From 9b73c83ebc048a8a2c384332c61d777b5558b247 Mon Sep 17 00:00:00 2001 From: amantley Date: Fri, 22 Feb 2019 11:50:38 -0800 Subject: [PATCH] removed merge markers (cherry picked from commit 4286142daac70269de155c99c9bbdb1f951eaff6) --- .../avatars-renderer/src/avatars-renderer/Avatar.h | 3 --- libraries/fbx/src/FBXSerializer.cpp | 14 -------------- 2 files changed, 17 deletions(-) diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h index 1acee7439f..3d25c275b1 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h @@ -236,7 +236,6 @@ public: virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; } virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; } -<<<<<<< HEAD // world-space to avatar-space rigconversion functions /**jsdoc * @function MyAvatar.worldToJointPoint @@ -286,10 +285,8 @@ public: * @returns {Quat} */ Q_INVOKABLE glm::quat jointToWorldRotation(const glm::quat& rotation, const int jointIndex = -1) const; -======= virtual glm::vec3 getSpine2SplineOffset() const { return _spine2SplineOffset; } virtual float getSpine2SplineRatio() const { return _spine2SplineRatio; } ->>>>>>> cache the spine2 spline default offset and ratio virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override; virtual void setAttachmentData(const QVector& attachmentData) override; diff --git a/libraries/fbx/src/FBXSerializer.cpp b/libraries/fbx/src/FBXSerializer.cpp index 30bd527546..9e7f422b40 100644 --- a/libraries/fbx/src/FBXSerializer.cpp +++ b/libraries/fbx/src/FBXSerializer.cpp @@ -1288,20 +1288,6 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr } joint.inverseBindRotation = joint.inverseDefaultRotation; joint.name = fbxModel.name; -<<<<<<< HEAD -======= - if (hfmModel.hfmToHifiJointNameMapping.contains(hfmModel.hfmToHifiJointNameMapping.key(joint.name))) { - joint.name = hfmModel.hfmToHifiJointNameMapping.key(fbxModel.name); - } - - foreach (const QString& childID, _connectionChildMap.values(modelID)) { - QString type = typeFlags.value(childID); - if (!type.isEmpty()) { - hfmModel.hasSkeletonJoints |= (joint.isSkeletonJoint = type.toLower().contains("Skeleton")); - break; - } - } ->>>>>>> implemented the splineIK in animSplineIK.cpp, todo: disable animinversekinematic.cpp joint.bindTransformFoundInCluster = false;