From 9390687e2dd8a541b32c3964ade73f663c0bfd58 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Fri, 14 Sep 2018 10:37:55 -0700 Subject: [PATCH] remove redundant EntityMotionState::updateSendVelocities() call --- libraries/physics/src/PhysicalEntitySimulation.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/libraries/physics/src/PhysicalEntitySimulation.cpp b/libraries/physics/src/PhysicalEntitySimulation.cpp index 5666e75aa1..2004f8953d 100644 --- a/libraries/physics/src/PhysicalEntitySimulation.cpp +++ b/libraries/physics/src/PhysicalEntitySimulation.cpp @@ -138,7 +138,6 @@ void PhysicalEntitySimulation::changeEntityInternal(EntityItemPointer entity) { btRigidBody* body = motionState->getRigidBody(); if (body) { body->forceActivationState(ISLAND_SLEEPING); - motionState->updateSendVelocities(); // has side-effect of zeroing entity velocities for inactive body } // send packet to remove ownership