From aabff3f141aa5e5c058f96b8aad38dfb45f00a5c Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Wed, 22 Jan 2014 14:17:02 -0800 Subject: [PATCH] Adjust the fog density; getting different results on Linux vs. OS X. --- interface/resources/shaders/grid.frag | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/interface/resources/shaders/grid.frag b/interface/resources/shaders/grid.frag index c62241cc3e..b9e3baccd4 100644 --- a/interface/resources/shaders/grid.frag +++ b/interface/resources/shaders/grid.frag @@ -9,5 +9,7 @@ // void main(void) { - gl_FragColor = vec4(gl_Color.rgb, exp(-0.25 / gl_FragCoord.w)); + // use the standard exponential fog calculation + const float FOG_DENSITY = 0.5; + gl_FragColor = vec4(gl_Color.rgb, exp(-FOG_DENSITY / gl_FragCoord.w)); }