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sync RigidBody on deactivation
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1 changed files with 5 additions and 0 deletions
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@ -104,6 +104,11 @@ void EntityMotionState::handleDeactivation() {
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_entity->setOrientation(_serverRotation, success, false);
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_entity->setOrientation(_serverRotation, success, false);
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_entity->setVelocity(ENTITY_ITEM_ZERO_VEC3);
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_entity->setVelocity(ENTITY_ITEM_ZERO_VEC3);
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_entity->setAngularVelocity(ENTITY_ITEM_ZERO_VEC3);
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_entity->setAngularVelocity(ENTITY_ITEM_ZERO_VEC3);
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// and also to RigidBody
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btTransform worldTrans;
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worldTrans.setOrigin(glmToBullet(_serverPosition));
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worldTrans.setRotation(glmToBullet(_serverRotation));
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// no need to update velocities... should already be zero
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}
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}
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// virtual
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// virtual
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