diff --git a/scripts/system/controllers/handControllerGrab.js b/scripts/system/controllers/handControllerGrab.js index febeea0c8e..7e9aae17af 100644 --- a/scripts/system/controllers/handControllerGrab.js +++ b/scripts/system/controllers/handControllerGrab.js @@ -3552,7 +3552,6 @@ function MyController(hand) { // we appear to be holding something and this script isn't in a state that would be holding something. // unhook it. if we previously took note of this entity's parent, put it back where it was. This // works around some problems that happen when more than one hand or avatar is passing something around. - print("disconnecting stray child of hand: (" + _this.hand + ") " + childID); if (_this.previousParentID[childID]) { var previousParentID = _this.previousParentID[childID]; var previousParentJointIndex = _this.previousParentJointIndex[childID];