgz",
- "integrity": "sha1-x57Zf380y48robyXkLzDZkdLS3k=",
- "dev": true
- },
"author-regex": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/author-regex/-/author-regex-1.0.0.tgz",
"integrity": "sha1-0IiFvmubv5Q5/gh8dihyRfCoFFA=",
"dev": true
},
- "aws-sign2": {
- "version": "0.7.0",
- "resolved": "https://registry.npmjs.org/aws-sign2/-/aws-sign2-0.7.0.tgz",
- "integrity": "sha1-tG6JCTSpWR8tL2+G1+ap8bP+dqg=",
- "dev": true
- },
- "aws4": {
- "version": "1.8.0",
- "resolved": "https://registry.npmjs.org/aws4/-/aws4-1.8.0.tgz",
- "integrity": "sha512-ReZxvNHIOv88FlT7rxcXIIC0fPt4KZqZbOlivyWtXLt8ESx84zd3kMC6iK5jVeS2qt+g7ftS7ye4fi06X5rtRQ==",
- "dev": true
- },
"balanced-match": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/balanced-match/-/balanced-match-1.0.0.tgz",
@@ -174,15 +117,6 @@
"integrity": "sha512-mLQ4i2QO1ytvGWFWmcngKO//JXAQueZvwEKtjgQFM4jIK0kU+ytMfplL8j+n5mspOfjHwoAg+9yhb7BwAHm36g==",
"dev": true
},
- "bcrypt-pbkdf": {
- "version": "1.0.2",
- "resolved": "https://registry.npmjs.org/bcrypt-pbkdf/-/bcrypt-pbkdf-1.0.2.tgz",
- "integrity": "sha1-pDAdOJtqQ/m2f/PKEaP2Y342Dp4=",
- "dev": true,
- "requires": {
- "tweetnacl": "^0.14.3"
- }
- },
"bluebird": {
"version": "3.7.1",
"resolved": "https://registry.npmjs.org/bluebird/-/bluebird-3.7.1.tgz",
@@ -215,6 +149,12 @@
"integrity": "sha512-TEM2iMIEQdJ2yjPJoSIsldnleVaAk1oW3DBVUykyOLsEsFmEc9kn+SFFPz+gl54KQNxlDnAwCXosOS9Okx2xAg==",
"dev": true
},
+ "buffer-crc32": {
+ "version": "0.2.13",
+ "resolved": "https://registry.npmjs.org/buffer-crc32/-/buffer-crc32-0.2.13.tgz",
+ "integrity": "sha1-DTM+PwDqxQqhRUq9MO+MKl2ackI=",
+ "dev": true
+ },
"buffer-fill": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/buffer-fill/-/buffer-fill-1.0.0.tgz",
@@ -259,28 +199,6 @@
}
}
},
- "camelcase": {
- "version": "2.1.1",
- "resolved": "https://registry.npmjs.org/camelcase/-/camelcase-2.1.1.tgz",
- "integrity": "sha1-fB0W1nmhu+WcoCys7PsBHiAfWh8=",
- "dev": true
- },
- "camelcase-keys": {
- "version": "2.1.0",
- "resolved": "https://registry.npmjs.org/camelcase-keys/-/camelcase-keys-2.1.0.tgz",
- "integrity": "sha1-MIvur/3ygRkFHvodkyITyRuPkuc=",
- "dev": true,
- "requires": {
- "camelcase": "^2.0.0",
- "map-obj": "^1.0.0"
- }
- },
- "caseless": {
- "version": "0.12.0",
- "resolved": "https://registry.npmjs.org/caseless/-/caseless-0.12.0.tgz",
- "integrity": "sha1-G2gcIf+EAzyCZUMJBolCDRhxUdw=",
- "dev": true
- },
"chromium-pickle-js": {
"version": "0.2.0",
"resolved": "https://registry.npmjs.org/chromium-pickle-js/-/chromium-pickle-js-0.2.0.tgz",
@@ -336,12 +254,6 @@
"mimic-response": "^1.0.0"
}
},
- "code-point-at": {
- "version": "1.1.0",
- "resolved": "https://registry.npmjs.org/code-point-at/-/code-point-at-1.1.0.tgz",
- "integrity": "sha1-DQcLTQQ6W+ozovGkDi7bPZpMz3c=",
- "dev": true
- },
"color-convert": {
"version": "1.9.3",
"resolved": "https://registry.npmjs.org/color-convert/-/color-convert-1.9.3.tgz",
@@ -355,15 +267,6 @@
"resolved": "https://registry.npmjs.org/color-name/-/color-name-1.1.3.tgz",
"integrity": "sha1-p9BVi9icQveV3UIyj3QIMcpTvCU="
},
- "combined-stream": {
- "version": "1.0.8",
- "resolved": "https://registry.npmjs.org/combined-stream/-/combined-stream-1.0.8.tgz",
- "integrity": "sha512-FQN4MRfuJeHf7cBbBMJFXhKSDq+2kAArBlmRBvcvFE5BB1HZKXtSFASDhdlz9zOYwxh8lDdnvmMOe/+5cdoEdg==",
- "dev": true,
- "requires": {
- "delayed-stream": "~1.0.0"
- }
- },
"commander": {
"version": "2.20.3",
"resolved": "https://registry.npmjs.org/commander/-/commander-2.20.3.tgz",
@@ -392,44 +295,6 @@
"inherits": "^2.0.3",
"readable-stream": "^2.2.2",
"typedarray": "^0.0.6"
- },
- "dependencies": {
- "isarray": {
- "version": "1.0.0",
- "resolved": "https://registry.npmjs.org/isarray/-/isarray-1.0.0.tgz",
- "integrity": "sha1-u5NdSFgsuhaMBoNJV6VKPgcSTxE=",
- "dev": true
- },
- "readable-stream": {
- "version": "2.3.6",
- "resolved": "https://registry.npmjs.org/readable-stream/-/readable-stream-2.3.6.tgz",
- "integrity": "sha512-tQtKA9WIAhBF3+VLAseyMqZeBjW0AHJoxOtYqSUZNJxauErmLbVm2FW1y+J/YA9dUrAC39ITejlZWhVIwawkKw==",
- "dev": true,
- "requires": {
- "core-util-is": "~1.0.0",
- "inherits": "~2.0.3",
- "isarray": "~1.0.0",
- "process-nextick-args": "~2.0.0",
- "safe-buffer": "~5.1.1",
- "string_decoder": "~1.1.1",
- "util-deprecate": "~1.0.1"
- }
- },
- "safe-buffer": {
- "version": "5.1.2",
- "resolved": "https://registry.npmjs.org/safe-buffer/-/safe-buffer-5.1.2.tgz",
- "integrity": "sha512-Gd2UZBJDkXlY7GbJxfsE8/nvKkUEU1G38c1siN6QP6a9PT9MmHB8GnpscSmMJSoF8LOIrt8ud/wPtojys4G6+g==",
- "dev": true
- },
- "string_decoder": {
- "version": "1.1.1",
- "resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.1.1.tgz",
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- "resolved": "https://registry.npmjs.org/punycode/-/punycode-1.4.1.tgz",
- "integrity": "sha1-wNWmOycYgArY4esPpSachN1BhF4=",
- "dev": true
- }
- }
- },
- "trim-newlines": {
- "version": "1.0.0",
- "resolved": "https://registry.npmjs.org/trim-newlines/-/trim-newlines-1.0.0.tgz",
- "integrity": "sha1-WIeWa7WCpFA6QetST301ARgVphM=",
- "dev": true
- },
"truncate-utf8-bytes": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/truncate-utf8-bytes/-/truncate-utf8-bytes-1.0.2.tgz",
@@ -2013,21 +1223,6 @@
"utf8-byte-length": "^1.0.1"
}
},
- "tunnel-agent": {
- "version": "0.6.0",
- "resolved": "https://registry.npmjs.org/tunnel-agent/-/tunnel-agent-0.6.0.tgz",
- "integrity": "sha1-J6XeoGs2sEoKmWZ3SykIaPD8QP0=",
- "dev": true,
- "requires": {
- "safe-buffer": "^5.0.1"
- }
- },
- "tweetnacl": {
- "version": "0.14.5",
- "resolved": "https://registry.npmjs.org/tweetnacl/-/tweetnacl-0.14.5.tgz",
- "integrity": "sha1-WuaBd/GS1EViadEIr6k/+HQ/T2Q=",
- "dev": true
- },
"typedarray": {
"version": "0.0.6",
"resolved": "https://registry.npmjs.org/typedarray/-/typedarray-0.0.6.tgz",
@@ -2040,15 +1235,6 @@
"integrity": "sha512-rBJeI5CXAlmy1pV+617WB9J63U6XcazHHF2f2dbJix4XzpUF0RS3Zbj0FGIOCAva5P/d/GBOYaACQ1w+0azUkg==",
"dev": true
},
- "uri-js": {
- "version": "4.2.2",
- "resolved": "https://registry.npmjs.org/uri-js/-/uri-js-4.2.2.tgz",
- "integrity": "sha512-KY9Frmirql91X2Qgjry0Wd4Y+YTdrdZheS8TFwvkbLWf/G5KNJDCh6pKL5OZctEW4+0Baa5idK2ZQuELRwPznQ==",
- "dev": true,
- "requires": {
- "punycode": "^2.1.0"
- }
- },
"url-parse-lax": {
"version": "3.0.0",
"resolved": "https://registry.npmjs.org/url-parse-lax/-/url-parse-lax-3.0.0.tgz",
@@ -2070,12 +1256,6 @@
"integrity": "sha1-RQ1Nyfpw3nMnYvvS1KKJgUGaDM8=",
"dev": true
},
- "uuid": {
- "version": "3.3.3",
- "resolved": "https://registry.npmjs.org/uuid/-/uuid-3.3.3.tgz",
- "integrity": "sha512-pW0No1RGHgzlpHJO1nsVrHKpOEIxkGg1xB+v0ZmdNH5OAeAwzAVrCnI2/6Mtx+Uys6iaylxa+D3g4j63IKKjSQ==",
- "dev": true
- },
"validate-npm-package-license": {
"version": "3.0.4",
"resolved": "https://registry.npmjs.org/validate-npm-package-license/-/validate-npm-package-license-3.0.4.tgz",
@@ -2086,17 +1266,6 @@
"spdx-expression-parse": "^3.0.0"
}
},
- "verror": {
- "version": "1.10.0",
- "resolved": "https://registry.npmjs.org/verror/-/verror-1.10.0.tgz",
- "integrity": "sha1-OhBcoXBTr1XW4nDB+CiGguGNpAA=",
- "dev": true,
- "requires": {
- "assert-plus": "^1.0.0",
- "core-util-is": "1.0.2",
- "extsprintf": "^1.2.0"
- }
- },
"which-module": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/which-module/-/which-module-2.0.0.tgz",
@@ -2160,15 +1329,6 @@
"integrity": "sha1-1QH5ezvbQDr4757MIFcxh6rawOk=",
"dev": true
},
- "xtend": {
- "version": "2.1.2",
- "resolved": "https://registry.npmjs.org/xtend/-/xtend-2.1.2.tgz",
- "integrity": "sha1-bv7MKk2tjmlixJAbM3znuoe10os=",
- "dev": true,
- "requires": {
- "object-keys": "~0.4.0"
- }
- },
"y18n": {
"version": "4.0.0",
"resolved": "https://registry.npmjs.org/y18n/-/y18n-4.0.0.tgz",
@@ -2282,12 +1442,13 @@
}
},
"yauzl": {
- "version": "2.4.1",
- "resolved": "https://registry.npmjs.org/yauzl/-/yauzl-2.4.1.tgz",
- "integrity": "sha1-lSj0QtqxsihOWLQ3m7GU4i4MQAU=",
+ "version": "2.10.0",
+ "resolved": "https://registry.npmjs.org/yauzl/-/yauzl-2.10.0.tgz",
+ "integrity": "sha1-x+sXyT4RLLEIb6bY5R+wZnt5pfk=",
"dev": true,
"requires": {
- "fd-slicer": "~1.0.1"
+ "buffer-crc32": "~0.2.3",
+ "fd-slicer": "~1.1.0"
}
}
}
diff --git a/screenshare/package.json b/screenshare/package.json
index 372679082f..e92e20a073 100644
--- a/screenshare/package.json
+++ b/screenshare/package.json
@@ -18,7 +18,7 @@
},
"homepage": "https://github.com/highfidelity/hifi#readme",
"devDependencies": {
- "electron": "^6.0.12",
+ "electron": "^7.2.4",
"electron-packager": "^14.0.6"
},
"dependencies": {
diff --git a/scripts/defaultScripts.js b/scripts/defaultScripts.js
index 71fb644528..b27008e255 100644
--- a/scripts/defaultScripts.js
+++ b/scripts/defaultScripts.js
@@ -36,7 +36,8 @@ var DEFAULT_SCRIPTS_COMBINED = [
"system/inspect.js",
"system/keyboardShortcuts/keyboardShortcuts.js",
"system/checkForUpdates.js",
- "system/onFirstRun.js"
+ "system/onFirstRun.js",
+ "system/appreciate/appreciate_app.js"
];
var DEFAULT_SCRIPTS_SEPARATE = [
"system/controllers/controllerScripts.js",
diff --git a/scripts/system/appreciate/README.md b/scripts/system/appreciate/README.md
new file mode 100644
index 0000000000..b3f9a3649b
--- /dev/null
+++ b/scripts/system/appreciate/README.md
@@ -0,0 +1,40 @@
+# Appreciate
+
+## Description
+
+Show someone else that you like what they're doing. Open the app to see usage instructions and some options!
+
+## Releases
+
+### v1.5 | [48d8247](https://github.com/highfidelity/hifi-content/commit/48d8247)
+
+- Fixed an issue where Appreciate app users wearing avatars without a specific joint wouldn't hear the Appreciate sound or see the Appreciation Dodecahedron
+
+### 2019-03-08_11-37-00 | Marketplace v1.4 | [93bf464](https://github.com/highfidelity/hifi-content/commit/93bf464)
+
+- Fixed an issue where a user could press the "Z" key to appreciate while the Appreciate UI was focused even if the Appreciate switch was turned off
+- Fixed an issue where Appreciation Intensity decayed too quickly after switching from HMD mode to Desktop mode
+
+### 2019-02-22_10-49-00 | Marketplace v1.3 | [51704b5](https://github.com/highfidelity/hifi-content/commit/51704b5)
+
+- Optimize app
+- Add option to not show Appreciation Dodecahedron while Appreciating
+- Forward Z keypresses to the Appreciate script that the user makes when the App's HTML UI is focused
+
+### 2019-02-19_13-09-00 | Marketplace v1.2 | [0e2fa82](https://github.com/highfidelity/hifi-content/commit/0e2fa82)
+
+- Introduced functionality to stop running versions of Appreciate when those versions are baked into the client installation AND other versions of Appreciate are running
+
+### 2019-02-15_17-03-00 | Marketplace v1.1 | [83f8927](https://github.com/highfidelity/hifi-content/commit/83f8927)
+
+- Ensure that old Appreciation Dodecahedrons will be deleted in the event of a client crashing while Appreciating
+
+### 2019-02-14_10-00-00 | Marketplace v1.0 | [658ed4e](https://github.com/highfidelity/hifi-content/commit/658ed4e)
+
+- Initial Release
+
+## Project Links
+[Trello Card](https://trello.com/c/2iMbEgdw/36-appreciation-app)
+
+## Known issues
+- N/A
diff --git a/scripts/system/appreciate/appreciate.jpg b/scripts/system/appreciate/appreciate.jpg
new file mode 100644
index 0000000000..615991743b
Binary files /dev/null and b/scripts/system/appreciate/appreciate.jpg differ
diff --git a/scripts/system/appreciate/appreciate_app.js b/scripts/system/appreciate/appreciate_app.js
new file mode 100644
index 0000000000..dce2a93502
--- /dev/null
+++ b/scripts/system/appreciate/appreciate_app.js
@@ -0,0 +1,1138 @@
+/*
+ Appreciate
+ Created by Zach Fox on 2019-01-30
+ Copyright 2019 High Fidelity, Inc.
+
+ Distributed under the Apache License, Version 2.0.
+ See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
+*/
+
+(function () {
+ // *************************************
+ // START UTILITY FUNCTIONS
+ // *************************************
+ // #region Utilities
+ var MS_PER_S = 1000;
+ var CM_PER_M = 100;
+ var HALF = 0.5;
+
+
+ // Returns the first valid joint position from the list of supplied test joint positions.
+ // If none are valid, returns MyAvatar.position.
+ function getValidJointPosition(jointsToTest) {
+ var currentJointIndex;
+
+ for (var i = 0; i < jointsToTest.length; i++) {
+ currentJointIndex = MyAvatar.getJointIndex(jointsToTest[i]);
+
+ if (currentJointIndex > -1) {
+ return MyAvatar.getJointPosition(jointsToTest[i]);
+ }
+ }
+
+ return MyAvatar.position;
+ }
+
+
+ // Returns the world position halfway between the user's hands
+ function getAppreciationPosition() {
+ var validLeftJoints = ["LeftHandMiddle2", "LeftHand", "LeftArm"];
+ var leftPosition = getValidJointPosition(validLeftJoints);
+
+ var validRightJoints = ["RightHandMiddle2", "RightHand", "RightArm"];;
+ var rightPosition = getValidJointPosition(validRightJoints);
+
+ var centerPosition = Vec3.sum(leftPosition, rightPosition);
+ centerPosition = Vec3.multiply(centerPosition, HALF);
+
+ return centerPosition;
+ }
+
+
+ // Returns a linearly scaled value based on `factor` and the other inputs
+ function linearScale(factor, minInput, maxInput, minOutput, maxOutput) {
+ return minOutput + (maxOutput - minOutput) *
+ (factor - minInput) / (maxInput - minInput);
+ }
+
+
+ // Linearly scales an RGB color between 0 and 1 based on RGB color values
+ // between 0 and 255.
+ function linearScaleColor(intensity, min, max) {
+ var output = {
+ "red": 0,
+ "green": 0,
+ "blue": 0
+ };
+
+ output.red = linearScale(intensity, 0, 1, min.red, max.red);
+ output.green = linearScale(intensity, 0, 1, min.green, max.green);
+ output.blue = linearScale(intensity, 0, 1, min.blue, max.blue);
+
+ return output;
+ }
+
+
+ function randomFloat(min, max) {
+ return Math.random() * (max - min) + min;
+ }
+
+
+ // Updates the Current Intensity Meter UI element. Called when intensity changes.
+ function updateCurrentIntensityUI() {
+ ui.sendMessage({method: "updateCurrentIntensityUI", currentIntensity: currentIntensity});
+ }
+ // #endregion
+ // *************************************
+ // END UTILITY FUNCTIONS
+ // *************************************
+
+ // If the interval that updates the intensity interval exists,
+ // clear it.
+ var updateIntensityEntityInterval = false;
+ var UPDATE_INTENSITY_ENTITY_INTERVAL_MS = 75;
+ function maybeClearUpdateIntensityEntityInterval() {
+ if (updateIntensityEntityInterval) {
+ Script.clearInterval(updateIntensityEntityInterval);
+ updateIntensityEntityInterval = false;
+ }
+
+ if (intensityEntity) {
+ Entities.deleteEntity(intensityEntity);
+ intensityEntity = false;
+ }
+ }
+
+
+ // Determines if any XYZ JSON object has changed "enough" based on
+ // last xyz values and current xyz values.
+ // Used for determining if angular velocity and dimensions have changed enough.
+ var lastAngularVelocity = {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ };
+ var ANGVEL_DISTANCE_THRESHOLD_PERCENT_CHANGE = 0.35;
+ var lastDimensions= {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ };
+ var DIMENSIONS_DISTANCE_THRESHOLD_PERCENT_CHANGE = 0.2;
+ function xyzVecChangedEnough(current, last, thresh) {
+ var currentLength = Math.sqrt(
+ Math.pow(current.x, TWO) + Math.pow(current.y, TWO) + Math.pow(current.z, TWO));
+ var lastLength = Math.sqrt(
+ Math.pow(last.x, TWO) + Math.pow(last.y, TWO) + Math.pow(last.z, TWO));
+
+ var change = Math.abs(currentLength - lastLength);
+ if (change/lastLength > thresh) {
+ return true;
+ }
+
+ return false;
+ }
+
+
+ // Determines if color values have changed "enough" based on
+ // last color and current color
+ var lastColor = {
+ "red": 0,
+ "blue": 0,
+ "green": 0
+ };
+ var COLOR_DISTANCE_THRESHOLD_PERCENT_CHANGE = 0.35;
+ var TWO = 2;
+ function colorChangedEnough(current, last, thresh) {
+ var currentLength = Math.sqrt(
+ Math.pow(current.red, TWO) + Math.pow(current.green, TWO) + Math.pow(current.blue, TWO));
+ var lastLength = Math.sqrt(
+ Math.pow(last.red, TWO) + Math.pow(last.green, TWO) + Math.pow(last.blue, TWO));
+
+ var change = Math.abs(currentLength - lastLength);
+ if (change/lastLength > thresh) {
+ return true;
+ }
+
+ return false;
+ }
+
+
+ // Updates the intensity entity based on the user's avatar's hand position and the
+ // current intensity of their appreciation.
+ // Many of these property values are empirically determined.
+ var intensityEntity = false;
+ var INTENSITY_ENTITY_MAX_DIMENSIONS = {
+ "x": 0.24,
+ "y": 0.24,
+ "z": 0.24
+ };
+ var INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY = {
+ "x": -0.21,
+ "y": -0.21,
+ "z": -0.21
+ };
+ var INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY = {
+ "x": 0.21,
+ "y": 0.21,
+ "z": 0.21
+ };
+ var intensityEntityColorMin = {
+ "red": 82,
+ "green": 196,
+ "blue": 145
+ };
+ var INTENSITY_ENTITY_COLOR_MAX_DEFAULT = {
+ "red": 5,
+ "green": 255,
+ "blue": 5
+ };
+ var MIN_COLOR_MULTIPLIER = 0.4;
+ var intensityEntityColorMax = JSON.parse(Settings.getValue("appreciate/entityColor",
+ JSON.stringify(INTENSITY_ENTITY_COLOR_MAX_DEFAULT)));
+ var ANGVEL_ENTITY_MULTIPLY_FACTOR = 62;
+ var INTENSITY_ENTITY_NAME = "Appreciation Dodecahedron";
+ var INTENSITY_ENTITY_PROPERTIES = {
+ "name": INTENSITY_ENTITY_NAME,
+ "type": "Shape",
+ "shape": "Dodecahedron",
+ "dimensions": {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "angularVelocity": {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ },
+ "angularDamping": 0,
+ "grab": {
+ "grabbable": false,
+ "equippableLeftRotation": {
+ "x": -0.0000152587890625,
+ "y": -0.0000152587890625,
+ "z": -0.0000152587890625,
+ "w": 1
+ },
+ "equippableRightRotation": {
+ "x": -0.0000152587890625,
+ "y": -0.0000152587890625,
+ "z": -0.0000152587890625,
+ "w": 1
+ }
+ },
+ "collisionless": true,
+ "ignoreForCollisions": true,
+ "queryAACube": {
+ "x": -0.17320507764816284,
+ "y": -0.17320507764816284,
+ "z": -0.17320507764816284,
+ "scale": 0.3464101552963257
+ },
+ "damping": 0,
+ "color": intensityEntityColorMin,
+ "clientOnly": false,
+ "avatarEntity": true,
+ "localEntity": false,
+ "faceCamera": false,
+ "isFacingAvatar": false
+ };
+ var currentInitialAngularVelocity = {
+ "x": 0,
+ "y": 0,
+ "z": 0
+ };
+ function updateIntensityEntity() {
+ if (!showAppreciationEntity) {
+ return;
+ }
+
+ if (currentIntensity > 0) {
+ if (intensityEntity) {
+ intensityEntityColorMin.red = intensityEntityColorMax.red * MIN_COLOR_MULTIPLIER;
+ intensityEntityColorMin.green = intensityEntityColorMax.green * MIN_COLOR_MULTIPLIER;
+ intensityEntityColorMin.blue = intensityEntityColorMax.blue * MIN_COLOR_MULTIPLIER;
+
+ var color = linearScaleColor(currentIntensity, intensityEntityColorMin, intensityEntityColorMax);
+
+ var propsToUpdate = {
+ position: getAppreciationPosition()
+ };
+
+ var currentDimensions = Vec3.multiply(INTENSITY_ENTITY_MAX_DIMENSIONS, currentIntensity);
+ if (xyzVecChangedEnough(currentDimensions, lastDimensions, DIMENSIONS_DISTANCE_THRESHOLD_PERCENT_CHANGE)) {
+ propsToUpdate.dimensions = currentDimensions;
+ lastDimensions = currentDimensions;
+ }
+
+ var currentAngularVelocity = Vec3.multiply(currentInitialAngularVelocity,
+ currentIntensity * ANGVEL_ENTITY_MULTIPLY_FACTOR);
+ if (xyzVecChangedEnough(currentAngularVelocity, lastAngularVelocity, ANGVEL_DISTANCE_THRESHOLD_PERCENT_CHANGE)) {
+ propsToUpdate.angularVelocity = currentAngularVelocity;
+ lastAngularVelocity = currentAngularVelocity;
+ }
+
+ var currentColor = color;
+ if (colorChangedEnough(currentColor, lastColor, COLOR_DISTANCE_THRESHOLD_PERCENT_CHANGE)) {
+ propsToUpdate.color = currentColor;
+ lastColor = currentColor;
+ }
+
+ Entities.editEntity(intensityEntity, propsToUpdate);
+ } else {
+ var props = INTENSITY_ENTITY_PROPERTIES;
+ props.position = getAppreciationPosition();
+
+ currentInitialAngularVelocity.x =
+ randomFloat(INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY.x, INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY.x);
+ currentInitialAngularVelocity.y =
+ randomFloat(INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY.y, INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY.y);
+ currentInitialAngularVelocity.z =
+ randomFloat(INTENSITY_ENTITY_MIN_ANGULAR_VELOCITY.z, INTENSITY_ENTITY_MAX_ANGULAR_VELOCITY.z);
+ props.angularVelocity = currentInitialAngularVelocity;
+
+ intensityEntity = Entities.addEntity(props, "avatar");
+ }
+ } else {
+ if (intensityEntity) {
+ Entities.deleteEntity(intensityEntity);
+ intensityEntity = false;
+ }
+
+ maybeClearUpdateIntensityEntityInterval();
+ }
+ }
+
+
+ // Function that AppUI calls when the App's UI opens
+ function onOpened() {
+ updateCurrentIntensityUI();
+ }
+
+
+ // Locally pre-caches all of the sounds in the sounds/claps and sounds/whistles
+ // directories.
+ var NUM_CLAP_SOUNDS = 16;
+ var NUM_WHISTLE_SOUNDS = 17;
+ var clapSounds = [];
+ var whistleSounds = [];
+ function getSounds() {
+ for (var i = 1; i < NUM_CLAP_SOUNDS + 1; i++) {
+ clapSounds.push(SoundCache.getSound(Script.resolvePath(
+ "resources/sounds/claps/" + ("0" + i).slice(-2) + ".wav")));
+ }
+ for (i = 1; i < NUM_WHISTLE_SOUNDS + 1; i++) {
+ whistleSounds.push(SoundCache.getSound(Script.resolvePath(
+ "resources/sounds/whistles/" + ("0" + i).slice(-2) + ".wav")));
+ }
+ }
+
+
+ // Locally pre-caches the Cheering and Clapping animations
+ var whistlingAnimation = false;
+ var clappingAnimation = false;
+ function getAnimations() {
+ var animationURL = Script.resolvePath("resources/animations/Cheering.fbx");
+ var resource = AnimationCache.prefetch(animationURL);
+ var animation = AnimationCache.getAnimation(animationURL);
+ whistlingAnimation = {url: animationURL, animation: animation, resource: resource};
+
+ animationURL = Script.resolvePath("resources/animations/Clapping.fbx");
+ resource = AnimationCache.prefetch(animationURL);
+ animation = AnimationCache.getAnimation(animationURL);
+ clappingAnimation = {url: animationURL, animation: animation, resource: resource};
+ }
+
+
+ // If we're currently fading out the appreciation sounds on an interval,
+ // clear that interval.
+ function maybeClearSoundFadeInterval() {
+ if (soundFadeInterval) {
+ Script.clearInterval(soundFadeInterval);
+ soundFadeInterval = false;
+ }
+ }
+
+
+ // Fade out the appreciation sounds by quickly
+ // lowering the global current intensity.
+ var soundFadeInterval = false;
+ var FADE_INTERVAL_MS = 20;
+ var FADE_OUT_STEP_SIZE = 0.05; // Unitless
+ function fadeOutAndStopSound() {
+ maybeClearSoundFadeInterval();
+
+ soundFadeInterval = Script.setInterval(function() {
+ currentIntensity -= FADE_OUT_STEP_SIZE;
+
+ if (currentIntensity <= 0) {
+ if (soundInjector) {
+ soundInjector.stop();
+ soundInjector = false;
+ }
+
+ updateCurrentIntensityUI();
+
+ maybeClearSoundFadeInterval();
+ }
+
+ fadeIntensity(currentIntensity, INTENSITY_MAX_STEP_SIZE_DESKTOP);
+ }, FADE_INTERVAL_MS);
+ }
+
+
+ // Calculates the audio injector volume based on
+ // the current global appreciation intensity and some min/max values.
+ var MIN_VOLUME_CLAP = 0.05;
+ var MAX_VOLUME_CLAP = 1.0;
+ var MIN_VOLUME_WHISTLE = 0.07;
+ var MAX_VOLUME_WHISTLE = 0.16;
+ function calculateInjectorVolume() {
+ var minInputVolume = 0;
+ var maxInputVolume = MAX_CLAP_INTENSITY;
+ var minOutputVolume = MIN_VOLUME_CLAP;
+ var maxOutputVolume = MAX_VOLUME_CLAP;
+
+ if (currentSound === "whistle") {
+ minInputVolume = MAX_CLAP_INTENSITY;
+ maxInputVolume = MAX_WHISTLE_INTENSITY;
+ minOutputVolume = MIN_VOLUME_WHISTLE;
+ maxOutputVolume = MAX_VOLUME_WHISTLE;
+ }
+
+ var vol = linearScale(currentIntensity, minInputVolume,
+ maxInputVolume, minOutputVolume, maxOutputVolume);
+ return vol;
+ }
+
+
+ // Modifies the global currentIntensity. Moves towards the targetIntensity,
+ // but never moves faster than a given max step size per function call.
+ // Also clamps the intensity to a min of 0 and a max of 1.0.
+ var currentIntensity = 0;
+ var INTENSITY_MAX_STEP_SIZE = 0.003; // Unitless, determined empirically
+ var INTENSITY_MAX_STEP_SIZE_DESKTOP = 1; // Unitless, determined empirically
+ var MAX_CLAP_INTENSITY = 0.55; // Unitless, determined empirically
+ var MAX_WHISTLE_INTENSITY = 1.0; // Unitless, determined empirically
+ function fadeIntensity(targetIntensity, maxStepSize) {
+ if (!maxStepSize) {
+ maxStepSize = INTENSITY_MAX_STEP_SIZE;
+ }
+
+ var volumeDelta = targetIntensity - currentIntensity;
+ volumeDelta = Math.min(Math.abs(volumeDelta), maxStepSize);
+
+ if (targetIntensity < currentIntensity) {
+ volumeDelta *= -1;
+ }
+
+ currentIntensity += volumeDelta;
+
+ currentIntensity = Math.max(0.0, Math.min(
+ neverWhistleEnabled ? MAX_CLAP_INTENSITY : MAX_WHISTLE_INTENSITY, currentIntensity));
+
+ updateCurrentIntensityUI();
+
+ // Don't adjust volume or position while a sound is playing.
+ if (!soundInjector || soundInjector.isPlaying()) {
+ return;
+ }
+
+ var injectorOptions = {
+ position: getAppreciationPosition(),
+ volume: calculateInjectorVolume()
+ };
+
+ soundInjector.setOptions(injectorOptions);
+ }
+
+
+ // Call this function to actually play a sound.
+ // Doesn't play a new sound if a sound is playing AND (you're whistling OR you're in HMD)
+ // Injectors are placed between the user's hands (at the same location as the apprecation
+ // entity) and are randomly pitched between a MIN and MAX value.
+ // Only uses one injector, ever.
+ var soundInjector = false;
+ var MINIMUM_PITCH = 0.85;
+ var MAXIMUM_PITCH = 1.15;
+ function playSound(sound) {
+ if (soundInjector && soundInjector.isPlaying() && (currentSound === "whistle" || HMD.active)) {
+ return;
+ }
+
+ if (soundInjector) {
+ soundInjector.stop();
+ soundInjector = false;
+ }
+
+ soundInjector = Audio.playSound(sound, {
+ position: getAppreciationPosition(),
+ volume: calculateInjectorVolume(),
+ pitch: randomFloat(MINIMUM_PITCH, MAXIMUM_PITCH)
+ });
+ }
+
+
+ // Returns true if the global intensity and user settings dictate that clapping is the
+ // right thing to do.
+ function shouldClap() {
+ return (currentIntensity > 0.0 && neverWhistleEnabled) ||
+ (currentIntensity > 0.0 && currentIntensity <= MAX_CLAP_INTENSITY);
+ }
+
+
+ // Returns true if the global intensity and user settings dictate that whistling is the
+ // right thing to do.
+ function shouldWhistle() {
+ return currentIntensity > MAX_CLAP_INTENSITY &&
+ currentIntensity <= MAX_WHISTLE_INTENSITY;
+ }
+
+
+ // Selects the correct sound, then plays it.
+ var currentSound;
+ function selectAndPlaySound() {
+ if (shouldClap()) {
+ currentSound = "clap";
+ playSound(clapSounds[Math.floor(Math.random() * clapSounds.length)]);
+ } else if (shouldWhistle()) {
+ currentSound = "whistle";
+ playSound(whistleSounds[Math.floor(Math.random() * whistleSounds.length)]);
+ }
+ }
+
+
+ // If there exists a VR debounce timer (used for not playing sounds too often),
+ // clear it.
+ function maybeClearVRDebounceTimer() {
+ if (vrDebounceTimer) {
+ Script.clearTimeout(vrDebounceTimer);
+ vrDebounceTimer = false;
+ }
+ }
+
+
+ // Calculates the current intensity of appreciation based on the user's
+ // hand velocity (rotational and linear).
+ // Each type of velocity is weighted differently when determining the final intensity.
+ // The VR debounce timer length changes based on current intensity. This forces
+ // sounds to play further apart when the user isn't appreciating hard.
+ var MAX_VELOCITY_CM_PER_SEC = 110; // determined empirically
+ var MAX_ANGULAR_VELOCITY_LENGTH = 1.5; // determined empirically
+ var LINEAR_VELOCITY_WEIGHT = 0.7; // This and the line below must add up to 1.0
+ var ANGULAR_VELOCITY_LENGTH_WEIGHT = 0.3; // This and the line below must add up to 1.0
+ var vrDebounceTimer = false;
+ var VR_DEBOUNCE_TIMER_TIMEOUT_MIN_MS = 20; // determined empirically
+ var VR_DEBOUNCE_TIMER_TIMEOUT_MAX_MS = 200; // determined empirically
+ function calculateHandEffect(linearVelocity, angularVelocity){
+ var leftHandLinearVelocityCMPerSec = linearVelocity.left;
+ var rightHandLinearVelocityCMPerSec = linearVelocity.right;
+ var averageLinearVelocity = (leftHandLinearVelocityCMPerSec + rightHandLinearVelocityCMPerSec) / 2;
+ averageLinearVelocity = Math.min(averageLinearVelocity, MAX_VELOCITY_CM_PER_SEC);
+
+ var leftHandAngularVelocityLength = Vec3.length(angularVelocity.left);
+ var rightHandAngularVelocityLength = Vec3.length(angularVelocity.right);
+ var averageAngularVelocityIntensity = (leftHandAngularVelocityLength + rightHandAngularVelocityLength) / 2;
+ averageAngularVelocityIntensity = Math.min(averageAngularVelocityIntensity, MAX_ANGULAR_VELOCITY_LENGTH);
+
+ var appreciationIntensity =
+ averageLinearVelocity / MAX_VELOCITY_CM_PER_SEC * LINEAR_VELOCITY_WEIGHT +
+ averageAngularVelocityIntensity / MAX_ANGULAR_VELOCITY_LENGTH * ANGULAR_VELOCITY_LENGTH_WEIGHT;
+
+ fadeIntensity(appreciationIntensity);
+
+ var vrDebounceTimeout = VR_DEBOUNCE_TIMER_TIMEOUT_MIN_MS +
+ (VR_DEBOUNCE_TIMER_TIMEOUT_MAX_MS - VR_DEBOUNCE_TIMER_TIMEOUT_MIN_MS) * (1.0 - appreciationIntensity);
+ // This timer forces a minimum tail duration for all sound clips
+ if (!vrDebounceTimer) {
+ selectAndPlaySound();
+ vrDebounceTimer = Script.setTimeout(function() {
+ vrDebounceTimer = false;
+ }, vrDebounceTimeout);
+ }
+ }
+
+
+ // Gets both hands' linear velocity.
+ var lastLeftHandPosition = false;
+ var lastRightHandPosition = false;
+ function getHandsLinearVelocity() {
+ var linearVelocity = {
+ left: 0,
+ right: 0
+ };
+
+ var leftHandPosition = MyAvatar.getJointPosition("LeftHand");
+ var rightHandPosition = MyAvatar.getJointPosition("RightHand");
+
+ if (!lastLeftHandPosition || !lastRightHandPosition) {
+ lastLeftHandPosition = leftHandPosition;
+ lastRightHandPosition = rightHandPosition;
+ return linearVelocity;
+ }
+
+ var leftHandDistanceCM = Vec3.distance(leftHandPosition, lastLeftHandPosition) * CM_PER_M;
+ var rightHandDistanceCM = Vec3.distance(rightHandPosition, lastRightHandPosition) * CM_PER_M;
+
+ linearVelocity.left = leftHandDistanceCM / HAND_VELOCITY_CHECK_INTERVAL_MS * MS_PER_S;
+ linearVelocity.right = rightHandDistanceCM / HAND_VELOCITY_CHECK_INTERVAL_MS * MS_PER_S;
+
+ lastLeftHandPosition = leftHandPosition;
+ lastRightHandPosition = rightHandPosition;
+
+ return linearVelocity;
+ }
+
+
+ // Gets both hands' angular velocity.
+ var lastLeftHandRotation = false;
+ var lastRightHandRotation = false;
+ function getHandsAngularVelocity() {
+ var angularVelocity = {
+ left: {x: 0, y: 0, z: 0},
+ right: {x: 0, y: 0, z: 0}
+ };
+
+ var leftHandRotation = MyAvatar.getJointRotation(MyAvatar.getJointIndex("LeftHand"));
+ var rightHandRotation = MyAvatar.getJointRotation(MyAvatar.getJointIndex("RightHand"));
+
+ if (!lastLeftHandRotation || !lastRightHandRotation) {
+ lastLeftHandRotation = leftHandRotation;
+ lastRightHandRotation = rightHandRotation;
+ return angularVelocity;
+ }
+
+ var leftHandAngleDelta = Quat.multiply(leftHandRotation, Quat.inverse(lastLeftHandRotation));
+ var rightHandAngleDelta = Quat.multiply(rightHandRotation, Quat.inverse(lastRightHandRotation));
+
+ leftHandAngleDelta = Quat.safeEulerAngles(leftHandAngleDelta);
+ rightHandAngleDelta = Quat.safeEulerAngles(rightHandAngleDelta);
+
+ angularVelocity.left = Vec3.multiply(leftHandAngleDelta, 1 / HAND_VELOCITY_CHECK_INTERVAL_MS);
+ angularVelocity.right = Vec3.multiply(rightHandAngleDelta, 1 / HAND_VELOCITY_CHECK_INTERVAL_MS);
+
+ lastLeftHandRotation = leftHandRotation;
+ lastRightHandRotation = rightHandRotation;
+
+ return angularVelocity;
+ }
+
+
+ // Calculates the hand effect (see above). Gets called on an interval,
+ // but only if the user's hands are above their head. This saves processing power.
+ // Also sets up the `updateIntensityEntity` interval.
+ function handVelocityCheck() {
+ if (!handsAreAboveHead) {
+ return;
+ }
+
+ var handsLinearVelocity = getHandsLinearVelocity();
+ var handsAngularVelocity = getHandsAngularVelocity();
+
+ calculateHandEffect(handsLinearVelocity, handsAngularVelocity);
+
+ if (!updateIntensityEntityInterval && showAppreciationEntity) {
+ updateIntensityEntityInterval = Script.setInterval(updateIntensityEntity, UPDATE_INTENSITY_ENTITY_INTERVAL_MS);
+ }
+ }
+
+
+ // If handVelocityCheckInterval is set up, clear it.
+ function maybeClearHandVelocityCheck() {
+ if (handVelocityCheckInterval) {
+ Script.clearInterval(handVelocityCheckInterval);
+ handVelocityCheckInterval = false;
+ }
+ }
+
+
+ // If handVelocityCheckInterval is set up, clear it.
+ // Also stop the sound injector and set currentIntensity to 0.
+ function maybeClearHandVelocityCheckIntervalAndStopSound() {
+ maybeClearHandVelocityCheck();
+
+ if (soundInjector) {
+ soundInjector.stop();
+ soundInjector = false;
+ }
+
+ currentIntensity = 0.0;
+ }
+
+
+ // Sets up an interval that'll check the avatar's hand's velocities.
+ // This is used for calculating the effect.
+ // If the user isn't in HMD, we'll never set up this interval.
+ var handVelocityCheckInterval = false;
+ var HAND_VELOCITY_CHECK_INTERVAL_MS = 10;
+ function maybeSetupHandVelocityCheckInterval() {
+ // `!HMD.active` clause isn't really necessary, just extra protection
+ if (handVelocityCheckInterval || !HMD.active) {
+ return;
+ }
+
+ handVelocityCheckInterval = Script.setInterval(handVelocityCheck, HAND_VELOCITY_CHECK_INTERVAL_MS);
+ }
+
+
+ // Checks the position of the user's hands to determine if they're above their head.
+ // If they are, sets up the hand velocity check interval (see above).
+ // If they aren't, clears that interval and stops the apprecation sound.
+ var handsAreAboveHead = false;
+ function handPositionCheck() {
+ var leftHandPosition = MyAvatar.getJointPosition("LeftHand");
+ var rightHandPosition = MyAvatar.getJointPosition("RightHand");
+ var headJointPosition = MyAvatar.getJointPosition("Head");
+
+ var headY = headJointPosition.y;
+
+ handsAreAboveHead = (rightHandPosition.y > headY && leftHandPosition.y > headY);
+
+ if (handsAreAboveHead) {
+ maybeSetupHandVelocityCheckInterval();
+ } else {
+ maybeClearHandVelocityCheck();
+ fadeOutAndStopSound();
+ }
+ }
+
+
+ // If handPositionCheckInterval is set up, clear it.
+ function maybeClearHandPositionCheckInterval() {
+ if (handPositionCheckInterval) {
+ Script.clearInterval(handPositionCheckInterval);
+ handPositionCheckInterval = false;
+ }
+ }
+
+
+ // If the app is enabled, sets up an interval that'll check if the avatar's hands are above their head.
+ var handPositionCheckInterval = false;
+ var HAND_POSITION_CHECK_INTERVAL_MS = 200;
+ function maybeSetupHandPositionCheckInterval() {
+ if (!appreciateEnabled || !HMD.active) {
+ return;
+ }
+
+ maybeClearHandPositionCheckInterval();
+
+ handPositionCheckInterval = Script.setInterval(handPositionCheck, HAND_POSITION_CHECK_INTERVAL_MS);
+ }
+
+
+ // If the interval that periodically lowers the apprecation volume is set up, clear it.
+ function maybeClearSlowAppreciationInterval() {
+ if (slowAppreciationInterval) {
+ Script.clearInterval(slowAppreciationInterval);
+ slowAppreciationInterval = false;
+ }
+ }
+
+
+ // Stop appreciating. Called when Appreciating from Desktop mode.
+ function stopAppreciating() {
+ maybeClearStopAppreciatingTimeout();
+ maybeClearSlowAppreciationInterval();
+ maybeClearUpdateIntensityEntityInterval();
+ MyAvatar.restoreAnimation();
+ currentAnimationFPS = INITIAL_ANIMATION_FPS;
+ currentlyPlayingFrame = 0;
+ currentAnimationTimestamp = 0;
+ }
+
+
+ // If the timeout that stops the user's apprecation is set up, clear it.
+ function maybeClearStopAppreciatingTimeout() {
+ if (stopAppreciatingTimeout) {
+ Script.clearTimeout(stopAppreciatingTimeout);
+ stopAppreciatingTimeout = false;
+ }
+ }
+
+
+ function calculateCurrentAnimationFPS(frameCount) {
+ var animationTimestampDeltaMS = Date.now() - currentAnimationTimestamp;
+ var frameDelta = animationTimestampDeltaMS / MS_PER_S * currentAnimationFPS;
+
+ currentlyPlayingFrame = (currentlyPlayingFrame + frameDelta) % frameCount;
+
+ currentAnimationFPS = currentIntensity * CHEERING_FPS_MAX + INITIAL_ANIMATION_FPS;
+
+ currentAnimationFPS = Math.min(currentAnimationFPS, CHEERING_FPS_MAX);
+
+ if (currentAnimation === clappingAnimation) {
+ currentAnimationFPS += CLAP_ANIMATION_FPS_BOOST;
+ }
+ }
+
+
+ // Called on an interval. Slows down the user's appreciation!
+ var VOLUME_STEP_DOWN_DESKTOP = 0.01; // Unitless, determined empirically
+ function slowAppreciation() {
+ currentIntensity -= VOLUME_STEP_DOWN_DESKTOP;
+ fadeIntensity(currentIntensity, INTENSITY_MAX_STEP_SIZE_DESKTOP);
+
+ currentAnimation = selectAnimation();
+
+ if (!currentAnimation) {
+ stopAppreciating();
+ return;
+ }
+
+ var frameCount = currentAnimation.animation.frames.length;
+
+ calculateCurrentAnimationFPS(frameCount);
+
+ MyAvatar.overrideAnimation(currentAnimation.url, currentAnimationFPS, true, currentlyPlayingFrame, frameCount);
+
+ currentAnimationTimestamp = Date.now();
+ }
+
+
+ // Selects the proper animation to use when Appreciating in Desktop mode.
+ function selectAnimation() {
+ if (shouldClap()) {
+ if (currentAnimation === whistlingAnimation) {
+ currentAnimationTimestamp = 0;
+ }
+ return clappingAnimation;
+ } else if (shouldWhistle()) {
+ if (currentAnimation === clappingAnimation) {
+ currentAnimationTimestamp = 0;
+ }
+ return whistlingAnimation;
+ } else {
+ return false;
+ }
+ }
+
+
+ // Called when the Z key is pressed (and some other conditions are met).
+ // 1. (Maybe) clears old intervals
+ // 2. Steps up the global currentIntensity, then forces the effect/sound to fade/play immediately
+ // 3. Selects an animation to play based on various factors, then plays it
+ // - Stops appreciating if the selected animation is falsey
+ // 4. Sets up the "Slow Appreciation" interval which slows appreciation over time
+ // 5. Modifies the avatar's animation based on the current appreciation intensity
+ // - Since there's no way to modify animation FPS on-the-fly, we have to calculate
+ // where the animation should start based on where it was before changing FPS
+ // 6. Sets up the `updateIntensityEntity` interval if one isn't already setup
+ var INITIAL_ANIMATION_FPS = 7;
+ var SLOW_APPRECIATION_INTERVAL_MS = 100;
+ var CHEERING_FPS_MAX = 80;
+ var VOLUME_STEP_UP_DESKTOP = 0.035; // Unitless, determined empirically
+ var CLAP_ANIMATION_FPS_BOOST = 15;
+ var currentAnimation = false;
+ var currentAnimationFPS = INITIAL_ANIMATION_FPS;
+ var slowAppreciationInterval = false;
+ var currentlyPlayingFrame = 0;
+ var currentAnimationTimestamp;
+ function keyPressed() {
+ // Don't do anything if the animations aren't cached.
+ if (!whistlingAnimation || !clappingAnimation) {
+ return;
+ }
+
+ maybeClearSoundFadeInterval();
+ maybeClearStopAppreciatingTimeout();
+
+ currentIntensity += VOLUME_STEP_UP_DESKTOP;
+ fadeIntensity(currentIntensity, INTENSITY_MAX_STEP_SIZE_DESKTOP);
+ selectAndPlaySound();
+
+ currentAnimation = selectAnimation();
+
+ if (!currentAnimation) {
+ stopAppreciating();
+ return;
+ }
+
+ if (!slowAppreciationInterval) {
+ slowAppreciationInterval = Script.setInterval(slowAppreciation, SLOW_APPRECIATION_INTERVAL_MS);
+ }
+
+ var frameCount = currentAnimation.animation.frames.length;
+
+ if (currentAnimationTimestamp > 0) {
+ calculateCurrentAnimationFPS(frameCount);
+ } else {
+ currentlyPlayingFrame = 0;
+ }
+
+ MyAvatar.overrideAnimation(currentAnimation.url, currentAnimationFPS, true, currentlyPlayingFrame, frameCount);
+ currentAnimationTimestamp = Date.now();
+
+ if (!updateIntensityEntityInterval && showAppreciationEntity) {
+ updateIntensityEntityInterval = Script.setInterval(updateIntensityEntity, UPDATE_INTENSITY_ENTITY_INTERVAL_MS);
+ }
+ }
+
+
+ // The listener for all in-app keypresses. Listens for an unshifted, un-alted, un-ctrl'd
+ // "Z" keypress. Only listens when in Desktop mode. If the user is holding the key down,
+ // we make sure not to call the `keyPressed()` handler too often using the `desktopDebounceTimer`.
+ var desktopDebounceTimer = false;
+ var DESKTOP_DEBOUNCE_TIMEOUT_MS = 160;
+ function keyPressEvent(event) {
+ if (!appreciateEnabled) {
+ return;
+ }
+
+ if ((event.text.toUpperCase() === "Z") &&
+ !event.isShifted &&
+ !event.isMeta &&
+ !event.isControl &&
+ !event.isAlt &&
+ !HMD.active) {
+
+ if (event.isAutoRepeat) {
+ if (!desktopDebounceTimer) {
+ keyPressed();
+
+ desktopDebounceTimer = Script.setTimeout(function() {
+ desktopDebounceTimer = false;
+ }, DESKTOP_DEBOUNCE_TIMEOUT_MS);
+ }
+ } else {
+ keyPressed();
+ }
+ }
+ }
+
+
+ // Sets up a timeout that will fade out the appreciation sound, then stop it.
+ var stopAppreciatingTimeout = false;
+ var STOP_APPRECIATING_TIMEOUT_MS = 1000;
+ function stopAppreciatingSoon() {
+ maybeClearStopAppreciatingTimeout();
+
+ if (currentIntensity > 0) {
+ stopAppreciatingTimeout = Script.setTimeout(fadeOutAndStopSound, STOP_APPRECIATING_TIMEOUT_MS);
+ }
+ }
+
+
+ // When the "Z" key is released, we want to stop appreciating a short time later.
+ function keyReleaseEvent(event) {
+ if (!appreciateEnabled) {
+ return;
+ }
+
+ if ((event.text.toUpperCase() === "Z") &&
+ !event.isAutoRepeat) {
+ stopAppreciatingSoon();
+ }
+ }
+
+
+ // Enables or disables the app's main functionality
+ var appreciateEnabled = Settings.getValue("appreciate/enabled", false);
+ var neverWhistleEnabled = Settings.getValue("appreciate/neverWhistle", false);
+ var showAppreciationEntity = Settings.getValue("appreciate/showAppreciationEntity", true);
+ var keyEventsWired = false;
+ function enableOrDisableAppreciate() {
+ maybeClearHandPositionCheckInterval();
+ maybeClearHandVelocityCheckIntervalAndStopSound();
+
+ if (appreciateEnabled) {
+ maybeSetupHandPositionCheckInterval();
+
+ if (!keyEventsWired && !HMD.active) {
+ Controller.keyPressEvent.connect(keyPressEvent);
+ Controller.keyReleaseEvent.connect(keyReleaseEvent);
+ keyEventsWired = true;
+ }
+ } else {
+ stopAppreciating();
+
+ if (keyEventsWired) {
+ Controller.keyPressEvent.disconnect(keyPressEvent);
+ Controller.keyReleaseEvent.disconnect(keyReleaseEvent);
+ keyEventsWired = false;
+ }
+ }
+ }
+
+
+ // Handles incoming messages from the UI
+ // - "eventBridgeReady" - The App's UI will send this when it's ready to
+ // receive events over the Event Bridge
+ // - "appreciateSwitchClicked" - The App's UI will send this when the user
+ // clicks the main toggle switch in the top right of the app
+ // - "neverWhistleCheckboxClicked" - Sent when the user clicks the
+ // "Never Whistle" checkbox
+ // - "setEntityColor" - Sent when the user chooses a new Entity Color.
+ function onMessage(message) {
+ if (message.app !== "appreciate") {
+ return;
+ }
+
+ switch (message.method) {
+ case "eventBridgeReady":
+ ui.sendMessage({
+ method: "updateUI",
+ appreciateEnabled: appreciateEnabled,
+ neverWhistleEnabled: neverWhistleEnabled,
+ showAppreciationEntity: showAppreciationEntity,
+ isFirstRun: Settings.getValue("appreciate/firstRun", true),
+ entityColor: intensityEntityColorMax
+ });
+ break;
+
+ case "appreciateSwitchClicked":
+ Settings.setValue("appreciate/firstRun", false);
+ appreciateEnabled = message.appreciateEnabled;
+ Settings.setValue("appreciate/enabled", appreciateEnabled);
+ enableOrDisableAppreciate();
+ break;
+
+ case "neverWhistleCheckboxClicked":
+ neverWhistleEnabled = message.neverWhistle;
+ Settings.setValue("appreciate/neverWhistle", neverWhistleEnabled);
+ break;
+
+ case "showAppreciationEntityCheckboxClicked":
+ showAppreciationEntity = message.showAppreciationEntity;
+ Settings.setValue("appreciate/showAppreciationEntity", showAppreciationEntity);
+ break;
+
+ case "setEntityColor":
+ intensityEntityColorMax = message.entityColor;
+ Settings.setValue("appreciate/entityColor", JSON.stringify(intensityEntityColorMax));
+ break;
+
+ case "zKeyDown":
+ var pressEvent = {
+ "text": "Z",
+ "isShifted": false,
+ "isMeta": false,
+ "isControl": false,
+ "isAlt": false,
+ "isAutoRepeat": message.repeat
+ };
+ keyPressEvent(pressEvent);
+ break;
+
+ case "zKeyUp":
+ var releaseEvent = {
+ "text": "Z",
+ "isShifted": false,
+ "isMeta": false,
+ "isControl": false,
+ "isAlt": false,
+ "isAutoRepeat": false
+ };
+ keyReleaseEvent(releaseEvent);
+ break;
+
+ default:
+ console.log("Unhandled message from appreciate_ui.js: " + JSON.stringify(message));
+ break;
+ }
+ }
+
+
+ // Searches through all of your avatar entities and deletes any with the name
+ // that equals the one set when rezzing the Intensity Entity
+ function cleanupOldIntensityEntities() {
+ MyAvatar.getAvatarEntitiesVariant().forEach(function(avatarEntity) {
+ var name = Entities.getEntityProperties(avatarEntity.id, 'name').name;
+ if (name === INTENSITY_ENTITY_NAME && avatarEntity.id !== intensityEntity) {
+ Entities.deleteEntity(avatarEntity.id);
+ }
+ });
+ }
+
+
+ // Called when the script is stopped. STOP ALL THE THINGS!
+ function onScriptEnding() {
+ maybeClearHandPositionCheckInterval();
+ maybeClearHandVelocityCheckIntervalAndStopSound();
+ maybeClearSoundFadeInterval();
+ maybeClearVRDebounceTimer();
+ maybeClearUpdateIntensityEntityInterval();
+ cleanupOldIntensityEntities();
+
+ maybeClearStopAppreciatingTimeout();
+ stopAppreciating();
+
+ if (desktopDebounceTimer) {
+ Script.clearTimeout(desktopDebounceTimer);
+ desktopDebounceTimer = false;
+ }
+
+ if (keyEventsWired) {
+ Controller.keyPressEvent.disconnect(keyPressEvent);
+ Controller.keyReleaseEvent.disconnect(keyReleaseEvent);
+ keyEventsWired = false;
+ }
+
+ if (intensityEntity) {
+ Entities.deleteEntity(intensityEntity);
+ intensityEntity = false;
+ }
+
+ HMD.displayModeChanged.disconnect(enableOrDisableAppreciate);
+ }
+
+
+ // When called, this function will stop the versions of this script that are
+ // baked into the client installation IF there's another version of the script
+ // running that ISN'T the baked version.
+ function maybeStopBakedScriptVersions() {
+ var THIS_SCRIPT_FILENAME = "appreciate_app.js";
+ var RELATIVE_PATH_TO_BAKED_SCRIPT = "system/experiences/appreciate/appResources/appData/" + THIS_SCRIPT_FILENAME;
+ var bakedLocalScriptPaths = [];
+ var alsoRunningNonBakedVersion = false;
+
+ var runningScripts = ScriptDiscoveryService.getRunning();
+ runningScripts.forEach(function(scriptObject) {
+ if (scriptObject.local && scriptObject.url.indexOf(RELATIVE_PATH_TO_BAKED_SCRIPT) > -1) {
+ bakedLocalScriptPaths.push(scriptObject.path);
+ }
+
+ if (scriptObject.name === THIS_SCRIPT_FILENAME && scriptObject.url.indexOf(RELATIVE_PATH_TO_BAKED_SCRIPT) === -1) {
+ alsoRunningNonBakedVersion = true;
+ }
+ });
+
+ if (alsoRunningNonBakedVersion && bakedLocalScriptPaths.length > 0) {
+ for (var i = 0; i < bakedLocalScriptPaths.length; i++) {
+ ScriptDiscoveryService.stopScript(bakedLocalScriptPaths[i]);
+ }
+ }
+ }
+
+
+ // Called when the script starts up
+ var BUTTON_NAME = "APPRECIATE";
+ var APP_UI_URL = Script.resolvePath('resources/appreciate_ui.html');
+ var CLEANUP_INTENSITY_ENTITIES_STARTUP_DELAY_MS = 5000;
+ var AppUI = Script.require('appUi');
+ var ui;
+ function startup() {
+ ui = new AppUI({
+ buttonName: BUTTON_NAME,
+ home: APP_UI_URL,
+ // clap by Rena from the Noun Project
+ graphicsDirectory: Script.resolvePath("./resources/images/icons/"),
+ onOpened: onOpened,
+ onMessage: onMessage
+ });
+
+ cleanupOldIntensityEntities();
+ // We need this because sometimes avatar entities load after this script does.
+ Script.setTimeout(cleanupOldIntensityEntities, CLEANUP_INTENSITY_ENTITIES_STARTUP_DELAY_MS);
+ enableOrDisableAppreciate();
+ getSounds();
+ getAnimations();
+ HMD.displayModeChanged.connect(enableOrDisableAppreciate);
+ maybeStopBakedScriptVersions();
+ }
+
+
+ Script.scriptEnding.connect(onScriptEnding);
+ startup();
+})();
+
diff --git a/scripts/system/appreciate/resource.json b/scripts/system/appreciate/resource.json
new file mode 100644
index 0000000000..a83500fe12
--- /dev/null
+++ b/scripts/system/appreciate/resource.json
@@ -0,0 +1,41 @@
+{
+ "name": "Appreciate App",
+ "version": "1.5.0",
+ "description": "Show someone else that you like what they're doing. Open the app to see usage instructions and some options!",
+ "homepage": "http://www.vircadia.com",
+ "bugs": "",
+ "keywords": [
+ "Clapping",
+ "Clap",
+ "Applause"
+ ],
+ "icon": "/appreciate.jpg",
+ "images": [
+ "/appreciate.jpg"
+ ],
+ "author": {
+ "name": "High Fidelity",
+ "email": "",
+ "url": "",
+ "license": "Apache 2.0"
+ },
+ "sublicense": [
+ ],
+ "contributors": [
+ ],
+ "repository": {
+ "type": "git",
+ "url": "https://github.com/vircadia/vircadia-content.git"
+ },
+ "main": "/appreciate_app.js",
+ "type": "app",
+ "meta": {
+ },
+ "dependencies": {
+ },
+ "engines": {
+ },
+ "resource": {
+ "version": 1.0.0
+ }
+}
\ No newline at end of file
diff --git a/scripts/system/appreciate/resources/animations/Cheering.fbx b/scripts/system/appreciate/resources/animations/Cheering.fbx
new file mode 100644
index 0000000000..8787bf4bd8
Binary files /dev/null and b/scripts/system/appreciate/resources/animations/Cheering.fbx differ
diff --git a/scripts/system/appreciate/resources/animations/Clapping.fbx b/scripts/system/appreciate/resources/animations/Clapping.fbx
new file mode 100644
index 0000000000..d05b41866d
Binary files /dev/null and b/scripts/system/appreciate/resources/animations/Clapping.fbx differ
diff --git a/scripts/system/appreciate/resources/appreciate_ui.html b/scripts/system/appreciate/resources/appreciate_ui.html
new file mode 100644
index 0000000000..24ffb6fb64
--- /dev/null
+++ b/scripts/system/appreciate/resources/appreciate_ui.html
@@ -0,0 +1,84 @@
+
+
+
+
+
+ Appreciate
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Appreciate v1.5
+
+
+
+
+
+
+
+
+
+
Use this switch to enable and disable the Appreciate app.
+
+
+
+
Intensity Meter
+
+
+
+
+
+
+
+
+
+
+ Desktop Mode: Tap or hold the Z key on your keyboard!
+
+
+ VR Mode: Raise your hands above your head and shake them!
+
+
+
+
+
+
+
+
diff --git a/scripts/system/appreciate/resources/css/style.css b/scripts/system/appreciate/resources/css/style.css
new file mode 100644
index 0000000000..abd58b1b22
--- /dev/null
+++ b/scripts/system/appreciate/resources/css/style.css
@@ -0,0 +1,284 @@
+*, *:before, *:after {
+ -webkit-box-sizing: inherit;
+ -moz-box-sizing: inherit;
+ box-sizing: inherit;
+}
+
+html {
+ -webkit-box-sizing: border-box;
+ -moz-box-sizing: border-box;
+ box-sizing: border-box;
+}
+
+body {
+ font-family: 'Raleway', sans-serif;
+ background-color: #393939;
+ color: #afafaf;
+ overflow: hidden;
+ margin: 0;
+ padding: 0;
+}
+
+#mainContainer {
+ width: 100vw;
+ height: 100vh;
+}
+
+#loadingContainer {
+ background-color: rgba(0, 0, 0, 0.8);
+ background-image: url('../images/loadingSpinner.svg');
+ background-repeat: no-repeat;
+ background-position: center center;
+ width: 100vw;
+ height: 100vh;
+ position: fixed;
+ z-index: 999;
+}
+
+#firstRun {
+ background-color: rgba(0, 0, 0, 0.9);
+ width: 100vw;
+ height: calc(100vh - 60px);
+ position: fixed;
+ z-index: 998;
+ padding: 8px 12px 0 50%;
+ font-size: 24px;
+ text-align: right;
+}
+
+#tutorialArrow {
+ border: solid #00b4ef;
+ border-width: 0 5px 5px 0;
+ margin-right: 28px;
+ display: inline-block;
+ padding: 5px;
+ transform: rotate(-135deg);
+ -webkit-transform: rotate(-135deg);
+}
+
+/* START SWITCH CSS
+Mostly from: https://www.w3schools.com/howto/howto_css_switch.asp
+*/
+#titleBarContainer {
+ display: flex;
+ align-items: center;
+ height: 60px;
+ padding: 0 16px;
+ font-size: 24px;
+ background-color: #121212;
+ color: #ffffff;
+ justify-content: space-between;
+}
+
+/* The switch - the box around the slider */
+.switch {
+ position: relative;
+ display: block;
+ width: 70px;
+ height: 34px;
+}
+
+/* Hide default HTML checkbox */
+.switch input {
+ opacity: 0;
+ width: 0;
+ height: 0;
+}
+
+/* The slider */
+.slider {
+ position: absolute;
+ cursor: pointer;
+ top: 0;
+ left: 0;
+ right: 0;
+ bottom: 0;
+ background-color: #ccc;
+ -webkit-transition: .4s;
+ transition: .4s;
+}
+
+.slider:before {
+ position: absolute;
+ content: "";
+ height: 26px;
+ width: 26px;
+ left: 4px;
+ bottom: 4px;
+ background-color: white;
+ -webkit-transition: .4s;
+ transition: .4s;
+}
+
+input:checked + .slider {
+ background-color: #00b4ef;
+}
+
+input:focus + .slider {
+ box-shadow: 0 0 1px #00b4ef;
+}
+
+input:checked + .slider:before {
+ -webkit-transform: translateX(35px);
+ -ms-transform: translateX(35px);
+ transform: translateX(35px);
+}
+
+/* Rounded sliders */
+.slider.round {
+ border-radius: 34px;
+}
+
+.slider.round:before {
+ border-radius: 50%;
+}
+/* END SWITCH CSS */
+
+/* START PROGRESS BAR CSS */
+#progressBarContainer {
+ width: calc(100vw - 24px);
+ margin: 24px auto 0 auto;
+}
+
+#progressBarContainer > span {
+ font-size: 18px;
+}
+
+#currentIntensityDisplay {
+ width: 100%;
+ height: 175px;
+ margin-top: 8px;
+ background: #FFFFFF;
+ background-image: linear-gradient(to right, #EEE 0, #EEE 55%, #FFF 55%, #FFF 100%);
+}
+
+#crosshatch {
+ display: none;
+ float: right;
+ position: relative;
+ top: -175px;
+ height: 175px;
+ width: 45%;
+ background: repeating-linear-gradient(45deg, transparent 0px, transparent 4px, rgba(0, 0, 0, 0.1) 4px, rgba(0, 0, 0, 0.1) 8px);
+}
+
+#currentIntensity {
+ display: block;
+ height: 100%;
+ background-color: #1ac567;
+ background-image: linear-gradient(to right,#1ac567 0, #C62147 100%);
+ position: relative;
+ overflow: hidden;
+}
+/* END PROGRESS BAR CSS */
+
+#optionsContainer {
+ display: flex;
+ flex-direction: column;
+ height: 150px;
+ width: calc(100vw - 24px);
+ margin: 12px 12px 0 12px;
+ position: absolute;
+}
+
+#colorPickerContainer {
+ margin: 8px 0 0 0;
+ visibility: hidden;
+}
+
+#colorPickerContainer > input {
+ font-family: 'Raleway', sans-serif;
+ height: 34px;
+ font-size: 18px;
+ min-width: 185px;
+}
+
+.checkmark {
+ position: absolute;
+ top: 0;
+ left: 0;
+ height: 25px;
+ width: 25px;
+ background-color: #eee;
+}
+
+/* Create the checkmark/indicator (hidden when not checked) */
+.checkmark:after {
+ content: "";
+ position: absolute;
+ display: none;
+}
+
+#neverWhistleContainer,
+#showAppreciationEntityContainer {
+ display: block;
+ margin: 8px 0 0 0;
+ height: 25px;
+ position: relative;
+ padding-left: 35px;
+ cursor: pointer;
+ font-size: 18px;
+ -webkit-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+#showAppreciationEntityContainer {
+ margin-top: 16px;
+}
+
+/* Hide the browser's default checkbox */
+#neverWhistleContainer input,
+#showAppreciationEntityContainer input {
+ position: absolute;
+ opacity: 0;
+ cursor: pointer;
+ height: 0;
+ width: 0;
+}
+
+/* On mouse-over, add a grey background color */
+#neverWhistleContainer:hover input ~ .checkmark,
+#showAppreciationEntityContainer:hover input ~ .checkmark {
+ background-color: #ccc;
+}
+
+/* When the checkbox is checked, add a blue background */
+#neverWhistleContainer input:checked ~ .checkmark,
+#showAppreciationEntityContainer input:checked ~ .checkmark {
+ background-color: #0093C5;
+}
+
+/* Show the checkmark when checked */
+#neverWhistleContainer input:checked ~ .checkmark:after,
+#showAppreciationEntityContainer input:checked ~ .checkmark:after {
+ display: block;
+}
+
+/* Style the checkmark/indicator */
+#neverWhistleContainer .checkmark:after,
+#showAppreciationEntityContainer .checkmark:after {
+ left: 9px;
+ top: 3px;
+ width: 8px;
+ height: 15px;
+ border: solid white;
+ border-width: 0 3px 3px 0;
+ transform: rotate(45deg);
+ -webkit-transform: rotate(45deg);
+}
+
+#instructions {
+ position: fixed;
+ height: 150px;
+ bottom: 0;
+ left: 0;
+ right: 0;
+ margin: 0 12px;
+ font-size: 18px;
+}
+
+#instructions > div {
+ margin-top: 16px;
+}
\ No newline at end of file
diff --git a/scripts/system/appreciate/resources/images/icons/appreciate-a.svg b/scripts/system/appreciate/resources/images/icons/appreciate-a.svg
new file mode 100644
index 0000000000..44cd326ea1
--- /dev/null
+++ b/scripts/system/appreciate/resources/images/icons/appreciate-a.svg
@@ -0,0 +1,89 @@
+
+
+
+
+
+ image/svg+xml
+
+ SCHOOL_ICONS_100
+
+
+
+
+
+ SCHOOL_ICONS_100
+
+
+
+
+ Created by Rena
+ from the Noun Project
+
diff --git a/scripts/system/appreciate/resources/images/icons/appreciate-i.svg b/scripts/system/appreciate/resources/images/icons/appreciate-i.svg
new file mode 100644
index 0000000000..74ae65b19f
--- /dev/null
+++ b/scripts/system/appreciate/resources/images/icons/appreciate-i.svg
@@ -0,0 +1,89 @@
+
+
+
+
+
+ image/svg+xml
+
+ SCHOOL_ICONS_100
+
+
+
+
+
+ SCHOOL_ICONS_100
+
+
+
+
+ Created by Rena
+ from the Noun Project
+
diff --git a/scripts/system/appreciate/resources/images/loadingSpinner.svg b/scripts/system/appreciate/resources/images/loadingSpinner.svg
new file mode 100644
index 0000000000..a290bb8c60
--- /dev/null
+++ b/scripts/system/appreciate/resources/images/loadingSpinner.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/scripts/system/appreciate/resources/js/appreciate_ui.js b/scripts/system/appreciate/resources/js/appreciate_ui.js
new file mode 100644
index 0000000000..b955193b45
--- /dev/null
+++ b/scripts/system/appreciate/resources/js/appreciate_ui.js
@@ -0,0 +1,188 @@
+/*
+ Appreciate
+ Created by Zach Fox on 2019-01-30
+ Copyright 2019 High Fidelity, Inc.
+
+ Distributed under the Apache License, Version 2.0.
+ See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
+*/
+
+/* globals document EventBridge setTimeout */
+
+// Called when the user clicks the switch in the top right of the app.
+// Sends an event to the App JS and clears the `firstRun` `div`.
+function appreciateSwitchClicked(checkbox) {
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "appreciateSwitchClicked",
+ appreciateEnabled: checkbox.checked
+ }));
+ document.getElementById("firstRun").style.display = "none";
+}
+
+// Called when the user checks/unchecks the Never Whistle checkbox.
+// Adds the crosshatch div to the UI and sends an event to the App JS.
+function neverWhistleCheckboxClicked(checkbox) {
+ var crosshatch = document.getElementById("crosshatch");
+ if (checkbox.checked) {
+ crosshatch.style.display = "inline-block";
+ } else {
+ crosshatch.style.display = "none";
+ }
+
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "neverWhistleCheckboxClicked",
+ neverWhistle: checkbox.checked
+ }));
+}
+
+// Called when the user checks/unchecks the Show Appreciation Entity checkbox.
+// Sends an event to the App JS.
+function showAppreciationEntityCheckboxClicked(checkbox) {
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "showAppreciationEntityCheckboxClicked",
+ showAppreciationEntity: checkbox.checked
+ }));
+
+ if (checkbox.checked) {
+ document.getElementById("colorPickerContainer").style.visibility = "visible";
+ } else {
+ document.getElementById("colorPickerContainer").style.visibility = "hidden";
+ }
+}
+
+// Called when the user changes the entity's color using the jscolor picker.
+// Modifies the color of the Intensity Meter gradient and sends a message to the App JS.
+var START_COLOR_MULTIPLIER = 0.2;
+function setEntityColor(jscolor) {
+ var newEntityColor = {
+ "red": jscolor.rgb[0],
+ "green": jscolor.rgb[1],
+ "blue": jscolor.rgb[2]
+ };
+
+ var startColor = {
+ "red": Math.floor(newEntityColor.red * START_COLOR_MULTIPLIER),
+ "green": Math.floor(newEntityColor.green * START_COLOR_MULTIPLIER),
+ "blue": Math.floor(newEntityColor.blue * START_COLOR_MULTIPLIER)
+ };
+
+ var currentIntensityDisplayWidth = document.getElementById("currentIntensityDisplay").offsetWidth;
+ var bgString = "linear-gradient(to right, rgb(" + startColor.red + ", " +
+ startColor.green + ", " + startColor.blue + ") 0, " +
+ jscolor.toHEXString() + " " + currentIntensityDisplayWidth + "px)";
+ document.getElementById("currentIntensity").style.backgroundImage = bgString;
+
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "setEntityColor",
+ entityColor: newEntityColor
+ }));
+}
+
+// Handle EventBridge messages from *_app.js.
+function onScriptEventReceived(message) {
+ try {
+ message = JSON.parse(message);
+ } catch (error) {
+ console.log("Couldn't parse script event message: " + error);
+ return;
+ }
+
+ // This message gets sent by `entityList.js` when it shouldn't!
+ if (message.type === "removeEntities") {
+ return;
+ }
+
+ switch (message.method) {
+ case "updateUI":
+ if (message.isFirstRun) {
+ document.getElementById("firstRun").style.display = "block";
+ }
+ document.getElementById("appreciateSwitch").checked = message.appreciateEnabled;
+ document.getElementById("neverWhistleCheckbox").checked = message.neverWhistleEnabled;
+
+ var showAppreciationEntityCheckbox = document.getElementById("showAppreciationEntityCheckbox");
+ showAppreciationEntityCheckbox.checked = message.showAppreciationEntity;
+ if (showAppreciationEntityCheckbox.checked) {
+ document.getElementById("colorPickerContainer").style.visibility = "visible";
+ } else {
+ document.getElementById("colorPickerContainer").style.visibility = "hidden";
+ }
+
+ if (message.neverWhistleEnabled) {
+ var crosshatch = document.getElementById("crosshatch");
+ crosshatch.style.display = "inline-block";
+ }
+
+ document.getElementById("loadingContainer").style.display = "none";
+
+ var color = document.getElementById("colorPicker").jscolor;
+ color.fromRGB(message.entityColor.red, message.entityColor.green, message.entityColor.blue);
+
+ var startColor = {
+ "red": Math.floor(color.rgb[0] * START_COLOR_MULTIPLIER),
+ "green": Math.floor(color.rgb[1] * START_COLOR_MULTIPLIER),
+ "blue": Math.floor(color.rgb[2] * START_COLOR_MULTIPLIER)
+ };
+ var currentIntensityDisplayWidth = document.getElementById("currentIntensityDisplay").offsetWidth;
+ document.getElementById("currentIntensity").style.backgroundImage =
+ "linear-gradient(to right, rgb(" + startColor.red + ", " +
+ startColor.green + ", " + startColor.blue + ") 0, " +
+ color.toHEXString() + " " + currentIntensityDisplayWidth + "px)";
+ break;
+
+ case "updateCurrentIntensityUI":
+ document.getElementById("currentIntensity").style.width = message.currentIntensity * 100 + "%";
+ break;
+
+ default:
+ console.log("Unknown message received from appreciate_app.js! " + JSON.stringify(message));
+ break;
+ }
+}
+
+// This function detects a keydown on the document, which enables the app
+// to forward these keypress events to the app JS.
+function onKeyDown(e) {
+ var key = e.key.toUpperCase();
+ if (key === "Z") {
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "zKeyDown",
+ repeat: e.repeat
+ }));
+ }
+}
+
+// This function detects a keyup on the document, which enables the app
+// to forward these keypress events to the app JS.
+function onKeyUp(e) {
+ var key = e.key.toUpperCase();
+ if (key === "Z") {
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "zKeyUp"
+ }));
+ }
+}
+
+// This delay is necessary to allow for the JS EventBridge to become active.
+// The delay is still necessary for HTML apps in RC78+.
+var EVENTBRIDGE_SETUP_DELAY = 500;
+function onLoad() {
+ setTimeout(function() {
+ EventBridge.scriptEventReceived.connect(onScriptEventReceived);
+ EventBridge.emitWebEvent(JSON.stringify({
+ app: "appreciate",
+ method: "eventBridgeReady"
+ }));
+ }, EVENTBRIDGE_SETUP_DELAY);
+
+ document.addEventListener("keydown", onKeyDown);
+ document.addEventListener("keyup", onKeyUp);
+}
+
+onLoad();
\ No newline at end of file
diff --git a/scripts/system/appreciate/resources/js/jscolor.js b/scripts/system/appreciate/resources/js/jscolor.js
new file mode 100644
index 0000000000..9b5e8e6cbc
--- /dev/null
+++ b/scripts/system/appreciate/resources/js/jscolor.js
@@ -0,0 +1,1855 @@
+/**
+ * jscolor - JavaScript Color Picker
+ *
+ * @link http://jscolor.com
+ * @license For open source use: GPLv3
+ * For commercial use: JSColor Commercial License
+ * @author Jan Odvarko
+ * @version 2.0.5
+ *
+ * See usage examples at http://jscolor.com/examples/
+ */
+
+
+"use strict";
+
+
+if (!window.jscolor) { window.jscolor = (function () {
+
+
+var jsc = {
+
+
+ register : function () {
+ jsc.attachDOMReadyEvent(jsc.init);
+ jsc.attachEvent(document, 'mousedown', jsc.onDocumentMouseDown);
+ jsc.attachEvent(document, 'touchstart', jsc.onDocumentTouchStart);
+ jsc.attachEvent(window, 'resize', jsc.onWindowResize);
+ },
+
+
+ init : function () {
+ if (jsc.jscolor.lookupClass) {
+ jsc.jscolor.installByClassName(jsc.jscolor.lookupClass);
+ }
+ },
+
+
+ tryInstallOnElements : function (elms, className) {
+ var matchClass = new RegExp('(^|\\s)(' + className + ')(\\s*(\\{[^}]*\\})|\\s|$)', 'i');
+
+ for (var i = 0; i < elms.length; i += 1) {
+ if (elms[i].type !== undefined && elms[i].type.toLowerCase() == 'color') {
+ if (jsc.isColorAttrSupported) {
+ // skip inputs of type 'color' if supported by the browser
+ continue;
+ }
+ }
+ var m;
+ if (!elms[i].jscolor && elms[i].className && (m = elms[i].className.match(matchClass))) {
+ var targetElm = elms[i];
+ var optsStr = null;
+
+ var dataOptions = jsc.getDataAttr(targetElm, 'jscolor');
+ if (dataOptions !== null) {
+ optsStr = dataOptions;
+ } else if (m[4]) {
+ optsStr = m[4];
+ }
+
+ var opts = {};
+ if (optsStr) {
+ try {
+ opts = (new Function ('return (' + optsStr + ')'))();
+ } catch(eParseError) {
+ jsc.warn('Error parsing jscolor options: ' + eParseError + ':\n' + optsStr);
+ }
+ }
+ targetElm.jscolor = new jsc.jscolor(targetElm, opts);
+ }
+ }
+ },
+
+
+ isColorAttrSupported : (function () {
+ var elm = document.createElement('input');
+ if (elm.setAttribute) {
+ elm.setAttribute('type', 'color');
+ if (elm.type.toLowerCase() == 'color') {
+ return true;
+ }
+ }
+ return false;
+ })(),
+
+
+ isCanvasSupported : (function () {
+ var elm = document.createElement('canvas');
+ return !!(elm.getContext && elm.getContext('2d'));
+ })(),
+
+
+ fetchElement : function (mixed) {
+ return typeof mixed === 'string' ? document.getElementById(mixed) : mixed;
+ },
+
+
+ isElementType : function (elm, type) {
+ return elm.nodeName.toLowerCase() === type.toLowerCase();
+ },
+
+
+ getDataAttr : function (el, name) {
+ var attrName = 'data-' + name;
+ var attrValue = el.getAttribute(attrName);
+ if (attrValue !== null) {
+ return attrValue;
+ }
+ return null;
+ },
+
+
+ attachEvent : function (el, evnt, func) {
+ if (el.addEventListener) {
+ el.addEventListener(evnt, func, false);
+ } else if (el.attachEvent) {
+ el.attachEvent('on' + evnt, func);
+ }
+ },
+
+
+ detachEvent : function (el, evnt, func) {
+ if (el.removeEventListener) {
+ el.removeEventListener(evnt, func, false);
+ } else if (el.detachEvent) {
+ el.detachEvent('on' + evnt, func);
+ }
+ },
+
+
+ _attachedGroupEvents : {},
+
+
+ attachGroupEvent : function (groupName, el, evnt, func) {
+ if (!jsc._attachedGroupEvents.hasOwnProperty(groupName)) {
+ jsc._attachedGroupEvents[groupName] = [];
+ }
+ jsc._attachedGroupEvents[groupName].push([el, evnt, func]);
+ jsc.attachEvent(el, evnt, func);
+ },
+
+
+ detachGroupEvents : function (groupName) {
+ if (jsc._attachedGroupEvents.hasOwnProperty(groupName)) {
+ for (var i = 0; i < jsc._attachedGroupEvents[groupName].length; i += 1) {
+ var evt = jsc._attachedGroupEvents[groupName][i];
+ jsc.detachEvent(evt[0], evt[1], evt[2]);
+ }
+ delete jsc._attachedGroupEvents[groupName];
+ }
+ },
+
+
+ attachDOMReadyEvent : function (func) {
+ var fired = false;
+ var fireOnce = function () {
+ if (!fired) {
+ fired = true;
+ func();
+ }
+ };
+
+ if (document.readyState === 'complete') {
+ setTimeout(fireOnce, 1); // async
+ return;
+ }
+
+ if (document.addEventListener) {
+ document.addEventListener('DOMContentLoaded', fireOnce, false);
+
+ // Fallback
+ window.addEventListener('load', fireOnce, false);
+
+ } else if (document.attachEvent) {
+ // IE
+ document.attachEvent('onreadystatechange', function () {
+ if (document.readyState === 'complete') {
+ document.detachEvent('onreadystatechange', arguments.callee);
+ fireOnce();
+ }
+ })
+
+ // Fallback
+ window.attachEvent('onload', fireOnce);
+
+ // IE7/8
+ if (document.documentElement.doScroll && window == window.top) {
+ var tryScroll = function () {
+ if (!document.body) { return; }
+ try {
+ document.documentElement.doScroll('left');
+ fireOnce();
+ } catch (e) {
+ setTimeout(tryScroll, 1);
+ }
+ };
+ tryScroll();
+ }
+ }
+ },
+
+
+ warn : function (msg) {
+ if (window.console && window.console.warn) {
+ window.console.warn(msg);
+ }
+ },
+
+
+ preventDefault : function (e) {
+ if (e.preventDefault) { e.preventDefault(); }
+ e.returnValue = false;
+ },
+
+
+ captureTarget : function (target) {
+ // IE
+ if (target.setCapture) {
+ jsc._capturedTarget = target;
+ jsc._capturedTarget.setCapture();
+ }
+ },
+
+
+ releaseTarget : function () {
+ // IE
+ if (jsc._capturedTarget) {
+ jsc._capturedTarget.releaseCapture();
+ jsc._capturedTarget = null;
+ }
+ },
+
+
+ fireEvent : function (el, evnt) {
+ if (!el) {
+ return;
+ }
+ if (document.createEvent) {
+ var ev = document.createEvent('HTMLEvents');
+ ev.initEvent(evnt, true, true);
+ el.dispatchEvent(ev);
+ } else if (document.createEventObject) {
+ var ev = document.createEventObject();
+ el.fireEvent('on' + evnt, ev);
+ } else if (el['on' + evnt]) { // alternatively use the traditional event model
+ el['on' + evnt]();
+ }
+ },
+
+
+ classNameToList : function (className) {
+ return className.replace(/^\s+|\s+$/g, '').split(/\s+/);
+ },
+
+
+ // The className parameter (str) can only contain a single class name
+ hasClass : function (elm, className) {
+ if (!className) {
+ return false;
+ }
+ return -1 != (' ' + elm.className.replace(/\s+/g, ' ') + ' ').indexOf(' ' + className + ' ');
+ },
+
+
+ // The className parameter (str) can contain multiple class names separated by whitespace
+ setClass : function (elm, className) {
+ var classList = jsc.classNameToList(className);
+ for (var i = 0; i < classList.length; i += 1) {
+ if (!jsc.hasClass(elm, classList[i])) {
+ elm.className += (elm.className ? ' ' : '') + classList[i];
+ }
+ }
+ },
+
+
+ // The className parameter (str) can contain multiple class names separated by whitespace
+ unsetClass : function (elm, className) {
+ var classList = jsc.classNameToList(className);
+ for (var i = 0; i < classList.length; i += 1) {
+ var repl = new RegExp(
+ '^\\s*' + classList[i] + '\\s*|' +
+ '\\s*' + classList[i] + '\\s*$|' +
+ '\\s+' + classList[i] + '(\\s+)',
+ 'g'
+ );
+ elm.className = elm.className.replace(repl, '$1');
+ }
+ },
+
+
+ getStyle : function (elm) {
+ return window.getComputedStyle ? window.getComputedStyle(elm) : elm.currentStyle;
+ },
+
+
+ setStyle : (function () {
+ var helper = document.createElement('div');
+ var getSupportedProp = function (names) {
+ for (var i = 0; i < names.length; i += 1) {
+ if (names[i] in helper.style) {
+ return names[i];
+ }
+ }
+ };
+ var props = {
+ borderRadius: getSupportedProp(['borderRadius', 'MozBorderRadius', 'webkitBorderRadius']),
+ boxShadow: getSupportedProp(['boxShadow', 'MozBoxShadow', 'webkitBoxShadow'])
+ };
+ return function (elm, prop, value) {
+ switch (prop.toLowerCase()) {
+ case 'opacity':
+ var alphaOpacity = Math.round(parseFloat(value) * 100);
+ elm.style.opacity = value;
+ elm.style.filter = 'alpha(opacity=' + alphaOpacity + ')';
+ break;
+ default:
+ elm.style[props[prop]] = value;
+ break;
+ }
+ };
+ })(),
+
+
+ setBorderRadius : function (elm, value) {
+ jsc.setStyle(elm, 'borderRadius', value || '0');
+ },
+
+
+ setBoxShadow : function (elm, value) {
+ jsc.setStyle(elm, 'boxShadow', value || 'none');
+ },
+
+
+ getElementPos : function (e, relativeToViewport) {
+ var x=0, y=0;
+ var rect = e.getBoundingClientRect();
+ x = rect.left;
+ y = rect.top;
+ if (!relativeToViewport) {
+ var viewPos = jsc.getViewPos();
+ x += viewPos[0];
+ y += viewPos[1];
+ }
+ return [x, y];
+ },
+
+
+ getElementSize : function (e) {
+ return [e.offsetWidth, e.offsetHeight];
+ },
+
+
+ // get pointer's X/Y coordinates relative to viewport
+ getAbsPointerPos : function (e) {
+ if (!e) { e = window.event; }
+ var x = 0, y = 0;
+ if (typeof e.changedTouches !== 'undefined' && e.changedTouches.length) {
+ // touch devices
+ x = e.changedTouches[0].clientX;
+ y = e.changedTouches[0].clientY;
+ } else if (typeof e.clientX === 'number') {
+ x = e.clientX;
+ y = e.clientY;
+ }
+ return { x: x, y: y };
+ },
+
+
+ // get pointer's X/Y coordinates relative to target element
+ getRelPointerPos : function (e) {
+ if (!e) { e = window.event; }
+ var target = e.target || e.srcElement;
+ var targetRect = target.getBoundingClientRect();
+
+ var x = 0, y = 0;
+
+ var clientX = 0, clientY = 0;
+ if (typeof e.changedTouches !== 'undefined' && e.changedTouches.length) {
+ // touch devices
+ clientX = e.changedTouches[0].clientX;
+ clientY = e.changedTouches[0].clientY;
+ } else if (typeof e.clientX === 'number') {
+ clientX = e.clientX;
+ clientY = e.clientY;
+ }
+
+ x = clientX - targetRect.left;
+ y = clientY - targetRect.top;
+ return { x: x, y: y };
+ },
+
+
+ getViewPos : function () {
+ var doc = document.documentElement;
+ return [
+ (window.pageXOffset || doc.scrollLeft) - (doc.clientLeft || 0),
+ (window.pageYOffset || doc.scrollTop) - (doc.clientTop || 0)
+ ];
+ },
+
+
+ getViewSize : function () {
+ var doc = document.documentElement;
+ return [
+ (window.innerWidth || doc.clientWidth),
+ (window.innerHeight || doc.clientHeight),
+ ];
+ },
+
+
+ redrawPosition : function () {
+
+ if (jsc.picker && jsc.picker.owner) {
+ var thisObj = jsc.picker.owner;
+
+ var tp, vp;
+
+ if (thisObj.fixed) {
+ // Fixed elements are positioned relative to viewport,
+ // therefore we can ignore the scroll offset
+ tp = jsc.getElementPos(thisObj.targetElement, true); // target pos
+ vp = [0, 0]; // view pos
+ } else {
+ tp = jsc.getElementPos(thisObj.targetElement); // target pos
+ vp = jsc.getViewPos(); // view pos
+ }
+
+ var ts = jsc.getElementSize(thisObj.targetElement); // target size
+ var vs = jsc.getViewSize(); // view size
+ var ps = jsc.getPickerOuterDims(thisObj); // picker size
+ var a, b, c;
+ switch (thisObj.position.toLowerCase()) {
+ case 'left': a=1; b=0; c=-1; break;
+ case 'right':a=1; b=0; c=1; break;
+ case 'top': a=0; b=1; c=-1; break;
+ default: a=0; b=1; c=1; break;
+ }
+ var l = (ts[b]+ps[b])/2;
+
+ // compute picker position
+ if (!thisObj.smartPosition) {
+ var pp = [
+ tp[a],
+ tp[b]+ts[b]-l+l*c
+ ];
+ } else {
+ var pp = [
+ -vp[a]+tp[a]+ps[a] > vs[a] ?
+ (-vp[a]+tp[a]+ts[a]/2 > vs[a]/2 && tp[a]+ts[a]-ps[a] >= 0 ? tp[a]+ts[a]-ps[a] : tp[a]) :
+ tp[a],
+ -vp[b]+tp[b]+ts[b]+ps[b]-l+l*c > vs[b] ?
+ (-vp[b]+tp[b]+ts[b]/2 > vs[b]/2 && tp[b]+ts[b]-l-l*c >= 0 ? tp[b]+ts[b]-l-l*c : tp[b]+ts[b]-l+l*c) :
+ (tp[b]+ts[b]-l+l*c >= 0 ? tp[b]+ts[b]-l+l*c : tp[b]+ts[b]-l-l*c)
+ ];
+ }
+
+ var x = pp[a];
+ var y = pp[b];
+ var positionValue = thisObj.fixed ? 'fixed' : 'absolute';
+ var contractShadow =
+ (pp[0] + ps[0] > tp[0] || pp[0] < tp[0] + ts[0]) &&
+ (pp[1] + ps[1] < tp[1] + ts[1]);
+
+ jsc._drawPosition(thisObj, x, y, positionValue, contractShadow);
+ }
+ },
+
+
+ _drawPosition : function (thisObj, x, y, positionValue, contractShadow) {
+ var vShadow = contractShadow ? 0 : thisObj.shadowBlur; // px
+
+ jsc.picker.wrap.style.position = positionValue;
+ jsc.picker.wrap.style.left = x + 'px';
+ jsc.picker.wrap.style.top = y + 'px';
+
+ jsc.setBoxShadow(
+ jsc.picker.boxS,
+ thisObj.shadow ?
+ new jsc.BoxShadow(0, vShadow, thisObj.shadowBlur, 0, thisObj.shadowColor) :
+ null);
+ },
+
+
+ getPickerDims : function (thisObj) {
+ var displaySlider = !!jsc.getSliderComponent(thisObj);
+ var dims = [
+ 2 * thisObj.insetWidth + 2 * thisObj.padding + thisObj.width +
+ (displaySlider ? 2 * thisObj.insetWidth + jsc.getPadToSliderPadding(thisObj) + thisObj.sliderSize : 0),
+ 2 * thisObj.insetWidth + 2 * thisObj.padding + thisObj.height +
+ (thisObj.closable ? 2 * thisObj.insetWidth + thisObj.padding + thisObj.buttonHeight : 0)
+ ];
+ return dims;
+ },
+
+
+ getPickerOuterDims : function (thisObj) {
+ var dims = jsc.getPickerDims(thisObj);
+ return [
+ dims[0] + 2 * thisObj.borderWidth,
+ dims[1] + 2 * thisObj.borderWidth
+ ];
+ },
+
+
+ getPadToSliderPadding : function (thisObj) {
+ return Math.max(thisObj.padding, 1.5 * (2 * thisObj.pointerBorderWidth + thisObj.pointerThickness));
+ },
+
+
+ getPadYComponent : function (thisObj) {
+ switch (thisObj.mode.charAt(1).toLowerCase()) {
+ case 'v': return 'v'; break;
+ }
+ return 's';
+ },
+
+
+ getSliderComponent : function (thisObj) {
+ if (thisObj.mode.length > 2) {
+ switch (thisObj.mode.charAt(2).toLowerCase()) {
+ case 's': return 's'; break;
+ case 'v': return 'v'; break;
+ }
+ }
+ return null;
+ },
+
+
+ onDocumentMouseDown : function (e) {
+ if (!e) { e = window.event; }
+ var target = e.target || e.srcElement;
+
+ if (target._jscLinkedInstance) {
+ if (target._jscLinkedInstance.showOnClick) {
+ target._jscLinkedInstance.show();
+ }
+ } else if (target._jscControlName) {
+ jsc.onControlPointerStart(e, target, target._jscControlName, 'mouse');
+ } else {
+ // Mouse is outside the picker controls -> hide the color picker!
+ if (jsc.picker && jsc.picker.owner) {
+ jsc.picker.owner.hide();
+ }
+ }
+ },
+
+
+ onDocumentTouchStart : function (e) {
+ if (!e) { e = window.event; }
+ var target = e.target || e.srcElement;
+
+ if (target._jscLinkedInstance) {
+ if (target._jscLinkedInstance.showOnClick) {
+ target._jscLinkedInstance.show();
+ }
+ } else if (target._jscControlName) {
+ jsc.onControlPointerStart(e, target, target._jscControlName, 'touch');
+ } else {
+ if (jsc.picker && jsc.picker.owner) {
+ jsc.picker.owner.hide();
+ }
+ }
+ },
+
+
+ onWindowResize : function (e) {
+ jsc.redrawPosition();
+ },
+
+
+ onParentScroll : function (e) {
+ // hide the picker when one of the parent elements is scrolled
+ if (jsc.picker && jsc.picker.owner) {
+ jsc.picker.owner.hide();
+ }
+ },
+
+
+ _pointerMoveEvent : {
+ mouse: 'mousemove',
+ touch: 'touchmove'
+ },
+ _pointerEndEvent : {
+ mouse: 'mouseup',
+ touch: 'touchend'
+ },
+
+
+ _pointerOrigin : null,
+ _capturedTarget : null,
+
+
+ onControlPointerStart : function (e, target, controlName, pointerType) {
+ var thisObj = target._jscInstance;
+
+ jsc.preventDefault(e);
+ jsc.captureTarget(target);
+
+ var registerDragEvents = function (doc, offset) {
+ jsc.attachGroupEvent('drag', doc, jsc._pointerMoveEvent[pointerType],
+ jsc.onDocumentPointerMove(e, target, controlName, pointerType, offset));
+ jsc.attachGroupEvent('drag', doc, jsc._pointerEndEvent[pointerType],
+ jsc.onDocumentPointerEnd(e, target, controlName, pointerType));
+ };
+
+ registerDragEvents(document, [0, 0]);
+
+ if (window.parent && window.frameElement) {
+ var rect = window.frameElement.getBoundingClientRect();
+ var ofs = [-rect.left, -rect.top];
+ registerDragEvents(window.parent.window.document, ofs);
+ }
+
+ var abs = jsc.getAbsPointerPos(e);
+ var rel = jsc.getRelPointerPos(e);
+ jsc._pointerOrigin = {
+ x: abs.x - rel.x,
+ y: abs.y - rel.y
+ };
+
+ switch (controlName) {
+ case 'pad':
+ // if the slider is at the bottom, move it up
+ switch (jsc.getSliderComponent(thisObj)) {
+ case 's': if (thisObj.hsv[1] === 0) { thisObj.fromHSV(null, 100, null); }; break;
+ case 'v': if (thisObj.hsv[2] === 0) { thisObj.fromHSV(null, null, 100); }; break;
+ }
+ jsc.setPad(thisObj, e, 0, 0);
+ break;
+
+ case 'sld':
+ jsc.setSld(thisObj, e, 0);
+ break;
+ }
+
+ jsc.dispatchFineChange(thisObj);
+ },
+
+
+ onDocumentPointerMove : function (e, target, controlName, pointerType, offset) {
+ return function (e) {
+ var thisObj = target._jscInstance;
+ switch (controlName) {
+ case 'pad':
+ if (!e) { e = window.event; }
+ jsc.setPad(thisObj, e, offset[0], offset[1]);
+ jsc.dispatchFineChange(thisObj);
+ break;
+
+ case 'sld':
+ if (!e) { e = window.event; }
+ jsc.setSld(thisObj, e, offset[1]);
+ jsc.dispatchFineChange(thisObj);
+ break;
+ }
+ }
+ },
+
+
+ onDocumentPointerEnd : function (e, target, controlName, pointerType) {
+ return function (e) {
+ var thisObj = target._jscInstance;
+ jsc.detachGroupEvents('drag');
+ jsc.releaseTarget();
+ // Always dispatch changes after detaching outstanding mouse handlers,
+ // in case some user interaction will occur in user's onchange callback
+ // that would intrude with current mouse events
+ jsc.dispatchChange(thisObj);
+ };
+ },
+
+
+ dispatchChange : function (thisObj) {
+ if (thisObj.valueElement) {
+ if (jsc.isElementType(thisObj.valueElement, 'input')) {
+ jsc.fireEvent(thisObj.valueElement, 'change');
+ }
+ }
+ },
+
+
+ dispatchFineChange : function (thisObj) {
+ if (thisObj.onFineChange) {
+ var callback;
+ if (typeof thisObj.onFineChange === 'string') {
+ callback = new Function (thisObj.onFineChange);
+ } else {
+ callback = thisObj.onFineChange;
+ }
+ callback.call(thisObj);
+ }
+ },
+
+
+ setPad : function (thisObj, e, ofsX, ofsY) {
+ var pointerAbs = jsc.getAbsPointerPos(e);
+ var x = ofsX + pointerAbs.x - jsc._pointerOrigin.x - thisObj.padding - thisObj.insetWidth;
+ var y = ofsY + pointerAbs.y - jsc._pointerOrigin.y - thisObj.padding - thisObj.insetWidth;
+
+ var xVal = x * (360 / (thisObj.width - 1));
+ var yVal = 100 - (y * (100 / (thisObj.height - 1)));
+
+ switch (jsc.getPadYComponent(thisObj)) {
+ case 's': thisObj.fromHSV(xVal, yVal, null, jsc.leaveSld); break;
+ case 'v': thisObj.fromHSV(xVal, null, yVal, jsc.leaveSld); break;
+ }
+ },
+
+
+ setSld : function (thisObj, e, ofsY) {
+ var pointerAbs = jsc.getAbsPointerPos(e);
+ var y = ofsY + pointerAbs.y - jsc._pointerOrigin.y - thisObj.padding - thisObj.insetWidth;
+
+ var yVal = 100 - (y * (100 / (thisObj.height - 1)));
+
+ switch (jsc.getSliderComponent(thisObj)) {
+ case 's': thisObj.fromHSV(null, yVal, null, jsc.leavePad); break;
+ case 'v': thisObj.fromHSV(null, null, yVal, jsc.leavePad); break;
+ }
+ },
+
+
+ _vmlNS : 'jsc_vml_',
+ _vmlCSS : 'jsc_vml_css_',
+ _vmlReady : false,
+
+
+ initVML : function () {
+ if (!jsc._vmlReady) {
+ // init VML namespace
+ var doc = document;
+ if (!doc.namespaces[jsc._vmlNS]) {
+ doc.namespaces.add(jsc._vmlNS, 'urn:schemas-microsoft-com:vml');
+ }
+ if (!doc.styleSheets[jsc._vmlCSS]) {
+ var tags = ['shape', 'shapetype', 'group', 'background', 'path', 'formulas', 'handles', 'fill', 'stroke', 'shadow', 'textbox', 'textpath', 'imagedata', 'line', 'polyline', 'curve', 'rect', 'roundrect', 'oval', 'arc', 'image'];
+ var ss = doc.createStyleSheet();
+ ss.owningElement.id = jsc._vmlCSS;
+ for (var i = 0; i < tags.length; i += 1) {
+ ss.addRule(jsc._vmlNS + '\\:' + tags[i], 'behavior:url(#default#VML);');
+ }
+ }
+ jsc._vmlReady = true;
+ }
+ },
+
+
+ createPalette : function () {
+
+ var paletteObj = {
+ elm: null,
+ draw: null
+ };
+
+ if (jsc.isCanvasSupported) {
+ // Canvas implementation for modern browsers
+
+ var canvas = document.createElement('canvas');
+ var ctx = canvas.getContext('2d');
+
+ var drawFunc = function (width, height, type) {
+ canvas.width = width;
+ canvas.height = height;
+
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+ var hGrad = ctx.createLinearGradient(0, 0, canvas.width, 0);
+ hGrad.addColorStop(0 / 6, '#F00');
+ hGrad.addColorStop(1 / 6, '#FF0');
+ hGrad.addColorStop(2 / 6, '#0F0');
+ hGrad.addColorStop(3 / 6, '#0FF');
+ hGrad.addColorStop(4 / 6, '#00F');
+ hGrad.addColorStop(5 / 6, '#F0F');
+ hGrad.addColorStop(6 / 6, '#F00');
+
+ ctx.fillStyle = hGrad;
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
+
+ var vGrad = ctx.createLinearGradient(0, 0, 0, canvas.height);
+ switch (type.toLowerCase()) {
+ case 's':
+ vGrad.addColorStop(0, 'rgba(255,255,255,0)');
+ vGrad.addColorStop(1, 'rgba(255,255,255,1)');
+ break;
+ case 'v':
+ vGrad.addColorStop(0, 'rgba(0,0,0,0)');
+ vGrad.addColorStop(1, 'rgba(0,0,0,1)');
+ break;
+ }
+ ctx.fillStyle = vGrad;
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
+ };
+
+ paletteObj.elm = canvas;
+ paletteObj.draw = drawFunc;
+
+ } else {
+ // VML fallback for IE 7 and 8
+
+ jsc.initVML();
+
+ var vmlContainer = document.createElement('div');
+ vmlContainer.style.position = 'relative';
+ vmlContainer.style.overflow = 'hidden';
+
+ var hGrad = document.createElement(jsc._vmlNS + ':fill');
+ hGrad.type = 'gradient';
+ hGrad.method = 'linear';
+ hGrad.angle = '90';
+ hGrad.colors = '16.67% #F0F, 33.33% #00F, 50% #0FF, 66.67% #0F0, 83.33% #FF0'
+
+ var hRect = document.createElement(jsc._vmlNS + ':rect');
+ hRect.style.position = 'absolute';
+ hRect.style.left = -1 + 'px';
+ hRect.style.top = -1 + 'px';
+ hRect.stroked = false;
+ hRect.appendChild(hGrad);
+ vmlContainer.appendChild(hRect);
+
+ var vGrad = document.createElement(jsc._vmlNS + ':fill');
+ vGrad.type = 'gradient';
+ vGrad.method = 'linear';
+ vGrad.angle = '180';
+ vGrad.opacity = '0';
+
+ var vRect = document.createElement(jsc._vmlNS + ':rect');
+ vRect.style.position = 'absolute';
+ vRect.style.left = -1 + 'px';
+ vRect.style.top = -1 + 'px';
+ vRect.stroked = false;
+ vRect.appendChild(vGrad);
+ vmlContainer.appendChild(vRect);
+
+ var drawFunc = function (width, height, type) {
+ vmlContainer.style.width = width + 'px';
+ vmlContainer.style.height = height + 'px';
+
+ hRect.style.width =
+ vRect.style.width =
+ (width + 1) + 'px';
+ hRect.style.height =
+ vRect.style.height =
+ (height + 1) + 'px';
+
+ // Colors must be specified during every redraw, otherwise IE won't display
+ // a full gradient during a subsequential redraw
+ hGrad.color = '#F00';
+ hGrad.color2 = '#F00';
+
+ switch (type.toLowerCase()) {
+ case 's':
+ vGrad.color = vGrad.color2 = '#FFF';
+ break;
+ case 'v':
+ vGrad.color = vGrad.color2 = '#000';
+ break;
+ }
+ };
+
+ paletteObj.elm = vmlContainer;
+ paletteObj.draw = drawFunc;
+ }
+
+ return paletteObj;
+ },
+
+
+ createSliderGradient : function () {
+
+ var sliderObj = {
+ elm: null,
+ draw: null
+ };
+
+ if (jsc.isCanvasSupported) {
+ // Canvas implementation for modern browsers
+
+ var canvas = document.createElement('canvas');
+ var ctx = canvas.getContext('2d');
+
+ var drawFunc = function (width, height, color1, color2) {
+ canvas.width = width;
+ canvas.height = height;
+
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+
+ var grad = ctx.createLinearGradient(0, 0, 0, canvas.height);
+ grad.addColorStop(0, color1);
+ grad.addColorStop(1, color2);
+
+ ctx.fillStyle = grad;
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
+ };
+
+ sliderObj.elm = canvas;
+ sliderObj.draw = drawFunc;
+
+ } else {
+ // VML fallback for IE 7 and 8
+
+ jsc.initVML();
+
+ var vmlContainer = document.createElement('div');
+ vmlContainer.style.position = 'relative';
+ vmlContainer.style.overflow = 'hidden';
+
+ var grad = document.createElement(jsc._vmlNS + ':fill');
+ grad.type = 'gradient';
+ grad.method = 'linear';
+ grad.angle = '180';
+
+ var rect = document.createElement(jsc._vmlNS + ':rect');
+ rect.style.position = 'absolute';
+ rect.style.left = -1 + 'px';
+ rect.style.top = -1 + 'px';
+ rect.stroked = false;
+ rect.appendChild(grad);
+ vmlContainer.appendChild(rect);
+
+ var drawFunc = function (width, height, color1, color2) {
+ vmlContainer.style.width = width + 'px';
+ vmlContainer.style.height = height + 'px';
+
+ rect.style.width = (width + 1) + 'px';
+ rect.style.height = (height + 1) + 'px';
+
+ grad.color = color1;
+ grad.color2 = color2;
+ };
+
+ sliderObj.elm = vmlContainer;
+ sliderObj.draw = drawFunc;
+ }
+
+ return sliderObj;
+ },
+
+
+ leaveValue : 1<<0,
+ leaveStyle : 1<<1,
+ leavePad : 1<<2,
+ leaveSld : 1<<3,
+
+
+ BoxShadow : (function () {
+ var BoxShadow = function (hShadow, vShadow, blur, spread, color, inset) {
+ this.hShadow = hShadow;
+ this.vShadow = vShadow;
+ this.blur = blur;
+ this.spread = spread;
+ this.color = color;
+ this.inset = !!inset;
+ };
+
+ BoxShadow.prototype.toString = function () {
+ var vals = [
+ Math.round(this.hShadow) + 'px',
+ Math.round(this.vShadow) + 'px',
+ Math.round(this.blur) + 'px',
+ Math.round(this.spread) + 'px',
+ this.color
+ ];
+ if (this.inset) {
+ vals.push('inset');
+ }
+ return vals.join(' ');
+ };
+
+ return BoxShadow;
+ })(),
+
+
+ //
+ // Usage:
+ // var myColor = new jscolor( [, ])
+ //
+
+ jscolor : function (targetElement, options) {
+
+ // General options
+ //
+ this.value = null; // initial HEX color. To change it later, use methods fromString(), fromHSV() and fromRGB()
+ this.valueElement = targetElement; // element that will be used to display and input the color code
+ this.styleElement = targetElement; // element that will preview the picked color using CSS backgroundColor
+ this.required = true; // whether the associated text can be left empty
+ this.refine = true; // whether to refine the entered color code (e.g. uppercase it and remove whitespace)
+ this.hash = false; // whether to prefix the HEX color code with # symbol
+ this.uppercase = true; // whether to show the color code in upper case
+ this.onFineChange = null; // called instantly every time the color changes (value can be either a function or a string with javascript code)
+ this.activeClass = 'jscolor-active'; // class to be set to the target element when a picker window is open on it
+ this.overwriteImportant = false; // whether to overwrite colors of styleElement using !important
+ this.minS = 0; // min allowed saturation (0 - 100)
+ this.maxS = 100; // max allowed saturation (0 - 100)
+ this.minV = 0; // min allowed value (brightness) (0 - 100)
+ this.maxV = 100; // max allowed value (brightness) (0 - 100)
+
+ // Accessing the picked color
+ //
+ this.hsv = [0, 0, 100]; // read-only [0-360, 0-100, 0-100]
+ this.rgb = [255, 255, 255]; // read-only [0-255, 0-255, 0-255]
+
+ // Color Picker options
+ //
+ this.width = 181; // width of color palette (in px)
+ this.height = 101; // height of color palette (in px)
+ this.showOnClick = true; // whether to display the color picker when user clicks on its target element
+ this.mode = 'HSV'; // HSV | HVS | HS | HV - layout of the color picker controls
+ this.position = 'bottom'; // left | right | top | bottom - position relative to the target element
+ this.smartPosition = true; // automatically change picker position when there is not enough space for it
+ this.sliderSize = 16; // px
+ this.crossSize = 8; // px
+ this.closable = false; // whether to display the Close button
+ this.closeText = 'Close';
+ this.buttonColor = '#000000'; // CSS color
+ this.buttonHeight = 18; // px
+ this.padding = 12; // px
+ this.backgroundColor = '#FFFFFF'; // CSS color
+ this.borderWidth = 1; // px
+ this.borderColor = '#BBBBBB'; // CSS color
+ this.borderRadius = 8; // px
+ this.insetWidth = 1; // px
+ this.insetColor = '#BBBBBB'; // CSS color
+ this.shadow = true; // whether to display shadow
+ this.shadowBlur = 15; // px
+ this.shadowColor = 'rgba(0,0,0,0.2)'; // CSS color
+ this.pointerColor = '#4C4C4C'; // px
+ this.pointerBorderColor = '#FFFFFF'; // px
+ this.pointerBorderWidth = 1; // px
+ this.pointerThickness = 2; // px
+ this.zIndex = 1000;
+ this.container = null; // where to append the color picker (BODY element by default)
+
+
+ for (var opt in options) {
+ if (options.hasOwnProperty(opt)) {
+ this[opt] = options[opt];
+ }
+ }
+
+
+ this.hide = function () {
+ if (isPickerOwner()) {
+ detachPicker();
+ }
+ };
+
+
+ this.show = function () {
+ drawPicker();
+ };
+
+
+ this.redraw = function () {
+ if (isPickerOwner()) {
+ drawPicker();
+ }
+ };
+
+
+ this.importColor = function () {
+ if (!this.valueElement) {
+ this.exportColor();
+ } else {
+ if (jsc.isElementType(this.valueElement, 'input')) {
+ if (!this.refine) {
+ if (!this.fromString(this.valueElement.value, jsc.leaveValue)) {
+ if (this.styleElement) {
+ this.styleElement.style.backgroundImage = this.styleElement._jscOrigStyle.backgroundImage;
+ this.styleElement.style.backgroundColor = this.styleElement._jscOrigStyle.backgroundColor;
+ this.styleElement.style.color = this.styleElement._jscOrigStyle.color;
+ }
+ this.exportColor(jsc.leaveValue | jsc.leaveStyle);
+ }
+ } else if (!this.required && /^\s*$/.test(this.valueElement.value)) {
+ this.valueElement.value = '';
+ if (this.styleElement) {
+ this.styleElement.style.backgroundImage = this.styleElement._jscOrigStyle.backgroundImage;
+ this.styleElement.style.backgroundColor = this.styleElement._jscOrigStyle.backgroundColor;
+ this.styleElement.style.color = this.styleElement._jscOrigStyle.color;
+ }
+ this.exportColor(jsc.leaveValue | jsc.leaveStyle);
+
+ } else if (this.fromString(this.valueElement.value)) {
+ // managed to import color successfully from the value -> OK, don't do anything
+ } else {
+ this.exportColor();
+ }
+ } else {
+ // not an input element -> doesn't have any value
+ this.exportColor();
+ }
+ }
+ };
+
+
+ this.exportColor = function (flags) {
+ if (!(flags & jsc.leaveValue) && this.valueElement) {
+ var value = this.toString();
+ if (this.uppercase) { value = value.toUpperCase(); }
+ if (this.hash) { value = '#' + value; }
+
+ // if (jsc.isElementType(this.valueElement, 'input')) {
+ // this.valueElement.value = value;
+ // } else {
+ // this.valueElement.innerHTML = value;
+ // }
+ }
+ if (!(flags & jsc.leaveStyle)) {
+ if (this.styleElement) {
+ var bgColor = '#' + this.toString();
+ var fgColor = this.isLight() ? '#000' : '#FFF';
+
+ this.styleElement.style.backgroundImage = 'none';
+ this.styleElement.style.backgroundColor = bgColor;
+ this.styleElement.style.color = fgColor;
+
+ if (this.overwriteImportant) {
+ this.styleElement.setAttribute('style',
+ 'background: ' + bgColor + ' !important; ' +
+ 'color: ' + fgColor + ' !important;'
+ );
+ }
+ }
+ }
+ if (!(flags & jsc.leavePad) && isPickerOwner()) {
+ redrawPad();
+ }
+ if (!(flags & jsc.leaveSld) && isPickerOwner()) {
+ redrawSld();
+ }
+ };
+
+
+ // h: 0-360
+ // s: 0-100
+ // v: 0-100
+ //
+ this.fromHSV = function (h, s, v, flags) { // null = don't change
+ if (h !== null) {
+ if (isNaN(h)) { return false; }
+ h = Math.max(0, Math.min(360, h));
+ }
+ if (s !== null) {
+ if (isNaN(s)) { return false; }
+ s = Math.max(0, Math.min(100, this.maxS, s), this.minS);
+ }
+ if (v !== null) {
+ if (isNaN(v)) { return false; }
+ v = Math.max(0, Math.min(100, this.maxV, v), this.minV);
+ }
+
+ this.rgb = HSV_RGB(
+ h===null ? this.hsv[0] : (this.hsv[0]=h),
+ s===null ? this.hsv[1] : (this.hsv[1]=s),
+ v===null ? this.hsv[2] : (this.hsv[2]=v)
+ );
+
+ this.exportColor(flags);
+ };
+
+
+ // r: 0-255
+ // g: 0-255
+ // b: 0-255
+ //
+ this.fromRGB = function (r, g, b, flags) { // null = don't change
+ if (r !== null) {
+ if (isNaN(r)) { return false; }
+ r = Math.max(0, Math.min(255, r));
+ }
+ if (g !== null) {
+ if (isNaN(g)) { return false; }
+ g = Math.max(0, Math.min(255, g));
+ }
+ if (b !== null) {
+ if (isNaN(b)) { return false; }
+ b = Math.max(0, Math.min(255, b));
+ }
+
+ var hsv = RGB_HSV(
+ r===null ? this.rgb[0] : r,
+ g===null ? this.rgb[1] : g,
+ b===null ? this.rgb[2] : b
+ );
+ if (hsv[0] !== null) {
+ this.hsv[0] = Math.max(0, Math.min(360, hsv[0]));
+ }
+ if (hsv[2] !== 0) {
+ this.hsv[1] = hsv[1]===null ? null : Math.max(0, this.minS, Math.min(100, this.maxS, hsv[1]));
+ }
+ this.hsv[2] = hsv[2]===null ? null : Math.max(0, this.minV, Math.min(100, this.maxV, hsv[2]));
+
+ // update RGB according to final HSV, as some values might be trimmed
+ var rgb = HSV_RGB(this.hsv[0], this.hsv[1], this.hsv[2]);
+ this.rgb[0] = rgb[0];
+ this.rgb[1] = rgb[1];
+ this.rgb[2] = rgb[2];
+
+ this.exportColor(flags);
+ };
+
+
+ this.fromString = function (str, flags) {
+ var m;
+ if (m = str.match(/^\W*([0-9A-F]{3}([0-9A-F]{3})?)\W*$/i)) {
+ // HEX notation
+ //
+
+ if (m[1].length === 6) {
+ // 6-char notation
+ this.fromRGB(
+ parseInt(m[1].substr(0,2),16),
+ parseInt(m[1].substr(2,2),16),
+ parseInt(m[1].substr(4,2),16),
+ flags
+ );
+ } else {
+ // 3-char notation
+ this.fromRGB(
+ parseInt(m[1].charAt(0) + m[1].charAt(0),16),
+ parseInt(m[1].charAt(1) + m[1].charAt(1),16),
+ parseInt(m[1].charAt(2) + m[1].charAt(2),16),
+ flags
+ );
+ }
+ return true;
+
+ } else if (m = str.match(/^\W*rgba?\(([^)]*)\)\W*$/i)) {
+ var params = m[1].split(',');
+ var re = /^\s*(\d*)(\.\d+)?\s*$/;
+ var mR, mG, mB;
+ if (
+ params.length >= 3 &&
+ (mR = params[0].match(re)) &&
+ (mG = params[1].match(re)) &&
+ (mB = params[2].match(re))
+ ) {
+ var r = parseFloat((mR[1] || '0') + (mR[2] || ''));
+ var g = parseFloat((mG[1] || '0') + (mG[2] || ''));
+ var b = parseFloat((mB[1] || '0') + (mB[2] || ''));
+ this.fromRGB(r, g, b, flags);
+ return true;
+ }
+ }
+ return false;
+ };
+
+
+ this.toString = function () {
+ return (
+ (0x100 | Math.round(this.rgb[0])).toString(16).substr(1) +
+ (0x100 | Math.round(this.rgb[1])).toString(16).substr(1) +
+ (0x100 | Math.round(this.rgb[2])).toString(16).substr(1)
+ );
+ };
+
+
+ this.toHEXString = function () {
+ return '#' + this.toString().toUpperCase();
+ };
+
+
+ this.toRGBString = function () {
+ return ('rgb(' +
+ Math.round(this.rgb[0]) + ',' +
+ Math.round(this.rgb[1]) + ',' +
+ Math.round(this.rgb[2]) + ')'
+ );
+ };
+
+
+ this.isLight = function () {
+ return (
+ 0.213 * this.rgb[0] +
+ 0.715 * this.rgb[1] +
+ 0.072 * this.rgb[2] >
+ 255 / 2
+ );
+ };
+
+
+ this._processParentElementsInDOM = function () {
+ if (this._linkedElementsProcessed) { return; }
+ this._linkedElementsProcessed = true;
+
+ var elm = this.targetElement;
+ do {
+ // If the target element or one of its parent nodes has fixed position,
+ // then use fixed positioning instead
+ //
+ // Note: In Firefox, getComputedStyle returns null in a hidden iframe,
+ // that's why we need to check if the returned style object is non-empty
+ var currStyle = jsc.getStyle(elm);
+ if (currStyle && currStyle.position.toLowerCase() === 'fixed') {
+ this.fixed = true;
+ }
+
+ if (elm !== this.targetElement) {
+ // Ensure to attach onParentScroll only once to each parent element
+ // (multiple targetElements can share the same parent nodes)
+ //
+ // Note: It's not just offsetParents that can be scrollable,
+ // that's why we loop through all parent nodes
+ if (!elm._jscEventsAttached) {
+ jsc.attachEvent(elm, 'scroll', jsc.onParentScroll);
+ elm._jscEventsAttached = true;
+ }
+ }
+ } while ((elm = elm.parentNode) && !jsc.isElementType(elm, 'body'));
+ };
+
+
+ // r: 0-255
+ // g: 0-255
+ // b: 0-255
+ //
+ // returns: [ 0-360, 0-100, 0-100 ]
+ //
+ function RGB_HSV (r, g, b) {
+ r /= 255;
+ g /= 255;
+ b /= 255;
+ var n = Math.min(Math.min(r,g),b);
+ var v = Math.max(Math.max(r,g),b);
+ var m = v - n;
+ if (m === 0) { return [ null, 0, 100 * v ]; }
+ var h = r===n ? 3+(b-g)/m : (g===n ? 5+(r-b)/m : 1+(g-r)/m);
+ return [
+ 60 * (h===6?0:h),
+ 100 * (m/v),
+ 100 * v
+ ];
+ }
+
+
+ // h: 0-360
+ // s: 0-100
+ // v: 0-100
+ //
+ // returns: [ 0-255, 0-255, 0-255 ]
+ //
+ function HSV_RGB (h, s, v) {
+ var u = 255 * (v / 100);
+
+ if (h === null) {
+ return [ u, u, u ];
+ }
+
+ h /= 60;
+ s /= 100;
+
+ var i = Math.floor(h);
+ var f = i%2 ? h-i : 1-(h-i);
+ var m = u * (1 - s);
+ var n = u * (1 - s * f);
+ switch (i) {
+ case 6:
+ case 0: return [u,n,m];
+ case 1: return [n,u,m];
+ case 2: return [m,u,n];
+ case 3: return [m,n,u];
+ case 4: return [n,m,u];
+ case 5: return [u,m,n];
+ }
+ }
+
+
+ function detachPicker () {
+ jsc.unsetClass(THIS.targetElement, THIS.activeClass);
+ jsc.picker.wrap.parentNode.removeChild(jsc.picker.wrap);
+ delete jsc.picker.owner;
+ }
+
+
+ function drawPicker () {
+
+ // At this point, when drawing the picker, we know what the parent elements are
+ // and we can do all related DOM operations, such as registering events on them
+ // or checking their positioning
+ THIS._processParentElementsInDOM();
+
+ if (!jsc.picker) {
+ jsc.picker = {
+ owner: null,
+ wrap : document.createElement('div'),
+ box : document.createElement('div'),
+ boxS : document.createElement('div'), // shadow area
+ boxB : document.createElement('div'), // border
+ pad : document.createElement('div'),
+ padB : document.createElement('div'), // border
+ padM : document.createElement('div'), // mouse/touch area
+ padPal : jsc.createPalette(),
+ cross : document.createElement('div'),
+ crossBY : document.createElement('div'), // border Y
+ crossBX : document.createElement('div'), // border X
+ crossLY : document.createElement('div'), // line Y
+ crossLX : document.createElement('div'), // line X
+ sld : document.createElement('div'),
+ sldB : document.createElement('div'), // border
+ sldM : document.createElement('div'), // mouse/touch area
+ sldGrad : jsc.createSliderGradient(),
+ sldPtrS : document.createElement('div'), // slider pointer spacer
+ sldPtrIB : document.createElement('div'), // slider pointer inner border
+ sldPtrMB : document.createElement('div'), // slider pointer middle border
+ sldPtrOB : document.createElement('div'), // slider pointer outer border
+ btn : document.createElement('div'),
+ btnT : document.createElement('span') // text
+ };
+
+ jsc.picker.pad.appendChild(jsc.picker.padPal.elm);
+ jsc.picker.padB.appendChild(jsc.picker.pad);
+ jsc.picker.cross.appendChild(jsc.picker.crossBY);
+ jsc.picker.cross.appendChild(jsc.picker.crossBX);
+ jsc.picker.cross.appendChild(jsc.picker.crossLY);
+ jsc.picker.cross.appendChild(jsc.picker.crossLX);
+ jsc.picker.padB.appendChild(jsc.picker.cross);
+ jsc.picker.box.appendChild(jsc.picker.padB);
+ jsc.picker.box.appendChild(jsc.picker.padM);
+
+ jsc.picker.sld.appendChild(jsc.picker.sldGrad.elm);
+ jsc.picker.sldB.appendChild(jsc.picker.sld);
+ jsc.picker.sldB.appendChild(jsc.picker.sldPtrOB);
+ jsc.picker.sldPtrOB.appendChild(jsc.picker.sldPtrMB);
+ jsc.picker.sldPtrMB.appendChild(jsc.picker.sldPtrIB);
+ jsc.picker.sldPtrIB.appendChild(jsc.picker.sldPtrS);
+ jsc.picker.box.appendChild(jsc.picker.sldB);
+ jsc.picker.box.appendChild(jsc.picker.sldM);
+
+ jsc.picker.btn.appendChild(jsc.picker.btnT);
+ jsc.picker.box.appendChild(jsc.picker.btn);
+
+ jsc.picker.boxB.appendChild(jsc.picker.box);
+ jsc.picker.wrap.appendChild(jsc.picker.boxS);
+ jsc.picker.wrap.appendChild(jsc.picker.boxB);
+ }
+
+ var p = jsc.picker;
+
+ var displaySlider = !!jsc.getSliderComponent(THIS);
+ var dims = jsc.getPickerDims(THIS);
+ var crossOuterSize = (2 * THIS.pointerBorderWidth + THIS.pointerThickness + 2 * THIS.crossSize);
+ var padToSliderPadding = jsc.getPadToSliderPadding(THIS);
+ var borderRadius = Math.min(
+ THIS.borderRadius,
+ Math.round(THIS.padding * Math.PI)); // px
+ var padCursor = 'crosshair';
+
+ // wrap
+ p.wrap.style.clear = 'both';
+ p.wrap.style.width = (dims[0] + 2 * THIS.borderWidth) + 'px';
+ p.wrap.style.height = (dims[1] + 2 * THIS.borderWidth) + 'px';
+ p.wrap.style.zIndex = THIS.zIndex;
+
+ // picker
+ p.box.style.width = dims[0] + 'px';
+ p.box.style.height = dims[1] + 'px';
+
+ p.boxS.style.position = 'absolute';
+ p.boxS.style.left = '0';
+ p.boxS.style.top = '0';
+ p.boxS.style.width = '100%';
+ p.boxS.style.height = '100%';
+ jsc.setBorderRadius(p.boxS, borderRadius + 'px');
+
+ // picker border
+ p.boxB.style.position = 'relative';
+ p.boxB.style.border = THIS.borderWidth + 'px solid';
+ p.boxB.style.borderColor = THIS.borderColor;
+ p.boxB.style.background = THIS.backgroundColor;
+ jsc.setBorderRadius(p.boxB, borderRadius + 'px');
+
+ // IE hack:
+ // If the element is transparent, IE will trigger the event on the elements under it,
+ // e.g. on Canvas or on elements with border
+ p.padM.style.background =
+ p.sldM.style.background =
+ '#FFF';
+ jsc.setStyle(p.padM, 'opacity', '0');
+ jsc.setStyle(p.sldM, 'opacity', '0');
+
+ // pad
+ p.pad.style.position = 'relative';
+ p.pad.style.width = THIS.width + 'px';
+ p.pad.style.height = THIS.height + 'px';
+
+ // pad palettes (HSV and HVS)
+ p.padPal.draw(THIS.width, THIS.height, jsc.getPadYComponent(THIS));
+
+ // pad border
+ p.padB.style.position = 'absolute';
+ p.padB.style.left = THIS.padding + 'px';
+ p.padB.style.top = THIS.padding + 'px';
+ p.padB.style.border = THIS.insetWidth + 'px solid';
+ p.padB.style.borderColor = THIS.insetColor;
+
+ // pad mouse area
+ p.padM._jscInstance = THIS;
+ p.padM._jscControlName = 'pad';
+ p.padM.style.position = 'absolute';
+ p.padM.style.left = '0';
+ p.padM.style.top = '0';
+ p.padM.style.width = (THIS.padding + 2 * THIS.insetWidth + THIS.width + padToSliderPadding / 2) + 'px';
+ p.padM.style.height = dims[1] + 'px';
+ p.padM.style.cursor = padCursor;
+
+ // pad cross
+ p.cross.style.position = 'absolute';
+ p.cross.style.left =
+ p.cross.style.top =
+ '0';
+ p.cross.style.width =
+ p.cross.style.height =
+ crossOuterSize + 'px';
+
+ // pad cross border Y and X
+ p.crossBY.style.position =
+ p.crossBX.style.position =
+ 'absolute';
+ p.crossBY.style.background =
+ p.crossBX.style.background =
+ THIS.pointerBorderColor;
+ p.crossBY.style.width =
+ p.crossBX.style.height =
+ (2 * THIS.pointerBorderWidth + THIS.pointerThickness) + 'px';
+ p.crossBY.style.height =
+ p.crossBX.style.width =
+ crossOuterSize + 'px';
+ p.crossBY.style.left =
+ p.crossBX.style.top =
+ (Math.floor(crossOuterSize / 2) - Math.floor(THIS.pointerThickness / 2) - THIS.pointerBorderWidth) + 'px';
+ p.crossBY.style.top =
+ p.crossBX.style.left =
+ '0';
+
+ // pad cross line Y and X
+ p.crossLY.style.position =
+ p.crossLX.style.position =
+ 'absolute';
+ p.crossLY.style.background =
+ p.crossLX.style.background =
+ THIS.pointerColor;
+ p.crossLY.style.height =
+ p.crossLX.style.width =
+ (crossOuterSize - 2 * THIS.pointerBorderWidth) + 'px';
+ p.crossLY.style.width =
+ p.crossLX.style.height =
+ THIS.pointerThickness + 'px';
+ p.crossLY.style.left =
+ p.crossLX.style.top =
+ (Math.floor(crossOuterSize / 2) - Math.floor(THIS.pointerThickness / 2)) + 'px';
+ p.crossLY.style.top =
+ p.crossLX.style.left =
+ THIS.pointerBorderWidth + 'px';
+
+ // slider
+ p.sld.style.overflow = 'hidden';
+ p.sld.style.width = THIS.sliderSize + 'px';
+ p.sld.style.height = THIS.height + 'px';
+
+ // slider gradient
+ p.sldGrad.draw(THIS.sliderSize, THIS.height, '#000', '#000');
+
+ // slider border
+ p.sldB.style.display = displaySlider ? 'block' : 'none';
+ p.sldB.style.position = 'absolute';
+ p.sldB.style.right = THIS.padding + 'px';
+ p.sldB.style.top = THIS.padding + 'px';
+ p.sldB.style.border = THIS.insetWidth + 'px solid';
+ p.sldB.style.borderColor = THIS.insetColor;
+
+ // slider mouse area
+ p.sldM._jscInstance = THIS;
+ p.sldM._jscControlName = 'sld';
+ p.sldM.style.display = displaySlider ? 'block' : 'none';
+ p.sldM.style.position = 'absolute';
+ p.sldM.style.right = '0';
+ p.sldM.style.top = '0';
+ p.sldM.style.width = (THIS.sliderSize + padToSliderPadding / 2 + THIS.padding + 2 * THIS.insetWidth) + 'px';
+ p.sldM.style.height = dims[1] + 'px';
+ p.sldM.style.cursor = 'default';
+
+ // slider pointer inner and outer border
+ p.sldPtrIB.style.border =
+ p.sldPtrOB.style.border =
+ THIS.pointerBorderWidth + 'px solid ' + THIS.pointerBorderColor;
+
+ // slider pointer outer border
+ p.sldPtrOB.style.position = 'absolute';
+ p.sldPtrOB.style.left = -(2 * THIS.pointerBorderWidth + THIS.pointerThickness) + 'px';
+ p.sldPtrOB.style.top = '0';
+
+ // slider pointer middle border
+ p.sldPtrMB.style.border = THIS.pointerThickness + 'px solid ' + THIS.pointerColor;
+
+ // slider pointer spacer
+ p.sldPtrS.style.width = THIS.sliderSize + 'px';
+ p.sldPtrS.style.height = sliderPtrSpace + 'px';
+
+ // the Close button
+ function setBtnBorder () {
+ var insetColors = THIS.insetColor.split(/\s+/);
+ var outsetColor = insetColors.length < 2 ? insetColors[0] : insetColors[1] + ' ' + insetColors[0] + ' ' + insetColors[0] + ' ' + insetColors[1];
+ p.btn.style.borderColor = outsetColor;
+ }
+ p.btn.style.display = THIS.closable ? 'block' : 'none';
+ p.btn.style.position = 'absolute';
+ p.btn.style.left = THIS.padding + 'px';
+ p.btn.style.bottom = THIS.padding + 'px';
+ p.btn.style.padding = '0 15px';
+ p.btn.style.height = THIS.buttonHeight + 'px';
+ p.btn.style.border = THIS.insetWidth + 'px solid';
+ setBtnBorder();
+ p.btn.style.color = THIS.buttonColor;
+ p.btn.style.font = '12px sans-serif';
+ p.btn.style.textAlign = 'center';
+ try {
+ p.btn.style.cursor = 'pointer';
+ } catch(eOldIE) {
+ p.btn.style.cursor = 'hand';
+ }
+ p.btn.onmousedown = function () {
+ THIS.hide();
+ };
+ p.btnT.style.lineHeight = THIS.buttonHeight + 'px';
+ p.btnT.innerHTML = '';
+ p.btnT.appendChild(document.createTextNode(THIS.closeText));
+
+ // place pointers
+ redrawPad();
+ redrawSld();
+
+ // If we are changing the owner without first closing the picker,
+ // make sure to first deal with the old owner
+ if (jsc.picker.owner && jsc.picker.owner !== THIS) {
+ jsc.unsetClass(jsc.picker.owner.targetElement, THIS.activeClass);
+ }
+
+ // Set the new picker owner
+ jsc.picker.owner = THIS;
+
+ // The redrawPosition() method needs picker.owner to be set, that's why we call it here,
+ // after setting the owner
+ if (jsc.isElementType(container, 'body')) {
+ jsc.redrawPosition();
+ } else {
+ jsc._drawPosition(THIS, 0, 0, 'relative', false);
+ }
+
+ if (p.wrap.parentNode != container) {
+ container.appendChild(p.wrap);
+ }
+
+ jsc.setClass(THIS.targetElement, THIS.activeClass);
+ }
+
+
+ function redrawPad () {
+ // redraw the pad pointer
+ switch (jsc.getPadYComponent(THIS)) {
+ case 's': var yComponent = 1; break;
+ case 'v': var yComponent = 2; break;
+ }
+ var x = Math.round((THIS.hsv[0] / 360) * (THIS.width - 1));
+ var y = Math.round((1 - THIS.hsv[yComponent] / 100) * (THIS.height - 1));
+ var crossOuterSize = (2 * THIS.pointerBorderWidth + THIS.pointerThickness + 2 * THIS.crossSize);
+ var ofs = -Math.floor(crossOuterSize / 2);
+ jsc.picker.cross.style.left = (x + ofs) + 'px';
+ jsc.picker.cross.style.top = (y + ofs) + 'px';
+
+ // redraw the slider
+ switch (jsc.getSliderComponent(THIS)) {
+ case 's':
+ var rgb1 = HSV_RGB(THIS.hsv[0], 100, THIS.hsv[2]);
+ var rgb2 = HSV_RGB(THIS.hsv[0], 0, THIS.hsv[2]);
+ var color1 = 'rgb(' +
+ Math.round(rgb1[0]) + ',' +
+ Math.round(rgb1[1]) + ',' +
+ Math.round(rgb1[2]) + ')';
+ var color2 = 'rgb(' +
+ Math.round(rgb2[0]) + ',' +
+ Math.round(rgb2[1]) + ',' +
+ Math.round(rgb2[2]) + ')';
+ jsc.picker.sldGrad.draw(THIS.sliderSize, THIS.height, color1, color2);
+ break;
+ case 'v':
+ var rgb = HSV_RGB(THIS.hsv[0], THIS.hsv[1], 100);
+ var color1 = 'rgb(' +
+ Math.round(rgb[0]) + ',' +
+ Math.round(rgb[1]) + ',' +
+ Math.round(rgb[2]) + ')';
+ var color2 = '#000';
+ jsc.picker.sldGrad.draw(THIS.sliderSize, THIS.height, color1, color2);
+ break;
+ }
+ }
+
+
+ function redrawSld () {
+ var sldComponent = jsc.getSliderComponent(THIS);
+ if (sldComponent) {
+ // redraw the slider pointer
+ switch (sldComponent) {
+ case 's': var yComponent = 1; break;
+ case 'v': var yComponent = 2; break;
+ }
+ var y = Math.round((1 - THIS.hsv[yComponent] / 100) * (THIS.height - 1));
+ jsc.picker.sldPtrOB.style.top = (y - (2 * THIS.pointerBorderWidth + THIS.pointerThickness) - Math.floor(sliderPtrSpace / 2)) + 'px';
+ }
+ }
+
+
+ function isPickerOwner () {
+ return jsc.picker && jsc.picker.owner === THIS;
+ }
+
+
+ function blurValue () {
+ THIS.importColor();
+ }
+
+
+ // Find the target element
+ if (typeof targetElement === 'string') {
+ var id = targetElement;
+ var elm = document.getElementById(id);
+ if (elm) {
+ this.targetElement = elm;
+ } else {
+ jsc.warn('Could not find target element with ID \'' + id + '\'');
+ }
+ } else if (targetElement) {
+ this.targetElement = targetElement;
+ } else {
+ jsc.warn('Invalid target element: \'' + targetElement + '\'');
+ }
+
+ if (this.targetElement._jscLinkedInstance) {
+ jsc.warn('Cannot link jscolor twice to the same element. Skipping.');
+ return;
+ }
+ this.targetElement._jscLinkedInstance = this;
+
+ // Find the value element
+ this.valueElement = jsc.fetchElement(this.valueElement);
+ // Find the style element
+ this.styleElement = jsc.fetchElement(this.styleElement);
+
+ var THIS = this;
+ var container =
+ this.container ?
+ jsc.fetchElement(this.container) :
+ document.getElementsByTagName('body')[0];
+ var sliderPtrSpace = 3; // px
+
+ // For BUTTON elements it's important to stop them from sending the form when clicked
+ // (e.g. in Safari)
+ if (jsc.isElementType(this.targetElement, 'button')) {
+ if (this.targetElement.onclick) {
+ var origCallback = this.targetElement.onclick;
+ this.targetElement.onclick = function (evt) {
+ origCallback.call(this, evt);
+ return false;
+ };
+ } else {
+ this.targetElement.onclick = function () { return false; };
+ }
+ }
+
+ /*
+ var elm = this.targetElement;
+ do {
+ // If the target element or one of its offsetParents has fixed position,
+ // then use fixed positioning instead
+ //
+ // Note: In Firefox, getComputedStyle returns null in a hidden iframe,
+ // that's why we need to check if the returned style object is non-empty
+ var currStyle = jsc.getStyle(elm);
+ if (currStyle && currStyle.position.toLowerCase() === 'fixed') {
+ this.fixed = true;
+ }
+
+ if (elm !== this.targetElement) {
+ // attach onParentScroll so that we can recompute the picker position
+ // when one of the offsetParents is scrolled
+ if (!elm._jscEventsAttached) {
+ jsc.attachEvent(elm, 'scroll', jsc.onParentScroll);
+ elm._jscEventsAttached = true;
+ }
+ }
+ } while ((elm = elm.offsetParent) && !jsc.isElementType(elm, 'body'));
+ */
+
+ // valueElement
+ if (this.valueElement) {
+ if (jsc.isElementType(this.valueElement, 'input')) {
+ var updateField = function () {
+ THIS.fromString(THIS.valueElement.value, jsc.leaveValue);
+ jsc.dispatchFineChange(THIS);
+ };
+ jsc.attachEvent(this.valueElement, 'keyup', updateField);
+ jsc.attachEvent(this.valueElement, 'input', updateField);
+ jsc.attachEvent(this.valueElement, 'blur', blurValue);
+ this.valueElement.setAttribute('autocomplete', 'off');
+ }
+ }
+
+ // styleElement
+ if (this.styleElement) {
+ this.styleElement._jscOrigStyle = {
+ backgroundImage : this.styleElement.style.backgroundImage,
+ backgroundColor : this.styleElement.style.backgroundColor,
+ color : this.styleElement.style.color
+ };
+ }
+
+ if (this.value) {
+ // Try to set the color from the .value option and if unsuccessful,
+ // export the current color
+ this.fromString(this.value) || this.exportColor();
+ } else {
+ this.importColor();
+ }
+ }
+
+};
+
+
+//================================
+// Public properties and methods
+//================================
+
+
+// By default, search for all elements with class="jscolor" and install a color picker on them.
+//
+// You can change what class name will be looked for by setting the property jscolor.lookupClass
+// anywhere in your HTML document. To completely disable the automatic lookup, set it to null.
+//
+jsc.jscolor.lookupClass = 'jscolor';
+
+
+jsc.jscolor.installByClassName = function (className) {
+ var inputElms = document.getElementsByTagName('input');
+ var buttonElms = document.getElementsByTagName('button');
+
+ jsc.tryInstallOnElements(inputElms, className);
+ jsc.tryInstallOnElements(buttonElms, className);
+};
+
+
+jsc.register();
+
+
+return jsc.jscolor;
+
+
+})(); }
diff --git a/scripts/system/appreciate/resources/sounds/claps/01.wav b/scripts/system/appreciate/resources/sounds/claps/01.wav
new file mode 100644
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diff --git a/scripts/system/appreciate/resources/sounds/claps/02.wav b/scripts/system/appreciate/resources/sounds/claps/02.wav
new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
index 0000000000..b359475b51
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diff --git a/scripts/system/appreciate/resources/sounds/claps/11.wav b/scripts/system/appreciate/resources/sounds/claps/11.wav
new file mode 100644
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diff --git a/scripts/system/appreciate/resources/sounds/claps/12.wav b/scripts/system/appreciate/resources/sounds/claps/12.wav
new file mode 100644
index 0000000000..68656f7c21
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diff --git a/scripts/system/appreciate/resources/sounds/claps/13.wav b/scripts/system/appreciate/resources/sounds/claps/13.wav
new file mode 100644
index 0000000000..e6a716ccdd
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diff --git a/scripts/system/appreciate/resources/sounds/claps/14.wav b/scripts/system/appreciate/resources/sounds/claps/14.wav
new file mode 100644
index 0000000000..a5e8b5ad49
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diff --git a/scripts/system/appreciate/resources/sounds/claps/15.wav b/scripts/system/appreciate/resources/sounds/claps/15.wav
new file mode 100644
index 0000000000..7f3072e3e0
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diff --git a/scripts/system/appreciate/resources/sounds/claps/16.wav b/scripts/system/appreciate/resources/sounds/claps/16.wav
new file mode 100644
index 0000000000..f76bee0429
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/01.wav b/scripts/system/appreciate/resources/sounds/whistles/01.wav
new file mode 100644
index 0000000000..d8b27da990
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/02.wav b/scripts/system/appreciate/resources/sounds/whistles/02.wav
new file mode 100644
index 0000000000..0c0874087e
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/03.wav b/scripts/system/appreciate/resources/sounds/whistles/03.wav
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index 0000000000..5a78406601
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/04.wav b/scripts/system/appreciate/resources/sounds/whistles/04.wav
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index 0000000000..eb4cb40675
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/05.wav b/scripts/system/appreciate/resources/sounds/whistles/05.wav
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index 0000000000..f261e29aac
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/06.wav b/scripts/system/appreciate/resources/sounds/whistles/06.wav
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/07.wav b/scripts/system/appreciate/resources/sounds/whistles/07.wav
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index 0000000000..43d65f3af7
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/08.wav b/scripts/system/appreciate/resources/sounds/whistles/08.wav
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index 0000000000..612bc5b5fa
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/09.wav b/scripts/system/appreciate/resources/sounds/whistles/09.wav
new file mode 100644
index 0000000000..d900d59f03
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/10.wav b/scripts/system/appreciate/resources/sounds/whistles/10.wav
new file mode 100644
index 0000000000..3c9b7fa9dc
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/11.wav b/scripts/system/appreciate/resources/sounds/whistles/11.wav
new file mode 100644
index 0000000000..8315b21cca
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/12.wav b/scripts/system/appreciate/resources/sounds/whistles/12.wav
new file mode 100644
index 0000000000..c787336068
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/13.wav b/scripts/system/appreciate/resources/sounds/whistles/13.wav
new file mode 100644
index 0000000000..fd303d27fc
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/14.wav b/scripts/system/appreciate/resources/sounds/whistles/14.wav
new file mode 100644
index 0000000000..eda14dc291
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/15.wav b/scripts/system/appreciate/resources/sounds/whistles/15.wav
new file mode 100644
index 0000000000..f86e9e2cb2
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/16.wav b/scripts/system/appreciate/resources/sounds/whistles/16.wav
new file mode 100644
index 0000000000..22ff07a650
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diff --git a/scripts/system/appreciate/resources/sounds/whistles/17.wav b/scripts/system/appreciate/resources/sounds/whistles/17.wav
new file mode 100644
index 0000000000..498d6df56a
Binary files /dev/null and b/scripts/system/appreciate/resources/sounds/whistles/17.wav differ
diff --git a/scripts/system/controllers/controllerModules/inEditMode.js b/scripts/system/controllers/controllerModules/inEditMode.js
index 5709b19efe..8453a7d8d3 100644
--- a/scripts/system/controllers/controllerModules/inEditMode.js
+++ b/scripts/system/controllers/controllerModules/inEditMode.js
@@ -2,6 +2,9 @@
// inEditMode.js
//
+// Copyright 2014 High Fidelity, Inc.
+// Copyright 2020 Vircadia contributors.
+//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@@ -80,7 +83,9 @@ Script.include("/~/system/libraries/utils.js");
Messages.sendLocalMessage(this.ENTITY_TOOL_UPDATES_CHANNEL, JSON.stringify({
method: "selectEntity",
entityID: this.selectedTarget.objectID,
- hand: hand
+ hand: hand,
+ surfaceNormal: this.selectedTarget.surfaceNormal,
+ intersection: this.selectedTarget.intersection
}));
} else if (this.selectedTarget.type === Picks.INTERSECTED_OVERLAY) {
Messages.sendLocalMessage(this.ENTITY_TOOL_UPDATES_CHANNEL, JSON.stringify({
diff --git a/scripts/system/create/assets/data/createAppTooltips.json b/scripts/system/create/assets/data/createAppTooltips.json
index edfdad037b..dcad935fc4 100644
--- a/scripts/system/create/assets/data/createAppTooltips.json
+++ b/scripts/system/create/assets/data/createAppTooltips.json
@@ -592,6 +592,9 @@
"groupCulled": {
"tooltip": "If false, individual pieces of the entity may be culled by the render engine. If true, either the entire entity will be culled, or it won't at all."
},
+ "useOriginalPivot": {
+ "tooltip": "If false, the model will be centered based on its content, ignoring any offset in the model itself. If true, the model will respect its original offset."
+ },
"webColor": {
"tooltip": "The tint of the web entity."
},
diff --git a/scripts/system/create/audioFeedback/audioFeedback.js b/scripts/system/create/audioFeedback/audioFeedback.js
index f1900d5716..881afddfaf 100644
--- a/scripts/system/create/audioFeedback/audioFeedback.js
+++ b/scripts/system/create/audioFeedback/audioFeedback.js
@@ -12,9 +12,10 @@
audioFeedback = (function() {
var that = {};
-
+
var confirmationSound = SoundCache.getSound(Script.resolvePath("./sounds/confirmation.mp3"));
var rejectionSound = SoundCache.getSound(Script.resolvePath("./sounds/rejection.mp3"));
+ var actionSound = SoundCache.getSound(Script.resolvePath("./sounds/action.mp3"));
that.confirmation = function() { //Play a confirmation sound
var injector = Audio.playSound(confirmationSound, {
@@ -25,8 +26,15 @@ audioFeedback = (function() {
that.rejection = function() { //Play a rejection sound
var injector = Audio.playSound(rejectionSound, {
- "volume": 0.3,
- "localOnly": true
+ "volume": 0.3,
+ "localOnly": true
+ });
+ }
+
+ that.action = function() { //Play an action sound
+ var injector = Audio.playSound(actionSound, {
+ "volume": 0.3,
+ "localOnly": true
});
}
diff --git a/scripts/system/create/audioFeedback/sounds/action.mp3 b/scripts/system/create/audioFeedback/sounds/action.mp3
new file mode 100644
index 0000000000..fd004847b0
Binary files /dev/null and b/scripts/system/create/audioFeedback/sounds/action.mp3 differ
diff --git a/scripts/system/create/edit.js b/scripts/system/create/edit.js
index 9e94b68ba1..9bd0147002 100644
--- a/scripts/system/create/edit.js
+++ b/scripts/system/create/edit.js
@@ -109,6 +109,8 @@ var entityIconOverlayManager = new EntityIconOverlayManager(["Light", "ParticleE
});
var hmdMultiSelectMode = false;
+var expectingRotateAsClickedSurface = false;
+var keepSelectedOnNextClick = false;
var cameraManager = new CameraManager();
@@ -739,6 +741,7 @@ var toolBar = (function () {
grabbable: result.grabbable
},
dynamic: dynamic,
+ useOriginalPivot: result.useOriginalPivot
});
}
}
@@ -1106,25 +1109,50 @@ function findClickedEntity(event) {
}
var result;
-
- if (iconResult.intersects) {
- result = iconResult;
- } else if (entityResult.intersects) {
- result = entityResult;
+ if (expectingRotateAsClickedSurface) {
+ if (!SelectionManager.hasSelection() || !SelectionManager.hasUnlockedSelection()) {
+ audioFeedback.rejection();
+ Window.notifyEditError("You have nothing selected, or the selection is locked.");
+ expectingRotateAsClickedSurface = false;
+ } else {
+ //Rotate Selection according the Surface Normal
+ var normalRotation = Quat.lookAtSimple(Vec3.ZERO, Vec3.multiply(entityResult.surfaceNormal, -1));
+ selectionDisplay.rotateSelection(normalRotation);
+ //Translate Selection according the clicked Surface
+ var distanceFromSurface;
+ if (selectionDisplay.getSpaceMode() === "world"){
+ distanceFromSurface = SelectionManager.worldDimensions.z / 2;
+ } else {
+ distanceFromSurface = SelectionManager.localDimensions.z / 2;
+ }
+ selectionDisplay.moveSelection(Vec3.sum(entityResult.intersection, Vec3.multiplyQbyV( normalRotation, {"x": 0.0, "y":0.0, "z": distanceFromSurface})));
+ selectionManager._update(false, this);
+ pushCommandForSelections();
+ expectingRotateAsClickedSurface = false;
+ audioFeedback.action();
+ }
+ keepSelectedOnNextClick = true;
+ return null;
} else {
- return null;
- }
+ if (iconResult.intersects) {
+ result = iconResult;
+ } else if (entityResult.intersects) {
+ result = entityResult;
+ } else {
+ return null;
+ }
- if (!result.accurate) {
- return null;
- }
+ if (!result.accurate) {
+ return null;
+ }
- var foundEntity = result.entityID;
- return {
- pickRay: pickRay,
- entityID: foundEntity,
- intersection: result.intersection
- };
+ var foundEntity = result.entityID;
+ return {
+ pickRay: pickRay,
+ entityID: foundEntity,
+ intersection: result.intersection
+ };
+ }
}
// Handles selections on overlays while in edit mode by querying entities from
@@ -1295,7 +1323,10 @@ function mouseClickEvent(event) {
if (result === null || result === undefined) {
if (!event.isShifted) {
- selectionManager.clearSelections(this);
+ if (!keepSelectedOnNextClick) {
+ selectionManager.clearSelections(this);
+ }
+ keepSelectedOnNextClick = false;
}
return;
}
@@ -2052,6 +2083,26 @@ function gridToAvatarKey(value) {
alignGridToAvatar();
}
}
+function rotateAsNextClickedSurfaceKey(value) {
+ if (value === 0) { // on release
+ rotateAsNextClickedSurface();
+ }
+}
+function quickRotate90xKey(value) {
+ if (value === 0) { // on release
+ selectionDisplay.rotate90degreeSelection("X");
+ }
+}
+function quickRotate90yKey(value) {
+ if (value === 0) { // on release
+ selectionDisplay.rotate90degreeSelection("Y");
+ }
+}
+function quickRotate90zKey(value) {
+ if (value === 0) { // on release
+ selectionDisplay.rotate90degreeSelection("Z");
+ }
+}
function recursiveAdd(newParentID, parentData) {
if (parentData.children !== undefined) {
var children = parentData.children;
@@ -2819,6 +2870,10 @@ mapping.from([Controller.Hardware.Keyboard.J]).to(gridKey);
mapping.from([Controller.Hardware.Keyboard.G]).to(viewGridKey);
mapping.from([Controller.Hardware.Keyboard.H]).to(snapKey);
mapping.from([Controller.Hardware.Keyboard.K]).to(gridToAvatarKey);
+mapping.from([Controller.Hardware.Keyboard["0"]]).to(rotateAsNextClickedSurfaceKey);
+mapping.from([Controller.Hardware.Keyboard["7"]]).to(quickRotate90xKey);
+mapping.from([Controller.Hardware.Keyboard["8"]]).to(quickRotate90yKey);
+mapping.from([Controller.Hardware.Keyboard["9"]]).to(quickRotate90zKey);
mapping.from([Controller.Hardware.Keyboard.X])
.when([Controller.Hardware.Keyboard.Control])
.to(whenReleased(function() { selectionManager.cutSelectedEntities() }));
@@ -2867,6 +2922,14 @@ keyUpEventFromUIWindow = function(keyUpEvent) {
snapKey(pressedValue);
} else if (keyUpEvent.keyCodeString === "K") {
gridToAvatarKey(pressedValue);
+ } else if (keyUpEvent.keyCodeString === "0") {
+ rotateAsNextClickedSurfaceKey(pressedValue);
+ } else if (keyUpEvent.keyCodeString === "7") {
+ quickRotate90xKey(pressedValue);
+ } else if (keyUpEvent.keyCodeString === "8") {
+ quickRotate90yKey(pressedValue);
+ } else if (keyUpEvent.keyCodeString === "9") {
+ quickRotate90zKey(pressedValue);
} else if (keyUpEvent.controlKey && keyUpEvent.keyCodeString === "X") {
selectionManager.cutSelectedEntities();
} else if (keyUpEvent.controlKey && keyUpEvent.keyCodeString === "C") {
@@ -3015,4 +3078,14 @@ function toggleGridVisibility() {
}
}
+function rotateAsNextClickedSurface() {
+ if (!SelectionManager.hasSelection() || !SelectionManager.hasUnlockedSelection()) {
+ audioFeedback.rejection();
+ Window.notifyEditError("You have nothing selected, or the selection is locked.");
+ expectingRotateAsClickedSurface = false;
+ } else {
+ expectingRotateAsClickedSurface = true;
+ }
+}
+
}()); // END LOCAL_SCOPE
diff --git a/scripts/system/create/entityList/entityList.js b/scripts/system/create/entityList/entityList.js
index a4d4decedb..5119d7d3da 100644
--- a/scripts/system/create/entityList/entityList.js
+++ b/scripts/system/create/entityList/entityList.js
@@ -383,6 +383,14 @@ EntityListTool = function(shouldUseEditTabletApp) {
SelectionManager.selectTopFamily();
} else if (data.type === 'teleportToEntity') {
SelectionManager.teleportToEntity();
+ } else if (data.type === 'rotateAsTheNextClickedSurface') {
+ rotateAsNextClickedSurface();
+ } else if (data.type === 'quickRotate90x') {
+ selectionDisplay.rotate90degreeSelection("X");
+ } else if (data.type === 'quickRotate90y') {
+ selectionDisplay.rotate90degreeSelection("Y");
+ } else if (data.type === 'quickRotate90z') {
+ selectionDisplay.rotate90degreeSelection("Z");
} else if (data.type === 'moveEntitySelectionToAvatar') {
SelectionManager.moveEntitiesSelectionToAvatar();
} else if (data.type === 'loadConfigSetting') {
diff --git a/scripts/system/create/entityList/html/entityList.html b/scripts/system/create/entityList/html/entityList.html
index 9817f9ddf9..93585c7338 100644
--- a/scripts/system/create/entityList/html/entityList.html
+++ b/scripts/system/create/entityList/html/entityList.html
@@ -24,6 +24,11 @@
+
@@ -130,12 +132,6 @@
-
+
+
+
+
+