removed some debug code

This commit is contained in:
ZappoMan 2014-12-06 14:59:50 -08:00
parent 3bb16ce831
commit a03984a561
2 changed files with 1 additions and 18 deletions

View file

@ -434,23 +434,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
#endif
this->installEventFilter(this);
qDebug() << "------------------------------------------------------------";
qDebug() << " test findRayTrianlgeIntersection()....";
float distanceA;
bool testA = findRayTrianlgeIntersection(glm::vec3(0.5,0.5,1), glm::vec3(0,0,-1), glm::vec3(0,0,0), glm::vec3(1,0,0), glm::vec3(0,1,0), distanceA);
qDebug() << " testA:" << testA;
qDebug() << " distanceA:" << distanceA;
float distanceB;
bool testB = findRayTrianlgeIntersection(glm::vec3(0.5,0.5,1), glm::vec3(0,0,-1), glm::vec3(0,0,0), glm::vec3(0,1,0), glm::vec3(1,0,0), distanceB);
qDebug() << " testB:" << testB;
qDebug() << " distanceB:" << distanceB;
qDebug() << "------------------------------------------------------------";
}
void Application::aboutToQuit() {

View file

@ -273,7 +273,7 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
QString extraInfo;
float localDistance;
qDebug() << "RenderableModelEntityItem::findDetailedRayIntersection() precisionPicking:" << precisionPicking;
//qDebug() << "RenderableModelEntityItem::findDetailedRayIntersection() precisionPicking:" << precisionPicking;
bool intersectsModel = _model->findRayIntersectionAgainstSubMeshes(originInMeters, direction,
localDistance, face, extraInfo, precisionPicking);